Windows compile fixes
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bec5bd7e46
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@ -9,8 +9,6 @@ target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17)
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glm)
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra)
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endif()
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@ -21,13 +19,13 @@ find_package(OpenAL REQUIRED)
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if (WIN32)
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set(PNGLIB spng)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
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else()
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find_package(PNG REQUIRED)
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set(PNGLIB PNG::PNG)
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endif(WIN32)
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set(LIBS "")
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set(LIBS glm)
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if(UNIX)
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find_package(Threads REQUIRED)
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@ -10,7 +10,7 @@
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#include <iostream>
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#include <limits.h>
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#ifdef _WIN32
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#if defined(_WIN32) && defined(__MINGW32__)
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#define _WIN32_WINNT 0x0501
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#include <mingw.thread.h>
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#else
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@ -1,12 +1,12 @@
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#ifndef VOXELS_CHUNKSLOADER_H_
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#define VOXELS_CHUNKSLOADER_H_
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#ifdef _WIN32
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#if defined(_WIN32) && defined(__MINGW32__)
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#define _WIN32_WINNT 0x0501
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#include <mingw.thread.h>
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#else
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#include <thread>
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#endif
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#endif // _WIN32 && __MINGW32__
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#include <atomic>
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@ -1,9 +1,9 @@
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#include <iostream>
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#include "Window.h"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "Window.h"
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GLFWwindow* Window::window;
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GLFWwindow* Window::window = nullptr;
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uint Window::width = 0;
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uint Window::height = 0;
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