regions related code moved from WorldFiles to WorldRegions
This commit is contained in:
parent
d2a2f0e8ae
commit
3ebd8f3062
@ -24,7 +24,7 @@ WorldConverter::WorldConverter(
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lut(lut),
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content(content)
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{
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fs::path regionsFolder = wfile->getRegionsFolder(REGION_LAYER_VOXELS);
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fs::path regionsFolder = wfile->getRegions().getRegionsFolder(REGION_LAYER_VOXELS);
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if (!fs::is_directory(regionsFolder)) {
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logger.error() << "nothing to convert";
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return;
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@ -46,7 +46,7 @@ void WorldConverter::convertRegion(fs::path file) {
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return;
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}
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logger.info() << "converting region " << name;
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wfile->processRegionVoxels(x, z, [=](ubyte* data) {
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wfile->getRegions().processRegionVoxels(x, z, [=](ubyte* data) {
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if (lut) {
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Chunk::convert(data, lut.get());
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}
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@ -2,7 +2,6 @@
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#include "../coders/byte_utils.h"
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#include "../coders/json.h"
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#include "../coders/rle.h"
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#include "../constants.h"
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#include "../content/Content.h"
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#include "../core_defs.h"
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@ -28,86 +27,20 @@
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#include <sstream>
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#include <cstring>
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#define REGION_FORMAT_MAGIC ".VOXREG"
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#define WORLD_FORMAT_MAGIC ".VOXWLD"
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const size_t BUFFER_SIZE_UNKNOWN = -1;
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regfile::regfile(fs::path filename) : file(filename) {
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if (file.length() < REGION_HEADER_SIZE)
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throw std::runtime_error("incomplete region file header");
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char header[REGION_HEADER_SIZE];
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file.read(header, REGION_HEADER_SIZE);
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// avoid of use strcmp_s
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if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
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throw std::runtime_error("invalid region file magic number");
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}
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version = header[8];
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if (uint(version) > REGION_FORMAT_VERSION) {
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throw illegal_region_format(
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"region format "+std::to_string(version)+" is not supported"
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);
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}
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WorldFiles::WorldFiles(fs::path directory) : directory(directory), regions(directory) {
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}
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WorldRegion::WorldRegion() {
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chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
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sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
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}
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WorldRegion::~WorldRegion() {
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for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
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delete[] chunksData[i];
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}
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delete[] sizes;
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delete[] chunksData;
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}
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void WorldRegion::setUnsaved(bool unsaved) {
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this->unsaved = unsaved;
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}
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bool WorldRegion::isUnsaved() const {
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return unsaved;
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}
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ubyte** WorldRegion::getChunks() const {
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return chunksData;
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}
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uint32_t* WorldRegion::getSizes() const {
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return sizes;
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}
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void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
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size_t chunk_index = z * REGION_SIZE + x;
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delete[] chunksData[chunk_index];
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chunksData[chunk_index] = data;
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sizes[chunk_index] = size;
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}
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ubyte* WorldRegion::getChunkData(uint x, uint z) {
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return chunksData[z * REGION_SIZE + x];
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}
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uint WorldRegion::getChunkDataSize(uint x, uint z) {
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return sizes[z * REGION_SIZE + x];
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}
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WorldFiles::WorldFiles(fs::path directory) : directory(directory) {
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for (uint i = 0; i < sizeof(layers)/sizeof(RegionsLayer); i++) {
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layers[i].layer = i;
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}
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layers[REGION_LAYER_VOXELS].folder = directory/fs::path("regions");
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layers[REGION_LAYER_LIGHTS].folder = directory/fs::path("lights");
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layers[REGION_LAYER_INVENTORIES].folder = directory/fs::path("inventories");
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}
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WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
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WorldFiles::WorldFiles(fs::path directory, const DebugSettings& settings)
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: WorldFiles(directory)
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{
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generatorTestMode = settings.generatorTestMode;
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doWriteLights = settings.doWriteLights;
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regions.generatorTestMode = generatorTestMode;
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regions.doWriteLights = doWriteLights;
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}
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WorldFiles::~WorldFiles() {
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@ -118,115 +51,6 @@ void WorldFiles::createDirectories() {
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fs::create_directories(directory / fs::path("content"));
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}
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WorldRegion* WorldFiles::getRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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auto found = regions.regions.find(glm::ivec2(x, z));
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if (found == regions.regions.end())
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return nullptr;
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return found->second.get();
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}
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WorldRegion* WorldFiles::getOrCreateRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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WorldRegion* region = getRegion(x, z, layer);
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if (region == nullptr) {
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std::lock_guard lock(regions.mutex);
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region = new WorldRegion();
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regions.regions[glm::ivec2(x, z)].reset(region);
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}
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return region;
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}
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std::unique_ptr<ubyte[]> WorldFiles::compress(const ubyte* src, size_t srclen, size_t& len) {
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auto buffer = bufferPool.get();
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ubyte* bytes = buffer.get();
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len = extrle::encode(src, srclen, bytes);
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auto data = std::make_unique<ubyte[]>(len);
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for (size_t i = 0; i < len; i++) {
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data[i] = bytes[i];
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}
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return data;
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}
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std::unique_ptr<ubyte[]> WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
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auto decompressed = std::make_unique<ubyte[]>(dstlen);
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extrle::decode(src, srclen, decompressed.get());
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return decompressed;
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}
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inline void calc_reg_coords(
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int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
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) {
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regionX = floordiv(x, REGION_SIZE);
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regionZ = floordiv(z, REGION_SIZE);
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localX = x - (regionX * REGION_SIZE);
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localZ = z - (regionZ * REGION_SIZE);
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}
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void WorldFiles::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle) {
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if (rle) {
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size_t compressedSize;
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auto compressed = compress(data.get(), size, compressedSize);
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put(x, z, layer, std::move(compressed), compressedSize, false);
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return;
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}
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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region->setUnsaved(true);
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region->put(localX, localZ, data.release(), size);
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}
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std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize) {
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auto& inventories = chunk->inventories;
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ByteBuilder builder;
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builder.putInt32(inventories.size());
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for (auto& entry : inventories) {
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builder.putInt32(entry.first);
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auto map = entry.second->serialize();
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auto bytes = json::to_binary(map.get(), true);
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builder.putInt32(bytes.size());
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builder.put(bytes.data(), bytes.size());
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}
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auto datavec = builder.data();
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datasize = builder.size();
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auto data = std::make_unique<ubyte[]>(datasize);
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for (uint i = 0; i < datasize; i++) {
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data[i] = datavec[i];
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}
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return data;
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}
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/// @brief Store chunk (voxels and lights) in region (existing or new)
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void WorldFiles::put(Chunk* chunk){
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assert(chunk != nullptr);
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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put(chunk->x, chunk->z, REGION_LAYER_VOXELS,
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chunk->encode(), CHUNK_DATA_LEN, true);
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// Writing lights cache
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if (doWriteLights && chunk->isLighted()) {
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put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
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}
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// Writing block inventories
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if (!chunk->inventories.empty()){
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uint datasize;
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put(chunk->x, chunk->z, REGION_LAYER_INVENTORIES,
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write_inventories(chunk, datasize), datasize, false);
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}
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}
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fs::path WorldFiles::getRegionFilename(int x, int z) const {
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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}
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/// @brief Extract X and Z from 'X_Z.bin' region file name.
