commit
05410aa150
@ -13,6 +13,10 @@ Container::Container(glm::vec2 size) : UINode(size) {
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setColor(glm::vec4());
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}
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Container::~Container() {
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Container::clear();
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}
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std::shared_ptr<UINode> Container::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
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if (!isInteractive() || !isEnabled()) {
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return nullptr;
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@ -17,6 +17,7 @@ namespace gui {
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bool scrollable = true;
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public:
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Container(glm::vec2 size);
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virtual ~Container();
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virtual void act(float delta) override;
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virtual void drawBackground(const DrawContext* pctx, Assets* assets);
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@ -1,501 +0,0 @@
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#include "LuaState.hpp"
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#include "lua_util.hpp"
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#include "api_lua.hpp"
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#include "../../../debug/Logger.hpp"
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#include "../../../util/stringutil.hpp"
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#include <iomanip>
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#include <iostream>
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inline std::string LAMBDAS_TABLE = "$L";
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static debug::Logger logger("lua-state");
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using namespace lua;
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namespace scripting {
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extern LuaState* state;
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}
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luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
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}
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void LuaState::removeLibFuncs(const char* libname, const char* funcs[]) {
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if (getglobal(libname)) {
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for (uint i = 0; funcs[i]; i++) {
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pushnil();
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setfield(funcs[i], -2);
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}
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}
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}
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LuaState::LuaState() {
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logger.info() << LUA_VERSION;
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logger.info() << LUAJIT_VERSION;
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L = luaL_newstate();
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if (L == nullptr) {
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throw luaerror("could not to initialize Lua");
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}
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// Allowed standard libraries
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luaopen_base(L);
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luaopen_math(L);
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luaopen_string(L);
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luaopen_table(L);
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luaopen_debug(L);
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luaopen_jit(L);
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luaopen_bit(L);
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luaopen_os(L);
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const char* removed_os[] {
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"execute",
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"exit",
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"remove",
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"rename",
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"setlocale",
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"tmpname",
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nullptr
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};
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removeLibFuncs("os", removed_os);
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createLibs();
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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setglobal(envName(0));
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lua_createtable(L, 0, 0);
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setglobal(LAMBDAS_TABLE);
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}
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std::string LuaState::envName(int env) {
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return "_ENV"+util::mangleid(env);
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}
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LuaState::~LuaState() {
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lua_close(L);
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}
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void LuaState::logError(const std::string& text) {
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logger.error() << text;
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}
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void LuaState::addfunc(const std::string& name, lua_CFunction func) {
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lua_pushcfunction(L, func);
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lua_setglobal(L, name.c_str());
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}
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bool LuaState::getglobal(const std::string& name) {
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lua_getglobal(L, name.c_str());
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if (lua_isnil(L, lua_gettop(L))) {
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lua_pop(L, lua_gettop(L));
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return false;
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}
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return true;
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}
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bool LuaState::hasglobal(const std::string& name) {
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lua_getglobal(L, name.c_str());
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if (lua_isnil(L, lua_gettop(L))) {
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lua_pop(L, lua_gettop(L));
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return false;
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}
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lua_pop(L, lua_gettop(L));
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return true;
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}
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void LuaState::setglobal(const std::string& name) {
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lua_setglobal(L, name.c_str());
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}
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bool LuaState::rename(const std::string& from, const std::string& to) {
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const char* src = from.c_str();
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lua_getglobal(L, src);
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if (lua_isnil(L, lua_gettop(L))) {
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lua_pop(L, lua_gettop(L));
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return false;
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}
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lua_setglobal(L, to.c_str());
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// remove previous
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lua_pushnil(L);
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lua_setglobal(L, src);
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return true;
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}
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void LuaState::remove(const std::string& name) {
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lua_pushnil(L);
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lua_setglobal(L, name.c_str());
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}
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void LuaState::createLibs() {
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openlib("audio", audiolib);
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openlib("block", blocklib);
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openlib("console", consolelib);
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openlib("core", corelib);
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openlib("file", filelib);
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openlib("gui", guilib);
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openlib("input", inputlib);
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openlib("inventory", inventorylib);
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openlib("item", itemlib);
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openlib("json", jsonlib);
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openlib("pack", packlib);
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openlib("player", playerlib);
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openlib("time", timelib);
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openlib("toml", tomllib);
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openlib("world", worldlib);
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addfunc("print", lua_wrap_errors<l_print>);
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}
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void LuaState::loadbuffer(int env, const std::string& src, const std::string& file) {
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if (luaL_loadbuffer(L, src.c_str(), src.length(), file.c_str())) {
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throw luaerror(lua_tostring(L, -1));
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}
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if (env && getglobal(envName(env))) {
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lua_setfenv(L, -2);
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}
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}
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int LuaState::call(int argc, int nresults) {
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if (lua_pcall(L, argc, nresults, 0)) {
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throw luaerror(lua_tostring(L, -1));
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}
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return 1;
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}
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int LuaState::callNoThrow(int argc) {
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if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
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logError(lua_tostring(L, -1));
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return 0;
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}
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return 1;
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}
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int LuaState::eval(int env, const std::string& src, const std::string& file) {
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auto srcText = "return "+src;
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loadbuffer(env, srcText, file);
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return call(0);
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}
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int LuaState::execute(int env, const std::string& src, const std::string& file) {
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loadbuffer(env, src, file);
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return callNoThrow(0);
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}
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int LuaState::gettop() const {
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return lua_gettop(L);
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}
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int LuaState::pushinteger(lua_Integer x) {
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lua_pushinteger(L, x);
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return 1;
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}
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int LuaState::pushnumber(lua_Number x) {
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lua_pushnumber(L, x);
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return 1;
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}
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int LuaState::pushboolean(bool x) {
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lua_pushboolean(L, x);
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return 1;
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}
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int LuaState::pushivec3(lua_Integer x, lua_Integer y, lua_Integer z) {
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lua::pushivec3(L, x, y, z);
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return 3;
