move biomes definition to a json file
This commit is contained in:
parent
d62d66cf85
commit
3784b57eed
@ -1,5 +1,3 @@
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biomes = json.parse(file.read("base:generators/demo.files/biomes.json"))
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function place_structures(x, z, w, d, seed, hmap)
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local placements = {}
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for i=1,10 do
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@ -41,10 +39,6 @@ end
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function generate_heightmap(x, y, w, h, seed)
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-- blocks per dot
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-- 8 - linear interpolation is visible, but not so much
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-- 4 - high quality, but slower
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-- 2 - you really don't need it
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-- 1 - please have mercy on your CPU
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local bpd = 4
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local map = _generate_heightmap(
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math.floor(x/bpd), math.floor(y/bpd),
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11
res/generators/default.files/biomes.json
Normal file
11
res/generators/default.files/biomes.json
Normal file
@ -0,0 +1,11 @@
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{
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"flat": {
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"parameters": [],
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"layers": [
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{"height": -1, "block": "core:obstacle"}
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],
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"sea_layers": [
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{"height": -1, "block": "core:obstacle"}
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]
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}
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}
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@ -1,9 +0,0 @@
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biomes = {flat = {
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parameters = {},
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layers = {
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{height=-1, block="core:obstacle"},
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},
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sea_layers = {
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{height=-1, block="core:obstacle"}
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}
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}}
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@ -89,7 +89,7 @@ std::unique_ptr<Content> ContentBuilder::build() {
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}
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for (auto& [name, def] : content->generators.getDefs()) {
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def->script->prepare(*def, content.get());
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def->prepare(content.get());
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}
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return content;
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@ -8,8 +8,116 @@
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#include "world/generator/VoxelFragment.hpp"
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#include "debug/Logger.hpp"
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static BlocksLayer load_layer(
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const dv::value& map, uint& lastLayersHeight, bool& hasResizeableLayer
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) {
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const auto& name = map["block"].asString();
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int height = map["height"].asInteger();
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bool belowSeaLevel = true;
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map.at("below_sea_level").get(belowSeaLevel);
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if (hasResizeableLayer) {
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lastLayersHeight += height;
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}
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if (height == -1) {
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if (hasResizeableLayer) {
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throw std::runtime_error("only one resizeable layer allowed");
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}
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hasResizeableLayer = true;
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}
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return BlocksLayer {name, height, belowSeaLevel, {}};
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}
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static inline BlocksLayers load_layers(
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const dv::value& layersArr, const std::string& fieldname
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) {
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uint lastLayersHeight = 0;
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bool hasResizeableLayer = false;
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std::vector<BlocksLayer> layers;
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for (int i = 0; i < layersArr.size(); i++) {
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const auto& layerMap = layersArr[i];
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try {
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layers.push_back(
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load_layer(layerMap, lastLayersHeight, hasResizeableLayer));
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} catch (const std::runtime_error& err) {
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throw std::runtime_error(
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fieldname+" #"+std::to_string(i)+": "+err.what());
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}
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}
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return BlocksLayers {std::move(layers), lastLayersHeight};
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}
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static inline BiomeElementList load_biome_element_list(
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const dv::value map,
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const std::string& chanceName,
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const std::string& arrName,
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const std::string& nameName
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) {
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float chance = 0.0f;
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map.at(chanceName).get(chance);
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std::vector<WeightedEntry> entries;
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if (map.has(arrName)) {
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const auto& arr = map[arrName];
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for (const auto& entry : arr) {
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const auto& name = entry[nameName].asString();
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float weight = entry["weight"].asNumber();
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if (weight <= 0.0f) {
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throw std::runtime_error("weight must be positive");
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}
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entries.push_back(WeightedEntry {name, weight, {}});
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}
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}
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std::sort(entries.begin(), entries.end(), std::greater<WeightedEntry>());
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return BiomeElementList(std::move(entries), chance);
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}
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static inline BiomeElementList load_plants(const dv::value& biomeMap) {
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return load_biome_element_list(biomeMap, "plant_chance", "plants", "block");
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}
