Merge branch 'main' into lua_audio

This commit is contained in:
MihailRis 2024-03-05 22:23:14 +03:00
commit 454a354941
4 changed files with 291 additions and 241 deletions

View File

@ -8,6 +8,7 @@
struct item_funcs_set { struct item_funcs_set {
bool init: 1; bool init: 1;
bool on_use: 1;
bool on_use_on_block: 1; bool on_use_on_block: 1;
bool on_block_break_by: 1; bool on_block_break_by: 1;
}; };

View File

@ -205,14 +205,52 @@ void PlayerController::updateControls(float delta){
player->updateInput(level, input, delta); player->updateInput(level, input, delta);
} }
static int determine_rotation(Block* def, glm::ivec3& norm, glm::vec3& camDir) {
if (def && def->rotatable){
const std::string& name = def->rotations.name;
if (name == "pipe") {
if (norm.x < 0.0f) return BLOCK_DIR_WEST;
else if (norm.x > 0.0f) return BLOCK_DIR_EAST;
else if (norm.y > 0.0f) return BLOCK_DIR_UP;
else if (norm.y < 0.0f) return BLOCK_DIR_DOWN;
else if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
else if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
}
else if (name == "pane") {
if (abs(camDir.x) > abs(camDir.z)){
if (camDir.x > 0.0f) return BLOCK_DIR_EAST;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST;
}
if (abs(camDir.x) < abs(camDir.z)){
if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH;
if (camDir.z < 0.0f) return BLOCK_DIR_NORTH;
}
}
}
return 0;
}
static void pick_block(ContentIndices* indices, Chunks* chunks, Player* player, int x, int y, int z) {
Block* block = indices->getBlockDef(chunks->get(x,y,z)->id);
itemid_t id = block->rt.pickingItem;
auto inventory = player->getInventory();
size_t slotid = inventory->findSlotByItem(id, 0, 10);
if (slotid == Inventory::npos) {
slotid = player->getChosenSlot();
} else {
player->setChosenSlot(slotid);
}
ItemStack& stack = inventory->getSlot(slotid);
if (stack.getItemId() != id) {
stack.set(ItemStack(id, 1));
}
}
void PlayerController::updateInteraction(){ void PlayerController::updateInteraction(){
auto indices = level->content->getIndices(); auto indices = level->content->getIndices();
Chunks* chunks = level->chunks.get(); Chunks* chunks = level->chunks.get();
Lighting* lighting = level->lighting.get(); Lighting* lighting = level->lighting.get();
Camera* camera = player->camera.get(); Camera* camera = player->camera.get();
glm::vec3 end;
glm::ivec3 iend;
glm::ivec3 norm;
bool xkey = Events::pressed(keycode::X); bool xkey = Events::pressed(keycode::X);
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) || bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
@ -223,11 +261,19 @@ void PlayerController::updateInteraction(){
if (xkey) { if (xkey) {
maxDistance *= 20.0f; maxDistance *= 20.0f;
} }
auto inventory = player->getInventory();
ItemStack& stack = inventory->getSlot(player->getChosenSlot());
ItemDef* item = indices->getItemDef(stack.getItemId());
voxel* vox = chunks->rayCast(camera->position, glm::vec3 end;
glm::ivec3 iend;
glm::ivec3 norm;
voxel* vox = chunks->rayCast(
camera->position,
camera->front, camera->front,
maxDistance, maxDistance,
end, norm, iend); end, norm, iend
);
if (vox != nullptr){ if (vox != nullptr){
player->selectedVoxel = *vox; player->selectedVoxel = *vox;
selectedBlockId = vox->id; selectedBlockId = vox->id;
@ -238,48 +284,29 @@ void PlayerController::updateInteraction(){
int x = iend.x; int x = iend.x;
int y = iend.y; int y = iend.y;
int z = iend.z; int z = iend.z;
uint8_t states = 0;
auto inventory = player->getInventory();
ItemStack& stack = inventory->getSlot(player->getChosenSlot());
ItemDef* item = indices->getItemDef(stack.getItemId());
Block* def = indices->getBlockDef(item->rt.placingBlock); Block* def = indices->getBlockDef(item->rt.placingBlock);
if (def && def->rotatable){ uint8_t states = determine_rotation(def, norm, camera->dir);
const std::string& name = def->rotations.name;
if (name == "pipe") {
if (norm.x < 0.0f) states = BLOCK_DIR_WEST;
else if (norm.x > 0.0f) states = BLOCK_DIR_EAST;
else if (norm.y > 0.0f) states = BLOCK_DIR_UP;
else if (norm.y < 0.0f) states = BLOCK_DIR_DOWN;
else if (norm.z > 0.0f) states = BLOCK_DIR_NORTH;
else if (norm.z < 0.0f) states = BLOCK_DIR_SOUTH;
} else if (name == "pane") {
glm::vec3 vec = camera->dir;
if (abs(vec.x) > abs(vec.z)){
if (vec.x > 0.0f) states = BLOCK_DIR_EAST;
if (vec.x < 0.0f) states = BLOCK_DIR_WEST;
}
if (abs(vec.x) < abs(vec.z)){
if (vec.z > 0.0f) states = BLOCK_DIR_SOUTH;
if (vec.z < 0.0f) states = BLOCK_DIR_NORTH;
}
}
}
if (lclick) { if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
if (!input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player.get(), item, x, y, z)) if (scripting::on_item_break_block(player.get(), item, x, y, z))
return; return;
}
} }
Block* target = indices->getBlockDef(vox->id); Block* target = indices->getBlockDef(vox->id);
if (lclick && target->breakable){ if (lclick && target->breakable){
blocksController->breakBlock(player.get(), target, x, y, z); blocksController->breakBlock(player.get(), target, x, y, z);
} }
if (rclick) { if (rclick && !input.shift) {
if (!input.shift && item->rt.funcsset.on_use_on_block) { bool preventDefault = false;
if (scripting::on_item_use_on_block(player.get(), item, x, y, z))
if (item->rt.funcsset.on_use) {
preventDefault |= scripting::on_item_use(player.get(), item);
}
if (item->rt.funcsset.on_use_on_block) {
preventDefault |= scripting::on_item_use_on_block(player.get(), item, x, y, z);
}
if (preventDefault) {
return; return;
} }
} }
@ -316,25 +343,18 @@ void PlayerController::updateInteraction(){
} }
} }
} }
if (Events::jactive(BIND_PLAYER_PICK)){ if (Events::jactive(BIND_PLAYER_PICK)) {
Block* block = indices->getBlockDef(chunks->get(x,y,z)->id); pick_block(indices, chunks, player.get(), x, y, z);
itemid_t id = block->rt.pickingItem;
auto inventory = player->getInventory();
size_t slotid = inventory->findSlotByItem(id, 0, 10);
if (slotid == Inventory::npos) {
slotid = player->getChosenSlot();
} else {
player->setChosenSlot(slotid);
}
ItemStack& stack = inventory->getSlot(slotid);
if (stack.getItemId() != id) {
stack.set(ItemStack(id, 1));
}
} }
} else { } else {
selectedBlockId = -1; selectedBlockId = -1;
selectedBlockStates = 0; selectedBlockStates = 0;
} }
if (rclick) {
if (item->rt.funcsset.on_use) {
scripting::on_item_use(player.get(), item);
}
}
} }
Player* PlayerController::getPlayer() { Player* PlayerController::getPlayer() {