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}
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int LuaState::pushstring(const std::string& str) {
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lua_pushstring(L, str.c_str());
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return 1;
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}
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int LuaState::pushenv(int env) {
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if (getglobal(envName(env))) {
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return 1;
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}
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return 0;
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}
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int LuaState::pushvalue(int idx) {
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lua_pushvalue(L, idx);
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return 1;
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}
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int LuaState::pushvalue(const dynamic::Value& value) {
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using namespace dynamic;
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if (auto* flag = std::get_if<bool>(&value)) {
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pushboolean(*flag);
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} else if (auto* num = std::get_if<integer_t>(&value)) {
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pushinteger(*num);
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} else if (auto* num = std::get_if<number_t>(&value)) {
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pushnumber(*num);
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} else if (auto* str = std::get_if<std::string>(&value)) {
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pushstring(str->c_str());
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} else if (auto listptr = std::get_if<List_sptr>(&value)) {
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auto list = *listptr;
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lua_createtable(L, list->size(), 0);
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for (size_t i = 0; i < list->size(); i++) {
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pushvalue(list->get(i));
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lua_rawseti(L, -2, i+1);
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}
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} else if (auto mapptr = std::get_if<Map_sptr>(&value)) {
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auto map = *mapptr;
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lua_createtable(L, 0, map->size());
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for (auto& entry : map->values) {
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pushvalue(entry.second);
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lua_setfield(L, -2, entry.first.c_str());
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}
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} else {
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pushnil();
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}
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return 1;
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}
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int LuaState::pushglobals() {
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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return 1;
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}
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int LuaState::pushcfunction(lua_CFunction function) {
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lua_pushcfunction(L, function);
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return 1;
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}
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void LuaState::pop(int n) {
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lua_pop(L, n);
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}
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int LuaState::pushnil() {
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lua_pushnil(L);
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return 1;
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}
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bool LuaState::getfield(const std::string& name, int idx) {
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lua_getfield(L, idx, name.c_str());
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if (lua_isnil(L, -1)) {
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lua_pop(L, -1);
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return false;
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}
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return true;
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}
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void LuaState::setfield(const std::string& name, int idx) {
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lua_setfield(L, idx, name.c_str());
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}
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bool LuaState::toboolean(int idx) {
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return lua_toboolean(L, idx);
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}
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lua_Integer LuaState::tointeger(int idx) {
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return lua_tointeger(L, idx);
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}
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lua_Number LuaState::tonumber(int idx) {
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return lua_tonumber(L, idx);
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}
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glm::vec2 LuaState::tovec2(int idx) {
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return lua::tovec2(L, idx);
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}
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glm::vec4 LuaState::tocolor(int idx) {
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return lua::tocolor(L, idx);
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}
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const char* LuaState::tostring(int idx) {
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return lua_tostring(L, idx);
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}
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dynamic::Value LuaState::tovalue(int idx) {
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using namespace dynamic;
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auto type = lua_type(L, idx);
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switch (type) {
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case LUA_TNIL:
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case LUA_TNONE:
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return dynamic::NONE;
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case LUA_TBOOLEAN:
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return lua_toboolean(L, idx) == 1;
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case LUA_TNUMBER: {
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auto number = lua_tonumber(L, idx);
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auto integer = lua_tointeger(L, idx);
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if (number == (lua_Number)integer) {
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return integer;
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} else {
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return number;
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}
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}
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case LUA_TSTRING:
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return std::string(lua_tostring(L, idx));
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case LUA_TTABLE: {
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int len = lua_objlen(L, idx);
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if (len) {
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// array
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auto list = create_list();
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for (int i = 1; i <= len; i++) {
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lua_rawgeti(L, idx, i);
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list->put(tovalue(-1));
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lua_pop(L, 1);
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}
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return list;
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} else {
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// table
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auto map = create_map();
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lua_pushvalue(L, idx);
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lua_pushnil(L);
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while (lua_next(L, -2)) {
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lua_pushvalue(L, -2);
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auto key = lua_tostring(L, -1);
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map->put(key, tovalue(-2));
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lua_pop(L, 2);
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}
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lua_pop(L, 1);
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return map;
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}
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}
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default:
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throw std::runtime_error(
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"lua type "+std::string(luaL_typename(L, type))+" is not supported"
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);
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}
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}
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bool LuaState::isstring(int idx) {
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return lua_isstring(L, idx);
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}
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bool LuaState::isfunction(int idx) {
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return lua_isfunction(L, idx);
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}
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void LuaState::openlib(const std::string& name, const luaL_Reg* libfuncs) {
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lua_newtable(L);
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luaL_setfuncs(L, libfuncs, 0);
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lua_setglobal(L, name.c_str());
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}
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std::shared_ptr<std::string> LuaState::createLambdaHandler() {
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auto ptr = reinterpret_cast<ptrdiff_t>(lua_topointer(L, -1));
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auto name = util::mangleid(ptr);
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lua_getglobal(L, LAMBDAS_TABLE.c_str());
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lua_pushvalue(L, -2);
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lua_setfield(L, -2, name.c_str());
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lua_pop(L, 2);
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return std::shared_ptr<std::string>(new std::string(name), [=](auto* name) {
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lua_getglobal(L, LAMBDAS_TABLE.c_str());
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lua_pushnil(L);
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lua_setfield(L, -2, name->c_str());
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lua_pop(L, 1);
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delete name;
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});
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}
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runnable LuaState::createRunnable() {
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auto funcptr = createLambdaHandler();
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return [=]() {
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lua_getglobal(L, LAMBDAS_TABLE.c_str());
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lua_getfield(L, -1, funcptr->c_str());
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callNoThrow(0);
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};
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}
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scripting::common_func LuaState::createLambda() {
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auto funcptr = createLambdaHandler();
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return [=](const std::vector<dynamic::Value>& args) {
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lua_getglobal(L, LAMBDAS_TABLE.c_str());
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lua_getfield(L, -1, funcptr->c_str());
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for (const auto& arg : args) {
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pushvalue(arg);
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}
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if (call(args.size(), 1)) {
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auto result = tovalue(-1);
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pop(1);
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return result;
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}
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return dynamic::Value(dynamic::NONE);
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};
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}
