merge "main" into AlexRa:main

This commit is contained in:
A-lex-Ra 2024-01-14 10:08:19 +06:00
commit 18cc2bf867
9 changed files with 82 additions and 48 deletions

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@ -1,27 +1,30 @@
{
"blocks": [
"dirt",
"grass_block",
"lamp",
"glass",
"planks",
"wood",
"leaves",
"stone",
"water",
"sand",
"bazalt",
"grass",
"flower",
"brick",
"metal",
"rust",
"red_lamp",
"green_lamp",
"blue_lamp",
"pane",
"pipe",
"lightbulb",
"torch"
]
}
"items": [
"bazalt_breaker"
],
"blocks": [
"dirt",
"grass_block",
"lamp",
"glass",
"planks",
"wood",
"leaves",
"stone",
"water",
"sand",
"bazalt",
"grass",
"flower",
"brick",
"metal",
"rust",
"red_lamp",
"green_lamp",
"blue_lamp",
"pane",
"pipe",
"lightbulb",
"torch"
]
}

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@ -0,0 +1,4 @@
{
"icon-type": "sprite",
"icon": "items:bazalt_breaker"
}

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@ -0,0 +1,3 @@
function on_block_break_by(x, y, z, p)
set_block(x, y, z, 0, 0)
end

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After

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@ -14,6 +14,7 @@ menu.Quit=Выхад
menu.Continue=Працягнуть
menu.Save and Quit to Menu=Захаваць і Выйсці ў Меню
menu.missing-content=Адсутнічае Кантэнт!
menu.Content Error=Памылка Кантэнту
menu.Controls=Кіраванне
menu.Back to Main Menu=Вярнуцца ў Меню
menu.Settings=Налады
@ -50,4 +51,4 @@ player.attack=Атакаваць / Ламаць
player.build=Паставіць Блок
player.flight=Палёт
camera.zoom=Прыбліжэнне
camera.mode=Змяніць Рэжым Камеры
camera.mode=Змяніць Рэжым Камеры

View File

@ -260,7 +260,7 @@ void PlayerController::updateInteraction(){
}
if (lclick) {
if (!input.shift && item->rt.funcsset.on_use_on_block) {
if (!input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player, item, x, y, z))
return;
}

View File

@ -14,10 +14,10 @@
#include "../../lighting/Lighting.h"
#include "../../logic/BlocksController.h"
#if (LUA_VERSION_NUM < 503 && !defined(LUAJIT_VERSION))
static void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfuncs) {
#if (LUA_VERSION_NUM < 502)
inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfuncs, int nup) {
lua_newtable(L);
luaL_setfuncs(L, libfuncs, 0);
luaL_setfuncs(L, libfuncs, nup);
lua_setglobal(L, name);
}
#endif

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@ -36,7 +36,8 @@ void PhysicsSolver::step(
vel += gravity * dt * gravityScale;
if (collisions) {
colisionCalc(chunks, hitbox, vel, pos, half);
colisionCalc(chunks, hitbox, vel, pos, half,
(gravityScale > 0.0f) ? 0.5f : 0.0f);
}
vel.x *= glm::max(0.0f, 1.0f - dt * linear_damping);
vel.z *= glm::max(0.0f, 1.0f - dt * linear_damping);
@ -78,7 +79,8 @@ void PhysicsSolver::colisionCalc(
Hitbox* hitbox,
vec3& vel,
vec3& pos,
const vec3 half)
const vec3 half,
float stepHeight)
{
// step size (smaller - more accurate, but slower)
float s = 2.0f/BLOCK_AABB_GRID;
@ -86,7 +88,7 @@ void PhysicsSolver::colisionCalc(
const AABB* aabb;
if (vel.x < 0.0f){
for (float y = (pos.y-half.y+E); y <= (pos.y+half.y-E); y+=s){
for (float y = (pos.y-half.y+E+stepHeight); y <= (pos.y+half.y-E); y+=s){
for (float z = (pos.z-half.z+E); z <= (pos.z+half.z-E); z+=s){
float x = (pos.x-half.x-E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
@ -101,7 +103,7 @@ void PhysicsSolver::colisionCalc(
}
}
if (vel.x > 0.0f){
for (float y = (pos.y-half.y+E); y <= (pos.y+half.y-E); y+=s){
for (float y = (pos.y-half.y+E+stepHeight); y <= (pos.y+half.y-E); y+=s){
for (float z = (pos.z-half.z+E); z <= (pos.z+half.z-E); z+=s){
float x = (pos.x+half.x+E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
@ -117,7 +119,7 @@ void PhysicsSolver::colisionCalc(
}
if (vel.z < 0.0f){
for (float y = (pos.y-half.y+E); y <= (pos.y+half.y-E); y+=s){
for (float y = (pos.y-half.y+E+stepHeight); y <= (pos.y+half.y-E); y+=s){
for (float x = (pos.x-half.x+E); x <= (pos.x+half.x-E); x+=s){
float z = (pos.z-half.z-E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
@ -133,7 +135,7 @@ void PhysicsSolver::colisionCalc(
}
if (vel.z > 0.0f){
for (float y = (pos.y-half.y+E); y <= (pos.y+half.y-E); y+=s){
for (float y = (pos.y-half.y+E+stepHeight); y <= (pos.y+half.y-E); y+=s){
for (float x = (pos.x-half.x+E); x <= (pos.x+half.x-E); x+=s){
float z = (pos.z+half.z+E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
@ -164,6 +166,21 @@ void PhysicsSolver::colisionCalc(
}
}
}
if (stepHeight > 0.0 && vel.y <= 0.0f){
for (float x = (pos.x-half.x+E); x <= (pos.x+half.x-E); x+=s){
for (float z = (pos.z-half.z+E); z <= (pos.z+half.z-E); z+=s){
float y = (pos.y-half.y+E);
if ((aabb = chunks->isObstacleAt(x,y,z))){
vel.y *= 0.0f;
float newy = floor(y) + aabb->max().y + half.y;
if (glm::abs(newy-pos.y) <= MAX_FIX+stepHeight) {
pos.y = newy;
}
break;
}
}
}
}
if (vel.y > 0.0f){
for (float x = (pos.x-half.x+E); x <= (pos.x+half.x-E); x+=s){
for (float z = (pos.z-half.z+E); z <= (pos.z+half.z-E); z+=s){

View File

@ -8,18 +8,24 @@ class Hitbox;
class Chunks;
class PhysicsSolver {
glm::vec3 gravity;
glm::vec3 gravity;
public:
PhysicsSolver(glm::vec3 gravity);
void step(Chunks* chunks,
Hitbox* hitbox,
float delta,
uint substeps,
bool shifting,
float gravityScale,
bool collisions);
void colisionCalc(Chunks* chunks, Hitbox* hitbox, glm::vec3& vel, glm::vec3& pos, const glm::vec3 half);
bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
PhysicsSolver(glm::vec3 gravity);
void step(Chunks* chunks,
Hitbox* hitbox,
float delta,
uint substeps,
bool shifting,
float gravityScale,
bool collisions);
void colisionCalc(
Chunks* chunks,
Hitbox* hitbox,
glm::vec3& vel,
glm::vec3& pos,
const glm::vec3 half,
float stepHeight);
bool isBlockInside(int x, int y, int z, Hitbox* hitbox);
};
#endif /* PHYSICS_PHYSICSSOLVER_H_ */