lua: player functions update
This commit is contained in:
parent
31b0349757
commit
444a2061c5
@ -14,6 +14,7 @@
|
||||
#include "../../lighting/Lighting.h"
|
||||
#include "../../logic/BlocksController.h"
|
||||
|
||||
/* == world library ==*/
|
||||
static int l_world_get_day_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->daytime);
|
||||
return 1;
|
||||
@ -42,6 +43,65 @@ int luaopen_world(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == player library ==*/
|
||||
static int l_player_get_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
glm::vec3 pos = scripting::level->player->hitbox->position;
|
||||
lua_pushnumber(L, pos.x);
|
||||
lua_pushnumber(L, pos.y);
|
||||
lua_pushnumber(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
static int l_player_get_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
glm::vec2 rot = scripting::level->player->cam;
|
||||
lua_pushnumber(L, rot.x);
|
||||
lua_pushnumber(L, rot.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_player_set_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
double x = lua_tonumber(L, 2);
|
||||
double y = lua_tonumber(L, 3);
|
||||
glm::vec2& cam = scripting::level->player->cam;
|
||||
cam.x = x;
|
||||
cam.y = y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
double x = lua_tonumber(L, 2);
|
||||
double y = lua_tonumber(L, 3);
|
||||
double z = lua_tonumber(L, 4);
|
||||
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg playerlib [] = {
|
||||
{"get_pos", l_player_get_pos},
|
||||
{"set_pos", l_player_set_pos},
|
||||
{"get_rot", l_player_get_rot},
|
||||
{"set_rot", l_player_set_rot},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
int luaopen_player(lua_State* L) {
|
||||
luaL_openlib(L, "player", playerlib, 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == blocks-related functions == */
|
||||
static int l_block_name(lua_State* L) {
|
||||
int id = lua_tointeger(L, 1);
|
||||
lua_pushstring(L, scripting::content->indices->getBlockDef(id)->name.c_str());
|
||||
@ -150,38 +210,6 @@ static int l_get_block_z(lua_State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_player_pos(lua_State* L) {
|
||||
glm::vec3 pos = scripting::level->player->hitbox->position;
|
||||
lua_pushnumber(L, pos.x);
|
||||
lua_pushnumber(L, pos.y);
|
||||
lua_pushnumber(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
static int l_get_player_rot(lua_State* L) {
|
||||
glm::vec2 rot = scripting::level->player->cam;
|
||||
lua_pushnumber(L, rot.x);
|
||||
lua_pushnumber(L, rot.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_set_player_rot(lua_State* L) {
|
||||
double x = lua_tonumber(L, 1);
|
||||
double y = lua_tonumber(L, 2);
|
||||
glm::vec2& cam = scripting::level->player->cam;
|
||||
cam.x = x;
|
||||
cam.y = y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set_player_pos(lua_State* L) {
|
||||
double x = lua_tonumber(L, 1);
|
||||
double y = lua_tonumber(L, 2);
|
||||
double z = lua_tonumber(L, 3);
|
||||
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_block_states(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
@ -242,6 +270,7 @@ static int l_is_replaceable_at(lua_State* L) {
|
||||
|
||||
void apilua::create_funcs(lua_State* L) {
|
||||
luaopen_world(L);
|
||||
luaopen_player(L);
|
||||
|
||||
lua_addfunc(L, l_block_index, "block_index");
|
||||
lua_addfunc(L, l_block_name, "block_name");
|
||||
@ -253,10 +282,6 @@ void apilua::create_funcs(lua_State* L) {
|
||||
lua_addfunc(L, l_get_block_x, "get_block_X");
|
||||
lua_addfunc(L, l_get_block_y, "get_block_Y");
|
||||
lua_addfunc(L, l_get_block_z, "get_block_Z");
|
||||
lua_addfunc(L, l_get_player_pos, "get_player_pos");
|
||||
lua_addfunc(L, l_set_player_pos, "set_player_pos");
|
||||
lua_addfunc(L, l_get_player_rot, "get_player_rot");
|
||||
lua_addfunc(L, l_set_player_rot, "set_player_rot");
|
||||
lua_addfunc(L, l_get_block_states, "get_block_states");
|
||||
lua_addfunc(L, l_get_block_user_bits, "get_block_user_bits");
|
||||
lua_addfunc(L, l_set_block_user_bits, "set_block_user_bits");
|
||||
|
||||
@ -119,7 +119,7 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
|
||||
std::string name = block->name+".placed";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
call_func(L, 4, name);
|
||||
}
|
||||
|
||||
@ -127,7 +127,7 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
|
||||
std::string name = block->name+".broken";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
call_func(L, 4, name);
|
||||
}
|
||||
|
||||
@ -143,7 +143,7 @@ bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x,
|
||||
std::string name = item->name+".useon";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
if (call_func(L, 4, name)) {
|
||||
return lua_toboolean(L, -1);
|
||||
}
|
||||
@ -154,7 +154,7 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
|
||||
std::string name = item->name+".blockbreakby";
|
||||
lua_getglobal(L, name.c_str());
|
||||
lua_pushivec3(L, x, y, z);
|
||||
lua_pushinteger(L, 1);
|
||||
lua_pushinteger(L, 1); // player id placeholder
|
||||
if (call_func(L, 4, name)) {
|
||||
return lua_toboolean(L, -1);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user