PagesControl, refactor
This commit is contained in:
parent
41f9c51a27
commit
4ea7bda249
@ -59,8 +59,6 @@ Engine::Engine(EngineSettings& settings) : settings(settings) {
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Audio::initialize();
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gui = new GUI();
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std::cout << "-- initializing finished" << std::endl;
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setScreen(shared_ptr<Screen>(new MenuScreen(this)));
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}
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void Engine::updateTimers() {
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@ -81,6 +79,8 @@ void Engine::updateHotkeys() {
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}
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void Engine::mainloop() {
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setScreen(shared_ptr<Screen>(new MenuScreen(this)));
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std::cout << "-- preparing systems" << std::endl;
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Batch2D batch(1024);
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@ -45,6 +45,7 @@ void GUI::act(float delta) {
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}
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this->hover = hover;
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auto prevfocus = focus;
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if (Events::jclicked(0)) {
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if (pressed == nullptr && this->hover) {
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pressed = hover;
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@ -52,7 +53,10 @@ void GUI::act(float delta) {
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if (focus && focus != pressed) {
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focus->defocus();
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}
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focus = pressed;
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if (focus != pressed) {
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focus = pressed;
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focus->focus(this);
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}
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}
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if (this->hover == nullptr && focus) {
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focus->defocus();
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@ -63,9 +67,7 @@ void GUI::act(float delta) {
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pressed = nullptr;
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}
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if (focus) {
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if (!focus->isfocused()){
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focus = nullptr;
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} else if (Events::jpressed(keycode::ESCAPE)) {
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if (Events::jpressed(keycode::ESCAPE)) {
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focus->defocus();
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focus = nullptr;
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} else {
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@ -78,8 +80,17 @@ void GUI::act(float delta) {
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if (Events::clicked(mousecode::BUTTON_1)) {
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focus->mouseMove(this, mx, my);
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}
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if (prevfocus == focus)
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for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) {
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if (Events::jclicked(i)) {
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focus->clicked(this, i);
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}
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}
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}
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}
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if (focus && !focus->isfocused()) {
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focus = nullptr;
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}
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}
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void GUI::draw(Batch2D* batch, Assets* assets) {
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@ -52,7 +52,6 @@ UINode* UINode::getParent() const {
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void UINode::click(GUI*, int x, int y) {
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pressed_ = true;
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focused_ = true;
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}
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void UINode::mouseRelease(GUI*, int x, int y) {
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@ -103,7 +102,7 @@ void UINode::size(vec2 size) {
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this->size_ = size;
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if (parent) {
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sizelock = true;
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parent->refresh();
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//parent->refresh();
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sizelock = false;
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}
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}
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@ -56,7 +56,9 @@ namespace gui {
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virtual void margin(glm::vec4 margin);
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glm::vec4 margin() const;
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virtual void focus(GUI*) {focused_ = true;}
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virtual void click(GUI*, int x, int y);
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virtual void clicked(GUI*, int button) {}
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virtual void mouseMove(GUI*, int x, int y) {};
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virtual void mouseRelease(GUI*, int x, int y);
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@ -5,6 +5,7 @@
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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#include "../../graphics/Font.h"
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#include "../../util/stringutil.h"
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using std::string;
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using std::wstring;
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@ -36,7 +37,7 @@ void Label::draw(Batch2D* batch, Assets* assets) {
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}
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batch->color = color_;
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Font* font = assets->getFont(fontName_);
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vec2 size = this->size();