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const char* LuaState::requireString(int idx) {
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if (!lua_isstring(L, idx)) {
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throw luaerror("string expected at "+std::to_string(idx));
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}
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return lua_tostring(L, idx);
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}
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int LuaState::createEnvironment(int parent) {
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int id = nextEnvironment++;
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// local env = {}
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lua_createtable(L, 0, 1);
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// setmetatable(env, {__index=_G})
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lua_createtable(L, 0, 1);
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if (parent == 0) {
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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} else {
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if (pushenv(parent) == 0) {
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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}
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}
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lua_setfield(L, -2, "__index");
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lua_setmetatable(L, -2);
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// envname = env
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setglobal(envName(id));
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return id;
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}
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void LuaState::removeEnvironment(int id) {
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if (id == 0) {
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return;
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}
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lua_pushnil(L);
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setglobal(envName(id));
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}
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bool LuaState::emit_event(const std::string &name, std::function<int(LuaState *)> args) {
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getglobal("events");
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getfield("emit");
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pushstring(name);
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callNoThrow(args(this) + 1);
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bool result = toboolean(-1);
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pop(2);
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return result;
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}
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void LuaState::dumpStack() {
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int top = gettop();
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||||
for (int i = 1; i <= top; i++) {
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||||
std::cout << std::setw(3) << i << std::setw(20) << luaL_typename(L, i) << std::setw(30);
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||||
switch (lua_type(L, i)) {
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case LUA_TNUMBER:
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std::cout << tonumber(i);
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||||
break;
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||||
case LUA_TSTRING:
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||||
std::cout << tostring(i);
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||||
break;
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||||
case LUA_TBOOLEAN:
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std::cout << (toboolean(i) ? "true" : "false");
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||||
break;
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case LUA_TNIL:
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||||
std::cout << "nil";
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||||
break;
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||||
default:
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||||
std::cout << lua_topointer(L, i);
|
||||
break;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
lua_State* LuaState::getLua() const {
|
||||
return L;
|
||||
}
|
||||
@ -1,82 +0,0 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
#define LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
#include "../scripting_functional.hpp"
|
||||
#include "../../../data/dynamic.hpp"
|
||||
#include "../../../delegates.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace lua {
|
||||
class luaerror : public std::runtime_error {
|
||||
public:
|
||||
luaerror(const std::string& message);
|
||||
};
|
||||
|
||||
class LuaState {
|
||||
lua_State* L;
|
||||
int nextEnvironment = 1;
|
||||
|
||||
void logError(const std::string& text);
|
||||
void removeLibFuncs(const char* libname, const char* funcs[]);
|
||||
void createLibs();
|
||||
|
||||
std::shared_ptr<std::string> createLambdaHandler();
|
||||
public:
|
||||
LuaState();
|
||||
~LuaState();
|
||||
|
||||
static std::string envName(int env);
|
||||
void loadbuffer(int env, const std::string& src, const std::string& file);
|
||||
int gettop() const;
|
||||
int pushivec3(lua_Integer x, lua_Integer y, lua_Integer z);
|
||||
int pushinteger(lua_Integer x);
|
||||
int pushnumber(lua_Number x);
|
||||
int pushboolean(bool x);
|
||||
int pushstring(const std::string& str);
|
||||
int pushenv(int env);
|
||||
int pushvalue(int idx);
|
||||
int pushvalue(const dynamic::Value& value);
|
||||
int pushnil();
|
||||
int pushglobals();
|
||||
int pushcfunction(lua_CFunction function);
|
||||
void pop(int n=1);
|
||||
bool getfield(const std::string& name, int idx = -1);
|
||||
void setfield(const std::string& name, int idx = -2);
|
||||
bool toboolean(int idx);
|
||||
lua_Integer tointeger(int idx);
|
||||
lua_Number tonumber(int idx);
|
||||
glm::vec2 tovec2(int idx);
|
||||
glm::vec4 tocolor(int idx);
|
||||
dynamic::Value tovalue(int idx);
|
||||
const char* tostring(int idx);
|
||||
bool isstring(int idx);
|
||||
bool isfunction(int idx);
|
||||
int call(int argc, int nresults=-1);
|
||||
int callNoThrow(int argc);
|
||||
int execute(int env, const std::string& src, const std::string& file="<string>");
|
||||
int eval(int env, const std::string& src, const std::string& file="<eval>");
|
||||
void openlib(const std::string& name, const luaL_Reg* libfuncs);
|
||||
void addfunc(const std::string& name, lua_CFunction func);
|
||||
bool getglobal(const std::string& name);
|
||||
void setglobal(const std::string& name);
|
||||
bool hasglobal(const std::string& name);
|
||||
bool rename(const std::string& from, const std::string& to);
|
||||
void remove(const std::string& name);;
|
||||
runnable createRunnable();
|
||||
scripting::common_func createLambda();
|
||||
|
||||
const char* requireString(int idx);
|
||||
|
||||
int createEnvironment(int parent);
|
||||
void removeEnvironment(int id);
|
||||
bool emit_event(const std::string& name, std::function<int(lua::LuaState*)> args=[](auto*){return 0;});
|
||||
void dumpStack();
|
||||
lua_State* getLua() const;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
@ -1,7 +1,7 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LUA_HPP_
|
||||
#define LOGIC_SCRIPTING_API_LUA_HPP_
|
||||
|
||||
#include "lua_commons.hpp"
|
||||
#include "lua_util.hpp"
|
||||
|
||||
#include <exception>
|
||||
|
||||
@ -24,6 +24,6 @@ extern const luaL_Reg tomllib [];
|
||||
extern const luaL_Reg worldlib [];
|
||||
|
||||
// Lua Overrides
|
||||
extern int l_print(lua_State* L);
|
||||
extern int l_print(lua::State* L);
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LUA_HPP_
|
||||
|
||||
@ -1,17 +1,14 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
#include "lua_util.hpp"
|
||||
|
||||
#include "../../../audio/audio.hpp"
|
||||
#include "../../../engine.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
inline const char* DEFAULT_CHANNEL = "regular";
|
||||
|
||||
inline int extract_channel_index(lua_State* L, int idx) {
|
||||
inline int extract_channel_index(lua::State* L, int idx) {
|
||||
const char* channel = DEFAULT_CHANNEL;
|
||||
if (!lua_isnoneornil(L, idx)) {
|
||||
channel = lua_tostring(L, idx);
|
||||
if (!lua::isnoneornil(L, idx)) {
|
||||
channel = lua::tostring(L, idx);
|
||||
}
|
||||
int index = audio::get_channel_index(channel);
|
||||
if (index == 0) {
|
||||
@ -23,11 +20,11 @@ inline int extract_channel_index(lua_State* L, int idx) {
|
||||
inline audio::speakerid_t play_sound(
|
||||
const char* name,
|
||||
bool relative,
|
||||
lua_Number x,
|
||||
lua_Number y,
|
||||
lua_Number z,
|
||||
lua_Number volume,
|
||||
lua_Number pitch,
|
||||
lua::Number x,
|
||||
lua::Number y,
|
||||
lua::Number z,
|
||||
lua::Number volume,
|
||||
lua::Number pitch,
|
||||
bool loop,
|
||||
int channel
|
||||
) {
|
||||
@ -58,11 +55,11 @@ inline audio::speakerid_t play_sound(
|
||||
inline audio::speakerid_t play_stream(
|
||||
const char* filename,
|
||||
bool relative,
|
||||
lua_Number x,
|
||||
lua_Number y,
|
||||
lua_Number z,
|
||||
lua_Number volume,
|
||||
lua_Number pitch,
|
||||
lua::Number x,
|
||||
lua::Number y,
|
||||
lua::Number z,
|
||||
lua::Number volume,
|
||||
lua::Number pitch,
|
||||
bool loop,
|
||||
int channel
|
||||
) {
|
||||
@ -94,21 +91,20 @@ inline audio::speakerid_t play_stream(
|
||||
/// pitch: number,
|
||||
/// channel: string = "regular",
|
||||
/// loop: bool = false)
|
||||
static int l_audio_play_stream(lua_State* L) {
|
||||
lua_pushinteger(L, static_cast<lua_Integer>(
|
||||
static int l_audio_play_stream(lua::State* L) {
|
||||
return lua::pushinteger(L, static_cast<lua::Integer>(
|
||||
play_stream(
|
||||
lua_tostring(L, 1),
|
||||
lua::tostring(L, 1),
|
||||
false,
|
||||
lua_tonumber(L, 2),
|
||||
lua_tonumber(L, 3),
|
||||
lua_tonumber(L, 4),
|
||||
lua_tonumber(L, 5),
|
||||
lua_tonumber(L, 6),
|
||||
lua_toboolean(L, 8),
|
||||
lua::tonumber(L, 2),
|
||||
lua::tonumber(L, 3),
|
||||
lua::tonumber(L, 4),
|
||||
lua::tonumber(L, 5),
|
||||
lua::tonumber(L, 6),
|
||||
lua::toboolean(L, 8),
|
||||
extract_channel_index(L, 7)
|
||||
)
|
||||
));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// @brief audio.play_stream_2d(
|
||||
@ -117,19 +113,18 @@ static int l_audio_play_stream(lua_State* L) {
|
||||
/// pitch: number,
|
||||
/// channel: string = "regular",
|
||||
/// loop: bool = false)
|
||||
static int l_audio_play_stream_2d(lua_State* L) {
|
||||
lua_pushinteger(L, static_cast<lua_Integer>(
|
||||
static int l_audio_play_stream_2d(lua::State* L) {
|
||||
return lua::pushinteger(L, static_cast<lua::Integer>(
|
||||
play_stream(
|
||||
lua_tostring(L, 1),
|
||||
lua::tostring(L, 1),
|
||||
true,
|
||||
0.0, 0.0, 0.0,
|
||||
lua_tonumber(L, 2),
|
||||
lua_tonumber(L, 3),
|
||||
lua_toboolean(L, 5),
|
||||
lua::tonumber(L, 2),
|
||||
lua::tonumber(L, 3),
|
||||
lua::toboolean(L, 5),
|
||||
extract_channel_index(L, 4)
|
||||
)
|
||||
));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// @brief audio.play_sound(
|
||||
@ -141,21 +136,20 @@ static int l_audio_play_stream_2d(lua_State* L) {
|
||||
/// pitch: number,
|
||||
/// channel: string = "regular",
|
||||
/// loop: bool = false)
|
||||
static int l_audio_play_sound(lua_State* L) {
|
||||
lua_pushinteger(L, static_cast<lua_Integer>(
|
||||
static int l_audio_play_sound(lua::State* L) {
|
||||
return lua::pushinteger(L, static_cast<lua::Integer>(
|
||||
play_sound(
|
||||
lua_tostring(L, 1),
|
||||
lua::tostring(L, 1),
|
||||
false,
|
||||
lua_tonumber(L, 2),
|
||||
lua_tonumber(L, 3),
|
||||
lua_tonumber(L, 4),
|
||||
lua_tonumber(L, 5),
|
||||
lua_tonumber(L, 6),
|
||||
lua_toboolean(L, 8),
|
||||
lua::tonumber(L, 2),
|
||||
lua::tonumber(L, 3),
|
||||
lua::tonumber(L, 4),
|
||||
lua::tonumber(L, 5),
|
||||
lua::tonumber(L, 6),
|
||||
lua::toboolean(L, 8),
|
||||
extract_channel_index(L, 7)
|
||||
)
|
||||
));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// @brief audio.play_sound_2d(
|
||||
@ -164,24 +158,23 @@ static int l_audio_play_sound(lua_State* L) {
|
||||
/// pitch: number,
|
||||
/// channel: string = "regular",
|
||||
/// loop: bool = false)
|
||||
static int l_audio_play_sound_2d(lua_State* L) {
|
||||
lua_pushinteger(L, static_cast<lua_Integer>(
|
||||
static int l_audio_play_sound_2d(lua::State* L) {
|
||||
return lua::pushinteger(L, static_cast<lua::Integer>(
|
||||
play_sound(
|
||||
lua_tostring(L, 1),
|
||||
lua::tostring(L, 1),
|
||||
true,
|
||||
0.0, 0.0, 0.0,
|
||||
lua_tonumber(L, 2),
|
||||
lua_tonumber(L, 3),
|
||||
lua_toboolean(L, 5),
|
||||
lua::tonumber(L, 2),
|
||||
lua::tonumber(L, 3),
|
||||
lua::toboolean(L, 5),
|
||||
extract_channel_index(L, 4)
|
||||
)
|
||||
));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// @brief audio.stop(speakerid: integer) -> nil
|
||||
static int l_audio_stop(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_stop(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
speaker->stop();
|
||||
}
|
||||
@ -189,8 +182,8 @@ static int l_audio_stop(lua_State* L) {
|
||||
}
|
||||
|
||||
/// @brief audio.pause(speakerid: integer) -> nil
|
||||
static int l_audio_pause(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_pause(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
speaker->pause();
|
||||
}
|
||||
@ -198,8 +191,8 @@ static int l_audio_pause(lua_State* L) {
|
||||
}
|
||||
|
||||
/// @brief audio.resume(speakerid: integer) -> nil
|
||||
static int l_audio_resume(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_resume(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr && speaker->isPaused()) {
|
||||
speaker->play();
|
||||
}
|
||||
@ -207,49 +200,48 @@ static int l_audio_resume(lua_State* L) {
|
||||
}
|
||||
|
||||
/// @brief audio.set_loop(speakerid: integer, value: bool) -> nil
|
||||
static int l_audio_set_loop(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_set_loop(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
bool value = lua_toboolean(L, 2);
