PagesControl, refactor

This commit is contained in:
MihailRis 2023-11-20 03:31:18 +03:00
parent 41f9c51a27
commit 4ea7bda249
15 changed files with 339 additions and 117 deletions

View File

@ -59,8 +59,6 @@ Engine::Engine(EngineSettings& settings) : settings(settings) {
Audio::initialize(); Audio::initialize();
gui = new GUI(); gui = new GUI();
std::cout << "-- initializing finished" << std::endl; std::cout << "-- initializing finished" << std::endl;
setScreen(shared_ptr<Screen>(new MenuScreen(this)));
} }
void Engine::updateTimers() { void Engine::updateTimers() {
@ -81,6 +79,8 @@ void Engine::updateHotkeys() {
} }
void Engine::mainloop() { void Engine::mainloop() {
setScreen(shared_ptr<Screen>(new MenuScreen(this)));
std::cout << "-- preparing systems" << std::endl; std::cout << "-- preparing systems" << std::endl;
Batch2D batch(1024); Batch2D batch(1024);

View File

@ -45,6 +45,7 @@ void GUI::act(float delta) {
} }
this->hover = hover; this->hover = hover;
auto prevfocus = focus;
if (Events::jclicked(0)) { if (Events::jclicked(0)) {
if (pressed == nullptr && this->hover) { if (pressed == nullptr && this->hover) {
pressed = hover; pressed = hover;
@ -52,7 +53,10 @@ void GUI::act(float delta) {
if (focus && focus != pressed) { if (focus && focus != pressed) {
focus->defocus(); focus->defocus();
} }
focus = pressed; if (focus != pressed) {
focus = pressed;
focus->focus(this);
}
} }
if (this->hover == nullptr && focus) { if (this->hover == nullptr && focus) {
focus->defocus(); focus->defocus();
@ -63,9 +67,7 @@ void GUI::act(float delta) {
pressed = nullptr; pressed = nullptr;
} }
if (focus) { if (focus) {
if (!focus->isfocused()){ if (Events::jpressed(keycode::ESCAPE)) {
focus = nullptr;
} else if (Events::jpressed(keycode::ESCAPE)) {
focus->defocus(); focus->defocus();
focus = nullptr; focus = nullptr;
} else { } else {
@ -78,8 +80,17 @@ void GUI::act(float delta) {
if (Events::clicked(mousecode::BUTTON_1)) { if (Events::clicked(mousecode::BUTTON_1)) {
focus->mouseMove(this, mx, my); focus->mouseMove(this, mx, my);
} }
if (prevfocus == focus)
for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) {
if (Events::jclicked(i)) {
focus->clicked(this, i);
}
}
} }
} }
if (focus && !focus->isfocused()) {
focus = nullptr;
}
} }
void GUI::draw(Batch2D* batch, Assets* assets) { void GUI::draw(Batch2D* batch, Assets* assets) {

View File

@ -52,7 +52,6 @@ UINode* UINode::getParent() const {
void UINode::click(GUI*, int x, int y) { void UINode::click(GUI*, int x, int y) {
pressed_ = true; pressed_ = true;
focused_ = true;
} }
void UINode::mouseRelease(GUI*, int x, int y) { void UINode::mouseRelease(GUI*, int x, int y) {
@ -103,7 +102,7 @@ void UINode::size(vec2 size) {
this->size_ = size; this->size_ = size;
if (parent) { if (parent) {
sizelock = true; sizelock = true;
parent->refresh(); //parent->refresh();
sizelock = false; sizelock = false;
} }
} }

View File

@ -56,7 +56,9 @@ namespace gui {
virtual void margin(glm::vec4 margin); virtual void margin(glm::vec4 margin);
glm::vec4 margin() const; glm::vec4 margin() const;
virtual void focus(GUI*) {focused_ = true;}
virtual void click(GUI*, int x, int y); virtual void click(GUI*, int x, int y);
virtual void clicked(GUI*, int button) {}
virtual void mouseMove(GUI*, int x, int y) {}; virtual void mouseMove(GUI*, int x, int y) {};
virtual void mouseRelease(GUI*, int x, int y); virtual void mouseRelease(GUI*, int x, int y);