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vec2 size = UINode::size();
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vec2 newsize = vec2(font->calcWidth(text_), font->lineHeight());
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if (newsize.x > size.x) {
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this->size(newsize);
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@ -51,6 +52,11 @@ Label* Label::textSupplier(wstringsupplier supplier) {
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return this;
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}
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void Label::size(vec2 sizenew) {
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UINode::size(vec2(UINode::size().x, sizenew.y));
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}
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// ================================= Button ===================================
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Button::Button(shared_ptr<UINode> content, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
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add(content);
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}
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@ -86,12 +92,12 @@ Button* Button::listenAction(onaction action) {
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return this;
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}
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// ================================ TextBox ===================================
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TextBox::TextBox(wstring placeholder, vec4 padding)
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: Panel(vec2(200,32), padding, 0, false),
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input(L""),
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placeholder(placeholder) {
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label = new Label(L"");
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label->align(Align::center);
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add(shared_ptr<UINode>(label));
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}
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@ -151,6 +157,42 @@ wstring TextBox::text() const {
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return input;
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}
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// ============================== InputBindBox ================================
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InputBindBox::InputBindBox(Binding& binding, vec4 padding)
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: Panel(vec2(100,32), padding, 0, false),
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binding(binding) {
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label = new Label(L"");
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//label->align(Align::center);
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add(shared_ptr<UINode>(label));
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}
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shared_ptr<UINode> InputBindBox::getAt(vec2 pos, shared_ptr<UINode> self) {
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return UINode::getAt(pos, self);
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}
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void InputBindBox::drawBackground(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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batch->texture(nullptr);
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batch->color = (isfocused() ? focusedColor : (hover_ ? hoverColor : color_));
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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label->text(util::str2wstr_utf8(binding.text()));
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}
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void InputBindBox::clicked(GUI*, int button) {
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binding.type = inputtype::button;
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binding.code = button;
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defocus();
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}
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void InputBindBox::keyPressed(int key) {
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if (key != keycode::ESCAPE) {
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binding.type = inputtype::keyboard;
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binding.code = key;
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}
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defocus();
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}
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// ================================ TrackBar ==================================
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TrackBar::TrackBar(double min, double max, double value, double step, int trackWidth)
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: UINode(vec2(), vec2(32)), min(min), max(max), value(value), step(step), trackWidth(trackWidth) {
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color(vec4(0.f, 0.f, 0.f, 0.4f));
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@ -194,6 +236,7 @@ void TrackBar::mouseMove(GUI*, int x, int y) {
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}
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}
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// ================================ CheckBox ==================================
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CheckBox::CheckBox(bool checked) : UINode(vec2(), vec2(32.0f)), checked_(checked) {
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color(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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}
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@ -8,6 +8,7 @@
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#include <glm/glm.hpp>
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#include "UINode.h"
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#include "panels.h"
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#include "../../window/input.h"
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class Batch2D;
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class Assets;
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@ -36,6 +37,7 @@ namespace gui {
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual Label* textSupplier(wstringsupplier supplier);
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virtual void size(glm::vec2 size) override;
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};
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class Button : public Panel {
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@ -79,6 +81,22 @@ namespace gui {
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virtual std::wstring text() const;
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};
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class InputBindBox : public Panel {
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protected:
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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Label* label;
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Binding& binding;
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public:
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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virtual void drawBackground(Batch2D* batch, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void clicked(GUI*, int button) override;
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virtual void keyPressed(int key) override;
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virtual bool isfocuskeeper() const override {return true;}
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};
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class TrackBar : public UINode {
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protected:
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glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};
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@ -1,15 +1,14 @@
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#include "panels.h"
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#include <stdexcept>
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#include "../../window/Window.h"
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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using std::shared_ptr;
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using gui::UINode;
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using gui::Container;
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using gui::Panel;
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using gui::Orientation;
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using namespace gui;
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using glm::vec2;
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using glm::vec4;
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@ -138,7 +137,8 @@ void Panel::refresh() {
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y += nodesize.y + margin.w + interval;
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float width = size.x - padding.x - padding.z - margin.x - margin.z;
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node->size(vec2(width, nodesize.y));
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node->size(vec2(width, nodesize.y));;
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node->refresh();
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maxw = fmax(maxw, ex+node->size().x+margin.z+padding.z);
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}
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if (resizing_)
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@ -154,6 +154,7 @@ void Panel::refresh() {
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float height = size.y - padding.y - padding.w - margin.y - margin.w;
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node->size(vec2(nodesize.x, height));
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node->refresh();
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maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w);
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}
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bool increased = maxh > size.y;
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@ -177,4 +178,55 @@ void Panel::lock(){
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node->lock();
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}
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resizing_ = false;
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}
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PagesControl::PagesControl() : Container(vec2(), vec2(1)){
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}
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void PagesControl::add(std::string name, std::shared_ptr<UINode> panel) {
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panel->visible(false);
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pages[name] = Page{panel};
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Container::add(panel);
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}
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void PagesControl::set(std::string name, bool history) {
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auto found = pages.find(name);
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if (found == pages.end()) {
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throw std::runtime_error("no page found");
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}
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if (current_.panel) {
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current_.panel->visible(false);
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}
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if (history) {
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pageStack.push(curname_);
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}
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curname_ = name;
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current_ = found->second;
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current_.panel->visible(true);
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size(current_.panel->size());
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}
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void PagesControl::back() {
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if (pageStack.empty())
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return;
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std::string name = pageStack.top();
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pageStack.pop();
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set(name, false);
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}
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Page PagesControl::current() {
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return current_;
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}
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void PagesControl::clearHistory() {
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pageStack = std::stack<std::string>();
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}
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void PagesControl::reset() {
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clearHistory();
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if (current_.panel) {
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curname_ = "";
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current_.panel->visible(false);
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current_ = Page{nullptr};
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}
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}
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@ -3,6 +3,8 @@
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#include <glm/glm.hpp>
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#include <vector>
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#include <stack>
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#include <string>