|
||||
speaker->setLoop(value);
|
||||
speaker->setLoop(lua::toboolean(L, 2));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief audio.set_volume(speakerid: integer, value: number) -> nil
|
||||
static int l_audio_set_volume(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_set_volume(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
speaker->setVolume(static_cast<float>(lua_tonumber(L, 2)));
|
||||
speaker->setVolume(static_cast<float>(lua::tonumber(L, 2)));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief audio.set_pitch(speakerid: integer, value: number) -> nil
|
||||
static int l_audio_set_pitch(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_set_pitch(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
speaker->setPitch(static_cast<float>(lua_tonumber(L, 2)));
|
||||
speaker->setPitch(static_cast<float>(lua::tonumber(L, 2)));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief audio.set_time(speakerid: integer, value: number) -> nil
|
||||
static int l_audio_set_time(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_set_time(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
speaker->setTime(static_cast<audio::duration_t>(lua_tonumber(L, 2)));
|
||||
speaker->setTime(static_cast<audio::duration_t>(lua::tonumber(L, 2)));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief audio.set_position(speakerid: integer, x: number, y: number, z: number) -> nil
|
||||
static int l_audio_set_position(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_set_position(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
auto x = lua_tonumber(L, 2);
|
||||
auto y = lua_tonumber(L, 3);
|
||||
auto z = lua_tonumber(L, 4);
|
||||
auto x = lua::tonumber(L, 2);
|
||||
auto y = lua::tonumber(L, 3);
|
||||
auto z = lua::tonumber(L, 4);
|
||||
speaker->setPosition(glm::vec3(
|
||||
static_cast<float>(x),
|
||||
static_cast<float>(y),
|
||||
@ -260,12 +252,12 @@ static int l_audio_set_position(lua_State* L) {
|
||||
}
|
||||
|
||||
/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z: number) -> nil
|
||||
static int l_audio_set_velocity(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_set_velocity(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
auto x = lua_tonumber(L, 2);
|
||||
auto y = lua_tonumber(L, 3);
|
||||
auto z = lua_tonumber(L, 4);
|
||||
auto x = lua::tonumber(L, 2);
|
||||
auto y = lua::tonumber(L, 3);
|
||||
auto z = lua::tonumber(L, 4);
|
||||
speaker->setVelocity(glm::vec3(
|
||||
static_cast<float>(x),
|
||||
static_cast<float>(y),
|
||||
@ -276,139 +268,120 @@ static int l_audio_set_velocity(lua_State* L) {
|
||||
}
|
||||
|
||||
/// @brief audio.is_playing(speakerid: integer) -> bool
|
||||
static int l_audio_is_playing(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_is_playing(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua_pushboolean(L, speaker->isPlaying());
|
||||
return 1;
|
||||
return lua::pushboolean(L, speaker->isPlaying());
|
||||
}
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
return lua::pushboolean(L, false);
|
||||
}
|
||||
|
||||
/// @brief audio.is_paused(speakerid: integer) -> bool
|
||||
static int l_audio_is_paused(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_is_paused(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua_pushboolean(L, speaker->isPaused());
|
||||
return 1;
|
||||
return lua::pushboolean(L, speaker->isPaused());
|
||||
}
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
return lua::pushboolean(L, false);
|
||||
}
|
||||
|
||||
/// @brief audio.is_loop(speakerid: integer) -> bool
|
||||
static int l_audio_is_loop(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_is_loop(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua_pushboolean(L, speaker->isLoop());
|
||||
return 1;
|
||||
return lua::pushboolean(L, speaker->isLoop());
|
||||
}
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
return lua::pushboolean(L, false);
|
||||
}
|
||||
|
||||
/// @brief audio.get_volume(speakerid: integer) -> number
|
||||
static int l_audio_get_volume(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_get_volume(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua_pushnumber(L, speaker->getVolume());
|
||||
return 1;
|
||||
return lua::pushnumber(L, speaker->getVolume());
|
||||
}
|
||||
lua_pushnumber(L, 0.0);
|
||||
return 1;
|
||||
return lua::pushnumber(L, 0.0);
|
||||
}
|
||||
|
||||
/// @brief audio.get_pitch(speakerid: integer) -> number
|
||||
static int l_audio_get_pitch(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_get_pitch(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua_pushnumber(L, speaker->getPitch());
|
||||
return 1;
|
||||
return lua::pushnumber(L, speaker->getPitch());
|
||||
}
|
||||
lua_pushnumber(L, 1.0);
|
||||
return 1;
|
||||
return lua::pushnumber(L, 1.0);
|
||||
}
|
||||
|
||||
/// @brief audio.get_time(speakerid: integer) -> number
|
||||
static int l_audio_get_time(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_get_time(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua_pushnumber(L, speaker->getTime());
|
||||
return 1;
|
||||
return lua::pushnumber(L, speaker->getTime());
|
||||
}
|
||||
lua_pushnumber(L, 0.0);
|
||||
return 1;
|
||||
return lua::pushnumber(L, 0.0);
|
||||
}
|
||||
|
||||
/// @brief audio.get_duration(speakerid: integer) -> number
|
||||
static int l_audio_get_duration(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_get_duration(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua_pushnumber(L, speaker->getDuration());
|
||||
return 1;
|
||||
return lua::pushnumber(L, speaker->getDuration());
|
||||
}
|
||||
lua_pushnumber(L, 0.0);
|
||||
return 1;
|
||||
return lua::pushnumber(L, 0.0);
|
||||
}
|
||||
|
||||
/// @brief audio.get_position(speakerid: integer) -> number, number, number
|
||||
static int l_audio_get_position(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_get_position(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
lua::pushvec3(L, speaker->getPosition());
|
||||
return 1;
|
||||
return lua::pushvec3(L, speaker->getPosition());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// @brief audio.get_velocity(speakerid: integer) -> number, number, number
|
||||
static int l_audio_get_velocity(lua_State* L) {
|
||||
auto speaker = audio::get_speaker(lua_tointeger(L, 1));
|
||||
static int l_audio_get_velocity(lua::State* L) {
|
||||
auto speaker = audio::get_speaker(lua::tointeger(L, 1));
|
||||
if (speaker != nullptr) {
|
||||
auto vec = speaker->getVelocity();
|
||||
lua::pushvec3(L, vec);
|
||||
return 1;
|
||||
return lua::pushvec3(L, speaker->getVelocity());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// @brief audio.count_speakers() -> integer
|
||||
static int l_audio_count_speakers(lua_State* L) {
|
||||
lua_pushinteger(L, audio::count_speakers());
|
||||
return 1;
|
||||
static int l_audio_count_speakers(lua::State* L) {
|
||||
return lua::pushinteger(L, audio::count_speakers());
|
||||
}
|
||||
|
||||
// @brief audio.count_streams() -> integer
|
||||
static int l_audio_count_streams(lua_State* L) {
|
||||
lua_pushinteger(L, audio::count_streams());
|
||||
return 1;
|
||||
static int l_audio_count_streams(lua::State* L) {
|
||||
return lua::pushinteger(L, audio::count_streams());
|
||||
}
|
||||
|
||||
const luaL_Reg audiolib [] = {
|
||||
{"play_sound", lua_wrap_errors<l_audio_play_sound>},
|
||||
{"play_sound_2d", lua_wrap_errors<l_audio_play_sound_2d>},
|
||||
{"play_stream", lua_wrap_errors<l_audio_play_stream>},
|
||||
{"play_stream_2d", lua_wrap_errors<l_audio_play_stream_2d>},
|
||||
{"stop", lua_wrap_errors<l_audio_stop>},
|
||||
{"pause", lua_wrap_errors<l_audio_pause>},
|
||||
{"resume", lua_wrap_errors<l_audio_resume>},
|
||||
{"set_loop", lua_wrap_errors<l_audio_set_loop>},
|
||||
{"set_volume", lua_wrap_errors<l_audio_set_volume>},
|
||||
{"set_pitch", lua_wrap_errors<l_audio_set_pitch>},
|
||||
{"set_time", lua_wrap_errors<l_audio_set_time>},
|
||||
{"set_position", lua_wrap_errors<l_audio_set_position>},
|
||||
{"set_velocity", lua_wrap_errors<l_audio_set_velocity>},
|
||||
{"is_playing", lua_wrap_errors<l_audio_is_playing>},
|
||||
{"is_paused", lua_wrap_errors<l_audio_is_paused>},
|
||||
{"is_loop", lua_wrap_errors<l_audio_is_loop>},
|
||||
{"get_volume", lua_wrap_errors<l_audio_get_volume>},
|
||||
{"get_pitch", lua_wrap_errors<l_audio_get_pitch>},
|
||||
{"get_time", lua_wrap_errors<l_audio_get_time>},
|
||||
{"get_duration", lua_wrap_errors<l_audio_get_duration>},
|
||||
{"get_position", lua_wrap_errors<l_audio_get_position>},
|
||||
{"get_velocity", lua_wrap_errors<l_audio_get_velocity>},
|
||||
{"count_speakers", lua_wrap_errors<l_audio_count_speakers>},
|
||||
{"count_streams", lua_wrap_errors<l_audio_count_streams>},
|
||||
{"play_sound", lua::wrap<l_audio_play_sound>},
|
||||
{"play_sound_2d", lua::wrap<l_audio_play_sound_2d>},
|
||||
{"play_stream", lua::wrap<l_audio_play_stream>},
|
||||
{"play_stream_2d", lua::wrap<l_audio_play_stream_2d>},
|
||||
{"stop", lua::wrap<l_audio_stop>},
|
||||
{"pause", lua::wrap<l_audio_pause>},
|
||||
{"resume", lua::wrap<l_audio_resume>},
|
||||
{"set_loop", lua::wrap<l_audio_set_loop>},
|
||||
{"set_volume", lua::wrap<l_audio_set_volume>},
|
||||
{"set_pitch", lua::wrap<l_audio_set_pitch>},
|
||||
{"set_time", lua::wrap<l_audio_set_time>},
|
||||
{"set_position", lua::wrap<l_audio_set_position>},
|
||||
{"set_velocity", lua::wrap<l_audio_set_velocity>},
|
||||
{"is_playing", lua::wrap<l_audio_is_playing>},
|
||||
{"is_paused", lua::wrap<l_audio_is_paused>},
|
||||
{"is_loop", lua::wrap<l_audio_is_loop>},
|
||||
{"get_volume", lua::wrap<l_audio_get_volume>},
|
||||
{"get_pitch", lua::wrap<l_audio_get_pitch>},
|
||||
{"get_time", lua::wrap<l_audio_get_time>},
|
||||
{"get_duration", lua::wrap<l_audio_get_duration>},
|
||||
{"get_position", lua::wrap<l_audio_get_position>},
|
||||
{"get_velocity", lua::wrap<l_audio_get_velocity>},
|
||||
{"count_speakers", lua::wrap<l_audio_count_speakers>},
|
||||
{"count_streams", lua::wrap<l_audio_count_streams>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,8 +1,4 @@
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_util.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include "../../../world/Level.hpp"
|
||||
#include "../../../voxels/Chunks.hpp"
|
||||
@ -13,126 +9,118 @@
|
||||
#include "../../../content/Content.hpp"
|
||||
#include "../../../logic/BlocksController.hpp"
|
||||
|
||||
static Block* require_block(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua_Integer id = lua_tointeger(L, 1);
|
||||
using namespace scripting;
|
||||
|
||||
static Block* require_block(lua::State* L) {
|
||||
auto indices = content->getIndices();
|
||||
auto id = lua::tointeger(L, 1);
|
||||
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
|
||||
return nullptr;
|
||||
}
|
||||
return indices->getBlockDef(id);
|
||||
}
|
||||
|
||||
static int l_name(lua_State* L) {
|
||||
static int l_name(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
lua_pushstring(L, def->name.c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, def->name);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_material(lua_State* L) {
|
||||
static int l_material(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
lua_pushstring(L, def->material.c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, def->material);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_solid_at(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
static int l_is_solid_at(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isSolidBlock(x, y, z));
|
||||
return 1;
|
||||
return lua::pushboolean(L, level->chunks->isSolidBlock(x, y, z));
|
||||
}
|
||||
|
||||
static int l_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countBlockDefs());
|
||||
return 1;
|
||||
static int l_count(lua::State* L) {
|
||||
return lua::pushinteger(L, indices->countBlockDefs());
|
||||
}
|
||||
|
||||
static int l_index(lua_State* L) {
|
||||
std::string name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
|
||||
return 1;
|
||||
static int l_index(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
return lua::pushinteger(L, content->requireBlock(name).rt.id);
|
||||
}
|
||||
|
||||
static int l_is_extended(lua_State* L) {
|
||||
static int l_is_extended(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
lua_pushboolean(L, def->rt.extended);
|
||||
return 1;
|
||||
return lua::pushboolean(L, def->rt.extended);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_size(lua_State* L) {
|
||||
static int l_get_size(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
return lua::pushivec3(L, def->size.x, def->size.y, def->size.z);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_segment(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
auto vox = scripting::level->chunks->get(x, y, z);
|
||||
|
||||
lua_pushboolean(L, vox->state.segment);
|
||||
return 1;
|
||||
static int l_is_segment(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
return lua::pushboolean(L, vox->state.segment);
|
||||
}
|
||||
|
||||
static int l_seek_origin(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
auto vox = scripting::level->chunks->get(x, y, z);
|
||||
auto def = scripting::indices->getBlockDef(vox->id);
|
||||
|
||||
return lua::pushivec3(L, scripting::level->chunks->seekOrigin({x, y, z}, def, vox->state));
|
||||
static int l_seek_origin(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
auto def = indices->getBlockDef(vox->id);
|
||||
return lua::pushivec3(L, level->chunks->seekOrigin({x, y, z}, def, vox->state));
|
||||
}
|
||||
|
||||
static int l_set(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer id = lua_tointeger(L, 4);
|
||||
lua_Integer state = lua_tointeger(L, 5);
|
||||
bool noupdate = lua_toboolean(L, 6);
|
||||
if (static_cast<size_t>(id) >= scripting::indices->countBlockDefs()) {
|
||||
static int l_set(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto id = lua::tointeger(L, 4);
|
||||
auto state = lua::tointeger(L, 5);
|
||||
bool noupdate = lua::toboolean(L, 6);
|
||||
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
|
||||
return 0;
|
||||
}
|
||||
if (!scripting::level->chunks->get(x, y, z)) {
|
||||
if (!level->chunks->get(x, y, z)) {
|
||||
return 0;
|
||||
}
|
||||
scripting::level->chunks->set(x, y, z, id, int2blockstate(state));
|
||||
scripting::level->lighting->onBlockSet(x,y,z, id);
|
||||
level->chunks->set(x, y, z, id, int2blockstate(state));
|
