This commit is contained in:
MihailRis 2024-11-15 04:40:17 +03:00
parent 04da2f5e69
commit 4cbd3f41f6

View File

@ -1,8 +1,6 @@
local DROP_FORCE = 8
local DROP_INIT_VEL = {0, 3, 0}
local note
function on_hud_open()
input.add_callback("player.drop", function ()
if hud.is_paused() or hud.is_inventory_open() then
@ -26,19 +24,4 @@ function on_hud_open()
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.rigidbody:set_vel(velocity)
end)
note = gfx.text3d.new({0.5, 99.5, 0.0015}, "Segmentation fault", {
scale=0.005,
color={0, 0, 0, 1},
display="static_billboard",
xray_opacity=0.2
})
end
function on_hud_render()
note:update_settings({
color={math.sin(time.uptime() * 12) * 0.5 + 0.5, 0, 0, 1}
})
-- note:set_axis_x({math.sin(time.uptime()), 0, math.cos(time.uptime())})
note:set_rotation(mat4.rotate({1, 1, 0}, time.uptime() * 57))
end