add "triggers" entity property
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1f257d2db2
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@ -1,3 +1,6 @@
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{
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"hitbox": [0.2, 0.2, 0.2]
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"hitbox": [0.2, 0.2, 0.2],
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"triggers": [
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[-0.2, -0.2, -0.2, 0.2, 0.2, 0.2]
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]
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}
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@ -17,6 +17,7 @@ end
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function on_trigger_enter(index, oid)
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if ready and oid == 0 then
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entity:despawn()
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inventory.add(player.get_inventory(oid), item.index("base:stone.item"), 1)
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end
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end
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@ -36,9 +36,13 @@ return {
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local entity = setmetatable({eid=eid}, Entity)
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entity.transform = new_Transform(eid)
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entity.rigidbody = new_Rigidbody(eid)
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entity.data = {}
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entities[eid] = entity;
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return entity
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end,
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get_Entity = function(eid)
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return entities[eid]
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end,
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remove_Entity = function(eid)
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local entity = entities[eid]
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if entity then
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@ -304,6 +304,7 @@ function file.readlines(path)
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end
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stdcomp = require "core:internal/stdcomp"
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entity.get = stdcomp.get_Entity
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-- Deprecated functions
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block_index = block.index
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@ -314,6 +314,16 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
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if (auto boxarr = root->list("hitbox")) {
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def.hitbox = glm::vec3(boxarr->num(0), boxarr->num(1), boxarr->num(2));
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}
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if (auto triggersarr = root->list("triggers")) {
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for (size_t i = 0; i < triggersarr->size(); i++) {
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if (auto triggerarr = triggersarr->list(i)) {
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def.triggers.push_back({
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{triggerarr->num(0), triggerarr->num(1), triggerarr->num(2)},
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{triggerarr->num(3), triggerarr->num(4), triggerarr->num(5)}
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});
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}
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}
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}
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std::cout << "loading entity " << name << " from " << file.u8string() << std::endl;
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}
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@ -36,8 +36,9 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
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auto id = nextID++;
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
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registry.emplace<Transform>(entity, pos, size, glm::mat3(1.0f));
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registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox}, std::vector<Trigger>{
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{true, id, AABB {glm::vec3{-0.2f, -0.2f, -0.2f}, glm::vec3{0.2f, 0.2f, 0.2f}}, {}, {}, {},
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auto& body = registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox}, std::vector<Trigger>{});
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for (auto& box : def.triggers) {
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body.triggers.emplace_back(Trigger{true, id, box, AABB{}, {}, {},
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[=](auto entityid, auto index, auto otherid) {
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if (auto entity = get(entityid)) {
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if (entity->isValid()) {
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@ -50,8 +51,8 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos) {
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scripting::on_trigger_exit(*entity, index, otherid);
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}
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}
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}}
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});
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}});
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}
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auto& scripting = registry.emplace<Scripting>(entity, entity_funcs_set {}, nullptr);
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entities[id] = entity;
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scripting.env = scripting::on_entity_spawn(def, id, scripting.funcsset);
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@ -2,9 +2,11 @@
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#define OBJECTS_ENTITY_DEF_HPP_
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#include <string>
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#include <vector>
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#include <glm/glm.hpp>
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#include "../typedefs.hpp"
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#include "../maths/aabb.hpp"
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struct EntityDef {
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/// @brief Entity string id (with prefix included)
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@ -12,6 +14,7 @@ struct EntityDef {
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std::string scriptName = name.substr(name.find(':')+1);
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glm::vec3 hitbox {0.5f};
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std::vector<AABB> triggers {};
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struct {
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entityid_t id;
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