View File

@ -5,6 +5,7 @@
#include "../../assets/Assets.h" #include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h" #include "../../graphics/Batch2D.h"
#include "../../graphics/Font.h" #include "../../graphics/Font.h"
#include "../../util/stringutil.h"
using std::string; using std::string;
using std::wstring; using std::wstring;
@ -36,7 +37,7 @@ void Label::draw(Batch2D* batch, Assets* assets) {
} }
batch->color = color_; batch->color = color_;
Font* font = assets->getFont(fontName_); Font* font = assets->getFont(fontName_);
vec2 size = this->size(); vec2 size = UINode::size();
vec2 newsize = vec2(font->calcWidth(text_), font->lineHeight()); vec2 newsize = vec2(font->calcWidth(text_), font->lineHeight());
if (newsize.x > size.x) { if (newsize.x > size.x) {
this->size(newsize); this->size(newsize);
@ -51,6 +52,11 @@ Label* Label::textSupplier(wstringsupplier supplier) {
return this; return this;
} }
void Label::size(vec2 sizenew) {
UINode::size(vec2(UINode::size().x, sizenew.y));
}
// ================================= Button ===================================
Button::Button(shared_ptr<UINode> content, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) { Button::Button(shared_ptr<UINode> content, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
add(content); add(content);
} }
@ -86,12 +92,12 @@ Button* Button::listenAction(onaction action) {
return this; return this;
} }
// ================================ TextBox ===================================
TextBox::TextBox(wstring placeholder, vec4 padding) TextBox::TextBox(wstring placeholder, vec4 padding)
: Panel(vec2(200,32), padding, 0, false), : Panel(vec2(200,32), padding, 0, false),
input(L""), input(L""),
placeholder(placeholder) { placeholder(placeholder) {
label = new Label(L""); label = new Label(L"");
label->align(Align::center);
add(shared_ptr<UINode>(label)); add(shared_ptr<UINode>(label));
} }
@ -151,6 +157,42 @@ wstring TextBox::text() const {
return input; return input;
} }
// ============================== InputBindBox ================================
InputBindBox::InputBindBox(Binding& binding, vec4 padding)
: Panel(vec2(100,32), padding, 0, false),
binding(binding) {
label = new Label(L"");
//label->align(Align::center);
add(shared_ptr<UINode>(label));
}
shared_ptr<UINode> InputBindBox::getAt(vec2 pos, shared_ptr<UINode> self) {
return UINode::getAt(pos, self);
}
void InputBindBox::drawBackground(Batch2D* batch, Assets* assets) {
vec2 coord = calcCoord();
batch->texture(nullptr);
batch->color = (isfocused() ? focusedColor : (hover_ ? hoverColor : color_));
batch->rect(coord.x, coord.y, size_.x, size_.y);
label->text(util::str2wstr_utf8(binding.text()));
}
void InputBindBox::clicked(GUI*, int button) {
binding.type = inputtype::button;
binding.code = button;
defocus();
}
void InputBindBox::keyPressed(int key) {
if (key != keycode::ESCAPE) {
binding.type = inputtype::keyboard;
binding.code = key;
}
defocus();
}
// ================================ TrackBar ==================================
TrackBar::TrackBar(double min, double max, double value, double step, int trackWidth) TrackBar::TrackBar(double min, double max, double value, double step, int trackWidth)
: UINode(vec2(), vec2(32)), min(min), max(max), value(value), step(step), trackWidth(trackWidth) { : UINode(vec2(), vec2(32)), min(min), max(max), value(value), step(step), trackWidth(trackWidth) {
color(vec4(0.f, 0.f, 0.f, 0.4f)); color(vec4(0.f, 0.f, 0.f, 0.4f));
@ -194,6 +236,7 @@ void TrackBar::mouseMove(GUI*, int x, int y) {
} }
} }
// ================================ CheckBox ==================================
CheckBox::CheckBox(bool checked) : UINode(vec2(), vec2(32.0f)), checked_(checked) { CheckBox::CheckBox(bool checked) : UINode(vec2(), vec2(32.0f)), checked_(checked) {
color(vec4(0.0f, 0.0f, 0.0f, 0.5f)); color(vec4(0.0f, 0.0f, 0.0f, 0.5f));
} }