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/// @param name source region file name
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/// @param x parsed X destination
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@ -263,237 +87,7 @@ fs::path WorldFiles::getPacksFile() const {
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return directory/fs::path("packs.list");
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}
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std::unique_ptr<ubyte[]> WorldFiles::getChunk(int x, int z){
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uint32_t size;
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auto* data = getData(x, z, REGION_LAYER_VOXELS, size);
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if (data == nullptr) {
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return nullptr;
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}
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return decompress(data, size, CHUNK_DATA_LEN);
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}
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/// @brief Get cached lights for chunk at x,z
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> WorldFiles::getLights(int x, int z) {
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uint32_t size;
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auto* bytes = getData(x, z, REGION_LAYER_LIGHTS, size);
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if (bytes == nullptr)
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return nullptr;
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auto data = decompress(bytes, size, LIGHTMAP_DATA_LEN);
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return Lightmap::decode(data.get());
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}
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chunk_inventories_map WorldFiles::fetchInventories(int x, int z) {
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chunk_inventories_map inventories;
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
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if (data == nullptr)
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return inventories;
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ByteReader reader(data, bytesSize);
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int count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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uint index = reader.getInt32();
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uint size = reader.getInt32();
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auto map = json::from_binary(reader.pointer(), size);
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reader.skip(size);
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auto inv = std::make_shared<Inventory>(0, 0);
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inv->deserialize(map.get());
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inventories[index] = inv;
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}
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return inventories;
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}
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ubyte* WorldFiles::getData(
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int x, int z, int layer,
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uint32_t& size
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) {
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
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ubyte* data = region->getChunkData(localX, localZ);
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if (data == nullptr) {
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auto regfile = getRegFile(glm::ivec3(regionX, regionZ, layer));
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if (regfile != nullptr) {
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data = readChunkData(x, z, size, regfile.get()).release();
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}
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if (data != nullptr) {
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region->put(localX, localZ, data, size);
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}
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}
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if (data != nullptr) {
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size = region->getChunkDataSize(localX, localZ);
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return data;
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}
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return nullptr;
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}
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std::shared_ptr<regfile> WorldFiles::useRegFile(glm::ivec3 coord) {
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return std::shared_ptr<regfile>(openRegFiles[coord].get(), [this](regfile* ptr) {
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ptr->inUse = false;
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regFilesCv.notify_one();
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});
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}
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void WorldFiles::closeRegFile(glm::ivec3 coord) {
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openRegFiles.erase(coord);
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regFilesCv.notify_one();
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}
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// Marks regfile as used and unmarks when shared_ptr dies
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std::shared_ptr<regfile> WorldFiles::getRegFile(glm::ivec3 coord) {
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{
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std::lock_guard lock(regFilesMutex);
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const auto found = openRegFiles.find(coord);
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if (found != openRegFiles.end()) {
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if (found->second->inUse) {
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throw std::runtime_error("regfile is currently in use");
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}
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found->second->inUse = true;
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return useRegFile(found->first);
