add controls reset
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d46afee063
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0733ddb38e
@ -40,6 +40,5 @@ function reset_graphics()
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end
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function reset_control()
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print("not implemented")
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--Wait for binding system update
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input.reset_bindings()
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end
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@ -31,7 +31,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
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auto bindsFile = paths->getResourcesFolder()/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile)
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bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
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);
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}
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@ -131,7 +131,7 @@ void Engine::loadControls() {
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if (fs::is_regular_file(controls_file)) {
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logger.info() << "loading controls";
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std::string text = files::read_string(controls_file);
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Events::loadBindings(controls_file.u8string(), text);
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Events::loadBindings(controls_file.u8string(), text, BindType::BIND);
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}
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}
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@ -287,7 +287,7 @@ static void load_configs(const fs::path& root) {
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auto bindsFile = configFolder/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile)
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bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
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);
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}
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}
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@ -1,4 +1,7 @@
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#include <filesystem>
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#include "engine.hpp"
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#include "files/files.hpp"
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#include "frontend/hud.hpp"
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#include "frontend/screens/Screen.hpp"
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#include "graphics/ui/GUI.hpp"
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@ -109,6 +112,19 @@ static int l_is_pressed(lua::State* L) {
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}
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}
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static int l_reset_bindings(lua::State*) {
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auto resFolder = engine->getPaths()->getResourcesFolder();
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auto configFolder = resFolder/fs::path("config");
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auto bindsFile = configFolder/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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Events::loadBindings(
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bindsFile.u8string(), files::read_string(bindsFile), BindType::REBIND
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);
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return 0;
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}
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return 1;
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}
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const luaL_Reg inputlib[] = {
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{"keycode", lua::wrap<l_keycode>},
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{"mousecode", lua::wrap<l_mousecode>},
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@ -118,4 +134,5 @@ const luaL_Reg inputlib[] = {
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{"get_binding_text", lua::wrap<l_get_binding_text>},
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{"is_active", lua::wrap<l_is_active>},
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{"is_pressed", lua::wrap<l_is_pressed>},
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{"reset_bindings", lua::wrap<l_reset_bindings>},
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{NULL, NULL}};
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@ -126,6 +126,10 @@ void Events::bind(const std::string& name, inputtype type, int code) {
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}
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void Events::rebind(const std::string& name, inputtype type, int code) {
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auto& found = bindings.find(name);
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if (found == bindings.end()) {
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throw std::runtime_error("binding '" + name + "' does not exists");
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}
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bindings[name] = Binding(type, code);
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}
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@ -193,7 +197,8 @@ std::string Events::writeBindings() {
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}
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void Events::loadBindings(
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const std::string& filename, const std::string& source
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const std::string& filename, const std::string& source,
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BindType bindType
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) {
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auto map = toml::parse(filename, source);
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for (auto& [sectionName, section] : map.asObject()) {
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@ -214,7 +219,12 @@ void Events::loadBindings(
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<< util::quote(key) << ")";
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continue;
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}
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Events::bind(key, type, code);
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if (bindType == BindType::BIND) {
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Events::bind(key, type, code);
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} else if (bindType == BindType::REBIND) {
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Events::rebind(key, type, code);
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}
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}
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}
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}
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@ -9,6 +9,11 @@
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inline constexpr short KEYS_BUFFER_SIZE = 1036;
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enum class BindType {
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BIND = 0,
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REBIND = 1
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};
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class Events {
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static bool keys[KEYS_BUFFER_SIZE];
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static uint frames[KEYS_BUFFER_SIZE];
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@ -52,6 +57,7 @@ public:
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static std::string writeBindings();
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static void loadBindings(
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const std::string& filename, const std::string& source
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const std::string& filename, const std::string& source,
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BindType bindType
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);
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};
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