add sea_level variable
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c5877684eb
commit
510c45ffe9
@ -1,3 +1,5 @@
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sea_level = 64
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layers = {
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{block="base:grass_block", height=1, below_sea_level=false},
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{block="base:dirt", height=5, below_sea_level=false},
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@ -630,12 +630,13 @@ int scripting::get_values_on_stack() {
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return lua::gettop(lua::get_main_thread());
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}
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static void load_script(
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[[nodiscard]]
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static int load_script(
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int env, const std::string& type, const fs::path& file
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) {
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std::string src = files::read_string(file);
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logger.info() << "script (" << type << ") " << file.u8string();
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lua::execute(lua::get_main_thread(), env, src, file.u8string());
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return lua::execute(lua::get_main_thread(), env, src, file.u8string());
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}
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void scripting::load_block_script(
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@ -645,7 +646,7 @@ void scripting::load_block_script(
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block_funcs_set& funcsset
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) {
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int env = *senv;
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load_script(env, "block", file);
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lua::pop(lua::get_main_thread(), load_script(env, "block", file));
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funcsset.init = register_event(env, "init", prefix + ".init");
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funcsset.update = register_event(env, "on_update", prefix + ".update");
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funcsset.randupdate =
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@ -665,7 +666,7 @@ void scripting::load_item_script(
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item_funcs_set& funcsset
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) {
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int env = *senv;
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load_script(env, "item", file);
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lua::pop(lua::get_main_thread(), load_script(env, "item", file));
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funcsset.init = register_event(env, "init", prefix + ".init");
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funcsset.on_use = register_event(env, "on_use", prefix + ".use");
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funcsset.on_use_on_block =
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@ -688,9 +689,18 @@ class LuaGeneratorScript : public GeneratorScript {
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scriptenv env;
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std::vector<BlocksLayer> layers;
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uint lastLayersHeight;
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uint seaLevel;
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public:
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LuaGeneratorScript(scriptenv env, std::vector<BlocksLayer> layers, uint lastLayersHeight)
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: env(std::move(env)), layers(std::move(layers)), lastLayersHeight(lastLayersHeight) {}
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LuaGeneratorScript(
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scriptenv env,
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std::vector<BlocksLayer> layers,
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uint lastLayersHeight,
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uint seaLevel)
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: env(std::move(env)),
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layers(std::move(layers)),
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lastLayersHeight(lastLayersHeight),
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seaLevel(seaLevel)
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{}
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std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size
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@ -723,17 +733,55 @@ public:
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uint getLastLayersHeight() const override {
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return lastLayersHeight;
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}
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uint getSeaLevel() const override {
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return seaLevel;
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}
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};
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static BlocksLayer load_layer(
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lua::State* L, int idx, uint& lastLayersHeight, bool& hasResizeableLayer
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) {
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lua::requirefield(L, "block");
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auto name = lua::require_string(L, -1);
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lua::pop(L);
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lua::requirefield(L, "height");
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int height = lua::tointeger(L, -1);
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lua::pop(L);
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bool belowSeaLevel = true;
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if (lua::getfield(L, "below_sea_level")) {
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belowSeaLevel = lua::toboolean(L, -1);
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lua::pop(L);
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}
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if (hasResizeableLayer) {
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lastLayersHeight += height;
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}
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if (height == -1) {
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if (hasResizeableLayer) {
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throw std::runtime_error("only one resizeable layer allowed");
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}
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hasResizeableLayer = true;
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}
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return BlocksLayer {name, height, belowSeaLevel, {}};
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}
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std::unique_ptr<GeneratorScript> scripting::load_generator(
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const fs::path& file
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) {
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auto env = create_environment();
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load_script(*env, "generator", file);
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auto L = lua::get_main_thread();
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lua::pop(L, load_script(*env, "generator", file));
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lua::pushenv(L, *env);
