Window title fix
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@ -6,8 +6,6 @@
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const int ENGINE_VERSION_MAJOR = 0;
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const int ENGINE_VERSION_MINOR = 15;
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#define TOSTR_MACRO(x) #x
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#define ENGINE_VERSION TOSTR_MACRO(ENGINE_VERSION_MAJOR) "." TOSTR_MACRO(ENGINE_VERSION_MINOR);
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const int CHUNK_W = 16;
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const int CHUNK_H = 256;
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@ -18,7 +18,9 @@ struct DisplaySettings {
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/* GLFW swap interval value, 0 - unlimited fps, 1 - vsync*/
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int swapInterval = 1;
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/* Window title */
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const char* title = "VoxelEngine-Cpp v" ENGINE_VERSION;
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std::string title = "VoxelEngine-Cpp v" +
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std::to_string(ENGINE_VERSION_MAJOR) + "." +
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std::to_string(ENGINE_VERSION_MINOR);
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};
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struct ChunksSettings {
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@ -128,7 +128,7 @@ int Window::initialize(DisplaySettings& settings){
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
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glfwWindowHint(GLFW_SAMPLES, settings.samples);
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window = glfwCreateWindow(width, height, settings.title, nullptr, nullptr);
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window = glfwCreateWindow(width, height, settings.title.c_str(), nullptr, nullptr);
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if (window == nullptr){
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cerr << "Failed to create GLFW Window" << endl;
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glfwTerminate();
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