refactor PlayerController
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1777600275
commit
315b4b44e1
@ -26,7 +26,7 @@ LevelController::LevelController(Engine* engine, std::unique_ptr<Level> level)
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this->level.get(), settings.chunks.padding.get()
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)),
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player(std::make_unique<PlayerController>(
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engine, this->level.get(), blocks.get()
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settings, this->level.get(), blocks.get()
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)) {
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scripting::on_world_load(this);
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}
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@ -6,7 +6,7 @@
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#include "content/Content.hpp"
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#include "core_defs.hpp"
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#include "engine.hpp"
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#include "settings.hpp"
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#include "items/Inventory.hpp"
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#include "items/ItemDef.hpp"
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#include "items/ItemStack.hpp"
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@ -189,12 +189,12 @@ void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) {
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}
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PlayerController::PlayerController(
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Engine* engine, Level* level,
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const EngineSettings& settings, Level* level,
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BlocksController* blocksController
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)
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: engine(engine), level(level),
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: settings(settings), level(level),
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player(level->getObject<Player>(0)),
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camControl(player, engine->getSettings().camera),
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camControl(player, settings.camera),
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blocksController(blocksController) {
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}
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@ -263,7 +263,7 @@ void PlayerController::postUpdate(float delta, bool input, bool pause) {
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player->postUpdate();
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camControl.update(this->input, pause ? 0.0f : delta, level->chunks.get());
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if (input) {
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updateInteraction();
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updateInteraction(delta);
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} else {
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player->selection = {};
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}
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@ -481,13 +481,13 @@ void PlayerController::updateEntityInteraction(
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}
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}
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void PlayerController::updateInteraction() {
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void PlayerController::updateInteraction(float delta) {
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auto indices = level->content->getIndices();
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auto chunks = level->chunks.get();
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const auto& selection = player->selection;
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if (interactionTimer > 0.0f) {
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interactionTimer -= static_cast<float>(engine->getDelta());
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interactionTimer -= delta;
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}
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bool xkey = Events::active(BIND_PLAYER_FAST_INTERACTOIN);
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float maxDistance = xkey ? 200.0f : 10.0f;
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@ -14,6 +14,7 @@ class Chunks;
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class BlocksController;
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struct Hitbox;
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struct CameraSettings;
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struct EngineSettings;
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class CameraControl {
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std::shared_ptr<Player> player;
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@ -46,7 +47,7 @@ public:
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};
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class PlayerController {
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Engine* engine;
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const EngineSettings& settings;
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Level* level;
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std::shared_ptr<Player> player;
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PlayerInput input {};
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@ -58,7 +59,7 @@ class PlayerController {
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void resetKeyboard();
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void updatePlayer(float delta);
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void updateEntityInteraction(entityid_t eid, bool lclick, bool rclick);
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void updateInteraction();
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void updateInteraction(float delta);
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float stepsTimer = 0.0f;
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void onFootstep(const Hitbox& hitbox);
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@ -68,7 +69,7 @@ class PlayerController {
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voxel* updateSelection(float maxDistance);
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public:
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PlayerController(
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Engine* engine, Level* level, BlocksController* blocksController
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const EngineSettings& settings, Level* level, BlocksController* blocksController
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);
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void update(float delta, bool input, bool pause);
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void postUpdate(float delta, bool input, bool pause);
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