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uint seaLevel = 0;
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if (lua::getfield(L, "sea_level")) {
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seaLevel = lua::tointeger(L, -1);
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lua::pop(L);
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}
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uint lastLayersHeight = 0;
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bool hasResizeableLayer = false;
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@ -741,41 +789,22 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
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if (lua::getfield(L, "layers")) {
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int len = lua::objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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lua::rawgeti(L, i);
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try {
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lua::rawgeti(L, i);
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lua::requirefield(L, "block");
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auto name = lua::require_string(L, -1);
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lua::pop(L);
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lua::requirefield(L, "height");
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int height = lua::tointeger(L, -1);
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lua::pop(L);
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bool below_sea_level = true;
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if (lua::getfield(L, "below_sea_level")) {
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below_sea_level = lua::toboolean(L, -1);
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lua::pop(L);
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}
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lua::pop(L);
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if (hasResizeableLayer) {
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lastLayersHeight += height;
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}
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if (height == -1) {
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if (hasResizeableLayer) {
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throw std::runtime_error("only one resizeable layer allowed");
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}
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hasResizeableLayer = true;
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}
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layers.push_back(BlocksLayer {name, height, below_sea_level, {}});
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layers.push_back(
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load_layer(L, -1, lastLayersHeight, hasResizeableLayer));
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} catch (const std::runtime_error& err) {
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lua::pop(L, 2);
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throw std::runtime_error(
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"layer #"+std::to_string(i)+": "+err.what());
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}
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lua::pop(L);
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}
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lua::pop(L);
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}
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lua::pop(L);
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return std::make_unique<LuaGeneratorScript>(std::move(env), std::move(layers), lastLayersHeight);
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return std::make_unique<LuaGeneratorScript>(
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std::move(env), std::move(layers), lastLayersHeight, seaLevel);
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}
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void scripting::load_world_script(
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@ -785,7 +814,7 @@ void scripting::load_world_script(
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world_funcs_set& funcsset
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) {
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int env = *senv;
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load_script(env, "world", file);
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lua::pop(lua::get_main_thread(), load_script(env, "world", file));
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register_event(env, "init", prefix + ".init");
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register_event(env, "on_world_open", prefix + ".worldopen");
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register_event(env, "on_world_tick", prefix + ".worldtick");
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@ -804,7 +833,7 @@ void scripting::load_layout_script(
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uidocscript& script
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) {
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int env = *senv;
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load_script(env, "layout", file);
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lua::pop(lua::get_main_thread(), load_script(env, "layout", file));
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script.onopen = register_event(env, "on_open", prefix + ".open");
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script.onprogress =
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register_event(env, "on_progress", prefix + ".progress");
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@ -30,6 +30,8 @@ public:
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/// @brief Total height of all layers after resizeable one
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virtual uint getLastLayersHeight() const = 0;
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virtual uint getSeaLevel() const = 0;
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virtual void prepare(const Content* content) = 0;
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};
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@ -20,17 +20,17 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ, int seed) {
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auto heightmap = def.script->generateHeightmap(
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{chunkX*CHUNK_W, chunkZ*CHUNK_D}, {CHUNK_W, CHUNK_D}
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);
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uint seaLevel = 64;
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auto values = heightmap->getValues();
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const auto& layers = def.script->getLayers();
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uint lastLayersHeight = def.script->getLastLayersHeight();
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uint seaLevel = def.script->getSeaLevel();
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auto baseWater = content->blocks.require("base:water").rt.id;
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std::memset(voxels, 0, sizeof(voxel) * CHUNK_VOL);
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for (uint z = 0; z < CHUNK_D; z++) {
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for (uint x = 0; x < CHUNK_W; x++) {
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int height = values[z * CHUNK_W + x] * 255 + 10;
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int height = values[z * CHUNK_W + x] * CHUNK_H;
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for (uint y = height+1; y <= seaLevel; y++) {
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voxels[vox_index(x, y, z)].id = baseWater;
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}
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