add file.name(), file.stem() & add 'path' to pack info & add start_coroutine()
This commit is contained in:
parent
c51a7e0153
commit
136c35591c
@ -120,3 +120,15 @@ file.read_combined_object(path: str) -> array
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```
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Combines objects from JSON files of different packs.
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```lua
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file.name(path: str) --> str
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```
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Extracts the file name from the path.
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``lua
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file.stem(path: str) --> str
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```
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Extracts the file name from the path, removing the extension.
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@ -83,6 +83,7 @@ pack.get_info(packid: str) -> {
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creator: str,
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description: str,
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version: str,
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path: str,
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icon: str, -- not available in headless mode
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dependencies: optional strings array
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}
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@ -120,3 +120,15 @@ file.read_combined_object(путь: str) -> массив
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```
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Совмещает объекты из JSON файлов разных паков.
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```lua
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file.name(путь: str) --> str
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```
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Извлекает имя файла из пути.
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```lua
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file.stem(путь: str) --> str
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```
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Извлекает имя файла из пути, удаляя расширение.
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@ -70,6 +70,7 @@ pack.get_info(packid: str) -> {
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creator: str,
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description: str,
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version: str,
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path: str,
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icon: str, -- отсутствует в headless режиме
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dependencies: опциональный массив строк
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}
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@ -1,6 +1,6 @@
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settings = session.get_entry('new_world')
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function world_name_validator(name)
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local function world_name_validator(name)
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return name:match("^[%w-\\.\\ ]+$") ~= nil and not world.exists(name)
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end
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@ -163,7 +163,7 @@ function Document.new(docname)
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end
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local _RadioGroup = {}
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function _RadioGroup.set(self, key)
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function _RadioGroup:set(key)
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if type(self) ~= 'table' then
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error("called as non-OOP via '.', use radiogroup:set")
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end
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@ -176,7 +176,7 @@ function _RadioGroup.set(self, key)
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self.callback(key)
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end
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end
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function _RadioGroup.__call(self, elements, onset, default)
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function _RadioGroup:__call(elements, onset, default)
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local group = setmetatable({
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elements=elements,
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callback=onset,
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@ -192,24 +192,6 @@ _GUI_ROOT = Document.new("core:root")
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_MENU = _GUI_ROOT.menu
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menu = _MENU
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local __post_runnables = {}
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function __process_post_runnables()
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if #__post_runnables then
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for _, func in ipairs(__post_runnables) do
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local status, result = xpcall(func, __vc__error)
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if not status then
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debug.error("error in post_runnable: "..result)
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end
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end
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__post_runnables = {}
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end
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end
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function time.post_runnable(runnable)
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table.insert(__post_runnables, runnable)
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end
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--- Console library extension ---
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console.cheats = {}
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@ -409,6 +391,7 @@ function __vc_on_world_quit()
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end
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local __vc_coroutines = {}
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local __vc_named_coroutines = {}
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local __vc_next_coroutine = 1
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local __vc_coroutine_error = nil
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@ -447,6 +430,45 @@ function __vc_stop_coroutine(id)
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end
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end
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function start_coroutine(chunk, name)
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local co = coroutine.create(function()
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local status, error = xpcall(chunk, __vc__error)
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if not status then
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debug.error(error)
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end
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end)
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__vc_named_coroutines[name] = co
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end
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local __post_runnables = {}
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function __process_post_runnables()
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if #__post_runnables then
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for _, func in ipairs(__post_runnables) do
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local status, result = xpcall(func, __vc__error)
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if not status then
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debug.error("error in post_runnable: "..result)
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end
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end
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__post_runnables = {}
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end
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local dead = {}
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for name, co in pairs(__vc_named_coroutines) do
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coroutine.resume(co)
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if coroutine.status(co) == "dead" then
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table.insert(dead, name)
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end
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end
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for _, name in ipairs(dead) do
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__vc_named_coroutines[name] = nil
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end
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end
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function time.post_runnable(runnable)
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table.insert(__post_runnables, runnable)
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end
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assets = {}
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assets.load_texture = core.__load_texture
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@ -361,3 +361,16 @@ function __vc_warning(msg, detail, n)
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"core:warning", msg, detail, debug.get_traceback(1 + (n or 0)))
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end
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end
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function file.name(path)
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return path:match("([^:/\\]+)$")
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end
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function file.stem(path)
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local name = file.name(path)
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return name:match("(.+)%.[^%.]+$") or name
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end
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function file.ext(path)
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return path:match("%.([^:/\\]+)$")
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end
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@ -15,7 +15,7 @@ namespace fs = std::filesystem;
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ContentPack ContentPack::createCore(const EnginePaths& paths) {
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return ContentPack {
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"core", "Core", ENGINE_VERSION_STRING, "", "", paths.getResourcesFolder(), {}
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"core", "Core", ENGINE_VERSION_STRING, "", "", paths.getResourcesFolder(), "res:", {}
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};
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}
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@ -70,7 +70,7 @@ static void checkContentPackId(const std::string& id, const fs::path& folder) {
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}
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}
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ContentPack ContentPack::read(const fs::path& folder) {
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ContentPack ContentPack::read(const std::string& path, const fs::path& folder) {
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auto root = files::read_json(folder / fs::path(PACKAGE_FILENAME));
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ContentPack pack;
