Removed some useless files

This commit is contained in:
MihailRis 2024-03-11 15:13:26 +03:00
parent 7449434f5c
commit 372867de67
5 changed files with 0 additions and 66 deletions

View File

@ -1,7 +1,6 @@
#include "Batch2D.h"
#include "Mesh.h"
#include "Texture.h"
#include "Sprite.h"
#include <GL/glew.h>
@ -284,23 +283,6 @@ void Batch2D::rect(
vertex(v1, glm::vec2(0, 0), r2,g2,b2,1.0f);
}
void Batch2D::sprite(Sprite* sprite) {
glm::vec2 position = sprite->position;
glm::vec2 size = sprite->size;
glm::vec2 origin = sprite->origin;
texture(sprite->texture);
rect(
position.x, position.y,
size.x, size.y,
origin.x, origin.y,
sprite->angle,
sprite->region,
sprite->flippedX,
sprite->flippedY,
sprite->color
);
}
void Batch2D::sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint){
rect(x, y, w, h, region.u1, region.v1, region.u2-region.u1, region.v2-region.v1, tint.r, tint.g, tint.b, tint.a);
}

View File

@ -9,7 +9,6 @@
class Mesh;
class Texture;
class Sprite;
class Batch2D {
float* buffer;
@ -40,7 +39,6 @@ public:
void texture(Texture* texture);
void untexture();
void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
void sprite(Sprite* sprite);
void sprite(float x, float y, float w, float h, int atlasRes, int index, glm::vec4 tint);
void point(float x, float y, float r, float g, float b, float a);

View File

@ -1,17 +0,0 @@
#include "Sprite.h"
#include "Texture.h"
Sprite::Sprite(glm::vec2 position, glm::vec2 size, Texture* texture)
: position(position),
size(size),
origin(0.5f, 0.5f),
color(1.0f, 1.0f, 1.0f, 1.0f),
angle(0.0f),
texture(texture),
region() {
}
Sprite::~Sprite() {
}

View File

@ -1,29 +0,0 @@
#ifndef SRC_GRAPHICS_SPRITE_H_
#define SRC_GRAPHICS_SPRITE_H_
#include <glm/glm.hpp>
#include "UVRegion.h"
class Texture;
class Sprite {
public:
glm::vec2 position;
glm::vec2 size;
glm::vec2 origin;
glm::vec4 color;
float angle;
bool flippedX = false;
bool flippedY = false;
Texture* texture;
UVRegion region;
Sprite(glm::vec2 position, glm::vec2 size, Texture* texture);
virtual ~Sprite();
void setTexture(Texture* texture) {
this->texture = texture;
}
};
#endif /* SRC_GRAPHICS_SPRITE_H_ */