fix: actual block inventory size not updating on inventory-size property update
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352ef6485a
commit
1ba5b0ce33
@ -45,6 +45,10 @@ void Inventory::move(
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}
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}
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void Inventory::resize(uint newSize) {
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slots.resize(newSize);
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}
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void Inventory::deserialize(const dv::value& src) {
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id = src["id"].asInteger(1);
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auto& slotsarr = src["slots"];
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@ -35,6 +35,8 @@ public:
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size_t end = -1
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);
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void resize(uint newSize);
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void deserialize(const dv::value& src) override;
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dv::value serialize() const override;
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@ -39,10 +39,10 @@ void ChunksStorage::remove(int x, int z) {
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}
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}
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static void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) {
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static void check_voxels(const ContentIndices& indices, Chunk* chunk) {
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for (size_t i = 0; i < CHUNK_VOL; i++) {
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blockid_t id = chunk->voxels[i].id;
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if (indices->blocks.get(id) == nullptr) {
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if (indices.blocks.get(id) == nullptr) {
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auto logline = logger.error();
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logline << "corruped block detected at " << i << " of chunk ";
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logline << chunk->x << "x" << chunk->z;
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@ -59,9 +59,26 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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auto chunk = std::make_shared<Chunk>(x, z);
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store(chunk);
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if (auto data = regions.getVoxels(chunk->x, chunk->z)) {
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const auto& indices = *level->content->getIndices();
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chunk->decode(data.get());
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check_voxels(indices, chunk.get());
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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auto iterator = invs.begin();
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while (iterator != invs.end()) {
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uint index = iterator->first;
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const auto& def = indices.blocks.require(chunk->voxels[index].id);
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if (def.inventorySize == 0) {
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iterator = invs.erase(iterator);
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continue;
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}
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auto& inventory = iterator->second;
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if (def.inventorySize != inventory->size()) {
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inventory->resize(def.inventorySize);
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}
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++iterator;
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}
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chunk->setBlockInventories(std::move(invs));
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auto entitiesData = regions.fetchEntities(chunk->x, chunk->z);
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@ -74,7 +91,6 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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for (auto& entry : chunk->inventories) {
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level->inventories->store(entry.second);
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}
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verifyLoadedChunk(level->content->getIndices(), chunk.get());
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}
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if (auto lights = regions.getLights(chunk->x, chunk->z)) {
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chunk->lightmap.set(lights.get());
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