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#include <memory>
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#include "UINode.h"
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@ -56,5 +58,27 @@ namespace gui {
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virtual void refresh() override;
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virtual void lock() override;
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};
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struct Page {
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std::shared_ptr<UINode> panel = nullptr;
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};
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class PagesControl : public Container {
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protected:
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std::unordered_map<std::string, Page> pages;
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std::stack<std::string> pageStack;
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Page current_;
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std::string curname_ = "";
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public:
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PagesControl();
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void set(std::string name, bool history=true);
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void add(std::string name, std::shared_ptr<UINode> panel);
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void back();
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void clearHistory();
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void reset();
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Page current();
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};
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}
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#endif // FRONTEND_GUI_PANELS_H_
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@ -51,6 +51,9 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
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uicamera->perspective = false;
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uicamera->flipped = true;
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auto pagesptr = gui->get("pages");
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PagesControl* pages = (PagesControl*)(pagesptr.get());
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Panel* panel = new Panel(vec2(250, 200), vec4(5.0f), 1.0f);
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debugPanel = shared_ptr<UINode>(panel);
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panel->listenInterval(1.0f, [this]() {
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@ -116,37 +119,35 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
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panel->refresh();
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panel = new Panel(vec2(350, 200));
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pauseMenu = shared_ptr<UINode>(panel);
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auto pauseMenu = shared_ptr<UINode>(panel);
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panel->color(vec4(0.0f));
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{
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Button* button = new Button(L"Continue", vec4(10.0f));
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button->listenAction([this](GUI*){
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this->pause = false;
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pauseMenu->visible(false);
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button->listenAction([=](GUI*){
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pages->reset();
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pause = false;
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});
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panel->add(shared_ptr<UINode>(button));
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}
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panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
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pauseMenu->visible(false);
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gui->store("back", pauseMenu);
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gui->get("settings")->visible(true);
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pages->set("settings");
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}));
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{
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Button* button = new Button(L"Save and Quit to Menu", vec4(10.f));
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button->listenAction([this, engine](GUI*){
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this->pauseMenu->visible(false);
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engine->setScreen(shared_ptr<Screen>(new MenuScreen(engine)));
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});
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panel->add(shared_ptr<UINode>(button));
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}
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panel->visible(false);
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pages->reset();
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pages->add("pause", pauseMenu);
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gui->add(this->debugPanel);
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gui->add(this->pauseMenu);
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}
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HudRenderer::~HudRenderer() {
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gui->remove(debugPanel);
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gui->remove(pauseMenu);
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//gui->remove(gui->get("pages"));
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delete batch;
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delete uicamera;
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}
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@ -226,8 +227,7 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
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if (Events::jclicked(GLFW_MOUSE_BUTTON_LEFT)) {
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player->choosenBlock = i+1;
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}
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} else
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{
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} else {
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tint = vec4(1.0f);
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}
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@ -239,16 +239,36 @@ void HudRenderer::drawInventory(const GfxContext& ctx, Player* player) {
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}
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}
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void HudRenderer::update() {
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PagesControl* pages = (PagesControl*)(gui->get("pages").get());
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if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
