fix
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668d1d522f
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@ -21,10 +21,14 @@ vec4 effect() {
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vec3 normal = transpose(mat3(u_view)) * texture(u_normal, v_uv).xyz;
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vec3 dir = modelpos.xyz - u_cameraPos;
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float emission = texture(u_emission, v_uv).r;
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#ifdef ENABLE_SHADOWS
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light *= max(calc_shadow(modelpos, normal, length(pos)), texture(u_emission, v_uv).r);
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light *= calc_shadow(modelpos, normal, length(pos));
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#endif
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light = max(light, emission);
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vec3 fogColor = texture(u_skybox, dir).rgb;
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float fog = calc_fog(length(u_view * vec4((modelpos.xyz - u_cameraPos) * FOG_POS_SCALE, 0.0)) / 256.0);
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return vec4(mix(texture(u_screen, v_uv).rgb * mix(1.0, light, 1.0), fogColor, fog), 1.0);
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