add modeltree:get_model(index)

This commit is contained in:
MihailRis 2024-07-02 17:06:33 +03:00
parent 28ceffde9e
commit 3fe66e134d
8 changed files with 54 additions and 21 deletions

View File

@ -4,20 +4,20 @@ local DROP_INIT_VEL = {0, 3, 0}
function on_hud_open()
input.add_callback("player.drop", function ()
for i=1,80 do
local pid = hud.get_player()
local pvel = {player.get_vel(pid)}
local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
local throw_force = vec3.mul(vec3.add(player.get_dir(pid),
{
(math.random() - 0.5) * 1,
(math.random() - 0.5) * 1,
(math.random() - 0.5) * 1
}), DROP_FORCE)
local pid = hud.get_player()
local pvel = {player.get_vel(pid)}
local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
local throw_force = vec3.mul(vec3.add(player.get_dir(pid),
{
(math.random() - 0.5) * 1,
(math.random() - 0.5) * 1,
(math.random() - 0.5) * 1
}), DROP_FORCE)
local drop = entity.spawn("base:drop", ppos)
drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))
local drop = entities.spawn("base:drop", ppos)
drop.rigidbody:set_vel(vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)))
drop.transform:set_rot(mat4.rotate(mat4.rotate(mat4.rotate({0, 1, 0}, math.random() * 360),
{1, 0, 0}, math.random() * 360), {0, 0, 1}, math.random() * 360))
end
end)
end

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@ -24,6 +24,7 @@ function new_Rigidbody(eid)
end
local Modeltree = {__index={
get_model=function(self) return __modeltree.get_model(self.eid) end,
}}
function new_Modeltree(eid)
@ -33,7 +34,7 @@ end
-- Entity class
local Entity = {__index={
despawn=function(self) return entity.despawn(self.eid) end,
despawn=function(self) return entities.despawn(self.eid) end,
}}
local entities = {}

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@ -21,15 +21,18 @@ extern const luaL_Reg jsonlib [];
extern const luaL_Reg mat4lib [];
extern const luaL_Reg packlib [];
extern const luaL_Reg playerlib [];
extern const luaL_Reg rigidbodylib [];
extern const luaL_Reg timelib [];
extern const luaL_Reg tomllib [];
extern const luaL_Reg transformlib [];
extern const luaL_Reg vec2lib [];
extern const luaL_Reg vec3lib [];
extern const luaL_Reg vec4lib [];
extern const luaL_Reg worldlib [];
// Components
extern const luaL_Reg modeltreelib [];
extern const luaL_Reg rigidbodylib [];
extern const luaL_Reg transformlib [];
// Lua Overrides
extern int l_print(lua::State* L);

View File

@ -4,6 +4,7 @@
#include "../../../world/Level.hpp"
#include "../../../objects/Player.hpp"
#include "../../../objects/Entities.hpp"
#include "../../../objects/rigging.hpp"
#include "../../../physics/Hitbox.hpp"
#include "../../../window/Camera.hpp"
#include "../../../frontend/hud.hpp"
@ -110,6 +111,16 @@ static int l_get_size(lua::State* L) {
return 0;
}
static int l_modeltree_get_model(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& rig = entity->getModeltree();
auto* rigConfig = rig.config;
auto index = lua::tointeger(L, 2);
return lua::pushstring(L, rigConfig->getNodes()[index]->getModelName());
}
return 0;
}
const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_exists>},
{"spawn", lua::wrap<l_spawn>},
@ -117,13 +128,18 @@ const luaL_Reg entitylib [] = {
{NULL, NULL}
};
const luaL_Reg transformlib [] = {
const luaL_Reg modeltreelib [] = {
{"get_model", lua::wrap<l_modeltree_get_model>},
{NULL, NULL}
};
const luaL_Reg transformlib [] = {
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
{"get_rot", lua::wrap<l_get_rot>},
{"set_rot", lua::wrap<l_set_rot>},
{NULL, NULL}
};
};
const luaL_Reg rigidbodylib [] = {
{"is_enabled", lua::wrap<l_is_enabled>},

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@ -22,8 +22,8 @@ static void remove_lib_funcs(lua::State* L, const char* libname, const char* fun
pushnil(L);
setfield(L, funcs[i], -2);
}
pop(L);
}
pop(L);
}
static void create_libs(lua::State* L) {
@ -31,7 +31,6 @@ static void create_libs(lua::State* L) {
openlib(L, "block", blocklib);
openlib(L, "console", consolelib);
openlib(L, "core", corelib);
openlib(L, "entity", entitylib);
openlib(L, "file", filelib);
openlib(L, "gui", guilib);
openlib(L, "input", inputlib);
@ -48,7 +47,10 @@ static void create_libs(lua::State* L) {
openlib(L, "vec4", vec4lib);
openlib(L, "world", worldlib);
openlib(L, "entities", entitylib);
// components
openlib(L, "__modeltree", modeltreelib);
openlib(L, "__rigidbody", rigidbodylib);
openlib(L, "__transform", transformlib);

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@ -28,6 +28,10 @@ void Entity::destroy() {
}
}
rigging::Rig& Entity::getModeltree() const {
return registry.get<rigging::Rig>(entity);
}
Entities::Entities(Level* level) : level(level) {
}

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@ -69,7 +69,8 @@ class LineBatch;
class ModelBatch;
class Frustum;
class Entities;
namespace riggining {
namespace rigging {
struct Rig;
class RigConfig;
}
@ -112,6 +113,8 @@ public:
return registry.get<Scripting>(entity);
}
rigging::Rig& getModeltree() const;
entityid_t getUID() const {
return registry.get<EntityId>(entity).uid;
}

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@ -101,6 +101,10 @@ namespace rigging {
std::string_view src,
std::string_view file
);
const std::vector<RigNode*>& getNodes() const {
return nodes;
}
};
};