View File

@ -187,6 +187,17 @@ bool scripting::on_block_interact(Player* player, const Block* block, int x, int
return false; return false;
} }
bool scripting::on_item_use(Player* player, const ItemDef* item) {
std::string name = item->name+".use";
if (state->getglobal(name)) {
state->pushinteger(player->getId());
if (state->callNoThrow(4)) {
return state->toboolean(-1);
}
}
return false;
}
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) { bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name+".useon"; std::string name = item->name+".useon";
if (state->getglobal(name)) { if (state->getglobal(name)) {
@ -263,6 +274,7 @@ void scripting::load_item_script(int env, std::string prefix, fs::path file, ite
state->execute(env, src, file.u8string()); state->execute(env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init"); funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_use = register_event(env, "on_use", prefix+".use");
funcsset.on_use_on_block = register_event(env, "on_use_on_block", prefix+".useon"); funcsset.on_use_on_block = register_event(env, "on_use_on_block", prefix+".useon");
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby"); funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
} }

View File

@ -30,7 +30,7 @@ namespace scripting {
extern Level* level; extern Level* level;
extern BlocksController* blocks; extern BlocksController* blocks;
/* Lua environment wrapper for automatic deletion */ /// @brief Lua environment wrapper for automatic deletion
class Environment { class Environment {
int env; int env;
public: public:
@ -58,34 +58,51 @@ namespace scripting {
void on_block_broken(Player* player, const Block* block, int x, int y, int z); void on_block_broken(Player* player, const Block* block, int x, int y, int z);
bool on_block_interact(Player* player, const Block* block, int x, int y, int z); bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
/** Called on RMB click on block with the item selected /// @brief Called on RMB click with the item selected
@return true if prevents default action */ /// @return true if prevents default action
bool on_item_use(Player* player, const ItemDef* item);
/// @brief Called on RMB click on block with the item selected
/// @return true if prevents default action
bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z); bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
/** Called on LMB click on block with the item selected
@return true if prevents default action */ /// @brief Called on LMB click on block with the item selected
/// @return true if prevents default action
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z); bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
/** Called on UI view show */ /// @brief Called on UI view show
void on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord); void on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord);
/** Called on UI view close*/
/// @brief Called on UI view close
void on_ui_close(UiDocument* layout, Inventory* inventory); void on_ui_close(UiDocument* layout, Inventory* inventory);
/** Load script associated with a Block */ /// @brief Load script associated with a Block
/// @param env environment id
/// @param prefix pack id
/// @param file item script file
/// @param funcsset block callbacks set
void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset); void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset);
/** Load script associated with an Item */
/// @brief Load script associated with an Item
/// @param env environment id
/// @param prefix pack id
/// @param file item script file
/// @param funcsset item callbacks set
void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset); void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
/** /// @brief Load package-specific world script
* Load package-specific world script /// @param env environment id
* @param env environment id /// @param packid content-pack id
* @param packid content-pack id /// @param file script file path
* @param file script file path
*/
void load_world_script(int env, std::string packid, fs::path file); void load_world_script(int env, std::string packid, fs::path file);
/** Load script associated with an UiDocument */ /// @brief Load script associated with an UiDocument
/// @param env environment id
/// @param prefix pack id
/// @param file item script file
/// @param script document script info
void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script); void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script);
/** Finalize lua state. Using scripting after will lead to Lua panic */ /// @brief Finalize lua state. Using scripting after will lead to Lua panic
void close(); void close();
} }