||||
level->lighting->onBlockSet(x,y,z, id);
|
||||
if (!noupdate) {
|
||||
scripting::blocks->updateSides(x, y, z);
|
||||
blocks->updateSides(x, y, z);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
static int l_get(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
int id = vox == nullptr ? -1 : vox->id;
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
return lua::pushinteger(L, id);
|
||||
}
|
||||
|
||||
static int l_get_x(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
static int l_get_x(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
auto def = level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 1, 0, 0);
|
||||
} else {
|
||||
@ -141,15 +129,15 @@ static int l_get_x(lua_State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_y(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
static int l_get_y(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
auto def = level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 1, 0);
|
||||
} else {
|
||||
@ -158,15 +146,15 @@ static int l_get_y(lua_State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_z(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
static int l_get_z(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
}
|
||||
auto def = scripting::level->content->getIndices()->getBlockDef(vox->id);
|
||||
auto def = level->content->getIndices()->getBlockDef(vox->id);
|
||||
if (!def->rotatable) {
|
||||
return lua::pushivec3(L, 0, 0, 1);
|
||||
} else {
|
||||
@ -175,84 +163,80 @@ static int l_get_z(lua_State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_rotation(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
static int l_get_rotation(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
voxel* vox = level->chunks->get(x, y, z);
|
||||
int rotation = vox == nullptr ? 0 : vox->state.rotation;
|
||||
lua_pushinteger(L, rotation);
|
||||
return 1;
|
||||
return lua::pushinteger(L, rotation);
|
||||
}
|
||||
|
||||
static int l_set_rotation(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer value = lua_tointeger(L, 4);
|
||||
scripting::level->chunks->setRotation(x, y, z, value);
|
||||
static int l_set_rotation(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto value = lua::tointeger(L, 4);
|
||||
level->chunks->setRotation(x, y, z, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_states(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
static int l_get_states(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
int states = vox == nullptr ? 0 : blockstate2int(vox->state);
|
||||
lua_pushinteger(L, states);
|
||||
return 1;
|
||||
return lua::pushinteger(L, states);
|
||||
}
|
||||
|
||||
static int l_set_states(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer states = lua_tointeger(L, 4);
|
||||
static int l_set_states(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto states = lua::tointeger(L, 4);
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
auto chunk = level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
vox->state = int2blockstate(states);
|
||||
chunk->setModifiedAndUnsaved();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_user_bits(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer offset = lua_tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
lua_Integer bits = lua_tointeger(L, 5);
|
||||
static int l_get_user_bits(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto offset = lua::tointeger(L, 4) + VOXEL_USER_BITS_OFFSET;
|
||||
auto bits = lua::tointeger(L, 5);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
return lua::pushinteger(L, 0);
|
||||
}
|
||||
uint mask = ((1 << bits) - 1) << offset;
|
||||
uint data = (blockstate2int(vox->state) & mask) >> offset;
|
||||
lua_pushinteger(L, data);
|
||||
return 1;
|
||||
return lua::pushinteger(L, data);
|
||||
}
|
||||
|
||||
static int l_set_user_bits(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
lua_Integer offset = lua_tointeger(L, 4);
|
||||
lua_Integer bits = lua_tointeger(L, 5);
|
||||
static int l_set_user_bits(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
auto offset = lua::tointeger(L, 4);
|
||||
auto bits = lua::tointeger(L, 5);
|
||||
|
||||
size_t mask = ((1 << bits) - 1) << offset;
|
||||
lua_Integer value = (lua_tointeger(L, 6) << offset) & mask;
|
||||
auto value = (lua::tointeger(L, 6) << offset) & mask;
|
||||
|
||||
Chunk* chunk = scripting::level->chunks->getChunkByVoxel(x, y, z);
|
||||
auto chunk = level->chunks->getChunkByVoxel(x, y, z);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
@ -261,45 +245,42 @@ static int l_set_user_bits(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_replaceable_at(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
|
||||
lua_pushboolean(L, scripting::level->chunks->isReplaceableBlock(x, y, z));
|
||||
return 1;
|
||||
static int l_is_replaceable_at(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
return lua::pushboolean(L, level->chunks->isReplaceableBlock(x, y, z));
|
||||
}
|
||||
|
||||
static int l_caption(lua_State* L) {
|
||||
static int l_caption(lua::State* L) {
|
||||
if (auto def = require_block(L)) {
|
||||
lua_pushstring(L, def->caption.c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, def->caption);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg blocklib [] = {
|
||||
{"index", lua_wrap_errors<l_index>},
|
||||
{"name", lua_wrap_errors<l_name>},
|
||||
{"material", lua_wrap_errors<l_material>},
|
||||
{"caption", lua_wrap_errors<l_caption>},
|
||||
{"defs_count", lua_wrap_errors<l_count>},
|
||||
{"is_solid_at", lua_wrap_errors<l_is_solid_at>},
|
||||
{"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>},
|
||||
{"set", lua_wrap_errors<l_set>},
|
||||
{"get", lua_wrap_errors<l_get>},
|
||||
{"get_X", lua_wrap_errors<l_get_x>},
|
||||
{"get_Y", lua_wrap_errors<l_get_y>},
|
||||
{"get_Z", lua_wrap_errors<l_get_z>},
|
||||
{"get_states", lua_wrap_errors<l_get_states>},
|
||||
{"set_states", lua_wrap_errors<l_set_states>},
|
||||
{"get_rotation", lua_wrap_errors<l_get_rotation>},
|
||||
{"set_rotation", lua_wrap_errors<l_set_rotation>},
|
||||
{"get_user_bits", lua_wrap_errors<l_get_user_bits>},
|
||||
{"set_user_bits", lua_wrap_errors<l_set_user_bits>},
|
||||
{"is_extended", lua_wrap_errors<l_is_extended>},
|
||||
{"get_size", lua_wrap_errors<l_get_size>},
|
||||
{"is_segment", lua_wrap_errors<l_is_segment>},
|
||||
{"seek_origin", lua_wrap_errors<l_seek_origin>},
|
||||
{"index", lua::wrap<l_index>},
|
||||
{"name", lua::wrap<l_name>},
|
||||
{"material", lua::wrap<l_material>},
|
||||
{"caption", lua::wrap<l_caption>},
|
||||
{"defs_count", lua::wrap<l_count>},
|
||||
{"is_solid_at", lua::wrap<l_is_solid_at>},
|
||||
{"is_replaceable_at", lua::wrap<l_is_replaceable_at>},
|
||||
{"set", lua::wrap<l_set>},
|
||||
{"get", lua::wrap<l_get>},
|
||||
{"get_X", lua::wrap<l_get_x>},
|
||||
{"get_Y", lua::wrap<l_get_y>},
|
||||
{"get_Z", lua::wrap<l_get_z>},
|
||||
{"get_states", lua::wrap<l_get_states>},
|
||||
{"set_states", lua::wrap<l_set_states>},
|
||||
{"get_rotation", lua::wrap<l_get_rotation>},
|
||||
{"set_rotation", lua::wrap<l_set_rotation>},
|
||||
{"get_user_bits", lua::wrap<l_get_user_bits>},
|
||||
{"set_user_bits", lua::wrap<l_set_user_bits>},
|
||||
{"is_extended", lua::wrap<l_is_extended>},
|
||||
{"get_size", lua::wrap<l_get_size>},
|
||||
{"is_segment", lua::wrap<l_is_segment>},
|
||||
{"seek_origin", lua::wrap<l_seek_origin>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,26 +1,19 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
#include "LuaState.hpp"
|
||||
|
||||
#include "../scripting.hpp"
|
||||
#include "../../CommandsInterpreter.hpp"
|
||||
#include "../../../engine.hpp"
|
||||
#include "../../../coders/commons.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_add_command(lua_State* L) {
|
||||
if (!lua_isfunction(L, 3)) {
|
||||
static int l_add_command(lua::State* L) {
|
||||
if (!lua::isfunction(L, 3)) {
|
||||
throw std::runtime_error("invalid callback");
|
||||
}
|
||||
auto scheme = state->requireString(1);
|
||||
auto description = state->requireString(2);
|
||||
lua_pushvalue(L, 3);
|
||||
auto func = state->createLambda();
|
||||
auto scheme = lua::require_string(L, 1);
|
||||
auto description = lua::require_string(L, 2);
|
||||
lua::pushvalue(L, 3);
|
||||
auto func = lua::create_lambda(L);
|
||||
try {
|
||||
engine->getCommandsInterpreter()->getRepository()->add(
|
||||
scheme, description, [func](auto, auto args, auto kwargs) {
|
||||
@ -33,36 +26,36 @@ static int l_add_command(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_execute(lua_State*) {
|
||||
auto prompt = state->requireString(1);
|
||||
static int l_execute(lua::State* L) {
|
||||
auto prompt = lua::require_string(L, 1);
|
||||
auto result = engine->getCommandsInterpreter()->execute(prompt);
|
||||
state->pushvalue(result);
|
||||
lua::pushvalue(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_set(lua_State*) {
|
||||
auto name = state->requireString(1);
|
||||
auto value = state->tovalue(2);
|
||||
static int l_set(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto value = lua::tovalue(L, 2);
|
||||
(*engine->getCommandsInterpreter())[name] = value;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_commands_list(lua_State* L) {
|
||||
static int l_get_commands_list(lua::State* L) {
|
||||
auto interpreter = engine->getCommandsInterpreter();
|
||||
auto repo = interpreter->getRepository();
|
||||
const auto& commands = repo->getCommands();
|
||||
|
||||
lua_createtable(L, commands.size(), 0);
|
||||
lua::createtable(L, commands.size(), 0);
|
||||
size_t index = 1;
|
||||
for (const auto& entry : commands) {
|
||||
lua_pushstring(L, entry.first.c_str());
|
||||
lua_rawseti(L, -2, index++);
|
||||
lua::pushstring(L, entry.first);
|
||||
lua::rawseti(L, index++);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_get_command_info(lua_State* L) {
|
||||
auto name = state->requireString(1);
|
||||
static int l_get_command_info(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto interpreter = engine->getCommandsInterpreter();
|
||||
auto repo = interpreter->getRepository();
|
||||
auto command = repo->get(name);
|
||||
@ -72,52 +65,52 @@ static int l_get_command_info(lua_State* L) {
|
||||
const auto& args = command->getArgs();
|
||||
const auto& kwargs = command->getKwArgs();
|
||||
|
||||
lua_createtable(L, 0, 4);
|
||||
lua::createtable(L, 0, 4);
|
||||
|
||||
lua_pushstring(L, name);
|
||||
lua_setfield(L, -2, "name");
|
||||
lua::pushstring(L, name);
|
||||
lua::setfield(L, "name");
|
||||
|
||||
lua_pushstring(L, command->getDescription().c_str());
|
||||
lua_setfield(L, -2, "description");
|
||||
lua::pushstring(L, command->getDescription());
|
||||
lua::setfield(L, "description");
|
||||
|
||||
lua_createtable(L, args.size(), 0);
|
||||
lua::createtable(L, args.size(), 0);
|
||||
for (size_t i = 0; i < args.size(); i++) {
|
||||
auto& arg = args.at(i);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua::createtable(L, 0, 2);
|
||||
|
||||
lua_pushstring(L, arg.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua::pushstring(L, arg.name);
|
||||
lua::setfield(L, "name");
|
||||
|
||||
lua_pushstring(L, cmd::argtype_name(arg.type).c_str());
|
||||
lua_setfield(L, -2, "type");
|
||||
lua::pushstring(L, cmd::argtype_name(arg.type));
|
||||
lua::setfield(L, "type");
|
||||
|
||||
if (arg.optional) {
|
||||
lua_pushboolean(L, true);
|
||||
lua_setfield(L, -2, "optional");
|
||||
lua::pushboolean(L, true);
|
||||
lua::setfield(L, "optional");
|
||||
}
|
||||
lua_rawseti(L, -2, i+1);
|
||||
lua::rawseti(L, i+1);
|
||||
}
|
||||
lua_setfield(L, -2, "args");
|
||||
lua::setfield(L, "args");
|
||||
|
||||
lua_createtable(L, 0, kwargs.size());
|
||||
lua::createtable(L, 0, kwargs.size());
|
||||
for (auto& entry : kwargs) {
|
||||
auto& arg = entry.second;
|
||||
lua_createtable(L, 0, 1);
|
||||
lua::createtable(L, 0, 1);
|
||||
|
||||
lua_pushstring(L, cmd::argtype_name(arg.type).c_str());
|
||||
lua_setfield(L, -2, "type");
|
||||
|
||||
lua_setfield(L, -2, arg.name.c_str());
|
||||
lua::pushstring(L, cmd::argtype_name(arg.type));
|
||||
lua::setfield(L, "type");
|
||||
|
||||
lua::setfield(L, arg.name);
|
||||
}
|
||||
lua_setfield(L, -2, "kwargs");
|
||||
lua::setfield(L, "kwargs");
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg consolelib [] = {
|
||||
{"add_command", lua_wrap_errors<l_add_command>},
|
||||
{"execute", lua_wrap_errors<l_execute>},
|
||||
{"set", lua_wrap_errors<l_set>},
|
||||
{"get_commands_list", lua_wrap_errors<l_get_commands_list>},
|
||||
{"get_command_info", lua_wrap_errors<l_get_command_info>},
|
||||
{"add_command", lua::wrap<l_add_command>},
|
||||
{"execute", lua::wrap<l_execute>},
|
||||
{"set", lua::wrap<l_set>},
|
||||
{"get_commands_list", lua::wrap<l_get_commands_list>},
|
||||
{"get_command_info", lua::wrap<l_get_command_info>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,6 +1,4 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "LuaState.hpp"
|
||||
|
||||
#include "../../../engine.hpp"
|
||||
#include "../../../files/settings_io.hpp"
|
||||
@ -13,172 +11,166 @@
|
||||
#include "../../../window/Events.hpp"
|
||||
#include "../../../window/Window.hpp"
|
||||
#include "../../../world/WorldGenerators.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static int l_new_world(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
auto seed = lua_tostring(L, 2);
|
||||
auto generator = lua_tostring(L, 3);
|
||||
auto controller = scripting::engine->getController();
|
||||
static int l_new_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto seed = lua::require_string(L, 2);
|
||||
auto generator = lua::require_string(L, 3);
|
||||
auto controller = engine->getController();
|
||||
controller->createWorld(name, seed, generator);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_open_world(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
static int l_open_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
|
||||
auto controller = scripting::engine->getController();
|
||||
auto controller = engine->getController();
|
||||
controller->openWorld(name, false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_reopen_world(lua_State*) {
|
||||
auto controller = scripting::engine->getController();
|
||||
controller->reopenWorld(scripting::level->getWorld());
|
||||
static int l_reopen_world(lua::State*) {
|
||||
auto controller = engine->getController();
|
||||
