add sea_level variable

This commit is contained in:
MihailRis 2024-08-17 19:06:14 +03:00
parent c5877684eb
commit 510c45ffe9
4 changed files with 70 additions and 37 deletions

View File

@ -1,3 +1,5 @@
sea_level = 64
layers = {
{block="base:grass_block", height=1, below_sea_level=false},
{block="base:dirt", height=5, below_sea_level=false},

View File

@ -630,12 +630,13 @@ int scripting::get_values_on_stack() {
return lua::gettop(lua::get_main_thread());
}
static void load_script(
[[nodiscard]]
static int load_script(
int env, const std::string& type, const fs::path& file
) {
std::string src = files::read_string(file);
logger.info() << "script (" << type << ") " << file.u8string();
lua::execute(lua::get_main_thread(), env, src, file.u8string());
return lua::execute(lua::get_main_thread(), env, src, file.u8string());
}
void scripting::load_block_script(
@ -645,7 +646,7 @@ void scripting::load_block_script(
block_funcs_set& funcsset
) {
int env = *senv;
load_script(env, "block", file);
lua::pop(lua::get_main_thread(), load_script(env, "block", file));
funcsset.init = register_event(env, "init", prefix + ".init");
funcsset.update = register_event(env, "on_update", prefix + ".update");
funcsset.randupdate =
@ -665,7 +666,7 @@ void scripting::load_item_script(
item_funcs_set& funcsset
) {
int env = *senv;
load_script(env, "item", file);
lua::pop(lua::get_main_thread(), load_script(env, "item", file));
funcsset.init = register_event(env, "init", prefix + ".init");
funcsset.on_use = register_event(env, "on_use", prefix + ".use");
funcsset.on_use_on_block =
@ -688,9 +689,18 @@ class LuaGeneratorScript : public GeneratorScript {
scriptenv env;
std::vector<BlocksLayer> layers;
uint lastLayersHeight;
uint seaLevel;
public:
LuaGeneratorScript(scriptenv env, std::vector<BlocksLayer> layers, uint lastLayersHeight)
: env(std::move(env)), layers(std::move(layers)), lastLayersHeight(lastLayersHeight) {}
LuaGeneratorScript(
scriptenv env,
std::vector<BlocksLayer> layers,
uint lastLayersHeight,
uint seaLevel)
: env(std::move(env)),
layers(std::move(layers)),
lastLayersHeight(lastLayersHeight),
seaLevel(seaLevel)
{}
std::shared_ptr<Heightmap> generateHeightmap(
const glm::ivec2& offset, const glm::ivec2& size
@ -723,17 +733,55 @@ public:
uint getLastLayersHeight() const override {
return lastLayersHeight;
}
uint getSeaLevel() const override {
return seaLevel;
}
};
static BlocksLayer load_layer(
lua::State* L, int idx, uint& lastLayersHeight, bool& hasResizeableLayer
) {
lua::requirefield(L, "block");
auto name = lua::require_string(L, -1);
lua::pop(L);
lua::requirefield(L, "height");
int height = lua::tointeger(L, -1);
lua::pop(L);
bool belowSeaLevel = true;
if (lua::getfield(L, "below_sea_level")) {
belowSeaLevel = lua::toboolean(L, -1);
lua::pop(L);
}
if (hasResizeableLayer) {
lastLayersHeight += height;
}
if (height == -1) {
if (hasResizeableLayer) {
throw std::runtime_error("only one resizeable layer allowed");
}
hasResizeableLayer = true;
}
return BlocksLayer {name, height, belowSeaLevel, {}};
}
std::unique_ptr<GeneratorScript> scripting::load_generator(
const fs::path& file
) {
auto env = create_environment();
load_script(*env, "generator", file);
auto L = lua::get_main_thread();
lua::pop(L, load_script(*env, "generator", file));
lua::pushenv(L, *env);
uint seaLevel = 0;
if (lua::getfield(L, "sea_level")) {
seaLevel = lua::tointeger(L, -1);
lua::pop(L);
}
uint lastLayersHeight = 0;
bool hasResizeableLayer = false;
@ -741,41 +789,22 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
if (lua::getfield(L, "layers")) {
int len = lua::objlen(L, -1);
for (int i = 1; i <= len; i++) {
lua::rawgeti(L, i);
try {
lua::rawgeti(L, i);
lua::requirefield(L, "block");
auto name = lua::require_string(L, -1);
lua::pop(L);
lua::requirefield(L, "height");
int height = lua::tointeger(L, -1);
lua::pop(L);
bool below_sea_level = true;
if (lua::getfield(L, "below_sea_level")) {
below_sea_level = lua::toboolean(L, -1);
lua::pop(L);
}
lua::pop(L);
if (hasResizeableLayer) {
lastLayersHeight += height;
}
if (height == -1) {
if (hasResizeableLayer) {
throw std::runtime_error("only one resizeable layer allowed");
}
hasResizeableLayer = true;
}
layers.push_back(BlocksLayer {name, height, below_sea_level, {}});
layers.push_back(
load_layer(L, -1, lastLayersHeight, hasResizeableLayer));
} catch (const std::runtime_error& err) {
lua::pop(L, 2);
throw std::runtime_error(
"layer #"+std::to_string(i)+": "+err.what());
}
lua::pop(L);
}
lua::pop(L);
}
lua::pop(L);
return std::make_unique<LuaGeneratorScript>(std::move(env), std::move(layers), lastLayersHeight);
return std::make_unique<LuaGeneratorScript>(
std::move(env), std::move(layers), lastLayersHeight, seaLevel);
}
void scripting::load_world_script(
@ -785,7 +814,7 @@ void scripting::load_world_script(
world_funcs_set& funcsset
) {
int env = *senv;
load_script(env, "world", file);
lua::pop(lua::get_main_thread(), load_script(env, "world", file));
register_event(env, "init", prefix + ".init");
register_event(env, "on_world_open", prefix + ".worldopen");
register_event(env, "on_world_tick", prefix + ".worldtick");
@ -804,7 +833,7 @@ void scripting::load_layout_script(
uidocscript& script
) {
int env = *senv;
load_script(env, "layout", file);
lua::pop(lua::get_main_thread(), load_script(env, "layout", file));
script.onopen = register_event(env, "on_open", prefix + ".open");
script.onprogress =
register_event(env, "on_progress", prefix + ".progress");

View File

@ -30,6 +30,8 @@ public:
/// @brief Total height of all layers after resizeable one
virtual uint getLastLayersHeight() const = 0;
virtual uint getSeaLevel() const = 0;
virtual void prepare(const Content* content) = 0;
};

View File

@ -20,17 +20,17 @@ void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ, int seed) {
auto heightmap = def.script->generateHeightmap(
{chunkX*CHUNK_W, chunkZ*CHUNK_D}, {CHUNK_W, CHUNK_D}
);
uint seaLevel = 64;
auto values = heightmap->getValues();
const auto& layers = def.script->getLayers();
uint lastLayersHeight = def.script->getLastLayersHeight();
uint seaLevel = def.script->getSeaLevel();
auto baseWater = content->blocks.require("base:water").rt.id;
std::memset(voxels, 0, sizeof(voxel) * CHUNK_VOL);
for (uint z = 0; z < CHUNK_D; z++) {
for (uint x = 0; x < CHUNK_W; x++) {
int height = values[z * CHUNK_W + x] * 255 + 10;
int height = values[z * CHUNK_W + x] * CHUNK_H;
for (uint y = height+1; y <= seaLevel; y++) {
voxels[vox_index(x, y, z)].id = baseWater;
}