This commit is contained in:
MihailRis 2025-07-12 22:53:33 +03:00
parent 668d1d522f
commit 3f3f48eb6d

View File

@ -21,10 +21,14 @@ vec4 effect() {
vec3 normal = transpose(mat3(u_view)) * texture(u_normal, v_uv).xyz;
vec3 dir = modelpos.xyz - u_cameraPos;
float emission = texture(u_emission, v_uv).r;
#ifdef ENABLE_SHADOWS
light *= max(calc_shadow(modelpos, normal, length(pos)), texture(u_emission, v_uv).r);
light *= calc_shadow(modelpos, normal, length(pos));
#endif
light = max(light, emission);
vec3 fogColor = texture(u_skybox, dir).rgb;
float fog = calc_fog(length(u_view * vec4((modelpos.xyz - u_cameraPos) * FOG_POS_SCALE, 0.0)) / 256.0);
return vec4(mix(texture(u_screen, v_uv).rgb * mix(1.0, light, 1.0), fogColor, fog), 1.0);