controller->reopenWorld(level->getWorld());
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_close_world(lua_State* L) {
|
||||
if (scripting::controller == nullptr) {
|
||||
static int l_close_world(lua::State* L) {
|
||||
if (controller == nullptr) {
|
||||
throw std::runtime_error("no world open");
|
||||
}
|
||||
bool save_world = lua_toboolean(L, 1);
|
||||
bool save_world = lua::toboolean(L, 1);
|
||||
if (save_world) {
|
||||
scripting::controller->saveWorld();
|
||||
controller->saveWorld();
|
||||
}
|
||||
// destroy LevelScreen and run quit callbacks
|
||||
scripting::engine->setScreen(nullptr);
|
||||
engine->setScreen(nullptr);
|
||||
// create and go to menu screen
|
||||
scripting::engine->setScreen(std::make_shared<MenuScreen>(scripting::engine));
|
||||
engine->setScreen(std::make_shared<MenuScreen>(engine));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_delete_world(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
auto controller = scripting::engine->getController();
|
||||
static int l_delete_world(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto controller = engine->getController();
|
||||
controller->deleteWorld(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_reconfig_packs(lua_State* L) {
|
||||
if (!lua_istable(L, 1)) {
|
||||
static int l_reconfig_packs(lua::State* L) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("strings array expected as the first argument");
|
||||
}
|
||||
if (!lua_istable(L, 2)) {
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("strings array expected as the second argument");
|
||||
}
|
||||
std::vector<std::string> addPacks;
|
||||
if (!lua_istable(L, 1)) {
|
||||
if (!lua::istable(L, 1)) {
|
||||
throw std::runtime_error("an array expected as argument 1");
|
||||
}
|
||||
int addLen = lua_objlen(L, 1);
|
||||
int addLen = lua::objlen(L, 1);
|
||||
for (int i = 0; i < addLen; i++) {
|
||||
lua_rawgeti(L, 1, i+1);
|
||||
addPacks.emplace_back(lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
lua::rawgeti(L, i+1, 1);
|
||||
addPacks.emplace_back(lua::tostring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
|
||||
std::vector<std::string> remPacks;
|
||||
if (!lua_istable(L, 2)) {
|
||||
if (!lua::istable(L, 2)) {
|
||||
throw std::runtime_error("an array expected as argument 2");
|
||||
}
|
||||
int remLen = lua_objlen(L, 2);
|
||||
int remLen = lua::objlen(L, 2);
|
||||
for (int i = 0; i < remLen; i++) {
|
||||
lua_rawgeti(L, 2, i+1);
|
||||
remPacks.emplace_back(lua_tostring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
lua::rawgeti(L, i+1, 2);
|
||||
remPacks.emplace_back(lua::tostring(L, -1));
|
||||
lua::pop(L);
|
||||
}
|
||||
auto controller = scripting::engine->getController();
|
||||
controller->reconfigPacks(scripting::controller, addPacks, remPacks);
|
||||
auto engine_controller = engine->getController();
|
||||
engine_controller->reconfigPacks(controller, addPacks, remPacks);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_setting(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
const auto value = scripting::engine->getSettingsHandler().getValue(name);
|
||||
scripting::state->pushvalue(value);
|
||||
return 1;
|
||||
static int l_get_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = engine->getSettingsHandler().getValue(name);
|
||||
return lua::pushvalue(L, value);
|
||||
}
|
||||
|
||||
static int l_set_setting(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
const auto value = scripting::state->tovalue(2);
|
||||
scripting::engine->getSettingsHandler().setValue(name, value);
|
||||
static int l_set_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto value = lua::tovalue(L, 2);
|
||||
engine->getSettingsHandler().setValue(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_str_setting(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
const auto string = scripting::engine->getSettingsHandler().toString(name);
|
||||
scripting::state->pushstring(string);
|
||||
return 1;
|
||||
static int l_str_setting(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
const auto string = engine->getSettingsHandler().toString(name);
|
||||
return lua::pushstring(L, string);
|
||||
}
|
||||
|
||||
static int l_get_setting_info(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
auto setting = scripting::engine->getSettingsHandler().getSetting(name);
|
||||
lua_createtable(L, 0, 1);
|
||||
static int l_get_setting_info(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto setting = engine->getSettingsHandler().getSetting(name);
|
||||
lua::createtable(L, 0, 1);
|
||||
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
|
||||
lua_pushnumber(L, number->getMin());
|
||||
lua_setfield(L, -2, "min");
|
||||
lua_pushnumber(L, number->getMax());
|
||||
lua_setfield(L, -2, "max");
|
||||
lua::pushnumber(L, number->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushnumber(L, number->getMax());
|
||||
lua::setfield(L, "max");
|
||||
return 1;
|
||||
}
|
||||
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
|
||||
lua_pushinteger(L, integer->getMin());
|
||||
lua_setfield(L, -2, "min");
|
||||
lua_pushinteger(L, integer->getMax());
|
||||
lua_setfield(L, -2, "max");
|
||||
lua::pushinteger(L, integer->getMin());
|
||||
lua::setfield(L, "min");
|
||||
lua::pushinteger(L, integer->getMax());
|
||||
lua::setfield(L, "max");
|
||||
return 1;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
lua::pop(L);
|
||||
throw std::runtime_error("unsupported setting type");
|
||||
}
|
||||
|
||||
static int l_quit(lua_State*) {
|
||||
static int l_quit(lua::State*) {
|
||||
Window::setShouldClose(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_default_generator(lua_State* L) {
|
||||
lua_pushstring(L, WorldGenerators::getDefaultGeneratorID().c_str());
|
||||
return 1;
|
||||
static int l_get_default_generator(lua::State* L) {
|
||||
return lua::pushstring(L, WorldGenerators::getDefaultGeneratorID());
|
||||
}
|
||||
|
||||
static int l_get_generators(lua_State* L) {
|
||||
static int l_get_generators(lua::State* L) {
|
||||
const auto& generators = WorldGenerators::getGeneratorsIDs();
|
||||
lua_createtable(L, generators.size(), 0);
|
||||
lua::createtable(L, generators.size(), 0);
|
||||
|
||||
int i = 0;
|
||||
for (auto& id : generators) {
|
||||
lua_pushstring(L, id.c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, id);
|
||||
lua::rawseti(L, i + 1);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg corelib [] = {
|
||||
{"new_world", lua_wrap_errors<l_new_world>},
|
||||
{"open_world", lua_wrap_errors<l_open_world>},
|
||||
{"reopen_world", lua_wrap_errors<l_reopen_world>},
|
||||
{"close_world", lua_wrap_errors<l_close_world>},
|
||||
{"delete_world", lua_wrap_errors<l_delete_world>},
|
||||
{"reconfig_packs", lua_wrap_errors<l_reconfig_packs>},
|
||||
{"get_setting", lua_wrap_errors<l_get_setting>},
|
||||
{"set_setting", lua_wrap_errors<l_set_setting>},
|
||||
{"str_setting", lua_wrap_errors<l_str_setting>},
|
||||
{"get_setting_info", lua_wrap_errors<l_get_setting_info>},
|
||||
{"quit", lua_wrap_errors<l_quit>},
|
||||
{"get_default_generator", lua_wrap_errors<l_get_default_generator>},
|
||||
{"get_generators", lua_wrap_errors<l_get_generators>},
|
||||
{"new_world", lua::wrap<l_new_world>},
|
||||
{"open_world", lua::wrap<l_open_world>},
|
||||
{"reopen_world", lua::wrap<l_reopen_world>},
|
||||
{"close_world", lua::wrap<l_close_world>},
|
||||
{"delete_world", lua::wrap<l_delete_world>},
|
||||
{"reconfig_packs", lua::wrap<l_reconfig_packs>},
|
||||
{"get_setting", lua::wrap<l_get_setting>},
|
||||
{"set_setting", lua::wrap<l_set_setting>},
|
||||
{"str_setting", lua::wrap<l_str_setting>},
|
||||
{"get_setting_info", lua::wrap<l_get_setting_info>},
|
||||
{"quit", lua::wrap<l_quit>},
|
||||
{"get_default_generator", lua::wrap<l_get_default_generator>},
|
||||
{"get_generators", lua::wrap<l_get_generators>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,7 +1,5 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "LuaState.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include "../../../engine.hpp"
|
||||
#include "../../../coders/gzip.hpp"
|
||||
#include "../../../files/files.hpp"
|
||||
@ -12,11 +10,6 @@
|
||||
#include <filesystem>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static fs::path resolve_path(const std::string& path) {
|
||||
@ -30,139 +23,133 @@ static fs::path resolve_path_soft(const std::string& path) {
|
||||
return engine->getPaths()->resolve(path, false);
|
||||
}
|
||||
|
||||
static int l_file_find(lua_State* L) {
|
||||
std::string path = state->requireString(1);
|
||||
static int l_file_find(lua::State* L) {
|
||||
auto path = lua::require_string(L, 1);
|
||||
try {
|
||||
lua_pushstring(L, engine->getResPaths()->findRaw(path).c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, engine->getResPaths()->findRaw(path));
|
||||
} catch (const std::runtime_error& err) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static int l_file_resolve(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
lua_pushstring(L, path.u8string().c_str());
|
||||
return 1;
|
||||
static int l_file_resolve(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
return lua::pushstring(L, path.u8string());
|
||||
}
|
||||
|
||||
static int l_file_read(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
static int l_file_read(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
lua_pushstring(L, files::read_string(path).c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, files::read_string(path));
|
||||
}
|
||||
throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
|
||||
}
|
||||
|
||||
static int l_file_write(lua_State*) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
auto text = state->requireString(2);
|
||||
static int l_file_write(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
std::string text = lua::require_string(L, 2);
|
||||
files::write_string(path, text);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_remove(lua_State*) {
|
||||
std::string rawpath = state->requireString(1);
|
||||
static int l_file_remove(lua::State* L) {
|
||||
std::string rawpath = lua::require_string(L, 1);
|
||||
fs::path path = resolve_path(rawpath);
|
||||
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
|
||||
if (entryPoint != "world") {
|
||||
throw std::runtime_error("access denied");
|
||||
}
|
||||
return state->pushboolean(fs::remove(path));
|
||||
return lua::pushboolean(L, fs::remove(path));
|
||||
}
|
||||
|
||||
static int l_file_remove_tree(lua_State*) {
|
||||
std::string rawpath = state->requireString(1);
|
||||
static int l_file_remove_tree(lua::State* L) {
|
||||
std::string rawpath = lua::require_string(L, 1);
|
||||
fs::path path = resolve_path(rawpath);
|
||||
auto entryPoint = rawpath.substr(0, rawpath.find(':'));
|
||||
if (entryPoint != "world") {
|
||||
throw std::runtime_error("access denied");
|
||||
}
|
||||
return state->pushinteger(fs::remove_all(path));
|
||||
return lua::pushinteger(L, fs::remove_all(path));
|
||||
}
|
||||
|
||||
static int l_file_exists(lua_State*) {
|
||||
fs::path path = resolve_path_soft(state->requireString(1));
|
||||
return state->pushboolean(fs::exists(path));
|
||||
static int l_file_exists(lua::State* L) {
|
||||
fs::path path = resolve_path_soft(lua::require_string(L, 1));
|
||||
return lua::pushboolean(L, fs::exists(path));
|
||||
}
|
||||
|
||||
static int l_file_isfile(lua_State*) {
|
||||
fs::path path = resolve_path_soft(state->requireString(1));
|
||||
return state->pushboolean(fs::is_regular_file(path));
|
||||
static int l_file_isfile(lua::State* L) {
|
||||
fs::path path = resolve_path_soft(lua::require_string(L, 1));
|
||||
return lua::pushboolean(L, fs::is_regular_file(path));
|
||||
}
|
||||
|
||||
static int l_file_isdir(lua_State*) {
|
||||
fs::path path = resolve_path_soft(state->requireString(1));
|
||||
return state->pushboolean(fs::is_directory(path));
|
||||
static int l_file_isdir(lua::State* L) {
|
||||
fs::path path = resolve_path_soft(lua::require_string(L, 1));
|
||||
return lua::pushboolean(L, fs::is_directory(path));
|
||||
}
|
||||
|
||||
static int l_file_length(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
static int l_file_length(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
if (fs::exists(path)){
|
||||
lua_pushinteger(L, fs::file_size(path));
|
||||
return lua::pushinteger(L, fs::file_size(path));
|
||||
} else {
|
||||
lua_pushinteger(L, -1);
|
||||
return lua::pushinteger(L, -1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_mkdir(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
lua_pushboolean(L, fs::create_directory(path));
|
||||
return 1;
|
||||
static int l_file_mkdir(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
return lua::pushboolean(L, fs::create_directory(path));
|
||||
}
|
||||
|
||||
static int l_file_mkdirs(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
lua_pushboolean(L, fs::create_directories(path));
|
||||
return 1;
|
||||
static int l_file_mkdirs(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
return lua::pushboolean(L, fs::create_directories(path));
|
||||
}
|
||||
|
||||
static int l_file_read_bytes(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
static int l_file_read_bytes(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
size_t length = static_cast<size_t>(fs::file_size(path));
|
||||
|
||||
auto bytes = files::read_bytes(path, length);
|
||||
|
||||
lua_createtable(L, length, 0);
|
||||
int newTable = lua_gettop(L);
|
||||
lua::createtable(L, length, 0);
|
||||
int newTable = lua::gettop(L);
|
||||
|
||||
for(size_t i = 0; i < length; i++) {
|
||||
lua_pushinteger(L, bytes[i]);
|
||||
lua_rawseti(L, newTable, i+1);
|
||||
lua::pushinteger(L, bytes[i]);
|
||||
lua::rawseti(L, i+1, newTable);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
throw std::runtime_error("file does not exists "+util::quote(path.u8string()));
|
||||
}
|
||||
|
||||
static int read_bytes_from_table(lua_State* L, int tableIndex, std::vector<ubyte>& bytes) {
|
||||
if(!lua_istable(L, tableIndex)) {
|
||||
static int read_bytes_from_table(lua::State* L, int tableIndex, std::vector<ubyte>& bytes) {
|
||||
if(!lua::istable(L, tableIndex)) {
|
||||
throw std::runtime_error("table expected");
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, tableIndex - 1) != 0) {
|
||||
const int byte = lua_tointeger(L, -1);
|
||||
lua::pushnil(L);
|
||||
while(lua::next(L, tableIndex - 1) != 0) {