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}
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}
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return createRegFile(coord);
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}
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std::shared_ptr<regfile> WorldFiles::createRegFile(glm::ivec3 coord) {
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fs::path file = layers[coord[2]].folder/getRegionFilename(coord[0], coord[1]);
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if (!fs::exists(file)) {
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return nullptr;
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}
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if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
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std::unique_lock lock(regFilesMutex);
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while (true) {
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bool closed = false;
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// FIXME: bad choosing algorithm
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for (auto& entry : openRegFiles) {
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if (!entry.second->inUse) {
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closeRegFile(entry.first);
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closed = true;
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break;
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}
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}
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if (closed) {
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break;
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}
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// notified when any regfile gets out of use or closed
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regFilesCv.wait(lock);
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}
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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} else {
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std::lock_guard lock(regFilesMutex);
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openRegFiles[coord] = std::make_unique<regfile>(file);
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return useRegFile(coord);
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}
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}
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std::unique_ptr<ubyte[]> WorldFiles::readChunkData(
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int x,
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int z,
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uint32_t& length,
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regfile* rfile
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){
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if (generatorTestMode)
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return nullptr;
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
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int chunkIndex = localZ * REGION_SIZE + localX;
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files::rafile& file = rfile->file;
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size_t file_size = file.length();
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size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
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uint32_t offset;
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file.seekg(table_offset + chunkIndex * 4);
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file.read((char*)(&offset), 4);
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offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
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if (offset == 0){
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return nullptr;
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}
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file.seekg(offset);
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file.read((char*)(&offset), 4);
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length = dataio::read_int32_big((const ubyte*)(&offset), 0);
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auto data = std::make_unique<ubyte[]>(length);
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file.read((char*)data.get(), length);
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return data;
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}
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/// @brief Read missing chunks data (null pointers) from region file
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void WorldFiles::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
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ubyte** chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
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int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
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if (chunks[i] == nullptr) {
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chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file).release();
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}
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}
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}
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void WorldFiles::writeRegion(int x, int z, int layer, WorldRegion* entry){
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fs::path filename = layers[layer].folder/getRegionFilename(x, z);
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glm::ivec3 regcoord(x, z, layer);
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if (auto regfile = getRegFile(regcoord)) {
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fetchChunks(entry, x, z, regfile.get());
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std::lock_guard lock(regFilesMutex);
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closeRegFile(regcoord);
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}
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char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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std::ofstream file(filename, std::ios::out | std::ios::binary);
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file.write(header, REGION_HEADER_SIZE);
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size_t offset = REGION_HEADER_SIZE;