View File

@ -8,6 +8,7 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include "UINode.h" #include "UINode.h"
#include "panels.h" #include "panels.h"
#include "../../window/input.h"
class Batch2D; class Batch2D;
class Assets; class Assets;
@ -36,6 +37,7 @@ namespace gui {
virtual void draw(Batch2D* batch, Assets* assets) override; virtual void draw(Batch2D* batch, Assets* assets) override;
virtual Label* textSupplier(wstringsupplier supplier); virtual Label* textSupplier(wstringsupplier supplier);
virtual void size(glm::vec2 size) override;
}; };
class Button : public Panel { class Button : public Panel {
@ -79,6 +81,22 @@ namespace gui {
virtual std::wstring text() const; virtual std::wstring text() const;
}; };
class InputBindBox : public Panel {
protected:
glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
Label* label;
Binding& binding;
public:
InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
virtual void drawBackground(Batch2D* batch, Assets* assets) override;
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void clicked(GUI*, int button) override;
virtual void keyPressed(int key) override;
virtual bool isfocuskeeper() const override {return true;}
};
class TrackBar : public UINode { class TrackBar : public UINode {
protected: protected:
glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f}; glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};

View File

@ -1,15 +1,14 @@
#include "panels.h" #include "panels.h"
#include <stdexcept>
#include "../../window/Window.h" #include "../../window/Window.h"
#include "../../assets/Assets.h" #include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h" #include "../../graphics/Batch2D.h"
using std::shared_ptr; using std::shared_ptr;
using gui::UINode; using namespace gui;
using gui::Container;
using gui::Panel;
using gui::Orientation;
using glm::vec2; using glm::vec2;
using glm::vec4; using glm::vec4;
@ -138,7 +137,8 @@ void Panel::refresh() {
y += nodesize.y + margin.w + interval; y += nodesize.y + margin.w + interval;
float width = size.x - padding.x - padding.z - margin.x - margin.z; float width = size.x - padding.x - padding.z - margin.x - margin.z;
node->size(vec2(width, nodesize.y)); node->size(vec2(width, nodesize.y));;
node->refresh();
maxw = fmax(maxw, ex+node->size().x+margin.z+padding.z); maxw = fmax(maxw, ex+node->size().x+margin.z+padding.z);
} }
if (resizing_) if (resizing_)
@ -154,6 +154,7 @@ void Panel::refresh() {
float height = size.y - padding.y - padding.w - margin.y - margin.w; float height = size.y - padding.y - padding.w - margin.y - margin.w;
node->size(vec2(nodesize.x, height)); node->size(vec2(nodesize.x, height));
node->refresh();
maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w); maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w);
} }
bool increased = maxh > size.y; bool increased = maxh > size.y;
@ -177,4 +178,55 @@ void Panel::lock(){
node->lock(); node->lock();
} }
resizing_ = false; resizing_ = false;
}
PagesControl::PagesControl() : Container(vec2(), vec2(1)){
}
void PagesControl::add(std::string name, std::shared_ptr<UINode> panel) {
panel->visible(false);
pages[name] = Page{panel};
Container::add(panel);
}
void PagesControl::set(std::string name, bool history) {
auto found = pages.find(name);
if (found == pages.end()) {
throw std::runtime_error("no page found");
}
if (current_.panel) {
current_.panel->visible(false);
}
if (history) {
pageStack.push(curname_);
}
curname_ = name;
current_ = found->second;
current_.panel->visible(true);
size(current_.panel->size());
}
void PagesControl::back() {
if (pageStack.empty())
return;
std::string name = pageStack.top();
pageStack.pop();
set(name, false);
}
Page PagesControl::current() {
return current_;
}
void PagesControl::clearHistory() {
pageStack = std::stack<std::string>();
}
void PagesControl::reset() {
clearHistory();
if (current_.panel) {
curname_ = "";
current_.panel->visible(false);
current_ = Page{nullptr};
}
} }