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if (pause) {
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pause = false;
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pages->reset();
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} else if (inventoryOpen) {
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inventoryOpen = false;
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} else {
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pause = true;
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pages->set("pause");
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}
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}
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if (Events::jactive(BIND_HUD_INVENTORY)) {
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if (!pause) {
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inventoryOpen = !inventoryOpen;
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}
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}
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if ((pause || inventoryOpen) == Events::_cursor_locked)
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Events::toggleCursor();
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}
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void HudRenderer::draw(const GfxContext& ctx){
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const Viewport& viewport = ctx.getViewport();
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const uint width = viewport.getWidth();
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const uint height = viewport.getHeight();
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auto pages = gui->get("pages");
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debugPanel->visible(level->player->debug);
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pauseMenu->setCoord((viewport.size() - pauseMenu->size()) / 2.0f);
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auto settingsPanel = gui->get("settings");
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settingsPanel->setCoord((viewport.size() - settingsPanel->size()) / 2.0f);
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pages->setCoord((viewport.size() - pages->size()) / 2.0f);
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uicamera->fov = height;
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@ -298,26 +318,6 @@ void HudRenderer::draw(const GfxContext& ctx){
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}
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}
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if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
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if (pause) {
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pause = false;
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pauseMenu->visible(false);
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settingsPanel->visible(false);
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} else if (inventoryOpen) {
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inventoryOpen = false;
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} else {
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pause = true;
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pauseMenu->visible(true);
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}
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}
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if (Events::jactive(BIND_HUD_INVENTORY)) {
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if (!pause) {
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||||
inventoryOpen = !inventoryOpen;
|
||||
}
|
||||
}
|
||||
if ((pause || inventoryOpen) == Events::_cursor_locked)
|
||||
Events::toggleCursor();
|
||||
|
||||
if (pause || inventoryOpen) {
|
||||
batch->texture(nullptr);
|
||||
batch->color = vec4(0.0f, 0.0f, 0.0f, 0.5f);
|
||||
|
||||
@ -34,11 +34,12 @@ class HudRenderer {
|
||||
bool pause = false;
|
||||
|
||||
std::shared_ptr<gui::UINode> debugPanel;
|
||||
std::shared_ptr<gui::UINode> pauseMenu;
|
||||
gui::GUI* gui;
|
||||
public:
|
||||
HudRenderer(Engine* engine, Level* level);
|
||||
~HudRenderer();
|
||||
|
||||
void update();
|
||||
void drawInventory(const GfxContext& ctx, Player* player);
|
||||
void draw(const GfxContext& context);
|
||||
void drawDebug(int fps, bool occlusion);
|
||||
|
||||
@ -29,6 +29,7 @@
|
||||
#include "../engine.h"
|
||||
#include "../files/engine_files.h"
|
||||
#include "../util/stringutil.h"
|
||||
#include "../core_defs.h"
|
||||
|
||||
using std::string;
|
||||
using std::wstring;
|
||||
@ -40,15 +41,13 @@ using std::filesystem::u8path;
|
||||
using std::filesystem::directory_iterator;
|
||||
using namespace gui;
|
||||
|
||||
shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
|
||||
shared_ptr<UINode> create_main_menu_panel(Engine* engine, PagesControl* pages) {
|
||||
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
|
||||
shared_ptr<UINode> panelptr(panel);
|
||||
panel->color(vec4(0.0f));
|
||||
panel->setCoord(vec2(10, 10));
|
||||
|
||||
panel->add((new Button(L"New World", vec4(10.f)))->listenAction([=](GUI* gui) {
|
||||
panel->visible(false);
|
||||
gui->get("new-world")->visible(true);
|
||||
pages->set("new-world");
|
||||
}));
|
||||
|
||||
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
|
||||
@ -74,22 +73,20 @@ shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
|
||||
panel->add(worldsPanel);
|
||||
|
||||
panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
|
||||
panel->visible(false);
|
||||
gui->store("back", panelptr);
|
||||
gui->get("settings")->visible(true);
|
||||
pages->set("settings");
|
||||
}));
|
||||
|
||||
panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
|
||||
Window::setShouldClose(true);
|
||||
}));
|
||||
panel->refresh();
|
||||
return panelptr;
|
||||
}
|
||||
|
||||
shared_ptr<UINode> create_new_world_panel(Engine* engine) {
|
||||
shared_ptr<UINode> create_new_world_panel(Engine* engine, PagesControl* pages) {
|
||||
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
|
||||
shared_ptr<UINode> panelptr(panel);
|
||||
panel->color(vec4(0.0f));
|
||||
panel->setCoord(vec2(10, 10));
|
||||
|
||||
TextBox* worldNameInput;
|
||||
{
|
||||
@ -167,17 +164,44 @@ shared_ptr<UINode> create_new_world_panel(Engine* engine) {
|
||||
}
|
||||
|
||||
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
|
||||
panel->visible(false);
|
||||
gui->get("main-menu")->visible(true);
|
||||
pages->back();
|
||||
}));
|
||||
|
||||
panel->refresh();
|
||||
return panelptr;
|
||||
}
|
||||
|
||||
Panel* create_settings_panel(Engine* engine) {
|
||||
Panel* create_controls_panel(Engine* engine, PagesControl* pages) {
|
||||
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
|
||||
panel->color(vec4(0.0f));
|
||||
panel->setCoord(vec2(10, 10));
|
||||
|
||||
for (auto& entry : Events::bindings){
|
||||
string bindname = entry.first;
|
||||
std::cout << bindname << std::endl;
|
||||
|
||||
Panel* subpanel = new Panel(vec2(400, 45), vec4(5.0f), 1.0f);
|
||||
subpanel->color(vec4(0.0f));
|
||||
subpanel->orientation(Orientation::horizontal);
|
||||
|
||||
InputBindBox* bindbox = new InputBindBox(entry.second);
|
||||
subpanel->add(bindbox);
|
||||
Label* label = new Label(util::str2wstr_utf8(bindname));
