diff --git a/src/frontend/graphics/Skybox.cpp b/src/frontend/graphics/Skybox.cpp index 9e3060a3..859dd380 100644 --- a/src/frontend/graphics/Skybox.cpp +++ b/src/frontend/graphics/Skybox.cpp @@ -90,8 +90,6 @@ void Skybox::refresh(float t, float mie, uint quality) { shader->uniform3f("u_lightDir", glm::normalize(vec3(sin(t), -cos(t), -0.7f))); for (uint face = 0; face < 6; face++) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap, 0); - glClear(GL_COLOR_BUFFER_BIT); - glClearColor(1.0f, 0.0f, 0.0f, 1.0f); shader->uniform3f("u_xaxis", xaxs[face]); shader->uniform3f("u_yaxis", yaxs[face]); shader->uniform3f("u_zaxis", zaxs[face]);