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char intbuf[4]{};
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uint offsets[REGION_CHUNKS_COUNT]{};
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ubyte** region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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ubyte* chunk = region[i];
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if (chunk == nullptr){
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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file.write((const char*)chunk, compressedSize);
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
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file.write(intbuf, 4);
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}
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}
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|
||||
void WorldFiles::writeRegions(int layer) {
|
||||
for (auto& it : layers[layer].regions){
|
||||
WorldRegion* region = it.second.get();
|
||||
if (region->getChunks() == nullptr || !region->isUnsaved())
|
||||
continue;
|
||||
glm::ivec2 key = it.first;
|
||||
writeRegion(key[0], key[1], layer, region);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldFiles::write(const World* world, const Content* content) {
|
||||
for (auto& layer : layers) {
|
||||
fs::create_directories(layer.folder);
|
||||
}
|
||||
if (world) {
|
||||
writeWorldInfo(world);
|
||||
if (!fs::exists(getPacksFile())) {
|
||||
@ -505,9 +99,7 @@ void WorldFiles::write(const World* world, const Content* content) {
|
||||
}
|
||||
|
||||
writeIndices(content->getIndices());
|
||||
for (auto& layer : layers) {
|
||||
writeRegions(layer.layer);
|
||||
}
|
||||
regions.write();
|
||||
}
|
||||
|
||||
void WorldFiles::writePacks(const std::vector<ContentPack>& packs) {
|
||||
@ -585,34 +177,6 @@ void WorldFiles::removeIndices(const std::vector<std::string>& packs) {
|
||||
files::write_json(getIndicesFile(), root.get());
|
||||
}
|
||||
|
||||
void WorldFiles::processRegionVoxels(int x, int z, regionproc func) {
|
||||
if (getRegion(x, z, REGION_LAYER_VOXELS)) {
|
||||
throw std::runtime_error("not implemented for in-memory regions");
|
||||
}
|
||||
auto regfile = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS));
|
||||
if (regfile == nullptr) {
|
||||
throw std::runtime_error("could not open region file");
|
||||
}
|
||||
for (uint cz = 0; cz < REGION_SIZE; cz++) {
|
||||
for (uint cx = 0; cx < REGION_SIZE; cx++) {
|
||||
int gx = cx + x * REGION_SIZE;
|
||||
int gz = cz + z * REGION_SIZE;
|
||||
uint32_t length;
|
||||
auto data = readChunkData(gx, gz, length, regfile.get());
|
||||
if (data == nullptr)
|
||||
continue;
|
||||
data = decompress(data.get(), length, CHUNK_DATA_LEN);
|
||||
if (func(data.get())) {
|
||||
put(gx, gz, REGION_LAYER_VOXELS, std::move(data), CHUNK_DATA_LEN, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getFolder() const {
|
||||
return directory;
|
||||
}
|
||||
|
||||
fs::path WorldFiles::getRegionsFolder(int layer) const {
|
||||
return layers[layer].folder;
|
||||
}
|
||||
|
||||
@ -1,38 +1,24 @@
|
||||
#ifndef FILES_WORLDFILES_H_
|
||||
#define FILES_WORLDFILES_H_
|
||||
#ifndef FILES_WORLD_FILES_H_
|
||||
#define FILES_WORLD_FILES_H_
|
||||
|
||||
#include "WorldRegions.h"
|
||||
|
||||
#include "files.h"
|
||||
#include "../typedefs.h"
|
||||
#include "../settings.h"
|
||||
#include "../content/ContentPack.h"
|
||||
#include "../voxels/Chunk.h"
|
||||
#include "../util/BufferPool.h"
|
||||
|
||||
#include <map>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <filesystem>
|
||||
#include <condition_variable>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include "glm/gtx/hash.hpp"
|
||||
|
||||
inline constexpr uint REGION_HEADER_SIZE = 10;
|
||||
|
||||
inline constexpr uint REGION_LAYER_VOXELS = 0;
|
||||
inline constexpr uint REGION_LAYER_LIGHTS = 1;
|
||||
inline constexpr uint REGION_LAYER_INVENTORIES = 2;
|
||||
|
||||
inline constexpr uint REGION_SIZE_BIT = 5;
|
||||
inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
|
||||
inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
|
||||
inline constexpr uint REGION_FORMAT_VERSION = 2;
|
||||
inline constexpr uint WORLD_FORMAT_VERSION = 1;
|
||||
inline constexpr uint MAX_OPEN_REGION_FILES = 16;
|
||||
|
||||
class Player;
|
||||
class Content;
|
||||
@ -41,97 +27,19 @@ class World;
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class illegal_region_format : public std::runtime_error {
|
||||
public:
|
||||
illegal_region_format(const std::string& message)
|
||||
: std::runtime_error(message) {}
|
||||
};
|
||||
|
||||
class WorldRegion {
|
||||
ubyte** chunksData;
|
||||
uint32_t* sizes;
|
||||
bool unsaved = false;
|
||||
public:
|
||||
WorldRegion();
|
||||
~WorldRegion();
|
||||
|
||||
void put(uint x, uint z, ubyte* data, uint32_t size);
|
||||
ubyte* getChunkData(uint x, uint z);
|
||||
uint getChunkDataSize(uint x, uint z);
|
||||
|
||||
void setUnsaved(bool unsaved);
|
||||
bool isUnsaved() const;
|
||||
|
||||
ubyte** getChunks() const;
|
||||
uint32_t* getSizes() const;
|
||||
};
|
||||
|
||||
struct regfile {
|
||||
files::rafile file;
|
||||
int version;
|
||||
bool inUse = false;
|
||||
|
||||
regfile(fs::path filename);
|
||||
};
|
||||
|
||||
using regionsmap = std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>>;
|
||||
using regionproc = std::function<bool(ubyte*)>;
|
||||
|
||||
struct RegionsLayer {
|
||||
int layer;
|
||||
fs::path folder;
|
||||
regionsmap regions;
|
||||
std::mutex mutex;
|
||||
};
|
||||
|
||||
class WorldFiles {
|
||||
fs::path directory;
|
||||
std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
|
||||
std::mutex regFilesMutex;
|
||||
std::condition_variable regFilesCv;
|
||||
RegionsLayer layers[3] {};
|
||||
WorldRegions regions;
|
||||
|
||||
bool generatorTestMode = false;
|
||||
bool doWriteLights = true;
|
||||
util::BufferPool<ubyte> bufferPool {
|
||||
std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2
|
||||
};
|
||||
|
||||
fs::path getRegionFilename(int x, int y) const;
|
||||
fs::path getWorldFile() const;
|
||||
fs::path getIndicesFile() const;
|
||||
fs::path getPacksFile() const;
|
||||
|
||||
WorldRegion* getRegion(int x, int z, int layer);
|
||||
WorldRegion* getOrCreateRegion(int x, int z, int layer);
|
||||
|
||||
/// @brief Compress buffer with extrle
|
||||
/// @param src source buffer
|
||||
/// @param srclen length of the source buffer
|
||||
/// @param len (out argument) length of result buffer
|
||||
/// @return compressed bytes array
|
||||
std::unique_ptr<ubyte[]> compress(const ubyte* src, size_t srclen, size_t& len);
