revert lua_engine.cpp changes
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@ -58,8 +58,12 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "vec4", vec4lib);
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openlib(L, "vec4", vec4lib);
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openlib(L, "yaml", yamllib);
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openlib(L, "yaml", yamllib);
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if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
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if (stateType == StateType::SCRIPT) {
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openlib(L, "app", applib);
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} else if (stateType == StateType::BASE) {
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openlib(L, "__vc_app", applib);
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openlib(L, "__vc_app", applib);
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}
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if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
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openlib(L, "assets", assetslib);
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openlib(L, "assets", assetslib);
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openlib(L, "audio", audiolib);
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openlib(L, "audio", audiolib);
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openlib(L, "console", consolelib);
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openlib(L, "console", consolelib);
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