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root.at("id").get(pack.id);
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@ -90,6 +90,7 @@ ContentPack ContentPack::read(const fs::path& folder) {
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root.at("description").get(pack.description);
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root.at("source").get(pack.source);
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pack.folder = folder;
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pack.path = path;
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if (auto found = root.at("dependencies")) {
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const auto& dependencies = *found;
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@ -123,17 +124,19 @@ ContentPack ContentPack::read(const fs::path& folder) {
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}
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void ContentPack::scanFolder(
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const fs::path& folder, std::vector<ContentPack>& packs
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const std::string& path, const fs::path& folder, std::vector<ContentPack>& packs
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) {
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if (!fs::is_directory(folder)) {
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return;
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}
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for (const auto& entry : fs::directory_iterator(folder)) {
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const fs::path& folder = entry.path();
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if (!fs::is_directory(folder)) continue;
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if (!is_pack(folder)) continue;
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const fs::path& packFolder = entry.path();
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if (!fs::is_directory(packFolder)) continue;
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if (!is_pack(packFolder)) continue;
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try {
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packs.push_back(read(folder));
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packs.push_back(
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read(path + "/" + packFolder.filename().string(), packFolder)
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);
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} catch (const contentpack_error& err) {
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std::cerr << "package.json error at " << err.getFolder().u8string();
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std::cerr << ": " << err.what() << std::endl;
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@ -10,18 +10,18 @@
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class EnginePaths;
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namespace fs = std::filesystem;
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class contentpack_error : public std::runtime_error {
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std::string packId;
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fs::path folder;
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std::filesystem::path folder;
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public:
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contentpack_error(
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std::string packId, fs::path folder, const std::string& message
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std::string packId,
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std::filesystem::path folder,
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const std::string& message
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);
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std::string getPackId() const;
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fs::path getFolder() const;
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std::filesystem::path getFolder() const;
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};
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enum class DependencyLevel {
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@ -42,45 +42,52 @@ struct ContentPack {
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std::string version = "0.0";
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std::string creator = "";
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std::string description = "no description";
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fs::path folder;
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std::filesystem::path folder;
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std::string path;
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std::vector<DependencyPack> dependencies;
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std::string source = "";
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fs::path getContentFile() const;
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std::filesystem::path getContentFile() const;
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static inline const std::string PACKAGE_FILENAME = "package.json";
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static inline const std::string CONTENT_FILENAME = "content.json";
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static inline const fs::path BLOCKS_FOLDER = "blocks";
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static inline const fs::path ITEMS_FOLDER = "items";
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static inline const fs::path ENTITIES_FOLDER = "entities";
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static inline const fs::path GENERATORS_FOLDER = "generators";
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static inline const std::filesystem::path BLOCKS_FOLDER = "blocks";
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static inline const std::filesystem::path ITEMS_FOLDER = "items";
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static inline const std::filesystem::path ENTITIES_FOLDER = "entities";
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static inline const std::filesystem::path GENERATORS_FOLDER = "generators";
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static const std::vector<std::string> RESERVED_NAMES;
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static bool is_pack(const fs::path& folder);
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static ContentPack read(const fs::path& folder);
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static void scanFolder(
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const fs::path& folder, std::vector<ContentPack>& packs
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static bool is_pack(const std::filesystem::path& folder);
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static ContentPack read(
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const std::string& path, const std::filesystem::path& folder
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);
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static std::vector<std::string> worldPacksList(const fs::path& folder);
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static void scanFolder(
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const std::string& path,
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const std::filesystem::path& folder,
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std::vector<ContentPack>& packs
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);
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static fs::path findPack(
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static std::vector<std::string> worldPacksList(
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const std::filesystem::path& folder
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);
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static std::filesystem::path findPack(
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const EnginePaths* paths,
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const fs::path& worldDir,
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const std::filesystem::path& worldDir,
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const std::string& name
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);
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static ContentPack createCore(const EnginePaths&);
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static inline fs::path getFolderFor(ContentType type) {
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static inline std::filesystem::path getFolderFor(ContentType type) {
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switch (type) {
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case ContentType::BLOCK: return ContentPack::BLOCKS_FOLDER;
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case ContentType::ITEM: return ContentPack::ITEMS_FOLDER;
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case ContentType::ENTITY: return ContentPack::ENTITIES_FOLDER;
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case ContentType::GENERATOR: return ContentPack::GENERATORS_FOLDER;
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case ContentType::NONE: return fs::u8path("");
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default: return fs::u8path("");
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case ContentType::NONE: return std::filesystem::u8path("");
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default: return std::filesystem::u8path("");
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}
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}
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};
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@ -7,7 +7,7 @@
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PacksManager::PacksManager() = default;
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void PacksManager::setSources(std::vector<fs::path> sources) {
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void PacksManager::setSources(std::vector<std::pair<std::string, fs::path>> sources) {
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this->sources = std::move(sources);
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}
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@ -15,8 +15,8 @@ void PacksManager::scan() {
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packs.clear();
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std::vector<ContentPack> packsList;
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for (auto& folder : sources) {
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ContentPack::scanFolder(folder, packsList);
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for (auto& [path, folder] : sources) {
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ContentPack::scanFolder(path, folder, packsList);
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for (auto& pack : packsList) {
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packs.try_emplace(pack.id, pack);
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}
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@ -10,12 +10,12 @@ namespace fs = std::filesystem;
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class PacksManager {
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std::unordered_map<std::string, ContentPack> packs;
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std::vector<fs::path> sources;
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std::vector<std::pair<std::string, fs::path>> sources;
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public:
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PacksManager();
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/// @brief Set content packs sources (search folders)
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void setSources(std::vector<fs::path> sources);
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void setSources(std::vector<std::pair<std::string, fs::path>> sources);
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/// @brief Scan sources and collect all found packs excluding duplication.
