Block interaction prevention feature (Shift key)
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@ -266,7 +266,7 @@ void PlayerController::updateInteraction(){
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blocksController->breakBlock(player, block, x, y, z);
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blocksController->breakBlock(player, block, x, y, z);
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}
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}
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if (rclick){
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if (rclick){
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if (block->rt.funcsset.oninteract) {
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if (!input.shift && block->rt.funcsset.oninteract) {
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scripting::on_block_interact(player, block, x, y, z);
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scripting::on_block_interact(player, block, x, y, z);
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return;
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return;
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}
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}
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