View File

@ -3,6 +3,8 @@
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <vector> #include <vector>
#include <stack>
#include <string>
#include <memory> #include <memory>
#include "UINode.h" #include "UINode.h"
@ -56,5 +58,27 @@ namespace gui {
virtual void refresh() override; virtual void refresh() override;
virtual void lock() override; virtual void lock() override;
}; };
struct Page {
std::shared_ptr<UINode> panel = nullptr;
};
class PagesControl : public Container {
protected:
std::unordered_map<std::string, Page> pages;
std::stack<std::string> pageStack;
Page current_;
std::string curname_ = "";
public:
PagesControl();
void set(std::string name, bool history=true);
void add(std::string name, std::shared_ptr<UINode> panel);
void back();
void clearHistory();
void reset();
Page current();
};
} }
#endif // FRONTEND_GUI_PANELS_H_ #endif // FRONTEND_GUI_PANELS_H_

View File

@ -51,6 +51,9 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
uicamera->perspective = false; uicamera->perspective = false;
uicamera->flipped = true; uicamera->flipped = true;
auto pagesptr = gui->get("pages");
PagesControl* pages = (PagesControl*)(pagesptr.get());
Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f); Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f);
debugPanel = shared_ptr<UINode>(panel); debugPanel = shared_ptr<UINode>(panel);
panel->listenInterval(1.0f, [this]() { panel->listenInterval(1.0f, [this]() {
@ -116,37 +119,35 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
panel->refresh(); panel->refresh();
panel = new Panel(vec2(350, 200)); panel = new Panel(vec2(350, 200));
pauseMenu = shared_ptr<UINode>(panel); auto pauseMenu = shared_ptr<UINode>(panel);
panel->color(vec4(0.0f)); panel->color(vec4(0.0f));
{ {
Button* button = new Button(L"Continue", vec4(10.0f)); Button* button = new Button(L"Continue", vec4(10.0f));
button->listenAction([this](GUI*){ button->listenAction([=](GUI*){
this->pause = false; pages->reset();
pauseMenu->visible(false); pause = false;
}); });
panel->add(shared_ptr<UINode>(button)); panel->add(shared_ptr<UINode>(button));
} }
panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) { panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
pauseMenu->visible(false); pages->set("settings");
gui->store("back", pauseMenu);
gui->get("settings")->visible(true);
})); }));
{ {
Button* button = new Button(L"Save and Quit to Menu", vec4(10.f)); Button* button = new Button(L"Save and Quit to Menu", vec4(10.f));
button->listenAction([this, engine](GUI*){ button->listenAction([this, engine](GUI*){
this->pauseMenu->visible(false);
engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine))); engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
}); });
panel->add(shared_ptr<UINode>(button)); panel->add(shared_ptr<UINode>(button));
} }
panel->visible(false);
pages->reset();
pages->add("pause", pauseMenu);
gui->add(this->debugPanel); gui->add(this->debugPanel);
gui->add(this->pauseMenu);
} }
HudRenderer::~HudRenderer() { HudRenderer::~HudRenderer() {
gui->remove(debugPanel); gui->remove(debugPanel);
gui->remove(pauseMenu); //gui->remove(gui->get("pages"));
delete batch; delete batch;
delete uicamera; delete uicamera;
} }
@ -226,8 +227,7 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
if (Events::jclicked(GLFW_MOUSE_BUTTON_LEFT)) { if (Events::jclicked(GLFW_MOUSE_BUTTON_LEFT)) {
player->choosenBlock = i+1; player->choosenBlock = i+1;
} }
} else } else {
{
tint = vec4(1.0f); tint = vec4(1.0f);
} }
@ -239,16 +239,36 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
} }
} }
void HudRenderer::update() {
PagesControl* pages = (PagesControl*)(gui->get("pages").get());
if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
if (pause) {
pause = false;
pages->reset();
} else if (inventoryOpen) {
inventoryOpen = false;
} else {
pause = true;
pages->set("pause");
}
}
if (Events::jactive(BIND_HUD_INVENTORY)) {
if (!pause) {
inventoryOpen = !inventoryOpen;
}
}
if ((pause || inventoryOpen) == Events::_cursor_locked)
Events::toggleCursor();
}
void HudRenderer::draw(const GfxContext& ctx){ void HudRenderer::draw(const GfxContext& ctx){
const Viewport& viewport = ctx.getViewport(); const Viewport& viewport = ctx.getViewport();
const uint width = viewport.getWidth(); const uint width = viewport.getWidth();
const uint height = viewport.getHeight(); const uint height = viewport.getHeight();
auto pages = gui->get("pages");
debugPanel->visible(level->player->debug); debugPanel->visible(level->player->debug);
pauseMenu->setCoord((viewport.size() - pauseMenu->size()) / 2.0f); pages->setCoord((viewport.size() - pages->size()) / 2.0f);
auto settingsPanel = gui->get("settings");
settingsPanel->setCoord((viewport.size() - settingsPanel->size()) / 2.0f);
uicamera->fov = height; uicamera->fov = height;
@ -298,26 +318,6 @@ void HudRenderer::draw(const GfxContext& ctx){
} }
} }
if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
if (pause) {
pause = false;
pauseMenu->visible(false);
settingsPanel->visible(false);
} else if (inventoryOpen) {
inventoryOpen = false;
} else {
pause = true;
pauseMenu->visible(true);
}
}
if (Events::jactive(BIND_HUD_INVENTORY)) {
if (!pause) {
inventoryOpen = !inventoryOpen;
}
}
if ((pause || inventoryOpen) == Events::_cursor_locked)
Events::toggleCursor();
if (pause || inventoryOpen) { if (pause || inventoryOpen) {
batch->texture(nullptr); batch->texture(nullptr);
batch->color = vec4(0.0f, 0.0f, 0.0f, 0.5f); batch->color = vec4(0.0f, 0.0f, 0.0f, 0.5f);

