update chunk hitbox to infinite height

This commit is contained in:
MihailRis 2024-07-15 05:51:46 +03:00
parent 5e56c76590
commit 217c3ad6a8

View File

@ -707,8 +707,8 @@ void Chunks::saveAndClear() {
void Chunks::save(Chunk* chunk) {
if (chunk != nullptr) {
AABB aabb (
glm::vec3(chunk->x * CHUNK_W, -16, chunk->z * CHUNK_D),
glm::vec3((chunk->x+1) * CHUNK_W, CHUNK_H+32, (chunk->z + 1) * CHUNK_D)
glm::vec3(chunk->x * CHUNK_W, -INFINITY, chunk->z * CHUNK_D),
glm::vec3((chunk->x+1) * CHUNK_W, INFINITY, (chunk->z + 1) * CHUNK_D)
);
auto entities = level->entities->getAllInside(aabb);
auto root = dynamic::create_map();