|
||||
|
||||
/// @brief Decompress buffer with extrle
|
||||
/// @param src compressed buffer
|
||||
/// @param srclen length of compressed buffer
|
||||
/// @param dstlen max expected length of source buffer
|
||||
/// @return decompressed bytes array
|
||||
std::unique_ptr<ubyte[]> decompress(const ubyte* src, size_t srclen, size_t dstlen);
|
||||
|
||||
std::unique_ptr<ubyte[]> readChunkData(int x, int y, uint32_t& length, regfile* file);
|
||||
|
||||
void fetchChunks(WorldRegion* region, int x, int y, regfile* file);
|
||||
|
||||
void writeWorldInfo(const World* world);
|
||||
void writeRegions(int layer);
|
||||
void writeIndices(const ContentIndices* indices);
|
||||
|
||||
ubyte* getData(int x, int z, int layer, uint32_t& size);
|
||||
|
||||
std::shared_ptr<regfile> getRegFile(glm::ivec3 coord);
|
||||
void closeRegFile(glm::ivec3 coord);
|
||||
std::shared_ptr<regfile> useRegFile(glm::ivec3 coord);
|
||||
std::shared_ptr<regfile> createRegFile(glm::ivec3 coord);
|
||||
public:
|
||||
WorldFiles(fs::path directory);
|
||||
WorldFiles(fs::path directory, const DebugSettings& settings);
|
||||
@ -140,30 +48,8 @@ public:
|
||||
fs::path getPlayerFile() const;
|
||||
void createDirectories();
|
||||
|
||||
/// @brief Put all chunk data to regions
|
||||
void put(Chunk* chunk);
|
||||
|
||||
/// @brief Store data in specified region
|
||||
/// @param x chunk.x
|
||||
/// @param z chunk.z
|
||||
/// @param layer regions layer
|
||||
/// @param data target data
|
||||
/// @param size data size
|
||||
/// @param rle compress with ext-RLE
|
||||
void put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle);
|
||||
|
||||
std::unique_ptr<ubyte[]> getChunk(int x, int z);
|
||||
std::unique_ptr<light_t[]> getLights(int x, int z);
|
||||
chunk_inventories_map fetchInventories(int x, int z);
|
||||
|
||||
bool readWorldInfo(World* world);
|
||||
|
||||
/// @brief Write or rewrite region file
|
||||
/// @param x region X
|
||||
/// @param z region Z
|
||||
/// @param layer regions layer
|
||||
void writeRegion(int x, int y, int layer, WorldRegion* entry);
|
||||
|
||||
/// @brief Write all unsaved data to world files
|
||||
/// @param world target world
|
||||
/// @param content world content
|
||||
@ -173,14 +59,15 @@ public:
|
||||
|
||||
void removeIndices(const std::vector<std::string>& packs);
|
||||
|
||||
void processRegionVoxels(int x, int z, regionproc func);
|
||||
|
||||
/// @return world folder
|
||||
fs::path getFolder() const;
|
||||
fs::path getRegionsFolder(int layer) const;
|
||||
|
||||
static const inline std::string WORLD_FILE = "world.json";
|
||||
static bool parseRegionFilename(const std::string& name, int& x, int& y);
|
||||
|
||||
WorldRegions& getRegions() {
|
||||
return regions;
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* FILES_WORLDFILES_H_ */
|
||||
#endif // FILES_WORLD_FILES_H_
|
||||
|
||||
456
src/files/WorldRegions.cpp
Normal file
456
src/files/WorldRegions.cpp
Normal file
@ -0,0 +1,456 @@
|
||||
#include "WorldRegions.h"
|
||||
|
||||
#include "../coders/rle.h"
|
||||
#include "../util/data_io.h"
|
||||
#include "../coders/byte_utils.h"
|
||||
#include "../maths/voxmaths.h"
|
||||
#include "../items/Inventory.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#define REGION_FORMAT_MAGIC ".VOXREG"
|
||||
|
||||
regfile::regfile(fs::path filename) : file(filename) {
|
||||
if (file.length() < REGION_HEADER_SIZE)
|
||||
throw std::runtime_error("incomplete region file header");
|
||||
char header[REGION_HEADER_SIZE];
|
||||
file.read(header, REGION_HEADER_SIZE);
|
||||
|
||||
// avoid of use strcmp_s
|
||||
if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
|
||||
throw std::runtime_error("invalid region file magic number");
|
||||
}
|
||||
version = header[8];
|
||||
if (uint(version) > REGION_FORMAT_VERSION) {
|
||||
throw illegal_region_format(
|
||||
"region format "+std::to_string(version)+" is not supported"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
WorldRegion::WorldRegion() {
|
||||
chunksData = new ubyte*[REGION_CHUNKS_COUNT]{};
|
||||
sizes = new uint32_t[REGION_CHUNKS_COUNT]{};
|
||||
}
|
||||
|
||||
WorldRegion::~WorldRegion() {
|
||||
for (uint i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
delete[] chunksData[i];
|
||||
}
|
||||
delete[] sizes;
|
||||
delete[] chunksData;
|
||||
}
|
||||
|
||||
void WorldRegion::setUnsaved(bool unsaved) {
|
||||
this->unsaved = unsaved;
|
||||
}
|
||||
bool WorldRegion::isUnsaved() const {
|
||||
return unsaved;
|
||||
}
|
||||
|
||||
ubyte** WorldRegion::getChunks() const {
|
||||
return chunksData;
|
||||
}
|
||||
|
||||
uint32_t* WorldRegion::getSizes() const {
|
||||
return sizes;
|
||||
}
|
||||
|
||||
void WorldRegion::put(uint x, uint z, ubyte* data, uint32_t size) {
|
||||
size_t chunk_index = z * REGION_SIZE + x;
|
||||
delete[] chunksData[chunk_index];
|
||||
chunksData[chunk_index] = data;
|
||||
sizes[chunk_index] = size;
|
||||
}
|
||||
|
||||
ubyte* WorldRegion::getChunkData(uint x, uint z) {
|
||||
return chunksData[z * REGION_SIZE + x];
|
||||
}
|
||||
|
||||
uint WorldRegion::getChunkDataSize(uint x, uint z) {
|
||||
return sizes[z * REGION_SIZE + x];
|
||||
}
|
||||
|
||||
WorldRegions::WorldRegions(fs::path directory) : directory(directory) {
|
||||
for (uint i = 0; i < sizeof(layers)/sizeof(RegionsLayer); i++) {
|
||||
layers[i].layer = i;
|
||||
}
|
||||
layers[REGION_LAYER_VOXELS].folder = directory/fs::path("regions");
|
||||
layers[REGION_LAYER_LIGHTS].folder = directory/fs::path("lights");
|
||||
layers[REGION_LAYER_INVENTORIES].folder = directory/fs::path("inventories");
|
||||
}
|
||||
|
||||
WorldRegions::~WorldRegions() {
|
||||
}
|
||||
|
||||
WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
|
||||
RegionsLayer& regions = layers[layer];
|
||||
std::lock_guard lock(regions.mutex);
|
||||
auto found = regions.regions.find(glm::ivec2(x, z));
|
||||
if (found == regions.regions.end())
|
||||
return nullptr;
|
||||
return found->second.get();
|
||||
}
|
||||
|
||||
WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
|
||||
RegionsLayer& regions = layers[layer];
|
||||
WorldRegion* region = getRegion(x, z, layer);
|
||||
if (region == nullptr) {
|
||||
std::lock_guard lock(regions.mutex);
|
||||
region = new WorldRegion();
|
||||
regions.regions[glm::ivec2(x, z)].reset(region);
|
||||
}
|
||||
return region;
|
||||
}
|
||||
|
||||
std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen, size_t& len) {
|
||||
auto buffer = bufferPool.get();
|
||||
ubyte* bytes = buffer.get();
|
||||
|
||||
len = extrle::encode(src, srclen, bytes);
|
||||
auto data = std::make_unique<ubyte[]>(len);
|
||||