View File

@ -34,11 +34,12 @@ class HudRenderer {
bool pause = false; bool pause = false;
std::shared_ptr<gui::UINode> debugPanel; std::shared_ptr<gui::UINode> debugPanel;
std::shared_ptr<gui::UINode> pauseMenu;
gui::GUI* gui; gui::GUI* gui;
public: public:
HudRenderer(Engine* engine, Level* level); HudRenderer(Engine* engine, Level* level);
~HudRenderer(); ~HudRenderer();
void update();
void drawInventory(const GfxContext& ctx, Player* player); void drawInventory(const GfxContext& ctx, Player* player);
void draw(const GfxContext& context); void draw(const GfxContext& context);
void drawDebug(int fps, bool occlusion); void drawDebug(int fps, bool occlusion);

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@ -29,6 +29,7 @@
#include "../engine.h" #include "../engine.h"
#include "../files/engine_files.h" #include "../files/engine_files.h"
#include "../util/stringutil.h" #include "../util/stringutil.h"
#include "../core_defs.h"
using std::string; using std::string;
using std::wstring; using std::wstring;
@ -40,15 +41,13 @@ using std::filesystem::u8path;
using std::filesystem::directory_iterator; using std::filesystem::directory_iterator;
using namespace gui; using namespace gui;
shared_ptr<UINode> create_main_menu_panel(Engine* engine) { shared_ptr<UINode> create_main_menu_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
shared_ptr<UINode> panelptr(panel); shared_ptr<UINode> panelptr(panel);
panel->color(vec4(0.0f)); panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
panel->add((new Button(L"New World", vec4(10.f)))->listenAction([=](GUI* gui) { panel->add((new Button(L"New World", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false); pages->set("new-world");
gui->get("new-world")->visible(true);
})); }));
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f)); Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
@ -74,22 +73,20 @@ shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
panel->add(worldsPanel); panel->add(worldsPanel);
panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) { panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false); pages->set("settings");
gui->store("back", panelptr);
gui->get("settings")->visible(true);
})); }));
panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) { panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
Window::setShouldClose(true); Window::setShouldClose(true);
})); }));
panel->refresh();
return panelptr; return panelptr;
} }
shared_ptr<UINode> create_new_world_panel(Engine* engine) { shared_ptr<UINode> create_new_world_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
shared_ptr<UINode> panelptr(panel); shared_ptr<UINode> panelptr(panel);
panel->color(vec4(0.0f)); panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
TextBox* worldNameInput; TextBox* worldNameInput;
{ {
@ -167,17 +164,44 @@ shared_ptr<UINode> create_new_world_panel(Engine* engine) {
} }
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) { panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false); pages->back();
gui->get("main-menu")->visible(true);
})); }));
panel->refresh();
return panelptr; return panelptr;
} }
Panel* create_settings_panel(Engine* engine) { Panel* create_controls_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f); Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f)); panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
for (auto& entry : Events::bindings){
string bindname = entry.first;
std::cout << bindname << std::endl;
Panel* subpanel = new Panel(vec2(400, 45), vec4(5.0f), 1.0f);
subpanel->color(vec4(0.0f));
subpanel->orientation(Orientation::horizontal);
InputBindBox* bindbox = new InputBindBox(entry.second);
subpanel->add(bindbox);
Label* label = new Label(util::str2wstr_utf8(bindname));
