minor refactor
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2204cb795e
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51531e2621
@ -171,10 +171,10 @@ void Chunks::eraseSegments(
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blocks_agent::erase_segments(*this, def, state, x, y, z);
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}
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void Chunks::repairSegments(
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void Chunks::restoreSegments(
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const Block& def, blockstate state, int x, int y, int z
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) {
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blocks_agent::repair_segments(*this, def, state, x, y, z);
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blocks_agent::restore_segments(*this, def, state, x, y, z);
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}
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bool Chunks::checkReplaceability(
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@ -28,7 +28,7 @@ class Chunks {
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const ContentIndices& indices;
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void eraseSegments(const Block& def, blockstate state, int x, int y, int z);
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void repairSegments(
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void restoreSegments(
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const Block& def, blockstate state, int x, int y, int z
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);
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void setRotationExtended(
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@ -7,62 +7,10 @@
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using namespace blocks_agent;
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template <class Storage>
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static inline bool set_block(
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Storage& chunks,
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int32_t x,
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int32_t y,
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int32_t z,
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uint32_t id,
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blockstate state
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static void mark_neighboirs_modified(
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Storage& chunks, int32_t cx, int32_t cz, int32_t lx, int32_t lz
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) {
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if (y < 0 || y >= CHUNK_H) {
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return false;
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}
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const auto& indices = chunks.getContentIndices();
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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Chunk* chunk = get_chunk(chunks, cx, cz);
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if (chunk == nullptr) {
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return false;
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}
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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size_t index = vox_index(lx, y, lz);
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// block finalization
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voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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const auto& prevdef = indices.blocks.require(vox.id);
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if (prevdef.inventorySize != 0) {
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chunk->removeBlockInventory(lx, y, lz);
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}
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if (prevdef.rt.extended && !vox.state.segment) {
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erase_segments(chunks, prevdef, vox.state, x, y, z);
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}
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if (prevdef.dataStruct) {
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if (auto found = chunk->blocksMetadata.find(index)) {
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chunk->blocksMetadata.free(found);
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chunk->flags.unsaved = true;
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chunk->flags.blocksData = true;
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}
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}
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// block initialization
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const auto& newdef = indices.blocks.require(id);
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vox.id = id;
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vox.state = state;
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chunk->setModifiedAndUnsaved();
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if (!state.segment && newdef.rt.extended) {
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repair_segments(chunks, newdef, state, x, y, z);
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}
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if (y < chunk->bottom)
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chunk->bottom = y;
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else if (y + 1 > chunk->top)
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chunk->top = y + 1;
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else if (id == 0)
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chunk->flags.dirtyHeights = true;
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Chunk* chunk;
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if (lx == 0 && (chunk = get_chunk(chunks, cx - 1, cz))) {
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chunk->flags.modified = true;
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}
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@ -75,6 +23,92 @@ static inline bool set_block(
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if (lz == CHUNK_D - 1 && (chunk = get_chunk(chunks, cx, cz + 1))) {
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chunk->flags.modified = true;
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}
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}
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static void refresh_chunk_heights(Chunk& chunk, bool isAir, int y) {
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if (y < chunk.bottom)
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chunk.bottom = y;
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else if (y + 1 > chunk.top)
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chunk.top = y + 1;
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else if (isAir)
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chunk.flags.dirtyHeights = true;
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}
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template <class Storage>
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static void finalize_block(
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Storage& chunks,
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Chunk& chunk,
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voxel& vox,
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int32_t x, int32_t y, int32_t z,
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int32_t lx, int32_t lz
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) {
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size_t index = vox_index(lx, y, lz);
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const auto& indices = chunks.getContentIndices();
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const auto& def = indices.blocks.require(vox.id);
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if (def.inventorySize != 0) {
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chunk.removeBlockInventory(lx, y, lz);
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}
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if (def.rt.extended && !vox.state.segment) {
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erase_segments(chunks, def, vox.state, x, y, z);
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}
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if (def.dataStruct) {
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if (auto found = chunk.blocksMetadata.find(index)) {
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chunk.blocksMetadata.free(found);
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chunk.flags.unsaved = true;
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chunk.flags.blocksData = true;
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}
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}
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}
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template <class Storage>
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static void initialize_block(
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Storage& chunks,
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Chunk& chunk,
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voxel& vox,
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blockid_t id,
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blockstate state,
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int32_t x, int32_t y, int32_t z,
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int32_t lx, int32_t lz,
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int32_t cx, int32_t cz
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) {
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const auto& indices = chunks.getContentIndices();
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const auto& def = indices.blocks.require(id);
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vox.id = id;
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vox.state = state;
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chunk.setModifiedAndUnsaved();
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if (!state.segment && def.rt.extended) {
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restore_segments(chunks, def, state, x, y, z);
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}
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refresh_chunk_heights(chunk, id == BLOCK_AIR, y);
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mark_neighboirs_modified(chunks, cx, cz, lx, lz);
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}
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template <class Storage>
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static inline bool set_block(
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Storage& chunks,
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int32_t x,
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int32_t y,
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int32_t z,
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blockid_t id,
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blockstate state
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) {
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if (y < 0 || y >= CHUNK_H) {
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return false;
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}
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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Chunk* chunk = get_chunk(chunks, cx, cz);
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if (chunk == nullptr) {
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return false;
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}
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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finalize_block(chunks, *chunk, vox, x, y, z, lx, lz);
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initialize_block(chunks, *chunk, vox, id, state, x, y, z, lx, lz, cx, cz);
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return true;
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}
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@ -191,7 +191,7 @@ static constexpr inline uint8_t segment_to_int(int sx, int sy, int sz) {
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/// @param y origin position Y
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/// @param z origin position Z
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template <class Storage>
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inline void repair_segments(
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inline void restore_segments(
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Storage& chunks, const Block& def, blockstate state, int x, int y, int z
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) {
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const auto& rotation = def.rotations.variants[state.rotation];
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