for (size_t i = 0; i < len; i++) {
|
||||
data[i] = bytes[i];
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
std::unique_ptr<ubyte[]> WorldRegions::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
|
||||
auto decompressed = std::make_unique<ubyte[]>(dstlen);
|
||||
extrle::decode(src, srclen, decompressed.get());
|
||||
return decompressed;
|
||||
}
|
||||
|
||||
inline void calc_reg_coords(
|
||||
int x, int z, int& regionX, int& regionZ, int& localX, int& localZ
|
||||
) {
|
||||
regionX = floordiv(x, REGION_SIZE);
|
||||
regionZ = floordiv(z, REGION_SIZE);
|
||||
localX = x - (regionX * REGION_SIZE);
|
||||
localZ = z - (regionZ * REGION_SIZE);
|
||||
}
|
||||
|
||||
std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
|
||||
int x,
|
||||
int z,
|
||||
uint32_t& length,
|
||||
regfile* rfile
|
||||
){
|
||||
if (generatorTestMode)
|
||||
return nullptr;
|
||||
|
||||
int regionX, regionZ, localX, localZ;
|
||||
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
|
||||
int chunkIndex = localZ * REGION_SIZE + localX;
|
||||
|
||||
files::rafile& file = rfile->file;
|
||||
size_t file_size = file.length();
|
||||
size_t table_offset = file_size - REGION_CHUNKS_COUNT * 4;
|
||||
|
||||
uint32_t offset;
|
||||
file.seekg(table_offset + chunkIndex * 4);
|
||||
file.read((char*)(&offset), 4);
|
||||
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
if (offset == 0){
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
file.seekg(offset);
|
||||
file.read((char*)(&offset), 4);
|
||||
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
|
||||
auto data = std::make_unique<ubyte[]>(length);
|
||||
file.read((char*)data.get(), length);
|
||||
return data;
|
||||
}
|
||||
|
||||
/// @brief Read missing chunks data (null pointers) from region file
|
||||
void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
|
||||
ubyte** chunks = region->getChunks();
|
||||
uint32_t* sizes = region->getSizes();
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
int chunk_x = (i % REGION_SIZE) + x * REGION_SIZE;
|
||||
int chunk_z = (i / REGION_SIZE) + z * REGION_SIZE;
|
||||
if (chunks[i] == nullptr) {
|
||||
chunks[i] = readChunkData(chunk_x, chunk_z, sizes[i], file).release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ubyte* WorldRegions::getData(
|
||||
int x, int z, int layer,
|
||||
uint32_t& size
|
||||
) {
|
||||
int regionX, regionZ, localX, localZ;
|
||||
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
|
||||
|
||||
WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
|
||||
ubyte* data = region->getChunkData(localX, localZ);
|
||||
if (data == nullptr) {
|
||||
auto regfile = getRegFile(glm::ivec3(regionX, regionZ, layer));
|
||||
if (regfile != nullptr) {
|
||||
data = readChunkData(x, z, size, regfile.get()).release();
|
||||
}
|
||||
if (data != nullptr) {
|
||||
region->put(localX, localZ, data, size);
|
||||
}
|
||||
}
|
||||
if (data != nullptr) {
|
||||
size = region->getChunkDataSize(localX, localZ);
|
||||
return data;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<regfile> WorldRegions::useRegFile(glm::ivec3 coord) {
|
||||
return std::shared_ptr<regfile>(openRegFiles[coord].get(), [this](regfile* ptr) {
|
||||
ptr->inUse = false;
|
||||
regFilesCv.notify_one();
|
||||
});
|
||||
}
|
||||
|
||||
void WorldRegions::closeRegFile(glm::ivec3 coord) {
|
||||
openRegFiles.erase(coord);
|
||||
regFilesCv.notify_one();
|
||||
}
|
||||
|
||||
// Marks regfile as used and unmarks when shared_ptr dies
|
||||
std::shared_ptr<regfile> WorldRegions::getRegFile(glm::ivec3 coord) {
|
||||
{
|
||||
std::lock_guard lock(regFilesMutex);
|
||||
const auto found = openRegFiles.find(coord);
|
||||
if (found != openRegFiles.end()) {
|
||||
if (found->second->inUse) {
|
||||
throw std::runtime_error("regfile is currently in use");
|
||||
}
|
||||
found->second->inUse = true;
|
||||
return useRegFile(found->first);
|
||||
}
|
||||
}
|
||||
return createRegFile(coord);
|
||||
}
|
||||
|
||||
std::shared_ptr<regfile> WorldRegions::createRegFile(glm::ivec3 coord) {
|
||||
fs::path file = layers[coord[2]].folder/getRegionFilename(coord[0], coord[1]);
|
||||
if (!fs::exists(file)) {
|
||||
return nullptr;
|
||||
}
|
||||
if (openRegFiles.size() == MAX_OPEN_REGION_FILES) {
|
||||
std::unique_lock lock(regFilesMutex);
|
||||
while (true) {
|
||||
bool closed = false;
|
||||
// FIXME: bad choosing algorithm
|
||||
for (auto& entry : openRegFiles) {
|
||||
if (!entry.second->inUse) {
|
||||
closeRegFile(entry.first);
|
||||
closed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (closed) {
|
||||
break;
|
||||
}
|
||||
// notified when any regfile gets out of use or closed
|
||||
regFilesCv.wait(lock);
|
||||
}
|
||||
openRegFiles[coord] = std::make_unique<regfile>(file);
|
||||
return useRegFile(coord);
|
||||
} else {
|
||||
std::lock_guard lock(regFilesMutex);
|
||||
openRegFiles[coord] = std::make_unique<regfile>(file);
|
||||
return useRegFile(coord);
|
||||
}
|
||||
}
|
||||
|
||||
fs::path WorldRegions::getRegionFilename(int x, int z) const {
|
||||
return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
|
||||
}
|
||||
|
||||
void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
|
||||
fs::path filename = layers[layer].folder/getRegionFilename(x, z);
|
||||
|
||||
glm::ivec3 regcoord(x, z, layer);
|
||||
if (auto regfile = getRegFile(regcoord)) {
|
||||
fetchChunks(entry, x, z, regfile.get());
|
||||
|
||||
std::lock_guard lock(regFilesMutex);
|
||||
closeRegFile(regcoord);
|
||||
}
|
||||
|
||||
char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
|
||||
header[8] = REGION_FORMAT_VERSION;
|
||||
header[9] = 0; // flags
|
||||
std::ofstream file(filename, std::ios::out | std::ios::binary);
|
||||
file.write(header, REGION_HEADER_SIZE);
|
||||
|
||||
size_t offset = REGION_HEADER_SIZE;
|
||||
char intbuf[4]{};
|
||||
uint offsets[REGION_CHUNKS_COUNT]{};
|
||||
|
||||
ubyte** region = entry->getChunks();
|
||||
uint32_t* sizes = entry->getSizes();
|
||||
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
ubyte* chunk = region[i];
|
||||
if (chunk == nullptr){
|
||||
offsets[i] = 0;
|
||||
} else {
|
||||
offsets[i] = offset;
|
||||
|
||||
size_t compressedSize = sizes[i];
|
||||
dataio::write_int32_big(compressedSize, (ubyte*)intbuf, 0);
|
||||
offset += 4 + compressedSize;
|
||||
|
||||
file.write(intbuf, 4);
|
||||
file.write((const char*)chunk, compressedSize);
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
|
||||
dataio::write_int32_big(offsets[i], (ubyte*)intbuf, 0);
|
||||
file.write(intbuf, 4);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRegions::writeRegions(int layer) {
|
||||
for (auto& it : layers[layer].regions){
