more test commands
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5b2b89c778
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@ -1,5 +1,5 @@
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<container size='400' color='#00000080' size-func="unpack(gui.get_viewport())">
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<textbox id='log' margin='0' multiline='true' size-func="gui.get_viewport()[1],gui.get_viewport()[2]-40">
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<container size='400' size-func="unpack(gui.get_viewport())">
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<textbox id='log' margin='0' editable='false' multiline='true' size-func="gui.get_viewport()[1],gui.get_viewport()[2]-40">
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</textbox>
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<textbox id='prompt' consumer='submit' margin='0' gravity='bottom-left' size-func="gui.get_viewport()[1],40"></textbox>
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</container>
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@ -8,6 +8,8 @@ function submit(text)
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document.log.text = document.log.text..tostring(result)..'\n'
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end
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document.prompt.text = ""
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document.prompt.focused = true
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print(document.log.pos)
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end
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function on_open()
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@ -291,6 +291,33 @@ console.add_command(
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player.set_pos(unpack(args))
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end
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)
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console.add_command(
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"echo value:str",
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function (args, kwargs)
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return args[1]
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end
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)
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console.add_command(
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"time.set value:num",
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function (args, kwargs)
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return world.set_day_time(args[1])
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end
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)
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console.add_command(
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"fill id:str x:num~pos.x y:num~pos.y z:num~pos.z w:int h:int d:int",
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function (args, kwargs)
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local name, x, y, z, w, h, d = unpack(args)
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local id = block.index(name)
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for ly=0,h-1 do
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for lz=0,d-1 do
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for lx=0,w-1 do
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block.set(x+lx, y+ly, z+lz, id)
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end
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end
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end
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return tostring(w*h*d).." blocks set"
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end
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)
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-- Deprecated functions
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block_index = block.index
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@ -78,7 +78,7 @@ void TextBox::drawBackground(const DrawContext* pctx, Assets*) {
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batch->texture(nullptr);
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auto subctx = pctx->sub();
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subctx.setScissors(glm::vec4(pos.x, pos.y, size.x, size.y));
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subctx.setScissors(glm::vec4(pos.x, pos.y-0.5, size.x, size.y+1));
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if (valid) {
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if (isFocused() && !multiline) {
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@ -334,10 +334,10 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
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if (multiline) {
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paste(L"\n");
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} else {
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defocus();
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if (validate() && consumer) {
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consumer(label->getText());
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}
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defocus();
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}
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} else if (key == keycode::TAB) {
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paste(L" ");
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@ -64,6 +64,9 @@ int l_set_block(lua_State* L) {
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if (id < 0 || size_t(id) >= scripting::indices->countBlockDefs()) {
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return 0;
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}
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if (!scripting::level->chunks->get(x, y, z)) {
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return 0;
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}
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scripting::level->chunks->set(x, y, z, id, states);
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scripting::level->lighting->onBlockSet(x,y,z, id);
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if (!noupdate)
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