update player.drop callback

This commit is contained in:
MihailRis 2024-06-25 19:09:09 +03:00
parent 3982de76d4
commit 330892bbcd
2 changed files with 9 additions and 1 deletions

View File

@ -3,6 +3,6 @@ function on_hud_open()
local pid = hud.get_player()
local pvel = {player.get_vel(pid)}
local eid = entity.test()
entity.set_vel(eid, pvel)
entity.set_vel(eid, vec3.add(vec3.mul(player.get_dir(pid), {8, 8, 8}), vec3.add(pvel, {0, 3, 0})))
end)
end

View File

@ -78,6 +78,13 @@ static int l_player_set_rot(lua::State* L) {
return 0;
}
static int l_player_get_dir(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3_arr(L, player->camera->front);
}
return 0;
}
static int l_player_get_inv(lua::State* L) {
auto player = get_player(L, 1);
if (!player) {
@ -133,6 +140,7 @@ const luaL_Reg playerlib [] = {
{"set_vel", lua::wrap<l_player_set_vel>},
{"get_rot", lua::wrap<l_player_get_rot>},
{"set_rot", lua::wrap<l_player_set_rot>},
{"get_dir", lua::wrap<l_player_get_dir>},
{"get_inventory", lua::wrap<l_player_get_inv>},
{"is_flight", lua::wrap<l_player_is_flight>},
{"set_flight", lua::wrap<l_player_set_flight>},