Reuse image data instead of fetching it every time off the GPU
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8a8c1525fd
commit
0b6ba2faee
@ -5,8 +5,9 @@
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#include "graphics/core/Texture.hpp"
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gui::Canvas::Canvas(ImageFormat inFormat, glm::uvec2 inSize) : UINode(inSize) {
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ImageData data {inFormat, inSize.x, inSize.y};
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mTexture = Texture::from(&data);
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auto data = std::make_shared<ImageData>(inFormat, inSize.x, inSize.y);
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mTexture = Texture::from(data.get());
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mData = std::move(data);
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}
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void gui::Canvas::draw(const DrawContext& pctx, const Assets& assets) {
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@ -15,11 +15,15 @@ namespace gui {
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void draw(const DrawContext& pctx, const Assets& assets) override;
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[[nodiscard]] std::shared_ptr<::Texture> texture() const {
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[[nodiscard]] auto texture() const {
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return mTexture;
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}
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[[nodiscard]] auto data() const {
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return mData;
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}
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private:
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std::shared_ptr<::Texture> mTexture;
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std::unique_ptr<ImageData> mData;
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std::shared_ptr<ImageData> mData;
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};
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}
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@ -326,7 +326,7 @@ static int p_get_src(UINode* node, lua::State* L) {
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static int p_get_data(UINode* node, lua::State* L) {
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if (auto canvas = dynamic_cast<Canvas*>(node)) {
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return lua::newuserdata<lua::LuaCanvas>(L, canvas->texture());
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return lua::newuserdata<lua::LuaCanvas>(L, canvas->texture(), canvas->data());
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}
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return 0;
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}
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@ -96,22 +96,29 @@ namespace lua {
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class LuaCanvas : public Userdata {
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public:
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explicit LuaCanvas(std::shared_ptr<Texture> inTexture);
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explicit LuaCanvas(
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std::shared_ptr<Texture> inTexture,
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std::shared_ptr<ImageData> inData
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);
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~LuaCanvas() override = default;
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const std::string& getTypeName() const override {
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return TYPENAME;
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}
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[[nodiscard]] Texture& texture() const { return *mTexture; }
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[[nodiscard]] auto& texture() const {
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return *mTexture;
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}
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[[nodiscard]] ImageData& data() const { return *mData; }
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[[nodiscard]] auto& data() const {
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return *mData;
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}
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "Canvas";
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private:
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std::shared_ptr<Texture> mTexture;
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std::unique_ptr<ImageData> mData;
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std::shared_ptr<ImageData> mData;
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};
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static_assert(!std::is_abstract<LuaCanvas>());
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}
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@ -7,9 +7,10 @@
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using namespace lua;
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LuaCanvas::LuaCanvas(std::shared_ptr<Texture> inTexture)
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: mTexture(std::move(inTexture)) {
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mData = mTexture->readData();
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LuaCanvas::LuaCanvas(
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std::shared_ptr<Texture> inTexture, std::shared_ptr<ImageData> inData
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)
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: mTexture(std::move(inTexture)), mData(std::move(inData)) {
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}
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union RGBA {
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@ -29,8 +30,8 @@ static RGBA* get_at(const ImageData& data, uint x, uint y) {
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}
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static RGBA* get_at(State* L, uint x, uint y) {
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if (auto texture = touserdata<LuaCanvas>(L, 1)) {
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return get_at(texture->data(), x, y);
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if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
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return get_at(canvas->data(), x, y);
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}
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return nullptr;
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}
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@ -76,8 +77,8 @@ static int l_set(State* L) {
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}
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static int l_update(State* L) {
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if (auto texture = touserdata<LuaCanvas>(L, 1)) {
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texture->texture().reload(texture->data());
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if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
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canvas->texture().reload(canvas->data());
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}
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return 0;
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}
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