|
||||
const int byte = lua::tointeger(L, -1);
|
||||
if(byte < 0 || byte > 255) {
|
||||
throw std::runtime_error("invalid byte '"+std::to_string(byte)+"'");
|
||||
}
|
||||
bytes.push_back(byte);
|
||||
lua_pop(L, 1);
|
||||
lua::pop(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
static int l_file_write_bytes(lua_State* L) {
|
||||
static int l_file_write_bytes(lua::State* L) {
|
||||
int pathIndex = 1;
|
||||
|
||||
if(!lua_isstring(L, pathIndex)) {
|
||||
if(!lua::isstring(L, pathIndex)) {
|
||||
throw std::runtime_error("string expected");
|
||||
}
|
||||
|
||||
fs::path path = resolve_path(state->requireString(pathIndex));
|
||||
fs::path path = resolve_path(lua::require_string(L, pathIndex));
|
||||
|
||||
std::vector<ubyte> bytes;
|
||||
|
||||
@ -171,23 +158,22 @@ static int l_file_write_bytes(lua_State* L) {
|
||||
if(result != 1) {
|
||||
return result;
|
||||
} else {
|
||||
lua_pushboolean(L, files::write_bytes(path, bytes.data(), bytes.size()));
|
||||
return 1;
|
||||
return lua::pushboolean(L, files::write_bytes(path, bytes.data(), bytes.size()));
|
||||
}
|
||||
}
|
||||
|
||||
static int l_file_list_all_res(lua_State* L, const std::string& path) {
|
||||
static int l_file_list_all_res(lua::State* L, const std::string& path) {
|
||||
auto files = engine->getResPaths()->listdirRaw(path);
|
||||
lua_createtable(L, files.size(), 0);
|
||||
lua::createtable(L, files.size(), 0);
|
||||
for (size_t i = 0; i < files.size(); i++) {
|
||||
lua_pushstring(L, files[i].c_str());
|
||||
lua_rawseti(L, -2, i+1);
|
||||
lua::pushstring(L, files[i]);
|
||||
lua::rawseti(L, i+1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_list(lua_State* L) {
|
||||
std::string dirname = state->requireString(1);
|
||||
static int l_file_list(lua::State* L) {
|
||||
std::string dirname = lua::require_string(L, 1);
|
||||
if (dirname.find(':') == std::string::npos) {
|
||||
return l_file_list_all_res(L, dirname);
|
||||
}
|
||||
@ -195,61 +181,59 @@ static int l_file_list(lua_State* L) {
|
||||
if (!fs::is_directory(path)) {
|
||||
throw std::runtime_error(util::quote(path.u8string())+" is not a directory");
|
||||
}
|
||||
lua_createtable(L, 0, 0);
|
||||
lua::createtable(L, 0, 0);
|
||||
size_t index = 1;
|
||||
for (auto& entry : fs::directory_iterator(path)) {
|
||||
auto name = entry.path().filename().u8string();
|
||||
auto file = dirname + "/" + name;
|
||||
lua_pushstring(L, file.c_str());
|
||||
lua_rawseti(L, -2, index);
|
||||
lua::pushstring(L, file);
|
||||
lua::rawseti(L, index);
|
||||
index++;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_gzip_compress(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
static int l_file_gzip_compress(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
size_t length = static_cast<size_t>(fs::file_size(path));
|
||||
|
||||
auto compressed_bytes = gzip::compress(files::read_bytes(path, length).get(), length);
|
||||
|
||||
lua_pushboolean(L, files::write_bytes(path, compressed_bytes.data(), compressed_bytes.size()));
|
||||
return 1;
|
||||
return lua::pushboolean(L, files::write_bytes(path, compressed_bytes.data(), compressed_bytes.size()));
|
||||
}
|
||||
throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
|
||||
}
|
||||
|
||||
static int l_file_gzip_decompress(lua_State* L) {
|
||||
fs::path path = resolve_path(state->requireString(1));
|
||||
static int l_file_gzip_decompress(lua::State* L) {
|
||||
fs::path path = resolve_path(lua::require_string(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
size_t length = static_cast<size_t>(fs::file_size(path));
|
||||
|
||||
auto decompressed_bytes = gzip::decompress(files::read_bytes(path, length).get(), length);
|
||||
|
||||
lua_pushboolean(L, files::write_bytes(path, decompressed_bytes.data(), decompressed_bytes.size()));
|
||||
return 1;
|
||||
return lua::pushboolean(L, files::write_bytes(path, decompressed_bytes.data(), decompressed_bytes.size()));
|
||||
}
|
||||
throw std::runtime_error("file does not exist " + util::quote(path.u8string()));
|
||||
}
|
||||
|
||||
const luaL_Reg filelib [] = {
|
||||
{"exists", lua_wrap_errors<l_file_exists>},
|
||||
{"find", lua_wrap_errors<l_file_find>},
|
||||
{"isdir", lua_wrap_errors<l_file_isdir>},
|
||||
{"isfile", lua_wrap_errors<l_file_isfile>},
|
||||
{"length", lua_wrap_errors<l_file_length>},
|
||||
{"list", lua_wrap_errors<l_file_list>},
|
||||
{"mkdir", lua_wrap_errors<l_file_mkdir>},
|
||||
{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
|
||||
{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
|
||||
{"read", lua_wrap_errors<l_file_read>},
|
||||
{"remove", lua_wrap_errors<l_file_remove>},
|
||||
{"remove_tree", lua_wrap_errors<l_file_remove_tree>},
|
||||
{"resolve", lua_wrap_errors<l_file_resolve>},
|
||||
{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
|
||||
{"write", lua_wrap_errors<l_file_write>},
|
||||
{"gzip_compress", lua_wrap_errors<l_file_gzip_compress>},
|
||||
{"gzip_decompress", lua_wrap_errors<l_file_gzip_decompress>},
|
||||
{"exists", lua::wrap<l_file_exists>},
|
||||
{"find", lua::wrap<l_file_find>},
|
||||
{"isdir", lua::wrap<l_file_isdir>},
|
||||
{"isfile", lua::wrap<l_file_isfile>},
|
||||
{"length", lua::wrap<l_file_length>},
|
||||
{"list", lua::wrap<l_file_list>},
|
||||
{"mkdir", lua::wrap<l_file_mkdir>},
|
||||
{"mkdirs", lua::wrap<l_file_mkdirs>},
|
||||
{"read_bytes", lua::wrap<l_file_read_bytes>},
|
||||
{"read", lua::wrap<l_file_read>},
|
||||
{"remove", lua::wrap<l_file_remove>},
|
||||
{"remove_tree", lua::wrap<l_file_remove_tree>},
|
||||
{"resolve", lua::wrap<l_file_resolve>},
|
||||
{"write_bytes", lua::wrap<l_file_write_bytes>},
|
||||
{"write", lua::wrap<l_file_write>},
|
||||
{"gzip_compress", lua::wrap<l_file_gzip_compress>},
|
||||
{"gzip_decompress", lua::wrap<l_file_gzip_decompress>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,9 +1,5 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_util.hpp"
|
||||
#include "LuaState.hpp"
|
||||
|
||||
#include "../scripting.hpp"
|
||||
#include "../../../engine.hpp"
|
||||
#include "../../../assets/Assets.hpp"
|
||||
#include "../../../items/Inventories.hpp"
|
||||
@ -23,19 +19,14 @@
|
||||
#include "../../../world/Level.hpp"
|
||||
|
||||
using namespace gui;
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
struct DocumentNode {
|
||||
UiDocument* document;
|
||||
std::shared_ptr<UINode> node;
|
||||
};
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static DocumentNode getDocumentNode(lua_State*, const std::string& name, const std::string& nodeName) {
|
||||
static DocumentNode getDocumentNode(lua::State*, const std::string& name, const std::string& nodeName) {
|
||||
auto doc = engine->getAssets()->getLayout(name);
|
||||
if (doc == nullptr) {
|
||||
throw std::runtime_error("document '"+name+"' not found");
|
||||
@ -47,42 +38,42 @@ static DocumentNode getDocumentNode(lua_State*, const std::string& name, const s
|
||||
return {doc, node};
|
||||
}
|
||||
|
||||
static DocumentNode getDocumentNode(lua_State* L, int idx=1) {
|
||||
lua_getfield(L, idx, "docname");
|
||||
lua_getfield(L, idx, "name");
|
||||
auto docname = state->requireString(-2);
|
||||
auto name = state->requireString(-1);
|
||||
static DocumentNode getDocumentNode(lua::State* L, int idx=1) {
|
||||
lua::getfield(L, "docname", idx);
|
||||
lua::getfield(L, "name", idx);
|
||||
auto docname = lua::require_string(L, -2);
|
||||
auto name = lua::require_string(L, -1);
|
||||
auto node = getDocumentNode(L, docname, name);
|
||||
lua_pop(L, 2);
|
||||
lua::pop(L, 2);
|
||||
return node;
|
||||
}
|
||||
|
||||
static int l_menu_back(lua_State* L) {
|
||||
static int l_menu_back(lua::State* L) {
|
||||
auto node = getDocumentNode(L);
|
||||
auto menu = dynamic_cast<Menu*>(node.node.get());
|
||||
menu->back();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_menu_reset(lua_State* L) {
|
||||
static int l_menu_reset(lua::State* L) {
|
||||
auto node = getDocumentNode(L);
|
||||
auto menu = dynamic_cast<Menu*>(node.node.get());
|
||||
menu->reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_textbox_paste(lua_State* L) {
|
||||
static int l_textbox_paste(lua::State* L) {
|
||||
auto node = getDocumentNode(L);
|
||||
auto box = dynamic_cast<TextBox*>(node.node.get());
|
||||
auto text = state->requireString(2);
|
||||
auto text = lua::require_string(L, 2);
|
||||
box->paste(util::str2wstr_utf8(text));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_container_add(lua_State* L) {
|
||||
static int l_container_add(lua::State* L) {
|
||||
auto docnode = getDocumentNode(L);
|
||||
auto node = dynamic_cast<Container*>(docnode.node.get());
|
||||
auto xmlsrc = state->requireString(2);
|
||||
auto xmlsrc = lua::require_string(L, 2);
|
||||
try {
|
||||
auto subnode = guiutil::create(xmlsrc, docnode.document->getEnvironment());
|
||||
node->add(subnode);
|
||||
@ -93,7 +84,7 @@ static int l_container_add(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_node_destruct(lua_State* L) {
|
||||
static int l_node_destruct(lua::State* L) {
|
||||
auto docnode = getDocumentNode(L);
|
||||
auto node = std::dynamic_pointer_cast<Container>(docnode.node);
|
||||
engine->getGUI()->postRunnable([node]() {
|
||||
@ -105,7 +96,7 @@ static int l_node_destruct(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_container_clear(lua_State* L) {
|
||||
static int l_container_clear(lua::State* L) {
|
||||
auto node = getDocumentNode(L, 1);
|
||||
if (auto container = std::dynamic_pointer_cast<Container>(node.node)) {
|
||||
container->clear();
|
||||
@ -113,230 +104,230 @@ static int l_container_clear(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_container_set_interval(lua_State* L) {
|
||||
static int l_container_set_interval(lua::State* L) {
|
||||
auto node = getDocumentNode(L, 1);
|
||||
auto interval = state->tointeger(2) / 1000.0f;
|
||||
auto interval = lua::tointeger(L, 2) / 1000.0f;
|
||||
if (auto container = std::dynamic_pointer_cast<Container>(node.node)) {
|
||||
state->pushvalue(3);
|
||||
auto runnable = state->createRunnable();
|
||||
lua::pushvalue(L, 3);
|
||||
auto runnable = lua::create_runnable(L);
|
||||
container->listenInterval(interval, runnable);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_move_into(lua_State* L) {
|
||||
static int l_move_into(lua::State* L) {
|
||||
auto node = getDocumentNode(L, 1);
|
||||
auto dest = getDocumentNode(L, 2);
|
||||
UINode::moveInto(node.node, std::dynamic_pointer_cast<Container>(dest.node));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_inventory(UINode* node) {
|
||||
static int p_get_inventory(UINode* node, lua::State* L) {
|
||||
if (auto inventory = dynamic_cast<InventoryView*>(node)) {
|
||||
auto inv = inventory->getInventory();
|
||||
return state->pushinteger(inv ? inv->getId() : 0);
|
||||
return lua::pushinteger(L, inv ? inv->getId() : 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_reset(UINode* node) {
|
||||
static int p_get_reset(UINode* node, lua::State* L) {
|
||||
if (dynamic_cast<Menu*>(node)) {
|
||||
return state->pushcfunction(l_menu_reset);
|
||||
return lua::pushcfunction(L, l_menu_reset);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_back(UINode* node) {
|
||||
static int p_get_back(UINode* node, lua::State* L) {
|
||||
if (dynamic_cast<Menu*>(node)) {
|
||||
return state->pushcfunction(l_menu_back);
|
||||
return lua::pushcfunction(L, l_menu_back);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_paste(UINode* node) {
|
||||
static int p_get_paste(UINode* node, lua::State* L) {
|
||||
if (dynamic_cast<TextBox*>(node)) {
|
||||
return state->pushcfunction(l_textbox_paste);
|
||||
return lua::pushcfunction(L, l_textbox_paste);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_page(UINode* node) {
|
||||
static int p_get_page(UINode* node, lua::State* L) {
|
||||
if (auto menu = dynamic_cast<Menu*>(node)) {
|
||||
return state->pushstring(menu->getCurrent().name);
|
||||
return lua::pushstring(L, menu->getCurrent().name);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_is_checked(UINode* node) {
|
||||
static int p_is_checked(UINode* node, lua::State* L) {
|
||||
if (auto box = dynamic_cast<CheckBox*>(node)) {
|
||||
return state->pushboolean(box->isChecked());
|
||||
return lua::pushboolean(L, box->isChecked());
|
||||
} else if (auto box = dynamic_cast<FullCheckBox*>(node)) {
|
||||
return state->pushboolean(box->isChecked());
|
||||
return lua::pushboolean(L, box->isChecked());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_value(UINode* node) {
|
||||
static int p_get_value(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return state->pushnumber(bar->getValue());
|
||||
return lua::pushnumber(L, bar->getValue());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_min(UINode* node) {
|
||||
static int p_get_min(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return state->pushnumber(bar->getMin());
|
||||
return lua::pushnumber(L, bar->getMin());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_max(UINode* node) {
|
||||
static int p_get_max(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return state->pushnumber(bar->getMax());
|
||||
return lua::pushnumber(L, bar->getMax());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_step(UINode* node) {
|
||||
static int p_get_step(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return state->pushnumber(bar->getStep());
|
||||
return lua::pushnumber(L, bar->getStep());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_track_width(UINode* node) {
|
||||
static int p_get_track_width(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return state->pushnumber(bar->getTrackWidth());
|
||||
return lua::pushnumber(L, bar->getTrackWidth());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_track_color(UINode* node) {
|
||||
static int p_get_track_color(UINode* node, lua::State* L) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
return lua::pushcolor_arr(state->getLua(), bar->getTrackColor());
|
||||
return lua::pushcolor_arr(L, bar->getTrackColor());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_is_valid(UINode* node) {
|
||||
static int p_is_valid(UINode* node, lua::State* L) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return state->pushboolean(box->validate());
|
||||
return lua::pushboolean(L, box->validate());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_caret(UINode* node) {
|
||||