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static inline BiomeElementList load_structures(const dv::value map) {
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return load_biome_element_list(map, "structure_chance", "structures", "name");
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}
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static debug::Logger logger("generator-loader");
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static inline Biome load_biome(
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const dv::value& biomeMap,
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const std::string& name,
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uint parametersCount
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) {
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std::vector<BiomeParameter> parameters;
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const auto& paramsArr = biomeMap["parameters"];
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if (paramsArr.size() < parametersCount) {
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throw std::runtime_error(
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std::to_string(parametersCount)+" parameters expected");
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}
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for (size_t i = 0; i < parametersCount; i++) {
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const auto& paramMap = paramsArr[i];
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float value = paramMap["value"].asNumber();
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float weight = paramMap["weight"].asNumber();
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parameters.push_back(BiomeParameter {value, weight});
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}
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auto plants = load_plants(biomeMap);
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auto groundLayers = load_layers(biomeMap["layers"], "layers");
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auto seaLayers = load_layers(biomeMap["sea_layers"], "sea_layers");
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BiomeElementList structures;
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if (biomeMap.has("structures")) {
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structures = load_structures(biomeMap);
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}
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return Biome {
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name,
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std::move(parameters),
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std::move(plants),
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std::move(structures),
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std::move(groundLayers),
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std::move(seaLayers)};
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}
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static VoxelStructureMeta load_structure_meta(
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const std::string& name, const dv::value& config
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) {
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@ -59,8 +167,21 @@ static void load_structures(GeneratorDef& def, const fs::path& structuresFile) {
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}
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static inline const auto STRUCTURES_FILE = fs::u8path("structures.json");
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static inline const auto BIOMES_FILE = fs::u8path("biomes.json");
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static inline const auto GENERATORS_DIR = fs::u8path("generators");
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static void load_biomes(GeneratorDef& def, const fs::path& file) {
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auto root = files::read_json(file);
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for (const auto& [biomeName, biomeMap] : root.asObject()) {
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try {
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def.biomes.push_back(
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load_biome(biomeMap, biomeName, def.biomeParameters));
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} catch (const std::runtime_error& err) {
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throw std::runtime_error("biome "+biomeName+": "+err.what());
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}
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}
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}
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void ContentLoader::loadGenerator(
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GeneratorDef& def, const std::string& full, const std::string& name
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) {
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@ -81,5 +202,13 @@ void ContentLoader::loadGenerator(
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if (fs::exists(structuresFile)) {
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load_structures(def, structuresFile);
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}
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auto biomesFiles = folder / BIOMES_FILE;
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if (!fs::exists(biomesFiles)) {
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throw std::runtime_error(
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BIOMES_FILE.u8string() +
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": file not found (at least one biome required)"
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);
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}
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load_biomes(def, biomesFiles);
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def.script = scripting::load_generator(def, scriptFile);
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}
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@ -16,11 +16,9 @@ using namespace scripting;
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static int l_pack_get_folder(lua::State* L) {
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std::string packName = lua::tostring(L, 1);
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if (packName == "core") {
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auto folder = engine->getPaths()->getResourcesFolder().u8string() + "/";
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return lua::pushstring(L, folder);
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}
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for (auto& pack : engine->getContentPacks()) {
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auto packs = engine->getAllContentPacks();
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for (auto& pack : packs) {
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if (pack.id == packName) {
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return lua::pushstring(L, pack.folder.u8string() + "/");
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}
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@ -12,21 +12,17 @@
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#include "voxels/Chunk.hpp"
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#include "data/dv.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "util/stringutil.hpp"
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#include "util/timeutil.hpp"
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class LuaGeneratorScript : public GeneratorScript {
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const GeneratorDef& def;
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scriptenv env;
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std::vector<Biome> biomes;
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public:
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LuaGeneratorScript(
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const GeneratorDef& def,
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scriptenv env,
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std::vector<Biome> biomes)
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scriptenv env)
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: def(def),
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env(std::move(env)),
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biomes(std::move(biomes))
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env(std::move(env))
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{}
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std::shared_ptr<Heightmap> generateHeightmap(
