This commit is contained in:
InfiniteCoder 2024-08-04 11:08:07 +03:00
parent d5dc68dd38
commit 21ff65d781
22 changed files with 23 additions and 23 deletions

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@ -3,7 +3,7 @@
#define GLEW_STATIC #define GLEW_STATIC
#include "debug/Logger.hpp" #include "debug/Logger.hpp"
#include "assets/AssetsLoader.hpp" #include <assets/AssetsLoader.hpp>
#include "audio/audio.hpp" #include "audio/audio.hpp"
#include "coders/GLSLExtension.hpp" #include "coders/GLSLExtension.hpp"
#include "coders/imageio.hpp" #include "coders/imageio.hpp"

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@ -4,7 +4,7 @@
#include <delegates.hpp> #include <delegates.hpp>
#include <typedefs.hpp> #include <typedefs.hpp>
#include "assets/Assets.hpp" #include <assets/Assets.hpp>
#include "content/content_fwd.hpp" #include "content/content_fwd.hpp"
#include "content/ContentPack.hpp" #include "content/ContentPack.hpp"
#include "content/PacksManager.hpp" #include "content/PacksManager.hpp"

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@ -2,7 +2,7 @@
#include "UiDocument.hpp" #include "UiDocument.hpp"
#include "../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../content/Content.hpp" #include "../content/Content.hpp"
#include "../content/ContentPack.hpp" #include "../content/ContentPack.hpp"
#include <core_defs.hpp> #include <core_defs.hpp>

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@ -2,7 +2,7 @@
#include "ContentGfxCache.hpp" #include "ContentGfxCache.hpp"
#include "../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../audio/audio.hpp" #include "../audio/audio.hpp"
#include "../content/Content.hpp" #include "../content/Content.hpp"
#include "../graphics/core/Atlas.hpp" #include "../graphics/core/Atlas.hpp"

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@ -4,7 +4,7 @@
#include "LevelFrontend.hpp" #include "LevelFrontend.hpp"
#include "UiDocument.hpp" #include "UiDocument.hpp"
#include "../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../content/Content.hpp" #include "../content/Content.hpp"
#include <core_defs.hpp> #include <core_defs.hpp>
#include <delegates.hpp> #include <delegates.hpp>

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@ -1,6 +1,6 @@
#include "BlocksPreview.hpp" #include "BlocksPreview.hpp"
#include "../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include <constants.hpp> #include <constants.hpp>
#include "../../content/Content.hpp" #include "../../content/Content.hpp"
#include "../../frontend/ContentGfxCache.hpp" #include "../../frontend/ContentGfxCache.hpp"

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@ -4,7 +4,7 @@
#include "../core/Model.hpp" #include "../core/Model.hpp"
#include "../core/Atlas.hpp" #include "../core/Atlas.hpp"
#include "../core/Texture.hpp" #include "../core/Texture.hpp"
#include "../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../window/Window.hpp" #include "../../window/Window.hpp"
#include "../../voxels/Chunks.hpp" #include "../../voxels/Chunks.hpp"
#include "../../lighting/Lightmap.hpp" #include "../../lighting/Lightmap.hpp"

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@ -1,5 +1,5 @@
#include "Skybox.hpp" #include "Skybox.hpp"
#include "../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../graphics/core/Shader.hpp" #include "../../graphics/core/Shader.hpp"
#include "../../graphics/core/Mesh.hpp" #include "../../graphics/core/Mesh.hpp"
#include "../../graphics/core/Batch3D.hpp" #include "../../graphics/core/Batch3D.hpp"

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@ -8,7 +8,7 @@
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <memory> #include <memory>
#include "../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../content/Content.hpp" #include "../../content/Content.hpp"
#include <engine.hpp> #include <engine.hpp>
#include "../../frontend/LevelFrontend.hpp" #include "../../frontend/LevelFrontend.hpp"

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@ -6,7 +6,7 @@
#include "elements/Label.hpp" #include "elements/Label.hpp"
#include "elements/Menu.hpp" #include "elements/Menu.hpp"
#include "../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../frontend/UiDocument.hpp" #include "../../frontend/UiDocument.hpp"
#include "../../frontend/locale.hpp" #include "../../frontend/locale.hpp"
#include "../../graphics/core/Batch2D.hpp" #include "../../graphics/core/Batch2D.hpp"

