refactor WorldGenerator

This commit is contained in:
MihailRis 2024-10-08 16:57:24 +03:00
parent ba3ac11b41
commit 5966ca5617
3 changed files with 33 additions and 10 deletions

View File

@ -78,12 +78,24 @@ namespace util {
(b.z - a.z) * (b.z - a.z);
}
/// @return integer square of distance between two points
inline int distance2(int ax, int ay, int az, int bx, int by, int bz) {
return (bx - ax) * (bx - ax) +
(by - ay) * (by - ay) +
(bz - az) * (bz - az);
}
/// @return integer square of vector length
/// @note glm::length2 does not support integer vectors
inline int length2(const glm::ivec3& a) {
return a.x * a.x + a.y * a.y + a.z * a.z;
}
/// @return integer square of vector length
inline int length2(int x, int y, int z) {
return x * x + y * y + z * z;
}
/// @brief Find nearest point on segment to given
/// @param a segment point A
/// @param b segment point B

View File

@ -380,24 +380,30 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
}
}
}
generateLines(prototype, voxels, chunkX, chunkZ);
}
void WorldGenerator::generateLines(
const ChunkPrototype& prototype, voxel* voxels, int chunkX, int chunkZ
) {
for (const auto& line : prototype.lines) {
int cgx = chunkX * CHUNK_W;
int cgz = chunkZ * CHUNK_D;
int radius = line.radius;
int minX = std::max(0, std::min(line.a.x-radius-cgx, line.b.x-radius-cgx));
int maxX = std::min(CHUNK_W, std::max(line.a.x+radius-cgx, line.b.x+radius-cgx));
int minZ = std::max(0, std::min(line.a.z-radius-cgz, line.b.z-radius-cgz));
int maxZ = std::min(CHUNK_D, std::max(line.a.z+radius-cgz, line.b.z+radius-cgz));
int minY = std::max(0, std::min(line.a.y-radius, line.b.y-radius));
int maxY = std::min(CHUNK_H, std::max(line.a.y+radius, line.b.y+radius));
auto a = line.a;
auto b = line.b;
int minX = std::max(0, std::min(a.x-radius-cgx, b.x-radius-cgx));
int maxX = std::min(CHUNK_W, std::max(a.x+radius-cgx, b.x+radius-cgx));
int minZ = std::max(0, std::min(a.z-radius-cgz, b.z-radius-cgz));
int maxZ = std::min(CHUNK_D, std::max(a.z+radius-cgz, b.z+radius-cgz));
int minY = std::max(0, std::min(a.y-radius, b.y-radius));
int maxY = std::min(CHUNK_H, std::max(a.y+radius, b.y+radius));
for (int y = minY; y < maxY; y++) {
for (int z = minZ; z < maxZ; z++) {
for (int x = minX; x < maxX; x++) {
@ -405,7 +411,8 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
int gz = z + cgz;
glm::ivec3 point {gx, y, gz};
glm::ivec3 closest = util::closest_point_on_segment(
a, b, point);
a, b, point
);
if (util::distance2(closest, point) <= radius*radius) {
voxels[vox_index(x, y, z)] = {line.block, {}};
}

View File

@ -76,6 +76,10 @@ class WorldGenerator {
);
void placeLine(const LinePlacement& line);
void generateLines(
const ChunkPrototype& prototype, voxel* voxels, int x, int z
);
public:
WorldGenerator(
const GeneratorDef& def,