From 4b084dffad163ef5ac67e738c87dba554a10daa8 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Wed, 3 Jul 2024 19:21:05 +0300 Subject: [PATCH] add aabb drop models support --- res/content/base/scripts/components/drop.lua | 32 ++++++++++++++------ src/logic/scripting/lua/libblock.cpp | 18 ++++++++++- 2 files changed, 40 insertions(+), 10 deletions(-) diff --git a/res/content/base/scripts/components/drop.lua b/res/content/base/scripts/components/drop.lua index fe67ad70..e6466b2a 100644 --- a/res/content/base/scripts/components/drop.lua +++ b/res/content/base/scripts/components/drop.lua @@ -6,20 +6,25 @@ inair = true ready = false local dropitem = ARGS.item +local scale = {1, 1, 1} +local rotation = mat4.rotate({ + math.random(), math.random(), math.random() +}, 360) do -- setup visuals - local rotation = mat4.rotate({0, 1, 0}, math.random() * 360) - mat4.rotate(rotation, {1, 0, 0}, math.random() * 360, rotation) - mat4.rotate(rotation, {0, 0, 1}, math.random() * 360, rotation) - rig:set_matrix(0, rotation) + local matrix = mat4.idt() local icon = item.icon(dropitem.id) if icon:find("^block%-previews%:") then local bid = block.index(icon:sub(16)) - if block.get_model(bid) == "X" then + local model = block.get_model(bid) + if model == "X" then entity:set_rig("drop-item") body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0})) rig:set_texture("$0", icon) else + if model == "aabb" then + scale = block.get_hitbox(bid, 0)[2] + end local textures = block.get_textures(bid) for i,t in ipairs(textures) do rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i]) @@ -30,10 +35,15 @@ do -- setup visuals body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0})) rig:set_texture("$0", icon) end + mat4.mul(matrix, rotation, matrix) + mat4.scale(matrix, scale, matrix) + rig:set_matrix(0, matrix) end function on_grounded(force) - rig:set_matrix(0, mat4.rotate({0, 1, 0}, math.random()*360)) + local matrix = mat4.rotate({0, 1, 0}, math.random()*360) + mat4.scale(matrix, scale, matrix) + rig:set_matrix(0, matrix) inair = false ready = true end @@ -53,9 +63,13 @@ end function on_update() if inair then local dt = time.delta(); - local matrix = rig:get_matrix(0) - mat4.rotate(matrix, {0, 1, 0}, 240*dt, matrix) - mat4.rotate(matrix, {0, 0, 1}, 240*dt, matrix) + + mat4.rotate(rotation, {0, 1, 0}, 240*dt, rotation) + mat4.rotate(rotation, {0, 0, 1}, 240*dt, rotation) + + local matrix = mat4.idt() + mat4.mul(matrix, rotation, matrix) + mat4.scale(matrix, scale, matrix) rig:set_matrix(0, matrix) end end diff --git a/src/logic/scripting/lua/libblock.cpp b/src/logic/scripting/lua/libblock.cpp index 5e70ba65..1527babb 100644 --- a/src/logic/scripting/lua/libblock.cpp +++ b/src/logic/scripting/lua/libblock.cpp @@ -280,8 +280,23 @@ static int l_get_model(lua::State* L) { case BlockModel::custom: return lua::pushstring(L, "custom"); case BlockModel::none: return lua::pushstring(L, "none"); } - return 0; } + return 0; +} + +static int l_get_hitbox(lua::State* L) { + if (auto def = require_block(L)) { + auto& hitbox = def->rt.hitboxes[0].at(lua::tointeger(L, 2)); + lua::createtable(L, 2, 0); + + lua::pushvec3_arr(L, hitbox.min()); + lua::rawseti(L, 1); + + lua::pushvec3_arr(L, hitbox.size()); + lua::rawseti(L, 2); + return 1; + } + return 0; } const luaL_Reg blocklib [] = { @@ -309,5 +324,6 @@ const luaL_Reg blocklib [] = { {"seek_origin", lua::wrap}, {"get_textures", lua::wrap}, {"get_model", lua::wrap}, + {"get_hitbox", lua::wrap}, {NULL, NULL} };