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@ -124,143 +120,8 @@ public:
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}
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return placements;
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}
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void prepare(const GeneratorDef& def, const Content* content) override {
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for (auto& biome : biomes) {
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for (auto& layer : biome.groundLayers.layers) {
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layer.rt.id = content->blocks.require(layer.block).rt.id;
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}
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for (auto& layer : biome.seaLayers.layers) {
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layer.rt.id = content->blocks.require(layer.block).rt.id;
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}
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for (auto& plant : biome.plants.entries) {
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plant.rt.id = content->blocks.require(plant.name).rt.id;
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}
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for (auto& structure : biome.structures.entries) {
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const auto& found = def.structuresIndices.find(structure.name);
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if (found == def.structuresIndices.end()) {
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throw std::runtime_error(
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"no structure "+util::quote(structure.name)+" found");
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}
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structure.rt.id = found->second;
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}
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}
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}
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const std::vector<Biome>& getBiomes() const override {
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return biomes;
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}
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};
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static BlocksLayer load_layer(
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const dv::value& map, uint& lastLayersHeight, bool& hasResizeableLayer
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) {
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const auto& name = map["block"].asString();
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int height = map["height"].asInteger();
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bool belowSeaLevel = true;
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map.at("below_sea_level").get(belowSeaLevel);
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if (hasResizeableLayer) {
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lastLayersHeight += height;
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}
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if (height == -1) {
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if (hasResizeableLayer) {
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throw std::runtime_error("only one resizeable layer allowed");
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}
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hasResizeableLayer = true;
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}
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return BlocksLayer {name, height, belowSeaLevel, {}};
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}
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static inline BlocksLayers load_layers(
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const dv::value& layersArr, const std::string& fieldname
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) {
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uint lastLayersHeight = 0;
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bool hasResizeableLayer = false;
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std::vector<BlocksLayer> layers;
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for (int i = 0; i < layersArr.size(); i++) {
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const auto& layerMap = layersArr[i];
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try {
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layers.push_back(
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load_layer(layerMap, lastLayersHeight, hasResizeableLayer));
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} catch (const std::runtime_error& err) {
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throw std::runtime_error(
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fieldname+" #"+std::to_string(i)+": "+err.what());
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}
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}
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return BlocksLayers {std::move(layers), lastLayersHeight};
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}
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static inline BiomeElementList load_biome_element_list(
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const dv::value map,
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const std::string& chanceName,
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const std::string& arrName,
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const std::string& nameName
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) {
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float chance = 0.0f;
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map.at(chanceName).get(chance);
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std::vector<WeightedEntry> entries;
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if (map.has(arrName)) {
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const auto& arr = map[arrName];
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for (const auto& entry : arr) {
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const auto& name = entry[nameName].asString();
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float weight = entry["weight"].asNumber();
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if (weight <= 0.0f) {
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throw std::runtime_error("weight must be positive");
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}
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entries.push_back(WeightedEntry {name, weight, {}});
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}
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}
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std::sort(entries.begin(), entries.end(), std::greater<WeightedEntry>());
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return BiomeElementList(std::move(entries), chance);
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}
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static inline BiomeElementList load_plants(const dv::value& biomeMap) {
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return load_biome_element_list(biomeMap, "plant_chance", "plants", "block");
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}
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static inline BiomeElementList load_structures(const dv::value map) {
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return load_biome_element_list(map, "structure_chance", "structures", "name");
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}
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static inline Biome load_biome(
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const dv::value& biomeMap,
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const std::string& name,
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uint parametersCount,
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int idx
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) {
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std::vector<BiomeParameter> parameters;
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const auto& paramsArr = biomeMap["parameters"];
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if (paramsArr.size() < parametersCount) {
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throw std::runtime_error(
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std::to_string(parametersCount)+" parameters expected");
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}
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for (size_t i = 0; i < parametersCount; i++) {
