pause fix
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@ -23,7 +23,9 @@ void LevelController::update(float delta, bool input, bool pause) {
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player->update(delta, input, pause);
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level->update();
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chunks->update(settings.chunks.loadSpeed);
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blocks->update(delta);
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if (!pause) {
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blocks->update(delta);
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}
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}
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void LevelController::onWorldSave() {
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