minor refactor
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4b25cc38d9
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1b1f11e0b8
@ -31,12 +31,13 @@ public:
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};
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class Engine {
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EngineSettings& settings;
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EnginePaths* paths;
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std::unique_ptr<Assets> assets = nullptr;
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std::shared_ptr<Screen> screen = nullptr;
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std::vector<ContentPack> contentPacks;
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EngineSettings& settings;
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std::unique_ptr<Content> content = nullptr;
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EnginePaths* paths;
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std::unique_ptr<ResPaths> resPaths = nullptr;
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uint64_t frame = 0;
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@ -7,7 +7,6 @@
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#include <functional>
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#include "../../content/ContentPack.h"
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namespace gui {
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class Panel;
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}
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@ -26,4 +26,4 @@ namespace menus {
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);
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}
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#endif // FRONTEND_MENU_MENU_COMMONS_H_
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#endif // FRONTEND_MENU_MENU_COMMONS_H_
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@ -71,18 +71,17 @@ void GUI::actMouse(float delta) {
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pressed = nullptr;
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}
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if (hover) {//WTF?! FIXME
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for (int i = static_cast<int>(mousecode::BUTTON_1); i < static_cast<int>(mousecode::BUTTON_1)+12; i++) {
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if (Events::jclicked(i)) {
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hover->clicked(this, static_cast<mousecode>(i));
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if (hover) {
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for (mousecode code : MOUSECODES_ALL) {
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if (Events::jclicked(code)) {
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hover->clicked(this, code);
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}
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}
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}
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}
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/** Processing user input and UI logic
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* @param delta delta time
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*/
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/// @brief Processing user input and UI logic
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/// @param delta delta time
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void GUI::act(float delta) {
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while (!postRunnables.empty()) {
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runnable callback = postRunnables.back();
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@ -18,74 +18,70 @@ void Binding::reset(mousecode code) {
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reset(inputtype::mouse, static_cast<int>(code));
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}
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namespace input_util {
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std::string to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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std::string input_util::to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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#ifdef _WIN32
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return std::string(name);
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char name[64];
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int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
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if (result == NULL) return "Unknown";
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return std::string(name);
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#else
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const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
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if (name == nullptr) {
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switch (icode_repr) {
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case GLFW_KEY_TAB: return "Tab";
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case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
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case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
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case GLFW_KEY_LEFT_ALT: return "Left Alt";
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case GLFW_KEY_RIGHT_ALT: return "Right Alt";
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case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
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case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
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case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
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case GLFW_KEY_SPACE: return "Space";
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case GLFW_KEY_ESCAPE: return "Esc";
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case GLFW_KEY_ENTER: return "Enter";
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case GLFW_KEY_UP: return "Up";
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case GLFW_KEY_DOWN: return "Down";
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case GLFW_KEY_LEFT: return "Left";
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case GLFW_KEY_RIGHT: return "Right";
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case GLFW_KEY_BACKSPACE: return "Backspace";
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case GLFW_KEY_F1: return "F1";
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case GLFW_KEY_F2: return "F2";
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case GLFW_KEY_F3: return "F3";
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case GLFW_KEY_F4: return "F4";
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case GLFW_KEY_F5: return "F5";
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case GLFW_KEY_F6: return "F6";
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case GLFW_KEY_F7: return "F7";
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case GLFW_KEY_F8: return "F8";
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case GLFW_KEY_F9: return "F9";
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case GLFW_KEY_F10: return "F10";
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case GLFW_KEY_F11: return "F11";
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case GLFW_KEY_F12: return "F12";
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case GLFW_KEY_DELETE: return "Delete";
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case GLFW_KEY_HOME: return "Home";
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case GLFW_KEY_END: return "End";
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case GLFW_KEY_LEFT_SUPER: return "Left Super";
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case GLFW_KEY_RIGHT_SUPER: return "Right Super";
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case GLFW_KEY_PAGE_UP: return "Page Up";
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case GLFW_KEY_PAGE_DOWN: return "Page Down";
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case GLFW_KEY_INSERT: return "Insert";
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case GLFW_KEY_PRINT_SCREEN: return "Print Screen";
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case GLFW_KEY_NUM_LOCK: return "Num Lock";
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case GLFW_KEY_MENU: return "Menu";
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case GLFW_KEY_PAUSE: return "Pause";
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default:
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return "Unknown";
