fix crc32 in static build (#488)

fix crc32 in static build
This commit is contained in:
MihailRis 2025-03-17 20:16:52 +03:00 committed by GitHub
parent 0fefab2cdd
commit 513bac81b5
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4 changed files with 31 additions and 19 deletions

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@ -26,36 +26,21 @@ function __vc_Canvas_set_data(self, data)
self:_set_data(tostring(_ffi.cast("uintptr_t", canvas_ffi_buffer)))
end
_ffi.cdef([[
unsigned long crc32(unsigned long crc, const char *buf, unsigned len);
]])
local zlib
if _ffi.os == "Windows" then
zlib = _ffi.load("zlib1")
elseif _ffi.os == "OSX" then
zlib = _ffi.load("z")
elseif _ffi.os == "Linux" then
zlib = _ffi.load("libz.so.1")
else
error("platform does not support zlib " .. _ffi.os)
end
function crc32(bytes, chksum)
local chksum = chksum or 0
local length = #bytes
if type(bytes) == "string" then
return zlib.crc32(chksum, bytes, length)
elseif type(bytes) == "table" then
if type(bytes) == "table" then
local buffer_len = _ffi.new('int[1]', length)
local buffer = _ffi.new(
string.format("char[%s]", length)
)
for i=1, length do
buffer[i - 1] = bytes[i]
end
return zlib.crc32(chksum, buffer, length)
bytes = _ffi.string(buffer, buffer_len[0])
end
return _crc32(bytes, chksum)
end
-- Check if given table is an array

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@ -56,6 +56,7 @@ extern const luaL_Reg transformlib[];
// Lua Overrides
extern int l_print(lua::State* L);
extern int l_crc32(lua::State* L);
namespace lua {
inline uint check_argc(lua::State* L, int a) {

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@ -84,6 +84,7 @@ static void create_libs(State* L, StateType stateType) {
}
addfunc(L, "print", lua::wrap<l_print>);
addfunc(L, "_crc32", lua::wrap<l_crc32>);
}
void lua::init_state(State* L, StateType stateType) {

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@ -1,4 +1,5 @@
#include <iostream>
#include <zlib.h>
#include "libs/api_lua.hpp"
@ -25,3 +26,27 @@ int l_print(lua::State* L) {
*output_stream << std::endl;
return 0;
}
int l_crc32(lua::State* L) {
auto value = lua::tointeger(L, 2);
if (lua::isstring(L, 1)) {
auto string = lua::tolstring(L, 1);
return lua::pushinteger(
L,
crc32(
value,
reinterpret_cast<const ubyte*>(string.data()),
string.length()
)
);
} else if (auto bytearray = lua::touserdata<lua::LuaBytearray>(L, 1)) {
auto& bytes = bytearray->data();
return lua::pushinteger(L, crc32(value, bytes.data(), bytes.size()));
} else if (lua::istable(L, 1)) {
std::vector<ubyte> bytes;
lua::read_bytes_from_table(L, 1, bytes);
return lua::pushinteger(L, crc32(value, bytes.data(), bytes.size()));
} else {
throw std::runtime_error("invalid argument 1");
}
}