add module 'item_models'

This commit is contained in:
MihailRis 2024-07-23 22:23:25 +03:00
parent cf448def59
commit 27a7d7eb44
2 changed files with 38 additions and 25 deletions

View File

@ -1,3 +1,5 @@
local item_models = require "core:item_models"
local tsf = entity.transform
local body = entity.rigidbody
local rig = entity.skeleton
@ -13,6 +15,7 @@ if SAVED_DATA.item then
dropitem.count = SAVED_DATA.count
end
local DROP_SCALE = 0.3
local scale = {1, 1, 1}
local rotation = mat4.rotate({
math.random(), math.random(), math.random()
@ -25,31 +28,9 @@ end
do -- setup visuals
local matrix = mat4.idt()
local icon = item.icon(dropitem.id)
if icon:find("^block%-previews%:") then
local bid = block.index(icon:sub(16))
model = block.get_model(bid)
if model == "X" then
body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
rig:set_model(0, "drop-item")
rig:set_texture("$0", icon)
else
if model == "aabb" then
local rot = block.get_rotation_profile(bid) == "pipe" and 4 or 0
scale = block.get_hitbox(bid, rot)[2]
body:set_size(vec3.mul(body:get_size(), {1.0, 0.7, 1.0}))
vec3.mul(scale, 1.5, scale)
end
local textures = block.get_textures(bid)
for i,t in ipairs(textures) do
rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i])
end
end
else
body:set_size(vec3.mul(body:get_size(), {1.0, 0.3, 1.0}))
rig:set_model(0, "drop-item")
rig:set_texture("$0", icon)
end
scale = item_models.setup(dropitem.id, rig)
local bodysize = math.min(scale[1], scale[2], scale[3]) * DROP_SCALE
body:set_size({scale[1] * DROP_SCALE, bodysize, scale[3] * DROP_SCALE})
mat4.mul(matrix, rotation, matrix)
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)

View File

@ -0,0 +1,32 @@
local function setup(id, rig)
local icon = item.icon(id)
local size = {1.0, 1.0, 1.0}
if icon:find("^block%-previews%:") then
local bid = block.index(icon:sub(16))
model = block.get_model(bid)
if model == "X" then
size = {1.0, 0.3, 1.0}
rig:set_model(0, "drop-item")
rig:set_texture("$0", icon)
else
if model == "aabb" then
local rot = block.get_rotation_profile(bid) == "pipe" and 4 or 0
size = block.get_hitbox(bid, rot)[2]
vec3.mul(size, 2.0, size)
end
local textures = block.get_textures(bid)
for i,t in ipairs(textures) do
rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i])
end
end
else
size = {1.0, 0.3, 1.0}
rig:set_model(0, "drop-item")
rig:set_texture("$0", icon)
end
return size
end
return {
setup=setup,
}