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}
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const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
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if (name == nullptr) {
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switch (icode_repr) {
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case GLFW_KEY_TAB: return "Tab";
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case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
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case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
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case GLFW_KEY_LEFT_ALT: return "Left Alt";
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case GLFW_KEY_RIGHT_ALT: return "Right Alt";
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case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
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case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
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case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
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case GLFW_KEY_SPACE: return "Space";
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case GLFW_KEY_ESCAPE: return "Esc";
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case GLFW_KEY_ENTER: return "Enter";
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case GLFW_KEY_UP: return "Up";
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case GLFW_KEY_DOWN: return "Down";
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case GLFW_KEY_LEFT: return "Left";
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case GLFW_KEY_RIGHT: return "Right";
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case GLFW_KEY_BACKSPACE: return "Backspace";
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case GLFW_KEY_F1: return "F1";
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case GLFW_KEY_F2: return "F2";
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case GLFW_KEY_F3: return "F3";
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case GLFW_KEY_F4: return "F4";
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case GLFW_KEY_F5: return "F5";
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case GLFW_KEY_F6: return "F6";
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case GLFW_KEY_F7: return "F7";
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case GLFW_KEY_F8: return "F8";
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case GLFW_KEY_F9: return "F9";
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case GLFW_KEY_F10: return "F10";
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case GLFW_KEY_F11: return "F11";
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case GLFW_KEY_F12: return "F12";
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case GLFW_KEY_DELETE: return "Delete";
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case GLFW_KEY_HOME: return "Home";
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case GLFW_KEY_END: return "End";
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case GLFW_KEY_LEFT_SUPER: return "Left Super";
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case GLFW_KEY_RIGHT_SUPER: return "Right Super";
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case GLFW_KEY_PAGE_UP: return "Page Up";
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case GLFW_KEY_PAGE_DOWN: return "Page Down";
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case GLFW_KEY_INSERT: return "Insert";
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case GLFW_KEY_PRINT_SCREEN: return "Print Screen";
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case GLFW_KEY_NUM_LOCK: return "Num Lock";
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case GLFW_KEY_MENU: return "Menu";
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case GLFW_KEY_PAUSE: return "Pause";
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default:
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return "Unknown";
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}
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return std::string(name);
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}
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return std::string(name);
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#endif // _WIN32
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}
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}
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std::string to_string(mousecode code) {
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switch (code) {
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case mousecode::BUTTON_1: return "LMB";
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case mousecode::BUTTON_2: return "RMB";
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case mousecode::BUTTON_3: return "MMB";
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}
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return "unknown button";
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std::string input_util::to_string(mousecode code) {
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switch (code) {
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case mousecode::BUTTON_1: return "LMB";
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case mousecode::BUTTON_2: return "RMB";
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case mousecode::BUTTON_3: return "MMB";
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}
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}
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return "unknown button";
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}
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@ -3,9 +3,7 @@
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#include <string>
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/**
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* @brief Represents glfw3 keycode values.
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*/
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/// @brief Represents glfw3 keycode values.
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enum class keycode : int {
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ENTER = 257,
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TAB = 258,
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@ -88,21 +86,25 @@ enum class keycode : int {
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};
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/**
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* @brief Represents glfw3 mouse button IDs.
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* @details There is a subset of glfw3 mouse button IDs.
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*/
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/// @brief Represents glfw3 mouse button IDs.
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/// @details There is a subset of glfw3 mouse button IDs.
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enum class mousecode : int {
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BUTTON_1 = 0, // Left mouse button
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BUTTON_2 = 1, // Right mouse button
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BUTTON_3 = 2, // Middle mouse button
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};
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inline mousecode MOUSECODES_ALL[] {
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mousecode::BUTTON_1,
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mousecode::BUTTON_2,
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mousecode::BUTTON_3
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};
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namespace input_util {
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// @return Key label by keycode
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/// @return Key label by keycode
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std::string to_string(keycode code);
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// @return Mouse button label by keycode
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/// @return Mouse button label by keycode
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std::string to_string(mousecode code);
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}
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@ -143,4 +145,4 @@ struct Binding {
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};
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#endif // WINDOW_INPUT_H_
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#endif // WINDOW_INPUT_H_
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