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const auto& paramMap = paramsArr[i];
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float value = paramMap["value"].asNumber();
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float weight = paramMap["weight"].asNumber();
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parameters.push_back(BiomeParameter {value, weight});
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}
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auto plants = load_plants(biomeMap);
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auto groundLayers = load_layers(biomeMap["layers"], "layers");
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auto seaLayers = load_layers(biomeMap["sea_layers"], "sea_layers");
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BiomeElementList structures;
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if (biomeMap.has("structures")) {
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structures = load_structures(biomeMap);
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}
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return Biome {
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name,
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std::move(parameters),
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std::move(plants),
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std::move(structures),
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std::move(groundLayers),
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std::move(seaLayers)};
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}
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std::unique_ptr<GeneratorScript> scripting::load_generator(
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const GeneratorDef& def, const fs::path& file
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) {
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@ -268,26 +129,20 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
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auto L = lua::get_main_thread();
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lua::stackguard _(L);
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lua::pop(L, load_script(*env, "generator", file));
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if (fs::exists(file)) {
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lua::pop(L, load_script(*env, "generator", file));
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} else {
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// Use default (empty) script
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lua::pop(L, lua::execute(lua::get_main_thread(), *env, "", "<empty>"));
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}
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lua::pushenv(L, *env);
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auto root = lua::tovalue(L, -1);
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lua::pop(L);
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std::vector<Biome> biomes;
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const auto& biomesMap = root["biomes"];
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for (const auto& [biomeName, biomeMap] : biomesMap.asObject()) {
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try {
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biomes.push_back(
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load_biome(biomeMap, biomeName, def.biomeParameters, -2));
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} catch (const std::runtime_error& err) {
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throw std::runtime_error("biome "+biomeName+": "+err.what());
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}
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}
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return std::make_unique<LuaGeneratorScript>(
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def,
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std::move(env),
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std::move(biomes)
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std::move(env)
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);
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}
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@ -1,6 +1,9 @@
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#include "GeneratorDef.hpp"
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#include "VoxelFragment.hpp"
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#include "content/Content.hpp"
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#include "util/stringutil.hpp"
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#include "voxels/Block.hpp"
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GeneratingVoxelStructure::GeneratingVoxelStructure(
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VoxelStructureMeta meta,
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@ -9,3 +12,25 @@ GeneratingVoxelStructure::GeneratingVoxelStructure(
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GeneratorDef::GeneratorDef(std::string name) : name(std::move(name)) {}
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void GeneratorDef::prepare(const Content* content) {
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for (auto& biome : biomes) {
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for (auto& layer : biome.groundLayers.layers) {
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layer.rt.id = content->blocks.require(layer.block).rt.id;
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}
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for (auto& layer : biome.seaLayers.layers) {
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layer.rt.id = content->blocks.require(layer.block).rt.id;
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}
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for (auto& plant : biome.plants.entries) {
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plant.rt.id = content->blocks.require(plant.name).rt.id;
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}
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for (auto& structure : biome.structures.entries) {
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const auto& found = structuresIndices.find(structure.name);
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if (found == structuresIndices.end()) {
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throw std::runtime_error(
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"no structure "+util::quote(structure.name)+" found");
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}
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structure.rt.id = found->second;
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}
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}
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}
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@ -137,13 +137,6 @@ public:
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virtual std::vector<StructurePlacement> placeStructures(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
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const std::shared_ptr<Heightmap>& heightmap) = 0;
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/// @brief Get generator biomes
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virtual const std::vector<Biome>& getBiomes() const = 0;
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/// @brief Build the runtime cache
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/// @param content built content
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virtual void prepare(const GeneratorDef& def, const Content* content) = 0;
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};
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struct GeneratingVoxelStructure {
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@ -170,7 +163,10 @@ struct GeneratorDef {
|
||||
|
||||
std::unordered_map<std::string, size_t> structuresIndices;
|
||||
std::vector<std::unique_ptr<GeneratingVoxelStructure>> structures;
|
||||
std::vector<Biome> biomes;
|
||||
|
||||
GeneratorDef(std::string name);
|
||||
GeneratorDef(const GeneratorDef&) = delete;
|
||||
|
||||
void prepare(const Content* content);
|
||||
};
|
||||
|
||||
@ -231,7 +231,7 @@ void WorldGenerator::generateBiomes(
|
||||
}
|
||||
auto biomeParams = def.script->generateParameterMaps(
|
||||
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed);
|
||||
const auto& biomes = def.script->getBiomes();
|
||||
const auto& biomes = def.biomes;
|
||||
|
||||
auto chunkBiomes = std::make_unique<const Biome*[]>(CHUNK_W*CHUNK_D);
|
||||
for (uint z = 0; z < CHUNK_D; z++) {
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user