GLFW-related update & -lstdc++fs
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@ -10,7 +10,7 @@ target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17)
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if(MSVC)
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target_compile_options(${PROJECT_NAME} PRIVATE /W4)
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else()
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -lstdc++fs
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# additional warnings
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-Wformat-nonliteral -Wcast-align
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-Wpointer-arith -Winline -Wundef
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@ -12,8 +12,8 @@ float Events::x = 0.0f;
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float Events::y = 0.0f;
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bool Events::_cursor_locked = false;
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bool Events::_cursor_started = false;
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std::vector<uint> Events::codepoints;
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std::vector<int> Events::pressedKeys;
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int Events::initialize(){
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_keys = new bool[1032];
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@ -61,5 +61,7 @@ void Events::pullEvents(){
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_current++;
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deltaX = 0.0f;
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deltaY = 0.0f;
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codepoints.clear();
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pressedKeys.clear();
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glfwPollEvents();
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}
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@ -16,6 +16,8 @@ public:
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static float y;
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static bool _cursor_locked;
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static bool _cursor_started;
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static std::vector<uint> codepoints;
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static std::vector<int> pressedKeys;
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static int initialize();
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static void finalize();
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@ -4,7 +4,11 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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using glm::vec4;
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GLFWwindow* Window::window = nullptr;
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std::stack<vec4> Window::scissorStack;
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vec4 Window::scissorArea;
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uint Window::width = 0;
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uint Window::height = 0;
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@ -31,23 +35,33 @@ void mouse_button_callback(GLFWwindow*, int button, int action, int) {
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}
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}
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void key_callback(GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/) {
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void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) {
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if (action == GLFW_PRESS) {
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Events::_keys[key] = true;
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Events::_frames[key] = Events::_current;
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Events::pressedKeys.push_back(key);
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}
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else if (action == GLFW_RELEASE) {
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Events::_keys[key] = false;
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Events::_frames[key] = Events::_current;
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}
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else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(key);
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}
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}
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void window_size_callback(GLFWwindow*, int width, int height) {
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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Window::resetScissor();
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}
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void character_callback(GLFWwindow* window, unsigned int codepoint){
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Events::codepoints.push_back(codepoint);
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}
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int Window::initialize(uint width, uint height, const char* title, int samples){
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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@ -71,11 +85,10 @@ int Window::initialize(uint width, uint height, const char* title, int samples){
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}
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glViewport(0,0, width, height);
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glClearColor(0.0f,0.0f,0.0f,1);
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glClearColor(0.0f,0.0f,0.0f, 1);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glEnable(GL_MULTISAMPLE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Window::width = width;
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@ -86,6 +99,7 @@ int Window::initialize(uint width, uint height, const char* title, int samples){
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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return 0;
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}
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@ -97,6 +111,42 @@ void Window::setCursorMode(int mode){
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glfwSetInputMode(window, GLFW_CURSOR, mode);
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}
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void Window::resetScissor() {
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scissorArea = vec4(0.0f, 0.0f, width, height);
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scissorStack = std::stack<vec4>();
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glDisable(GL_SCISSOR_TEST);
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}
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void Window::pushScissor(vec4 area) {
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if (scissorStack.empty()) {
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glEnable(GL_SCISSOR_TEST);
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}
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scissorStack.push(scissorArea);
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area.x = fmax(area.x, scissorArea.x);
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area.y = fmax(area.y, scissorArea.y);
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area.z = fmin(area.z, scissorArea.z);
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area.w = fmin(area.w, scissorArea.w);
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glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
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scissorArea = area;
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}
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void Window::popScissor() {
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if (scissorStack.empty()) {
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std::cerr << "warning: extra Window::popScissor call" << std::endl;
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return;
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}
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vec4 area = scissorStack.top();
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scissorStack.pop();
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glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
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if (scissorStack.empty()) {
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glDisable(GL_SCISSOR_TEST);
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}
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scissorArea = area;
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}
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void Window::terminate(){
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Events::finalize();
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glfwTerminate();
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@ -116,4 +166,5 @@ void Window::swapInterval(int interval){
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void Window::swapBuffers(){
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glfwSwapBuffers(window);
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Window::resetScissor();
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}
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@ -2,11 +2,17 @@
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#define WINDOW_WINDOW_H_
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#include "../typedefs.h"
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#include <stack>
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#include <vector>
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#include <glm/glm.hpp>
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class GLFWwindow;
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class Window {
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static GLFWwindow* window;
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static std::stack<glm::vec4> scissorStack;
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static glm::vec4 scissorArea;
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public:
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static uint width;
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static uint height;
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@ -19,6 +25,10 @@ public:
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static void setShouldClose(bool flag);
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static void swapBuffers();
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static void swapInterval(int interval);
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static void pushScissor(glm::vec4 area);
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static void popScissor();
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static void resetScissor();
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};
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#endif /* WINDOW_WINDOW_H_ */
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