add core:tests_util module & add base_entities test
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dev/tests/base_entities.lua
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24
dev/tests/base_entities.lua
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local util = require("core:tests_util")
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-- Create world and prepare settings
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util.create_demo_world("core:default")
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app.set_setting("chunks.load-distance", 3)
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app.set_setting("chunks.load-speed", 1)
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-- Create player
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local pid = player.create("Xerxes")
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player.set_spawnpoint(pid, 0, 100, 0)
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player.set_pos(pid, 0, 100, 0)
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-- Wait for chunk to load
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app.sleep_until(function () return block.get(0, 0, 0) ~= -1 end)
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-- Place a falling block
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block.place(0, 2, 0, block.index("base:sand"), 0, pid)
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app.tick()
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-- Check if the block is falling
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assert(block.get(0, 100, 0) == 0)
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-- Wait for the block to fall
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app.sleep_until(function () return block.get(0, 1, 0) == block.index("base:sand") end, 100)
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local util = require("core:tests_util")
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util.create_demo_world()
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app.set_setting("chunks.load-distance", 3)
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app.set_setting("chunks.load-distance", 3)
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app.set_setting("chunks.load-speed", 1)
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app.set_setting("chunks.load-speed", 1)
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app.reconfig_packs({"base"}, {})
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app.new_world("demo", "2019", "core:default")
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local pid1 = player.create("Xerxes")
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local pid1 = player.create("Xerxes")
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assert(player.get_name(pid1) == "Xerxes")
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assert(player.get_name(pid1) == "Xerxes")
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8
res/modules/tests_util.lua
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8
res/modules/tests_util.lua
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local util = {}
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function util.create_demo_world(generator)
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app.reconfig_packs({"base"}, {})
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app.new_world("demo", "2019", generator or "core:default")
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end
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return util
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