This commit is contained in:
MihailRis 2025-03-21 03:41:10 +03:00
parent 9694a59649
commit 0b8d56afe1
14 changed files with 16 additions and 16 deletions

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@ -35,7 +35,7 @@
#include "util/platform.hpp"
#include "window/Camera.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "world/Level.hpp"
#include "Mainloop.hpp"
#include "ServerMainloop.hpp"

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@ -4,7 +4,7 @@
#include "debug/Logger.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "frontend/screens/LevelScreen.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "world/Level.hpp"
static debug::Logger logger("mainloop");

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@ -41,7 +41,7 @@
#include "voxels/GlobalChunks.hpp"
#include "window/Camera.hpp"
#include "window/input.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "debug/Logger.hpp"

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@ -30,7 +30,7 @@
#include "util/stringutil.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"

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@ -7,7 +7,7 @@
#include "graphics/core/Texture.hpp"
#include "assets/Assets.hpp"
#include "maths/UVRegion.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "window/Camera.hpp"
#include "engine/Engine.hpp"

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@ -6,7 +6,7 @@
#include "Batch2D.hpp"
#include "Framebuffer.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
static void set_blend_mode(BlendMode mode) {
switch (mode) {

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@ -6,7 +6,7 @@
#include "frontend/ContentGfxCache.hpp"
#include "voxels/Block.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/Framebuffer.hpp"

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@ -7,7 +7,7 @@
#include "graphics/core/Cubemap.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "window/Camera.hpp"
#include "maths/UVRegion.hpp"

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@ -28,7 +28,7 @@
#include "voxels/Chunk.hpp"
#include "voxels/Chunks.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "world/Level.hpp"
#include "world/LevelEvents.hpp"
#include "world/World.hpp"

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@ -20,7 +20,7 @@
#include "graphics/core/Shader.hpp"
#include "gui_util.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "window/input.hpp"
#include <algorithm>

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@ -15,7 +15,7 @@
#include "graphics/core/Font.hpp"
#include "graphics/ui/markdown.hpp"
#include "util/stringutil.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "devtools/actions.hpp"
#include "../markdown.hpp"

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@ -23,7 +23,7 @@
#include "voxels/Chunks.hpp"
#include "voxels/voxel.hpp"
#include "window/Camera.hpp"
#include "window/Window.hpp"
#include "window/display.hpp"
#include "window/input.hpp"
#include "world/Level.hpp"

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@ -1,10 +1,12 @@
#include "window/Window.hpp"
#include "window/display.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <unordered_set>
#include <chrono>
#include <stack>
#include <vector>
#include "debug/Logger.hpp"
#include "graphics/core/ImageData.hpp"

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@ -2,8 +2,6 @@
#include <glm/glm.hpp>
#include <memory>
#include <stack>
#include <vector>
#include "graphics/core/commons.hpp"
#include "typedefs.hpp"
@ -40,7 +38,7 @@ public:
virtual void setFramerate(int framerate) = 0;
// TODO: move somewhere
// todo: move somewhere
virtual std::unique_ptr<ImageData> takeScreenshot() = 0;
const glm::ivec2& getSize() const {