|
||||
label->margin(vec4(6.0f));
|
||||
subpanel->add(label);
|
||||
panel->add(subpanel);
|
||||
}
|
||||
|
||||
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
|
||||
pages->back();
|
||||
}));
|
||||
panel->refresh();
|
||||
return panel;
|
||||
}
|
||||
|
||||
shared_ptr<UINode> create_settings_panel(Engine* engine, PagesControl* pages) {
|
||||
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
|
||||
panel->color(vec4(0.0f));
|
||||
|
||||
shared_ptr<UINode> panelptr(panel);
|
||||
|
||||
/* Load Distance setting track bar */{
|
||||
panel->add((new Label(L""))->textSupplier([=]() {
|
||||
@ -232,30 +256,44 @@ Panel* create_settings_panel(Engine* engine) {
|
||||
panel->add(checkpanel);
|
||||
}
|
||||
|
||||
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
|
||||
panel->visible(false);
|
||||
gui->get("back")->visible(true);
|
||||
panel->add((new Button(L"Controls", vec4(10.f)))->listenAction([=](GUI* gui) {
|
||||
pages->set("controls");
|
||||
}));
|
||||
return panel;
|
||||
|
||||
panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
|
||||
pages->back();
|
||||
}));
|
||||
panel->refresh();
|
||||
return panelptr;
|
||||
}
|
||||
|
||||
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
|
||||
GUI* gui = engine->getGUI();
|
||||
panel = create_main_menu_panel(engine);
|
||||
newWorldPanel = create_new_world_panel(engine);
|
||||
newWorldPanel->visible(false);
|
||||
|
||||
auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine));
|
||||
settingsPanel->visible(false);
|
||||
auto pagesptr = gui->get("pages");
|
||||
PagesControl* pages;
|
||||
if (pagesptr == nullptr) {
|
||||
pages = new PagesControl();
|
||||
auto newWorldPanel = create_new_world_panel(engine, pages);
|
||||
|
||||
gui->store("main-menu", panel);
|
||||
gui->store("new-world", newWorldPanel);
|
||||
if (gui->get("settings") == nullptr) {
|
||||
gui->store("settings", settingsPanel);
|
||||
auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine, pages));
|
||||
auto controlsPanel = shared_ptr<UINode>(create_controls_panel(engine, pages));
|
||||
|
||||
pages->add("new-world", newWorldPanel);
|
||||
pages->add("settings", settingsPanel);
|
||||
pages->add("controls", controlsPanel);
|
||||
|
||||
this->pages = shared_ptr<UINode>(pages);
|
||||
gui->add(this->pages);
|
||||
gui->store("pages", this->pages);
|
||||
} else {
|
||||
this->pages = pagesptr;
|
||||
pages = (PagesControl*)(pagesptr.get());
|
||||
pages->reset();
|
||||
}
|
||||
gui->add(panel);
|
||||
gui->add(newWorldPanel);
|
||||
gui->add(settingsPanel);
|
||||
auto mainMenuPanel = create_main_menu_panel(engine, pages);
|
||||
pages->add("main", mainMenuPanel);
|
||||
pages->set("main");
|
||||
|
||||
batch = new Batch2D(1024);
|
||||
uicamera = new Camera(vec3(), Window::height);
|
||||
@ -264,13 +302,6 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
|
||||
}
|
||||
|
||||
MenuScreen::~MenuScreen() {
|
||||
GUI* gui = engine->getGUI();
|
||||
|
||||
gui->remove("main-menu");
|
||||
gui->remove("new-world");
|
||||
|
||||
gui->remove(newWorldPanel);
|
||||
gui->remove(panel);
|
||||
delete batch;
|
||||
delete uicamera;
|
||||
}
|
||||
@ -279,11 +310,7 @@ void MenuScreen::update(float delta) {
|
||||
}
|
||||
|
||||
void MenuScreen::draw(float delta) {
|
||||
panel->setCoord((Window::size() - panel->size()) / 2.0f);
|
||||
newWorldPanel->setCoord((Window::size() - newWorldPanel->size()) / 2.0f);
|
||||
|
||||
auto settingsPanel = engine->getGUI()->get("settings");
|
||||
settingsPanel->setCoord((Window::size() - settingsPanel->size()) / 2.0f);
|
||||
pages->setCoord((Window::size() - pages->size()) / 2.0f);
|
||||
|
||||
Window::clear();
|
||||
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
|
||||
@ -352,6 +379,8 @@ void LevelScreen::update(float delta) {
|
||||
level->update();
|
||||
|
||||
level->chunksController->update(settings.chunks.loadSpeed);
|
||||
|
||||
hud->update();
|
||||
}
|
||||
|
||||
void LevelScreen::draw(float delta) {
|
||||
|
||||
@ -28,8 +28,7 @@ public:
|
||||
};
|
||||
|
||||
class MenuScreen : public Screen {
|
||||
std::shared_ptr<gui::UINode> panel;
|
||||
std::shared_ptr<gui::UINode> newWorldPanel;
|
||||
std::shared_ptr<gui::UINode> pages;
|
||||
Batch2D* batch;
|
||||
Camera* uicamera;
|
||||
public:
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
#define WINDOW_EVENTS_H_
|
||||
|
||||
#include "Window.h"
|
||||
#include "input.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@ -9,26 +10,6 @@
|
||||
|
||||
typedef unsigned int uint;
|
||||
|
||||
enum class inputtype {
|
||||
keyboard,
|
||||
button,
|
||||
};
|
||||
|
||||
struct Binding {
|
||||
inputtype type;
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
|
||||
bool active() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
bool jactive() const {
|
||||
return state && justChange;
|
||||
}
|
||||
};
|
||||
|
||||
class Events {
|
||||
public:
|
||||
static bool* _keys;
|
||||
|
||||
@ -66,6 +66,36 @@ int keycode::NUM_7 = GLFW_KEY_7;
|
||||
int keycode::NUM_8 = GLFW_KEY_8;
|
||||
int keycode::NUM_9 = GLFW_KEY_9;
|
||||
|
||||
const char* keycode::name(int code) {
|
||||
const char* name = glfwGetKeyName(code, glfwGetKeyScancode(code));
|
||||
if (name == nullptr) {
|
||||
switch (code) {
|
||||
case GLFW_KEY_TAB: return "Tab";
|
||||
case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
|
||||
case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
|
||||
case GLFW_KEY_LEFT_ALT: return "Left Alt";
|
||||
case GLFW_KEY_RIGHT_ALT: return "Right Alt";
|
||||
case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
|
||||
case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
|
||||
case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
|
||||
case GLFW_KEY_SPACE: return "Space";
|
||||
case GLFW_KEY_ESCAPE: return "Esc";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
return name;
|
||||
}
|
||||
|
||||
int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
|
||||
int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2;
|
||||
int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3;
|
||||
|
||||
const char* mousecode::name(int code) {
|
||||
switch (code) {
|
||||
case GLFW_MOUSE_BUTTON_1: return "LMB";
|
||||
case GLFW_MOUSE_BUTTON_2: return "RMB";
|
||||
case GLFW_MOUSE_BUTTON_3: return "MMB";
|
||||
}
|
||||
return "unknown button";
|
||||
}
|
||||
|
||||
@ -66,12 +66,45 @@ namespace keycode {
|
||||
extern int NUM_7;
|
||||
extern int NUM_8;
|
||||
extern int NUM_9;
|
||||
|
||||
extern const char* name(int code);
|
||||
}
|
||||
|
||||
namespace mousecode {
|
||||
extern int BUTTON_1;
|
||||
extern int BUTTON_2;
|
||||
extern int BUTTON_3;
|
||||
|
||||
extern const char* name(int code);
|
||||
}
|
||||
|
||||
enum class inputtype {
|
||||
keyboard,
|
||||
button,
|
||||
};
|
||||
|
||||
struct Binding {
|
||||
inputtype type;
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
|
||||
bool active() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
bool jactive() const {
|
||||
return state && justChange;
|
||||
}
|
||||
|
||||
const char* text() const {
|
||||
switch (type) {
|
||||
case inputtype::keyboard: return keycode::name(code);
|
||||
case inputtype::button: return mousecode::name(code);
|
||||
}
|
||||
return "<unknown input type>";
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // WINDOW_INPUT_H_
|
||||
Loading…
x
Reference in New Issue
Block a user