label->margin(vec4(6.0f));
subpanel->add(label);
panel->add(subpanel);
}
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->back();
}));
panel->refresh();
return panel;
}
shared_ptr<UINode> create_settings_panel(Engine* engine, PagesControl* pages) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
shared_ptr<UINode> panelptr(panel);
/* Load Distance setting track bar */{ /* Load Distance setting track bar */{
panel->add((new Label(L""))->textSupplier([=]() { panel->add((new Label(L""))->textSupplier([=]() {
@ -232,30 +256,44 @@ Panel* create_settings_panel(Engine* engine) {
panel->add(checkpanel); panel->add(checkpanel);
} }
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) { panel->add((new Button(L"Controls", vec4(10.f)))->listenAction([=](GUI* gui) {
panel->visible(false); pages->set("controls");
gui->get("back")->visible(true);
})); }));
return panel;
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
pages->back();
}));
panel->refresh();
return panelptr;
} }
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) { MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
GUI* gui = engine->getGUI(); GUI* gui = engine->getGUI();
panel = create_main_menu_panel(engine);
newWorldPanel = create_new_world_panel(engine);
newWorldPanel->visible(false);
auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine)); auto pagesptr = gui->get("pages");
settingsPanel->visible(false); PagesControl* pages;
if (pagesptr == nullptr) {
pages = new PagesControl();
auto newWorldPanel = create_new_world_panel(engine, pages);
gui->store("main-menu", panel); auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine, pages));
gui->store("new-world", newWorldPanel); auto controlsPanel = shared_ptr<UINode>(create_controls_panel(engine, pages));
if (gui->get("settings") == nullptr) {
gui->store("settings", settingsPanel); pages->add("new-world", newWorldPanel);
pages->add("settings", settingsPanel);
pages->add("controls", controlsPanel);
this->pages = shared_ptr<UINode>(pages);
gui->add(this->pages);
gui->store("pages", this->pages);
} else {
this->pages = pagesptr;
pages = (PagesControl*)(pagesptr.get());
pages->reset();
} }
gui->add(panel); auto mainMenuPanel = create_main_menu_panel(engine, pages);
gui->add(newWorldPanel); pages->add("main", mainMenuPanel);
gui->add(settingsPanel); pages->set("main");
batch = new Batch2D(1024); batch = new Batch2D(1024);
uicamera = new Camera(vec3(), Window::height); uicamera = new Camera(vec3(), Window::height);
@ -264,13 +302,6 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
} }
MenuScreen::~MenuScreen() { MenuScreen::~MenuScreen() {
GUI* gui = engine->getGUI();
gui->remove("main-menu");
gui->remove("new-world");
gui->remove(newWorldPanel);
gui->remove(panel);
delete batch; delete batch;
delete uicamera; delete uicamera;
} }
@ -279,11 +310,7 @@ void MenuScreen::update(float delta) {
} }
void MenuScreen::draw(float delta) { void MenuScreen::draw(float delta) {
panel->setCoord((Window::size() - panel->size()) / 2.0f); pages->setCoord((Window::size() - pages->size()) / 2.0f);
newWorldPanel->setCoord((Window::size() - newWorldPanel->size()) / 2.0f);
auto settingsPanel = engine->getGUI()->get("settings");
settingsPanel->setCoord((Window::size() - settingsPanel->size()) / 2.0f);
Window::clear(); Window::clear();
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f)); Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
@ -352,6 +379,8 @@ void LevelScreen::update(float delta) {
level->update(); level->update();
level->chunksController->update(settings.chunks.loadSpeed); level->chunksController->update(settings.chunks.loadSpeed);
hud->update();
} }
void LevelScreen::draw(float delta) { void LevelScreen::draw(float delta) {