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@ -6,7 +6,7 @@
#include "../../core/Batch2D.hpp" #include "../../core/Batch2D.hpp"
#include "../../core/Texture.hpp" #include "../../core/Texture.hpp"
#include "../../core/Atlas.hpp" #include "../../core/Atlas.hpp"
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../../maths/UVRegion.hpp" #include "../../../maths/UVRegion.hpp"
using namespace gui; using namespace gui;

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@ -1,6 +1,6 @@
#include "InventoryView.hpp" #include "InventoryView.hpp"
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../../content/Content.hpp" #include "../../../content/Content.hpp"
#include "../../../frontend/LevelFrontend.hpp" #include "../../../frontend/LevelFrontend.hpp"
#include "../../../frontend/locale.hpp" #include "../../../frontend/locale.hpp"

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@ -4,7 +4,7 @@
#include "../../core/DrawContext.hpp" #include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp" #include "../../core/Batch2D.hpp"
#include "../../core/Font.hpp" #include "../../core/Font.hpp"
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp" #include "../../../util/stringutil.hpp"
using namespace gui; using namespace gui;

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@ -3,7 +3,7 @@
#include "../../core/Batch2D.hpp" #include "../../core/Batch2D.hpp"
#include "../../core/Font.hpp" #include "../../core/Font.hpp"
#include "../../core/DrawContext.hpp" #include "../../core/DrawContext.hpp"
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp" #include "../../../util/stringutil.hpp"
using namespace gui; using namespace gui;

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@ -7,7 +7,7 @@
#include "../../core/DrawContext.hpp" #include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp" #include "../../core/Batch2D.hpp"
#include "../../core/Font.hpp" #include "../../core/Font.hpp"
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp" #include "../../../util/stringutil.hpp"
#include "../../../window/Events.hpp" #include "../../../window/Events.hpp"
#include "../../../window/Window.hpp" #include "../../../window/Window.hpp"

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@ -4,7 +4,7 @@
#include "../../core/DrawContext.hpp" #include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp" #include "../../core/Batch2D.hpp"
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
using namespace gui; using namespace gui;

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@ -1,4 +1,4 @@
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../../../frontend/UiDocument.hpp" #include "../../../frontend/UiDocument.hpp"
#include "../../../frontend/locale.hpp" #include "../../../frontend/locale.hpp"

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#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <iostream> #include <iostream>
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../../content/Content.hpp" #include "../../../content/Content.hpp"
#include <engine.hpp> #include <engine.hpp>
#include "../../../frontend/UiDocument.hpp" #include "../../../frontend/UiDocument.hpp"

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@ -3,7 +3,7 @@
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
#include "../../../assets/AssetsLoader.hpp" #include <assets/AssetsLoader.hpp>
#include "../../../content/Content.hpp" #include "../../../content/Content.hpp"
#include <engine.hpp> #include <engine.hpp>
#include "../../../files/WorldFiles.hpp" #include "../../../files/WorldFiles.hpp"

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#include <cmath> #include <cmath>
#include <filesystem> #include <filesystem>
#include "../../../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../../../assets/AssetsLoader.hpp" #include <assets/AssetsLoader.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../../../files/engine_paths.hpp" #include "../../../files/engine_paths.hpp"
#include "../../../world/Level.hpp" #include "../../../world/Level.hpp"

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#include <glm/ext/matrix_transform.hpp> #include <glm/ext/matrix_transform.hpp>
#include <sstream> #include <sstream>
#include "../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../content/Content.hpp" #include "../content/Content.hpp"
#include "../data/dynamic_util.hpp" #include "../data/dynamic_util.hpp"
#include "../debug/Logger.hpp" #include "../debug/Logger.hpp"

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@ -1,6 +1,6 @@
#include "rigging.hpp" #include "rigging.hpp"
#include "../assets/Assets.hpp" #include <assets/Assets.hpp>
#include "../coders/json.hpp" #include "../coders/json.hpp"
#include "../data/dynamic_util.hpp" #include "../data/dynamic_util.hpp"
#include "../graphics/core/Model.hpp" #include "../graphics/core/Model.hpp"