EngineSettings save/load functions
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@ -1,5 +1,3 @@
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// Install dependencies:
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// sudo apt install libgl-dev libglew-dev libglfw3-dev libpng-dev libglm-dev
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#include <iostream>
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#include <cmath>
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#include <stdint.h>
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@ -12,12 +10,15 @@
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#include <vector>
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#include <ctime>
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#include <exception>
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#include <filesystem>
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// GLM
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#include <glm/glm.hpp>
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#include <glm/ext.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "coders/json.h"
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#include "files/files.h"
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#include "window/Window.h"
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#include "window/Events.h"
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#include "window/Camera.h"
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@ -35,6 +36,8 @@
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#include "frontend/world_render.h"
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#include "frontend/hud_render.h"
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#define SETTINGS_FILE "settings.json"
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using std::shared_ptr;
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@ -43,7 +46,6 @@ public:
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initialize_error(const std::string& message) : std::runtime_error(message) {}
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};
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struct EngineSettings {
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/* Window width (pixels) */
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int displayWidth;
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@ -61,6 +63,7 @@ struct EngineSettings {
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uint chunksPadding;
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};
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void save_settings(EngineSettings& settings, std::string filename);
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class Engine {
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Assets* assets;
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@ -132,14 +135,6 @@ void Engine::updateHotkeys() {
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if (Events::jpressed(GLFW_KEY_F3)) {
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level->player->debug = !level->player->debug;
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}
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if (Events::jpressed(GLFW_KEY_F8)) {
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if (level->chunks->w >= 40) {
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level->chunks->resize(level->chunks->w/4, level->chunks->d / 4);
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}
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else {
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level->chunks->resize(level->chunks->w + 2, level->chunks->d + 2);
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}
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}
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if (Events::jpressed(GLFW_KEY_F5)) {
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for (uint i = 0; i < level->chunks->volume; i++) {
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shared_ptr<Chunk> chunk = level->chunks->chunks[i];
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@ -192,17 +187,46 @@ Engine::~Engine() {
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Window::terminate();
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}
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void load_settings(EngineSettings& settings, std::string filename) {
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std::string source = files::read_string(filename);
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std::unique_ptr<json::JObject> obj(json::parse(filename, source));
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obj->num("display-width", settings.displayWidth);
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obj->num("display-height", settings.displayHeight);
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obj->num("display-samples", settings.displaySamples);
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obj->num("chunks-load-distance", settings.chunksLoadDistance);
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obj->num("chunks-load-speed", settings.chunksLoadSpeed);
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obj->num("chunks-padding", settings.chunksPadding);
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}
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void save_settings(EngineSettings& settings, std::string filename) {
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json::JObject obj;
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obj.put("display-width", settings.displayWidth);
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obj.put("display-height", settings.displayHeight);
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obj.put("display-samples", settings.displaySamples);
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obj.put("chunks-load-distance", settings.chunksLoadDistance);
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obj.put("chunks-load-speed", settings.chunksLoadSpeed);
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obj.put("chunks-padding", settings.chunksPadding);
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files::write_string(filename, json::stringify(&obj, true, " "));
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}
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int main() {
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setup_definitions();
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try {
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EngineSettings settings;
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settings.displayWidth = 1280;
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settings.displayHeight = 720;
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settings.displaySamples = 4;
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settings.displayTitle = "VoxelEngine-Cpp v13";
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settings.displaySamples = 0; // верну мультисемплинг позже
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settings.displayTitle = "VoxelEngine-Cpp v0.13";
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settings.chunksLoadSpeed = 10;
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settings.chunksLoadDistance = 12;
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settings.chunksPadding = 2;
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if (std::filesystem::is_regular_file(SETTINGS_FILE)) {
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std::cout << "-- loading settings" << std::endl;
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load_settings(settings, SETTINGS_FILE);
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} else {
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save_settings(settings, SETTINGS_FILE);
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}
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Engine engine(settings);
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engine.mainloop();
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}
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