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/// Scanning order depends on sources order
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@ -262,9 +262,9 @@ cmd::CommandsInterpreter* Engine::getCommandsInterpreter() {
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PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
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PacksManager manager;
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manager.setSources({
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worldFolder/fs::path("content"),
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paths.getUserFilesFolder()/fs::path("content"),
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paths.getResourcesFolder()/fs::path("content")
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{"world:content", worldFolder.empty() ? worldFolder : worldFolder/fs::path("content")},
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{"user:content", paths.getUserFilesFolder()/fs::path("content")},
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{"res:content", paths.getResourcesFolder()/fs::path("content")}
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});
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return manager;
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}
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@ -413,11 +413,12 @@ void Engine::loadWorldContent(const fs::path& folder) {
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contentPacks.clear();
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auto packNames = ContentPack::worldPacksList(folder);
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PacksManager manager;
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manager.setSources({
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folder/fs::path("content"),
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paths.getUserFilesFolder()/fs::path("content"),
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paths.getResourcesFolder()/fs::path("content")
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});
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manager.setSources(
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{{"world:content",
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folder.empty() ? folder : folder / fs::path("content")},
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{"user:content", paths.getUserFilesFolder() / fs::path("content")},
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{"res:content", paths.getResourcesFolder() / fs::path("content")}}
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);
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manager.scan();
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contentPacks = manager.getAll(manager.assemble(packNames));
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paths.setCurrentWorldFolder(folder);
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@ -64,7 +64,7 @@ static int l_pack_get_available(lua::State* L) {
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static int l_pack_get_info(
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lua::State* L, const ContentPack& pack, const Content* content
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) {
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lua::createtable(L, 0, 5);
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lua::createtable(L, 0, 6);
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lua::pushstring(L, pack.id);
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lua::setfield(L, "id");
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@ -81,6 +81,9 @@ static int l_pack_get_info(
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lua::pushstring(L, pack.version);
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lua::setfield(L, "version");
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lua::pushstring(L, pack.path);
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lua::setfield(L, "path");
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if (!engine->isHeadless()) {
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auto assets = engine->getAssets();
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std::string icon = pack.id + ".icon";
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@ -44,7 +44,6 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "bjson", bjsonlib);
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openlib(L, "block", blocklib);
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openlib(L, "byteutil", byteutillib);
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openlib(L, "core", corelib);
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openlib(L, "file", filelib);
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openlib(L, "generation", generationlib);
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openlib(L, "item", itemlib);
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@ -52,7 +51,6 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "mat4", mat4lib);
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openlib(L, "pack", packlib);
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openlib(L, "quat", quatlib);
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openlib(L, "time", timelib);
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openlib(L, "toml", tomllib);
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openlib(L, "utf8", utf8lib);
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openlib(L, "vec2", vec2lib);
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@ -61,16 +59,20 @@ static void create_libs(State* L, StateType stateType) {
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if (stateType == StateType::SCRIPT) {
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openlib(L, "app", applib);
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} else if (stateType == StateType::BASE) {
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openlib(L, "__vc_app", applib);
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}
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if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
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openlib(L, "audio", audiolib);
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openlib(L, "console", consolelib);
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openlib(L, "core", corelib);
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openlib(L, "gui", guilib);
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openlib(L, "input", inputlib);
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openlib(L, "inventory", inventorylib);
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openlib(L, "world", worldlib);
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openlib(L, "audio", audiolib);
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openlib(L, "console", consolelib);
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openlib(L, "player", playerlib);
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openlib(L, "network", networklib);
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openlib(L, "player", playerlib);
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openlib(L, "time", timelib);
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openlib(L, "world", worldlib);
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openlib(L, "entities", entitylib);
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openlib(L, "cameras", cameralib);
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