add generator layers

This commit is contained in:
MihailRis 2024-08-17 18:11:52 +03:00
parent 30925df319
commit 2a767a3638
7 changed files with 125 additions and 14 deletions

View File

@ -1,3 +1,10 @@
layers = {
{block="base:grass_block", height=1},
{block="base:dirt", height=1},
{block="base:stone", height=-1},
{block="base:bazalt", height=1},
}
function generate_heightmap(x, y, w, h)
local umap = Heightmap(w, h)
local vmap = Heightmap(w, h)

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@ -88,5 +88,9 @@ std::unique_ptr<Content> ContentBuilder::build() {
def->rt.placingBlock = content->blocks.require(def->placingBlock).rt.id;
}
for (auto& [name, def] : content->generators.getDefs()) {
def->script->prepare(content.get());
}
return content;
}

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@ -473,7 +473,11 @@ void ContentLoader::load() {
auto& def = builder.generators.create(full);
loadGenerator(def, full, name);
try {
loadGenerator(def, full, name);
} catch (const std::runtime_error& err) {
throw std::runtime_error("generator '"+full+"': "+err.what());
}
}
}

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@ -496,17 +496,26 @@ namespace lua {
}
int pushvalue(lua::State*, const dynamic::Value& value);
[[nodiscard]]
dynamic::Value tovalue(lua::State*, int idx);
inline bool getfield(lua::State* L, const std::string& name, int idx = -1) {
lua_getfield(L, idx, name.c_str());
if (isnil(L, -1)) {
if (isnil(L, idx)) {
pop(L);
return false;
}
return true;
}
inline int requirefield(lua::State* L, const std::string& name, int idx = -1) {
if (getfield(L, name, idx)) {
return 1;
}
throw std::runtime_error("object has no member '"+name+"'");
}
inline bool hasfield(lua::State* L, const std::string& name, int idx = -1) {
lua_getfield(L, idx, name.c_str());
if (isnil(L, -1)) {

View File

@ -686,8 +686,11 @@ void scripting::load_entity_component(
class LuaGeneratorScript : public GeneratorScript {
scriptenv env;
std::vector<BlocksLayer> layers;
uint lastLayersHeight;
public:
LuaGeneratorScript(scriptenv env) : env(std::move(env)) {}
LuaGeneratorScript(scriptenv env, std::vector<BlocksLayer> layers, uint lastLayersHeight)
: env(std::move(env)), layers(std::move(layers)), lastLayersHeight(lastLayersHeight) {}
std::shared_ptr<Heightmap> generateHeightmap(
const glm::ivec2& offset, const glm::ivec2& size
@ -706,6 +709,20 @@ public:
lua::pop(L);
return std::make_shared<Heightmap>(size.x, size.y);
}
void prepare(const Content* content) override {
for (auto& layer : layers) {
layer.rt.id = content->blocks.require(layer.block).rt.id;
}
}
const std::vector<BlocksLayer>& getLayers() const override {
return layers;
}
uint getLastLayersHeight() const override {
return lastLayersHeight;
}
};
std::unique_ptr<GeneratorScript> scripting::load_generator(
@ -713,7 +730,46 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
) {
auto env = create_environment();
load_script(*env, "generator", file);
return std::make_unique<LuaGeneratorScript>(std::move(env));
auto L = lua::get_main_thread();
lua::pushenv(L, *env);
uint lastLayersHeight = 0;
bool hasResizeableLayer = false;
std::vector<BlocksLayer> layers;
if (lua::getfield(L, "layers")) {
int len = lua::objlen(L, -1);
for (int i = 1; i <= len; i++) {
try {
lua::rawgeti(L, i);
lua::requirefield(L, "block");
auto name = lua::require_string(L, -1);
lua::pop(L);
lua::requirefield(L, "height");
int height = lua::tointeger(L, -1);
lua::pop(L, 2);
if (hasResizeableLayer) {
lastLayersHeight += height;
}
if (height == -1) {
if (hasResizeableLayer) {
throw std::runtime_error("only one resizeable layer allowed");
}
hasResizeableLayer = true;
}
layers.push_back(BlocksLayer {name, height, {}});
} catch (const std::runtime_error& err) {
lua::pop(L, 2);
throw std::runtime_error(
"layer #"+std::to_string(i)+": "+err.what());
}
}
lua::pop(L);
}
lua::pop(L);
return std::make_unique<LuaGeneratorScript>(std::move(env), std::move(layers), lastLayersHeight);
}
void scripting::load_world_script(

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@ -6,12 +6,30 @@
#include "typedefs.hpp"
#include "maths/Heightmap.hpp"
class Content;
struct BlocksLayer {
std::string block;
int height;
struct {
blockid_t id;
} rt;
};
class GeneratorScript {
public:
virtual ~GeneratorScript() = default;
virtual std::shared_ptr<Heightmap> generateHeightmap(
const glm::ivec2& offset, const glm::ivec2& size) = 0;
virtual const std::vector<BlocksLayer>& getLayers() const = 0;
/// @brief Total height of all layers after resizeable one
virtual uint getLastLayersHeight() const = 0;
virtual void prepare(const Content* content) = 0;
};
struct GeneratorDef {

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@ -1,5 +1,7 @@
#include "WorldGenerator.hpp"
#include <cstring>
#include "content/Content.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
@ -14,21 +16,32 @@ WorldGenerator::WorldGenerator(
#include "util/timeutil.hpp"
void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ, int seed) {
timeutil::ScopeLogTimer log(555);
auto heightmap = def.script->generateHeightmap(
{chunkX*CHUNK_W, chunkZ*CHUNK_D}, {CHUNK_W, CHUNK_D}
);
auto& baseStone = content->blocks.require("base:stone");
auto& baseWater = content->blocks.require("base:water");
timeutil::ScopeLogTimer log(555);
auto values = heightmap->getValues();
const auto& layers = def.script->getLayers();
uint lastLayersHeight = def.script->getLastLayersHeight();
auto baseWater = content->blocks.require("base:water").rt.id;
std::memset(voxels, 0, sizeof(voxel) * CHUNK_VOL);
for (uint z = 0; z < CHUNK_D; z++) {
for (uint x = 0; x < CHUNK_W; x++) {
auto height = heightmap->getValues()[z * CHUNK_W + x] * 255 + 10;
for (uint y = 0; y < CHUNK_H; y++) {
voxels[vox_index(x, y, z)].state = {};
if (y > height) {
voxels[vox_index(x, y, z)].id = y <= 64 ? baseWater.rt.id : 0;
} else {
voxels[vox_index(x, y, z)].id = baseStone.rt.id;
int height = values[z * CHUNK_W + x] * 255 + 10;
for (uint y = height+1; y < 64; y++) {
voxels[vox_index(x, y, z)].id = baseWater;
}
uint y = height;
for (const auto& layer : layers) {
uint layerHeight = layer.height;
if (layerHeight == -1) {
layerHeight = y - lastLayersHeight + 1;
}
for (uint i = 0; i < layerHeight; i++, y--) {
voxels[vox_index(x, y, z)].id = layer.rt.id;
}
}
}