View File

@ -28,8 +28,7 @@ public:
}; };
class MenuScreen : public Screen { class MenuScreen : public Screen {
std::shared_ptr<gui::UINode> panel; std::shared_ptr<gui::UINode> pages;
std::shared_ptr<gui::UINode> newWorldPanel;
Batch2D* batch; Batch2D* batch;
Camera* uicamera; Camera* uicamera;
public: public:

View File

@ -2,6 +2,7 @@
#define WINDOW_EVENTS_H_ #define WINDOW_EVENTS_H_
#include "Window.h" #include "Window.h"
#include "input.h"
#include <string> #include <string>
#include <vector> #include <vector>
@ -9,26 +10,6 @@
typedef unsigned int uint; typedef unsigned int uint;
enum class inputtype {
keyboard,
button,
};
struct Binding {
inputtype type;
int code;
bool state = false;
bool justChange = false;
bool active() const {
return state;
}
bool jactive() const {
return state && justChange;
}
};
class Events { class Events {
public: public:
static bool* _keys; static bool* _keys;

View File

@ -66,6 +66,36 @@ int keycode::NUM_7 = GLFW_KEY_7;
int keycode::NUM_8 = GLFW_KEY_8; int keycode::NUM_8 = GLFW_KEY_8;
int keycode::NUM_9 = GLFW_KEY_9; int keycode::NUM_9 = GLFW_KEY_9;
const char* keycode::name(int code) {
const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
if (name == nullptr) {
switch (code) {
case GLFW_KEY_TAB: return "Tab";
case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
case GLFW_KEY_LEFT_ALT: return "Left Alt";
case GLFW_KEY_RIGHT_ALT: return "Right Alt";
case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
case GLFW_KEY_SPACE: return "Space";
case GLFW_KEY_ESCAPE: return "Esc";
default:
return "Unknown";
}
}
return name;
}
int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1; int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2; int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2;
int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3; int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3;
const char* mousecode::name(int code) {
switch (code) {
case GLFW_MOUSE_BUTTON_1: return "LMB";
case GLFW_MOUSE_BUTTON_2: return "RMB";
case GLFW_MOUSE_BUTTON_3: return "MMB";
}
return "unknown button";
}

View File

@ -66,12 +66,45 @@ namespace keycode {
extern int NUM_7; extern int NUM_7;
extern int NUM_8; extern int NUM_8;
extern int NUM_9; extern int NUM_9;
extern const char* name(int code);
} }
namespace mousecode { namespace mousecode {
extern int BUTTON_1; extern int BUTTON_1;
extern int BUTTON_2; extern int BUTTON_2;
extern int BUTTON_3; extern int BUTTON_3;
extern const char* name(int code);
} }
enum class inputtype {
keyboard,
button,
};
struct Binding {
inputtype type;
int code;
bool state = false;
bool justChange = false;
bool active() const {
return state;
}
bool jactive() const {
return state && justChange;
}
const char* text() const {
switch (type) {
case inputtype::keyboard: return keycode::name(code);
case inputtype::button: return mousecode::name(code);
}
return "<unknown input type>";
}
};
#endif // WINDOW_INPUT_H_ #endif // WINDOW_INPUT_H_