BIND_DEVTOOLS_CONSOLE
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@ -9,6 +9,7 @@ world.generators.default=Default
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world.generators.flat=Flat
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# Bindings
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devtools.console=Console
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movement.forward=Forward
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movement.back=Back
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movement.left=Left
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@ -56,6 +56,7 @@ settings.UI Sounds=Звуки Интерфейса
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settings.V-Sync=Вертикальная Синхронизация
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# Управление
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devtools.console=Консоль
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movement.forward=Вперёд
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movement.back=Назад
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movement.left=Влево
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@ -24,6 +24,7 @@ void corecontent::setup(ContentBuilder* builder) {
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}
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void corecontent::setup_bindings() {
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Events::bind(BIND_DEVTOOLS_CONSOLE, inputtype::keyboard, keycode::GRAVE_ACCENT);
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Events::bind(BIND_MOVE_FORWARD, inputtype::keyboard, keycode::W);
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Events::bind(BIND_MOVE_BACK, inputtype::keyboard, keycode::S);
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Events::bind(BIND_MOVE_RIGHT, inputtype::keyboard, keycode::D);
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@ -9,6 +9,7 @@ inline const std::string CORE_AIR = "core:air";
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inline const std::string TEXTURE_NOTFOUND = "notfound";
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// built-in bindings
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inline const std::string BIND_DEVTOOLS_CONSOLE = "devtools.console";
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inline const std::string BIND_MOVE_FORWARD = "movement.forward";
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inline const std::string BIND_MOVE_BACK = "movement.back";
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inline const std::string BIND_MOVE_LEFT = "movement.left";
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@ -204,6 +204,9 @@ void Hud::processInput(bool visible) {
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setPause(true);
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}
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}
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if (!pause && Events::active(BIND_DEVTOOLS_CONSOLE)) {
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showOverlay(assets->getLayout("core:console"), false);
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}
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if (!Window::isFocused() && !pause && !isInventoryOpen()) {
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setPause(true);
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}
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@ -7,6 +7,7 @@
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/// @brief Represents glfw3 keycode values.
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enum class keycode : int {
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GRAVE_ACCENT = 96,
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ENTER = 257,
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TAB = 258,
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SPACE = 32,
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