add player.is_infinite_items, .set_infinite_items
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@ -56,12 +56,19 @@ player.set_noclip(bool)
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Getter and setter for player noclip mode (collisions disabled)
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```lua
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player.is_infinite_items() -> bool
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player.set_infinite_items(bool)
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```
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Getter and setter for infinite items (not removed from inventory after use)
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``` lua
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player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
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player.get_spawnpoint(playerid: int) -> number, number, number
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```
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Point setter and getter added by player
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Spawn point setter and getter
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```lua
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player.get_selected_block(playerid: int) -> x,y,z
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@ -56,6 +56,13 @@ player.set_noclip(bool)
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Геттер и сеттер noclip режима (выключенная коллизия игрока)
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```lua
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player.is_infinite_items() -> bool
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player.set_infinite_items(bool)
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```
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Геттер и сеттер бесконечных предметов (не удаляются из инвентаря при использовании)
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```lua
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player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
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player.get_spawnpoint(playerid: int) -> number, number, number
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@ -461,6 +461,10 @@ void PlayerController::processRightClick(const Block& def, const Block& target)
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}
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}
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if (chosenBlock != vox->id && chosenBlock) {
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if (!player->isInfiniteItems()) {
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auto& slot = player->getInventory()->getSlot(player->getChosenSlot());
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slot.setCount(slot.getCount()-1);
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}
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blocksController->placeBlock(
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player.get(), def, state, coord.x, coord.y, coord.z
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);
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@ -522,8 +526,8 @@ void PlayerController::updateInteraction(float delta) {
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auto iend = selection.position;
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if (lclick && !input.shift && item.rt.funcsset.on_block_break_by) {
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if (scripting::on_item_break_block(
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player.get(), item, iend.x, iend.y, iend.z
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)) {
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player.get(), item, iend.x, iend.y, iend.z
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)) {
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return;
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}
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}
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@ -128,6 +128,20 @@ static int l_set_noclip(lua::State* L) {
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return 0;
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}
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static int l_is_infinite_items(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushboolean(L, player->isInfiniteItems());
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}
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return 0;
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}
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static int l_set_infinite_items(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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player->setInfiniteItems(lua::toboolean(L, 2));
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}
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return 0;
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}
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static int l_get_selected_block(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.vox.id == BLOCK_VOID) {
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@ -220,6 +234,8 @@ const luaL_Reg playerlib[] = {
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{"set_flight", lua::wrap<l_set_flight>},
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{"is_noclip", lua::wrap<l_is_noclip>},
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{"set_noclip", lua::wrap<l_set_noclip>},
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{"is_infinite_items", lua::wrap<l_is_infinite_items>},
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{"set_infinite_items", lua::wrap<l_set_infinite_items>},
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{"get_selected_block", lua::wrap<l_get_selected_block>},
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{"get_selected_entity", lua::wrap<l_get_selected_entity>},
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{"set_spawnpoint", lua::wrap<l_set_spawnpoint>},
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@ -228,4 +244,5 @@ const luaL_Reg playerlib[] = {
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{"set_entity", lua::wrap<l_set_entity>},
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{"get_camera", lua::wrap<l_get_camera>},
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{"set_camera", lua::wrap<l_set_camera>},
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{NULL, NULL}};
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{NULL, NULL}
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};
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@ -240,6 +240,14 @@ void Player::setNoclip(bool flag) {
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this->noclip = flag;
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}
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bool Player::isInfiniteItems() const {
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return infiniteItems;
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}
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void Player::setInfiniteItems(bool flag) {
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infiniteItems = flag;
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}
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entityid_t Player::getEntity() const {
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return eid;
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}
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@ -273,6 +281,7 @@ dv::value Player::serialize() const {
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root["flight"] = flight;
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root["noclip"] = noclip;
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root["infinite-items"] = infiniteItems;
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root["chosen-slot"] = chosenSlot;
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root["entity"] = eid;
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root["inventory"] = inventory->serialize();
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@ -300,6 +309,8 @@ void Player::deserialize(const dv::value& src) {
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flight = src["flight"].asBoolean();
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noclip = src["noclip"].asBoolean();
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src.at("infinite-items").get(infiniteItems);
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setChosenSlot(src["chosen-slot"].asInteger());
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eid = src["entity"].asNumber();
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@ -49,6 +49,7 @@ class Player : public Object, public Serializable {
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std::shared_ptr<Inventory> inventory;
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bool flight = false;
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bool noclip = false;
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bool infiniteItems = true;
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entityid_t eid;
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entityid_t selectedEid;
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public:
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@ -86,6 +87,9 @@ public:
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bool isNoclip() const;
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void setNoclip(bool flag);
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bool isInfiniteItems() const;
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void setInfiniteItems(bool flag);
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entityid_t getEntity() const;
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void setEntity(entityid_t eid);
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