|
||||
WorldRegion* region = it.second.get();
|
||||
if (region->getChunks() == nullptr || !region->isUnsaved())
|
||||
continue;
|
||||
glm::ivec2 key = it.first;
|
||||
writeRegion(key[0], key[1], layer, region);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRegions::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle) {
|
||||
if (rle) {
|
||||
size_t compressedSize;
|
||||
auto compressed = compress(data.get(), size, compressedSize);
|
||||
put(x, z, layer, std::move(compressed), compressedSize, false);
|
||||
return;
|
||||
}
|
||||
int regionX, regionZ, localX, localZ;
|
||||
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
|
||||
|
||||
WorldRegion* region = getOrCreateRegion(regionX, regionZ, layer);
|
||||
region->setUnsaved(true);
|
||||
region->put(localX, localZ, data.release(), size);
|
||||
}
|
||||
|
||||
static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize) {
|
||||
auto& inventories = chunk->inventories;
|
||||
ByteBuilder builder;
|
||||
builder.putInt32(inventories.size());
|
||||
for (auto& entry : inventories) {
|
||||
builder.putInt32(entry.first);
|
||||
auto map = entry.second->serialize();
|
||||
auto bytes = json::to_binary(map.get(), true);
|
||||
builder.putInt32(bytes.size());
|
||||
builder.put(bytes.data(), bytes.size());
|
||||
}
|
||||
auto datavec = builder.data();
|
||||
datasize = builder.size();
|
||||
auto data = std::make_unique<ubyte[]>(datasize);
|
||||
for (uint i = 0; i < datasize; i++) {
|
||||
data[i] = datavec[i];
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
/// @brief Store chunk (voxels and lights) in region (existing or new)
|
||||
void WorldRegions::put(Chunk* chunk){
|
||||
assert(chunk != nullptr);
|
||||
|
||||
int regionX, regionZ, localX, localZ;
|
||||
calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
|
||||
|
||||
put(chunk->x, chunk->z, REGION_LAYER_VOXELS,
|
||||
chunk->encode(), CHUNK_DATA_LEN, true);
|
||||
|
||||
// Writing lights cache
|
||||
if (doWriteLights && chunk->isLighted()) {
|
||||
put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
|
||||
chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
|
||||
}
|
||||
// Writing block inventories
|
||||
if (!chunk->inventories.empty()){
|
||||
uint datasize;
|
||||
put(chunk->x, chunk->z, REGION_LAYER_INVENTORIES,
|
||||
write_inventories(chunk, datasize), datasize, false);
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z){
|
||||
uint32_t size;
|
||||
auto* data = getData(x, z, REGION_LAYER_VOXELS, size);
|
||||
if (data == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
return decompress(data, size, CHUNK_DATA_LEN);
|
||||
}
|
||||
|
||||
/// @brief Get cached lights for chunk at x,z
|
||||
/// @return lights data or nullptr
|
||||
std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
|
||||
uint32_t size;
|
||||
auto* bytes = getData(x, z, REGION_LAYER_LIGHTS, size);
|
||||
if (bytes == nullptr)
|
||||
return nullptr;
|
||||
auto data = decompress(bytes, size, LIGHTMAP_DATA_LEN);
|
||||
return Lightmap::decode(data.get());
|
||||
}
|
||||
|
||||
chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
|
||||
chunk_inventories_map inventories;
|
||||
uint32_t bytesSize;
|
||||
const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
|
||||
if (data == nullptr)
|
||||
return inventories;
|
||||
ByteReader reader(data, bytesSize);
|
||||
int count = reader.getInt32();
|
||||
for (int i = 0; i < count; i++) {
|
||||
uint index = reader.getInt32();
|
||||
uint size = reader.getInt32();
|
||||
auto map = json::from_binary(reader.pointer(), size);
|
||||
reader.skip(size);
|
||||
auto inv = std::make_shared<Inventory>(0, 0);
|
||||
inv->deserialize(map.get());
|
||||
inventories[index] = inv;
|
||||
}
|
||||
return inventories;
|
||||
}
|
||||
|
||||
void WorldRegions::processRegionVoxels(int x, int z, regionproc func) {
|
||||
if (getRegion(x, z, REGION_LAYER_VOXELS)) {
|
||||
throw std::runtime_error("not implemented for in-memory regions");
|
||||
}
|
||||
auto regfile = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS));
|
||||
if (regfile == nullptr) {
|
||||
throw std::runtime_error("could not open region file");
|
||||
}
|
||||
for (uint cz = 0; cz < REGION_SIZE; cz++) {
|
||||
for (uint cx = 0; cx < REGION_SIZE; cx++) {
|
||||
int gx = cx + x * REGION_SIZE;
|
||||
int gz = cz + z * REGION_SIZE;
|
||||
uint32_t length;
|
||||
auto data = readChunkData(gx, gz, length, regfile.get());
|
||||
if (data == nullptr)
|
||||
continue;
|
||||
data = decompress(data.get(), length, CHUNK_DATA_LEN);
|
||||
if (func(data.get())) {
|
||||
put(gx, gz, REGION_LAYER_VOXELS, std::move(data), CHUNK_DATA_LEN, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fs::path WorldRegions::getRegionsFolder(int layer) const {
|
||||
return layers[layer].folder;
|
||||
}
|
||||
|
||||
|
||||
void WorldRegions::write() {
|
||||
for (auto& layer : layers) {
|
||||
fs::create_directories(layer.folder);
|
||||
writeRegions(layer.layer);
|
||||
}
|
||||
}
|
||||
155
src/files/WorldRegions.h
Normal file
155
src/files/WorldRegions.h
Normal file
@ -0,0 +1,155 @@
|
||||
#ifndef FILES_WORLD_REGIONS_H_
|
||||
#define FILES_WORLD_REGIONS_H_
|
||||
|
||||
#include "files.h"
|
||||
#include "../typedefs.h"
|
||||
#include "../util/BufferPool.h"
|
||||
#include "../voxels/Chunk.h"
|
||||
|
||||
#include <mutex>
|
||||
#include <memory>
|
||||
#include <functional>
|
||||
#include <filesystem>
|
||||
#include <unordered_map>
|
||||
#include <condition_variable>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#define GLM_ENABLE_EXPERIMENTAL
|
||||
#include "glm/gtx/hash.hpp"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
inline constexpr uint REGION_HEADER_SIZE = 10;
|
||||
|
||||
inline constexpr uint REGION_LAYER_VOXELS = 0;
|
||||
inline constexpr uint REGION_LAYER_LIGHTS = 1;
|
||||
inline constexpr uint REGION_LAYER_INVENTORIES = 2;
|
||||
|
||||
inline constexpr uint REGION_SIZE_BIT = 5;
|
||||
inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
|
||||
inline constexpr uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
|
||||
inline constexpr uint REGION_FORMAT_VERSION = 2;
|
||||
inline constexpr uint MAX_OPEN_REGION_FILES = 16;
|
||||
|
||||
class illegal_region_format : public std::runtime_error {
|
||||
public:
|
||||
illegal_region_format(const std::string& message)
|
||||
: std::runtime_error(message) {}
|
||||
};
|
||||
|
||||
class WorldRegion {
|
||||
ubyte** chunksData;
|
||||
uint32_t* sizes;
|
||||
bool unsaved = false;
|
||||
public:
|
||||
WorldRegion();
|
||||
~WorldRegion();
|
||||
|
||||
void put(uint x, uint z, ubyte* data, uint32_t size);
|
||||
