GLFW-related update & -lstdc++fs

This commit is contained in:
MihailRis 2023-11-09 00:14:33 +03:00
parent bfc7c85856
commit 086f04af39
5 changed files with 71 additions and 6 deletions

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@ -10,7 +10,7 @@ target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17)
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /W4)
else()
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -lstdc++fs
# additional warnings
-Wformat-nonliteral -Wcast-align
-Wpointer-arith -Winline -Wundef

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@ -12,8 +12,8 @@ float Events::x = 0.0f;
float Events::y = 0.0f;
bool Events::_cursor_locked = false;
bool Events::_cursor_started = false;
std::vector<uint> Events::codepoints;
std::vector<int> Events::pressedKeys;
int Events::initialize(){
_keys = new bool[1032];
@ -61,5 +61,7 @@ void Events::pullEvents(){
_current++;
deltaX = 0.0f;
deltaY = 0.0f;
codepoints.clear();
pressedKeys.clear();
glfwPollEvents();
}

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@ -16,6 +16,8 @@ public:
static float y;
static bool _cursor_locked;
static bool _cursor_started;
static std::vector<uint> codepoints;
static std::vector<int> pressedKeys;
static int initialize();
static void finalize();

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@ -4,7 +4,11 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
using glm::vec4;
GLFWwindow* Window::window = nullptr;
std::stack<vec4> Window::scissorStack;
vec4 Window::scissorArea;
uint Window::width = 0;
uint Window::height = 0;
@ -31,23 +35,33 @@ void mouse_button_callback(GLFWwindow*, int button, int action, int) {
}
}
void key_callback(GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/) {
void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) {
if (action == GLFW_PRESS) {
Events::_keys[key] = true;
Events::_frames[key] = Events::_current;
Events::pressedKeys.push_back(key);
}
else if (action == GLFW_RELEASE) {
Events::_keys[key] = false;
Events::_frames[key] = Events::_current;
}
else if (action == GLFW_REPEAT) {
Events::pressedKeys.push_back(key);
}
}
void window_size_callback(GLFWwindow*, int width, int height) {
glViewport(0, 0, width, height);
Window::width = width;
Window::height = height;
Window::resetScissor();
}
void character_callback(GLFWwindow* window, unsigned int codepoint){
Events::codepoints.push_back(codepoint);
}
int Window::initialize(uint width, uint height, const char* title, int samples){
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
@ -71,11 +85,10 @@ int Window::initialize(uint width, uint height, const char* title, int samples){
}
glViewport(0,0, width, height);
glClearColor(0.0f,0.0f,0.0f,1);
glClearColor(0.0f,0.0f,0.0f, 1);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glEnable(GL_MULTISAMPLE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Window::width = width;
@ -86,6 +99,7 @@ int Window::initialize(uint width, uint height, const char* title, int samples){
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetCharCallback(window, character_callback);
return 0;
}
@ -97,6 +111,42 @@ void Window::setCursorMode(int mode){
glfwSetInputMode(window, GLFW_CURSOR, mode);
}
void Window::resetScissor() {
scissorArea = vec4(0.0f, 0.0f, width, height);
scissorStack = std::stack<vec4>();
glDisable(GL_SCISSOR_TEST);
}
void Window::pushScissor(vec4 area) {
if (scissorStack.empty()) {
glEnable(GL_SCISSOR_TEST);
}
scissorStack.push(scissorArea);
area.x = fmax(area.x, scissorArea.x);
area.y = fmax(area.y, scissorArea.y);
area.z = fmin(area.z, scissorArea.z);
area.w = fmin(area.w, scissorArea.w);
glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
scissorArea = area;
}
void Window::popScissor() {
if (scissorStack.empty()) {
std::cerr << "warning: extra Window::popScissor call" << std::endl;
return;
}
vec4 area = scissorStack.top();
scissorStack.pop();
glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
if (scissorStack.empty()) {
glDisable(GL_SCISSOR_TEST);
}
scissorArea = area;
}
void Window::terminate(){
Events::finalize();
glfwTerminate();
@ -116,4 +166,5 @@ void Window::swapInterval(int interval){
void Window::swapBuffers(){
glfwSwapBuffers(window);
Window::resetScissor();
}

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@ -2,11 +2,17 @@
#define WINDOW_WINDOW_H_
#include "../typedefs.h"
#include <stack>
#include <vector>
#include <glm/glm.hpp>
class GLFWwindow;
class Window {
static GLFWwindow* window;
static std::stack<glm::vec4> scissorStack;
static glm::vec4 scissorArea;
public:
static uint width;
static uint height;
@ -19,6 +25,10 @@ public:
static void setShouldClose(bool flag);
static void swapBuffers();
static void swapInterval(int interval);
static void pushScissor(glm::vec4 area);
static void popScissor();
static void resetScissor();
};
#endif /* WINDOW_WINDOW_H_ */