From 4b20487c58d97b32d871a162d5be263644dc75be Mon Sep 17 00:00:00 2001 From: MihailRis Date: Mon, 24 Jun 2024 15:39:40 +0300 Subject: [PATCH] add drop test --- res/config/bindings.toml | 1 + res/content/base/models/cube.obj | 2 +- src/graphics/render/ModelBatch.cpp | 2 +- src/logic/PlayerController.cpp | 4 ++++ src/objects/Entities.cpp | 20 ++++++++++++-------- src/objects/Entities.hpp | 2 ++ 6 files changed, 21 insertions(+), 10 deletions(-) diff --git a/res/config/bindings.toml b/res/config/bindings.toml index e13be068..2d373cb9 100644 --- a/res/config/bindings.toml +++ b/res/config/bindings.toml @@ -15,4 +15,5 @@ player.flight="key:f" player.attack="mouse:left" player.build="mouse:right" player.pick="mouse:middle" +player.drop="key:q" hud.inventory="key:tab" diff --git a/res/content/base/models/cube.obj b/res/content/base/models/cube.obj index 26a621ff..c0daf3e8 100644 --- a/res/content/base/models/cube.obj +++ b/res/content/base/models/cube.obj @@ -36,7 +36,7 @@ vn 1.0000 0.0000 0.0000 vn -0.0000 -0.0000 1.0000 vn -1.0000 -0.0000 -0.0000 vn 0.0000 0.0000 -1.0000 -usemtl blocks/stone +usemtl blocks/leaves s off f 1/1/1 2/2/1 3/3/1 4/4/1 f 5/5/2 8/6/2 7/7/2 6/8/2 diff --git a/src/graphics/render/ModelBatch.cpp b/src/graphics/render/ModelBatch.cpp index 67be92e5..2d7c1e9d 100644 --- a/src/graphics/render/ModelBatch.cpp +++ b/src/graphics/render/ModelBatch.cpp @@ -54,7 +54,7 @@ ModelBatch::~ModelBatch() { void ModelBatch::draw(const model::Mesh& mesh, const glm::mat4& matrix, const glm::mat3& rotation) { glm::vec3 gpos = matrix * glm::vec4(glm::vec3(), 1.0f); - light_t light = chunks->getLight(gpos.x, gpos.y, gpos.z); + light_t light = chunks->getLight(floor(gpos.x), floor(gpos.y), floor(gpos.z)); glm::vec4 lights ( Lightmap::extract(light, 0) / 15.0f, Lightmap::extract(light, 1) / 15.0f, diff --git a/src/logic/PlayerController.cpp b/src/logic/PlayerController.cpp index 583be194..5885b728 100644 --- a/src/logic/PlayerController.cpp +++ b/src/logic/PlayerController.cpp @@ -6,6 +6,7 @@ #include "scripting/scripting.hpp" #include "../objects/Player.hpp" +#include "../objects/Entities.hpp" #include "../physics/PhysicsSolver.hpp" #include "../physics/Hitbox.hpp" #include "../lighting/Lighting.hpp" @@ -246,6 +247,9 @@ void PlayerController::update(float delta, bool input, bool pause) { camControl.refresh(); if (input) { updateInteraction(); + if (Events::jactive("player.drop")) { + level->entities->drop(player->camera->position, player->camera->front*10.0f+player->hitbox->velocity); + } } else { player->selection.vox.id = BLOCK_VOID; player->selection.vox.state.rotation = 0; diff --git a/src/objects/Entities.cpp b/src/objects/Entities.cpp index bdc59ad6..0c450aa9 100644 --- a/src/objects/Entities.cpp +++ b/src/objects/Entities.cpp @@ -18,14 +18,17 @@ void Transform::refresh() { } Entities::Entities(Level* level) : level(level) { - for (int i = 0; i < 1000; i++) { - auto entity = registry.create(); - glm::vec3 pos(0.5f+rand()%50, 100+i, 0.5f+rand()%50); - glm::vec3 size(1); - registry.emplace(entity, 1); - registry.emplace(entity, pos, size/4.0f, glm::mat3(1.0f)); - registry.emplace(entity, pos, size/2.0f); - } +} + +void Entities::drop(glm::vec3 pos, glm::vec3 vel) { + auto entity = registry.create(); + glm::vec3 size(1); + registry.emplace(entity, 1); + registry.emplace(entity, pos, size/4.0f, glm::mat3(1.0f)); + registry.emplace(entity, pos, size/2.0f); + + auto& hitbox = registry.get(entity); + hitbox.velocity = vel; } void Entities::updatePhysics(float delta){ @@ -41,6 +44,7 @@ void Entities::updatePhysics(float delta){ 1.0f, true ); + hitbox.linear_damping = hitbox.grounded * 5; transform.pos = hitbox.position; transform.rot = glm::rotate(glm::mat4(transform.rot), delta, glm::vec3(0, 1, 0)); if (hitbox.grounded) { diff --git a/src/objects/Entities.hpp b/src/objects/Entities.hpp index b203cfa6..0a05bfba 100644 --- a/src/objects/Entities.hpp +++ b/src/objects/Entities.hpp @@ -53,6 +53,8 @@ public: Entities(Level* level); void updatePhysics(float delta); void render(Assets* assets, ModelBatch& batch, Frustum& frustum); + + void drop(glm::vec3 pos, glm::vec3 vel); }; #endif // OBJECTS_ENTITIES_HPP_