From 0f4b6911a6afa85732707945926af4245bf5d4b0 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Fri, 31 May 2024 20:38:50 +0300 Subject: [PATCH] small fix --- src/frontend/debug_panel.cpp | 1 - src/frontend/hud.cpp | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/frontend/debug_panel.cpp b/src/frontend/debug_panel.cpp index b854fce4..4362b189 100644 --- a/src/frontend/debug_panel.cpp +++ b/src/frontend/debug_panel.cpp @@ -73,7 +73,6 @@ std::shared_ptr create_debug_panel( L" visible: "+std::to_wstring(level->chunks->visible); })); panel->add(create_label([=](){ - auto* indices = level->content->getIndices(); std::wstringstream stream; stream << "r:" << player->selectedVoxel.state.rotation << " s:" << player->selectedVoxel.state.segment << " u:" diff --git a/src/frontend/hud.cpp b/src/frontend/hud.cpp index ba6546f8..42be78f9 100644 --- a/src/frontend/hud.cpp +++ b/src/frontend/hud.cpp @@ -333,7 +333,7 @@ void Hud::openInventory( if (blockinv == nullptr) { blockinv = level->inventories->createVirtual(blockUI->getSlotsCount()); } - level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved; + level->chunks->getChunkByVoxel(block.x, block.y, block.z)->flags.unsaved = true; blockUI->bind(blockinv, content); blockPos = block; currentblockid = level->chunks->get(block.x, block.y, block.z)->id;