ubyte* getChunkData(uint x, uint z);
|
||||
uint getChunkDataSize(uint x, uint z);
|
||||
|
||||
void setUnsaved(bool unsaved);
|
||||
bool isUnsaved() const;
|
||||
|
||||
ubyte** getChunks() const;
|
||||
uint32_t* getSizes() const;
|
||||
};
|
||||
|
||||
struct regfile {
|
||||
files::rafile file;
|
||||
int version;
|
||||
bool inUse = false;
|
||||
|
||||
regfile(fs::path filename);
|
||||
};
|
||||
|
||||
using regionsmap = std::unordered_map<glm::ivec2, std::unique_ptr<WorldRegion>>;
|
||||
using regionproc = std::function<bool(ubyte*)>;
|
||||
|
||||
struct RegionsLayer {
|
||||
int layer;
|
||||
fs::path folder;
|
||||
regionsmap regions;
|
||||
std::mutex mutex;
|
||||
};
|
||||
|
||||
class WorldRegions {
|
||||
fs::path directory;
|
||||
std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
|
||||
std::mutex regFilesMutex;
|
||||
std::condition_variable regFilesCv;
|
||||
RegionsLayer layers[3] {};
|
||||
util::BufferPool<ubyte> bufferPool {
|
||||
std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2
|
||||
};
|
||||
|
||||
WorldRegion* getRegion(int x, int z, int layer);
|
||||
WorldRegion* getOrCreateRegion(int x, int z, int layer);
|
||||
|
||||
/// @brief Compress buffer with extrle
|
||||
/// @param src source buffer
|
||||
/// @param srclen length of the source buffer
|
||||
/// @param len (out argument) length of result buffer
|
||||
/// @return compressed bytes array
|
||||
std::unique_ptr<ubyte[]> compress(const ubyte* src, size_t srclen, size_t& len);
|
||||
|
||||
/// @brief Decompress buffer with extrle
|
||||
/// @param src compressed buffer
|
||||
/// @param srclen length of compressed buffer
|
||||
/// @param dstlen max expected length of source buffer
|
||||
/// @return decompressed bytes array
|
||||
std::unique_ptr<ubyte[]> decompress(const ubyte* src, size_t srclen, size_t dstlen);
|
||||
|
||||
std::unique_ptr<ubyte[]> readChunkData(int x, int y, uint32_t& length, regfile* file);
|
||||
|
||||
void fetchChunks(WorldRegion* region, int x, int y, regfile* file);
|
||||
|
||||
ubyte* getData(int x, int z, int layer, uint32_t& size);
|
||||
|
||||
std::shared_ptr<regfile> getRegFile(glm::ivec3 coord);
|
||||
void closeRegFile(glm::ivec3 coord);
|
||||
std::shared_ptr<regfile> useRegFile(glm::ivec3 coord);
|
||||
std::shared_ptr<regfile> createRegFile(glm::ivec3 coord);
|
||||
|
||||
fs::path getRegionFilename(int x, int y) const;
|
||||
|
||||
void writeRegions(int layer);
|
||||
|
||||
/// @brief Write or rewrite region file
|
||||
/// @param x region X
|
||||
/// @param z region Z
|
||||
/// @param layer regions layer
|
||||
void writeRegion(int x, int y, int layer, WorldRegion* entry);
|
||||
public:
|
||||
bool generatorTestMode = false;
|
||||
bool doWriteLights = true;
|
||||
|
||||
WorldRegions(fs::path directory);
|
||||
WorldRegions(const WorldRegions&) = delete;
|
||||
~WorldRegions();
|
||||
|
||||
/// @brief Put all chunk data to regions
|
||||
void put(Chunk* chunk);
|
||||
|
||||
/// @brief Store data in specified region
|
||||
/// @param x chunk.x
|
||||
/// @param z chunk.z
|
||||
/// @param layer regions layer
|
||||
/// @param data target data
|
||||
/// @param size data size
|
||||
/// @param rle compress with ext-RLE
|
||||
void put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle);
|
||||
|
||||
std::unique_ptr<ubyte[]> getChunk(int x, int z);
|
||||
std::unique_ptr<light_t[]> getLights(int x, int z);
|
||||
chunk_inventories_map fetchInventories(int x, int z);
|
||||
|
||||
void processRegionVoxels(int x, int z, regionproc func);
|
||||
|
||||
fs::path getRegionsFolder(int layer) const;
|
||||
|
||||
void write();
|
||||
};
|
||||
|
||||
#endif // FILES_WORLD_REGIONS_H_
|
||||
@ -410,6 +410,7 @@ void Chunks::setCenter(int32_t x, int32_t z) {
|
||||
}
|
||||
|
||||
void Chunks::translate(int32_t dx, int32_t dz) {
|
||||
auto& regions = worldFiles->getRegions();
|
||||
for (uint i = 0; i < volume; i++){
|
||||
chunksSecond[i] = nullptr;
|
||||
}
|
||||
@ -422,8 +423,9 @@ void Chunks::translate(int32_t dx, int32_t dz) {
|
||||
continue;
|
||||
if (nx < 0 || nz < 0 || nx >= int(w) || nz >= int(d)){
|
||||
events->trigger(EVT_CHUNK_HIDDEN, chunk.get());
|
||||
if (worldFiles)
|
||||
worldFiles->put(chunk.get());
|
||||
if (worldFiles) {
|
||||
regions.put(chunk.get());
|
||||
}
|
||||
chunksCount--;
|
||||
continue;
|
||||
}
|
||||
@ -482,10 +484,11 @@ bool Chunks::putChunk(std::shared_ptr<Chunk> chunk) {
|
||||
}
|
||||
|
||||
void Chunks::saveAndClear(){
|
||||
auto& regions = worldFiles->getRegions();
|
||||
for (size_t i = 0; i < volume; i++){
|
||||
Chunk* chunk = chunks[i].get();
|
||||
if (chunk) {
|
||||
worldFiles->put(chunk);
|
||||
regions.put(chunk);
|
||||
events->trigger(EVT_CHUNK_HIDDEN, chunk);
|
||||
}
|
||||
chunks[i] = nullptr;
|
||||
|
||||
@ -51,14 +51,14 @@ static void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) {
|
||||
|
||||
std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
|
||||
World* world = level->getWorld();
|
||||
WorldFiles* wfile = world->wfile.get();
|
||||
auto& regions = world->wfile.get()->getRegions();
|
||||
|
||||
auto chunk = std::make_shared<Chunk>(x, z);
|
||||
store(chunk);
|
||||
auto data = wfile->getChunk(chunk->x, chunk->z);
|
||||
auto data = regions.getChunk(chunk->x, chunk->z);
|
||||
if (data) {
|
||||
chunk->decode(data.get());
|
||||
auto invs = wfile->fetchInventories(chunk->x, chunk->z);
|
||||
auto invs = regions.fetchInventories(chunk->x, chunk->z);
|
||||
chunk->setBlockInventories(std::move(invs));
|
||||
chunk->setLoaded(true);
|
||||
for(auto& entry : chunk->inventories) {
|
||||
@ -67,7 +67,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
|
||||
verifyLoadedChunk(level->content->getIndices(), chunk.get());
|
||||
}
|
||||
|
||||
auto lights = wfile->getLights(chunk->x, chunk->z);
|
||||
auto lights = regions.getLights(chunk->x, chunk->z);
|
||||
if (lights) {
|
||||
chunk->lightmap.set(lights.get());
|
||||
chunk->setLoadedLights(true);
|
||||
|
||||
@ -49,8 +49,8 @@ void World::updateTimers(float delta) {
|
||||
|
||||
void World::write(Level* level) {
|
||||
const Content* content = level->content;
|
||||
|
||||
Chunks* chunks = level->chunks.get();
|
||||
auto& regions = wfile->getRegions();
|
||||
|
||||
for (size_t i = 0; i < chunks->volume; i++) {
|
||||
auto chunk = chunks->chunks[i];
|
||||
@ -60,7 +60,7 @@ void World::write(Level* level) {
|
||||
settings.debug.doWriteLights;
|
||||
if (!chunk->isUnsaved() && !lightsUnsaved)
|
||||
continue;
|
||||
wfile->put(chunk.get());
|
||||
regions.put(chunk.get());
|
||||
}
|
||||
|
||||
wfile->write(this, content);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user