static int p_get_caret(UINode* node, lua::State* L) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return state->pushinteger(static_cast<integer_t>(box->getCaret()));
|
||||
return lua::pushinteger(L, static_cast<integer_t>(box->getCaret()));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_placeholder(UINode* node) {
|
||||
static int p_get_placeholder(UINode* node, lua::State* L) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return state->pushstring(util::wstr2str_utf8(box->getPlaceholder()));
|
||||
return lua::pushwstring(L, box->getPlaceholder());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_text(UINode* node) {
|
||||
static int p_get_text(UINode* node, lua::State* L) {
|
||||
if (auto button = dynamic_cast<Button*>(node)) {
|
||||
return state->pushstring(util::wstr2str_utf8(button->getText()));
|
||||
return lua::pushwstring(L, button->getText());
|
||||
} else if (auto label = dynamic_cast<Label*>(node)) {
|
||||
return state->pushstring(util::wstr2str_utf8(label->getText()));
|
||||
return lua::pushwstring(L, label->getText());
|
||||
} else if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return state->pushstring(util::wstr2str_utf8(box->getText()));
|
||||
return lua::pushwstring(L, box->getText());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_editable(UINode* node) {
|
||||
static int p_get_editable(UINode* node, lua::State* L) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
return state->pushboolean(box->isEditable());
|
||||
return lua::pushboolean(L, box->isEditable());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_src(UINode* node) {
|
||||
static int p_get_src(UINode* node, lua::State* L) {
|
||||
if (auto image = dynamic_cast<Image*>(node)) {
|
||||
return state->pushstring(image->getTexture());
|
||||
return lua::pushstring(L, image->getTexture());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_add(UINode* node) {
|
||||
static int p_get_add(UINode* node, lua::State* L) {
|
||||
if (dynamic_cast<Container*>(node)) {
|
||||
return state->pushcfunction(lua_wrap_errors<l_container_add>);
|
||||
return lua::pushcfunction(L, lua::wrap<l_container_add>);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_destruct(UINode*) {
|
||||
return state->pushcfunction(lua_wrap_errors<l_node_destruct>);
|
||||
static int p_get_destruct(UINode*, lua::State* L) {
|
||||
return lua::pushcfunction(L, lua::wrap<l_node_destruct>);
|
||||
}
|
||||
|
||||
static int p_get_clear(UINode* node) {
|
||||
static int p_get_clear(UINode* node, lua::State* L) {
|
||||
if (dynamic_cast<Container*>(node)) {
|
||||
return state->pushcfunction(lua_wrap_errors<l_container_clear>);
|
||||
return lua::pushcfunction(L, lua::wrap<l_container_clear>);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_set_interval(UINode* node) {
|
||||
static int p_set_interval(UINode* node, lua::State* L) {
|
||||
if (dynamic_cast<Container*>(node)) {
|
||||
return state->pushcfunction(lua_wrap_errors<l_container_set_interval>);
|
||||
return lua::pushcfunction(L, lua::wrap<l_container_set_interval>);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int p_get_color(UINode* node) {
|
||||
return lua::pushcolor_arr(state->getLua(), node->getColor());
|
||||
static int p_get_color(UINode* node, lua::State* L) {
|
||||
return lua::pushcolor_arr(L, node->getColor());
|
||||
}
|
||||
static int p_get_hover_color(UINode* node) {
|
||||
return lua::pushcolor_arr(state->getLua(), node->getHoverColor());
|
||||
static int p_get_hover_color(UINode* node, lua::State* L) {
|
||||
return lua::pushcolor_arr(L, node->getHoverColor());
|
||||
}
|
||||
static int p_get_pressed_color(UINode* node) {
|
||||
return lua::pushcolor_arr(state->getLua(), node->getPressedColor());
|
||||
static int p_get_pressed_color(UINode* node, lua::State* L) {
|
||||
return lua::pushcolor_arr(L, node->getPressedColor());
|
||||
}
|
||||
static int p_get_tooltip(UINode* node) {
|
||||
return state->pushstring(util::wstr2str_utf8(node->getTooltip()));
|
||||
static int p_get_tooltip(UINode* node, lua::State* L) {
|
||||
return lua::pushwstring(L, node->getTooltip());
|
||||
}
|
||||
static int p_get_tooltip_delay(UINode* node) {
|
||||
return state->pushnumber(node->getTooltipDelay());
|
||||
static int p_get_tooltip_delay(UINode* node, lua::State* L) {
|
||||
return lua::pushnumber(L, node->getTooltipDelay());
|
||||
}
|
||||
static int p_get_pos(UINode* node) {
|
||||
return lua::pushvec2_arr(state->getLua(), node->getPos());
|
||||
static int p_get_pos(UINode* node, lua::State* L) {
|
||||
return lua::pushvec2_arr(L, node->getPos());
|
||||
}
|
||||
static int p_get_wpos(UINode* node) {
|
||||
return lua::pushvec2_arr(state->getLua(), node->calcPos());
|
||||
static int p_get_wpos(UINode* node, lua::State* L) {
|
||||
return lua::pushvec2_arr(L, node->calcPos());
|
||||
}
|
||||
static int p_get_size(UINode* node) {
|
||||
return lua::pushvec2_arr(state->getLua(), node->getSize());
|
||||
static int p_get_size(UINode* node, lua::State* L) {
|
||||
return lua::pushvec2_arr(L, node->getSize());
|
||||
}
|
||||
static int p_is_interactive(UINode* node) {
|
||||
return state->pushboolean(node->isInteractive());
|
||||
static int p_is_interactive(UINode* node, lua::State* L) {
|
||||
return lua::pushboolean(L, node->isInteractive());
|
||||
}
|
||||
static int p_is_visible(UINode* node) {
|
||||
return state->pushboolean(node->isVisible());
|
||||
static int p_is_visible(UINode* node, lua::State* L) {
|
||||
return lua::pushboolean(L, node->isVisible());
|
||||
}
|
||||
static int p_is_enabled(UINode* node) {
|
||||
return state->pushboolean(node->isEnabled());
|
||||
static int p_is_enabled(UINode* node, lua::State* L) {
|
||||
return lua::pushboolean(L, node->isEnabled());
|
||||
}
|
||||
static int p_move_into(UINode*) {
|
||||
return state->pushcfunction(l_move_into);
|
||||
static int p_move_into(UINode*, lua::State* L) {
|
||||
return lua::pushcfunction(L, l_move_into);
|
||||
}
|
||||
static int p_get_focused(UINode* node) {
|
||||
return state->pushboolean(node->isFocused());
|
||||
static int p_get_focused(UINode* node, lua::State* L) {
|
||||
return lua::pushboolean(L, node->isFocused());
|
||||
}
|
||||
|
||||
static int l_gui_getattr(lua_State* L) {
|
||||
auto docname = state->requireString(1);
|
||||
auto element = state->requireString(2);
|
||||
auto attr = state->requireString(3);
|
||||
static int l_gui_getattr(lua::State* L) {
|
||||
auto docname = lua::require_string(L, 1);
|
||||
auto element = lua::require_string(L, 2);
|
||||
auto attr = lua::require_string(L, 3);
|
||||
auto docnode = getDocumentNode(L, docname, element);
|
||||
auto node = docnode.node;
|
||||
|
||||
static const std::unordered_map<std::string_view, std::function<int(UINode*)>> getters {
|
||||
static const std::unordered_map<std::string_view, std::function<int(UINode*,lua::State*)>> getters {
|
||||
{"color", p_get_color},
|
||||
{"hoverColor", p_get_hover_color},
|
||||
{"pressedColor", p_get_pressed_color},
|
||||
@ -375,118 +366,118 @@ static int l_gui_getattr(lua_State* L) {
|
||||
};
|
||||
auto func = getters.find(attr);
|
||||
if (func != getters.end()) {
|
||||
return func->second(node.get());
|
||||
return func->second(node.get(), L);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void p_set_color(UINode* node, int idx) {
|
||||
node->setColor(state->tocolor(idx));
|
||||
static void p_set_color(UINode* node, lua::State* L, int idx) {
|
||||
node->setColor(lua::tocolor(L, idx));
|
||||
}
|
||||
static void p_set_hover_color(UINode* node, int idx) {
|
||||
node->setHoverColor(state->tocolor(idx));
|
||||
static void p_set_hover_color(UINode* node, lua::State* L, int idx) {
|
||||
node->setHoverColor(lua::tocolor(L, idx));
|
||||
}
|
||||
static void p_set_pressed_color(UINode* node, int idx) {
|
||||
node->setPressedColor(state->tocolor(idx));
|
||||
static void p_set_pressed_color(UINode* node, lua::State* L, int idx) {
|
||||
node->setPressedColor(lua::tocolor(L, idx));
|
||||
}
|
||||
static void p_set_tooltip(UINode* node, int idx) {
|
||||
node->setTooltip(util::str2wstr_utf8(state->requireString(idx)));
|
||||
static void p_set_tooltip(UINode* node, lua::State* L, int idx) {
|
||||
node->setTooltip(lua::require_wstring(L, idx));
|
||||
}
|
||||
static void p_set_tooltip_delay(UINode* node, int idx) {
|
||||
node->setTooltipDelay(state->tonumber(idx));
|
||||
static void p_set_tooltip_delay(UINode* node, lua::State* L, int idx) {
|
||||
node->setTooltipDelay(lua::tonumber(L, idx));
|
||||
}
|
||||
static void p_set_pos(UINode* node, int idx) {
|
||||
node->setPos(state->tovec2(idx));
|
||||
static void p_set_pos(UINode* node, lua::State* L, int idx) {
|
||||
node->setPos(lua::tovec2(L, idx));
|
||||
}
|
||||
static void p_set_wpos(UINode* node, int idx) {
|
||||
node->setPos(state->tovec2(idx)-node->calcPos());
|
||||
static void p_set_wpos(UINode* node, lua::State* L, int idx) {
|
||||
node->setPos(lua::tovec2(L, idx)-node->calcPos());
|
||||
}
|
||||
static void p_set_size(UINode* node, int idx) {
|
||||
node->setSize(state->tovec2(idx));
|
||||
static void p_set_size(UINode* node, lua::State* L, int idx) {
|
||||
node->setSize(lua::tovec2(L, idx));
|
||||
}
|
||||
static void p_set_interactive(UINode* node, int idx) {
|
||||
node->setInteractive(state->toboolean(idx));
|
||||
static void p_set_interactive(UINode* node, lua::State* L, int idx) {
|
||||
node->setInteractive(lua::toboolean(L, idx));
|
||||
}
|
||||
static void p_set_visible(UINode* node, int idx) {
|
||||
node->setVisible(state->toboolean(idx));
|
||||
static void p_set_visible(UINode* node, lua::State* L, int idx) {
|
||||
node->setVisible(lua::toboolean(L, idx));
|
||||
}
|
||||
static void p_set_enabled(UINode* node, int idx) {
|
||||
node->setEnabled(state->toboolean(idx));
|
||||
static void p_set_enabled(UINode* node, lua::State* L, int idx) {
|
||||
node->setEnabled(lua::toboolean(L, idx));
|
||||
}
|
||||
static void p_set_placeholder(UINode* node, int idx) {
|
||||
static void p_set_placeholder(UINode* node, lua::State* L, int idx) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
box->setPlaceholder(util::str2wstr_utf8(state->requireString(idx)));
|
||||
box->setPlaceholder(lua::require_wstring(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_text(UINode* node, int idx) {
|
||||
static void p_set_text(UINode* node, lua::State* L, int idx) {
|
||||
if (auto label = dynamic_cast<Label*>(node)) {
|
||||
label->setText(util::str2wstr_utf8(state->requireString(idx)));
|
||||
label->setText(lua::require_wstring(L, idx));
|
||||
} else if (auto button = dynamic_cast<Button*>(node)) {
|
||||
button->setText(util::str2wstr_utf8(state->requireString(idx)));
|
||||
button->setText(lua::require_wstring(L, idx));
|
||||
} else if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
box->setText(util::str2wstr_utf8(state->requireString(idx)));
|
||||
box->setText(lua::require_wstring(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_caret(UINode* node, int idx) {
|
||||
static void p_set_caret(UINode* node, lua::State* L, int idx) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
box->setCaret(static_cast<ptrdiff_t>(state->tointeger(idx)));
|
||||
box->setCaret(static_cast<ptrdiff_t>(lua::tointeger(L, idx)));
|
||||
}
|
||||
}
|
||||
static void p_set_editable(UINode* node, int idx) {
|
||||
static void p_set_editable(UINode* node, lua::State* L, int idx) {
|
||||
if (auto box = dynamic_cast<TextBox*>(node)) {
|
||||
box->setEditable(state->toboolean(idx));
|
||||
box->setEditable(lua::toboolean(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_src(UINode* node, int idx) {
|
||||
static void p_set_src(UINode* node, lua::State* L, int idx) {
|
||||
if (auto image = dynamic_cast<Image*>(node)) {
|
||||
image->setTexture(state->requireString(idx));
|
||||
image->setTexture(lua::require_string(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_value(UINode* node, int idx) {
|
||||
static void p_set_value(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setValue(state->tonumber(idx));
|
||||
bar->setValue(lua::tonumber(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_min(UINode* node, int idx) {
|
||||
static void p_set_min(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setMin(state->tonumber(idx));
|
||||
bar->setMin(lua::tonumber(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_max(UINode* node, int idx) {
|
||||
static void p_set_max(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setMax(state->tonumber(idx));
|
||||
bar->setMax(lua::tonumber(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_step(UINode* node, int idx) {
|
||||
static void p_set_step(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setStep(state->tonumber(idx));
|
||||
bar->setStep(lua::tonumber(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_track_width(UINode* node, int idx) {
|
||||
static void p_set_track_width(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setTrackWidth(state->tointeger(idx));
|
||||
bar->setTrackWidth(lua::tointeger(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_track_color(UINode* node, int idx) {
|
||||
static void p_set_track_color(UINode* node, lua::State* L, int idx) {
|
||||
if (auto bar = dynamic_cast<TrackBar*>(node)) {
|
||||
bar->setTrackColor(state->tocolor(idx));
|
||||
bar->setTrackColor(lua::tocolor(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_checked(UINode* node, int idx) {
|
||||
static void p_set_checked(UINode* node, lua::State* L, int idx) {
|
||||
if (auto box = dynamic_cast<CheckBox*>(node)) {
|
||||
box->setChecked(state->toboolean(idx));
|
||||
box->setChecked(lua::toboolean(L, idx));
|
||||
} else if (auto box = dynamic_cast<FullCheckBox*>(node)) {
|
||||
box->setChecked(state->toboolean(idx));
|
||||
box->setChecked(lua::toboolean(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_page(UINode* node, int idx) {
|
||||
static void p_set_page(UINode* node, lua::State* L, int idx) {
|
||||
if (auto menu = dynamic_cast<Menu*>(node)) {
|
||||
menu->setPage(state->requireString(idx));
|
||||
menu->setPage(lua::require_string(L, idx));
|
||||
}
|
||||
}
|
||||
static void p_set_inventory(UINode* node, int idx) {
|
||||
static void p_set_inventory(UINode* node, lua::State* L, int idx) {
|
||||
if (auto view = dynamic_cast<InventoryView*>(node)) {
|
||||
auto inventory = level->inventories->get(state->tointeger(idx));
|
||||
auto inventory = level->inventories->get(lua::tointeger(L, idx));
|
||||
if (inventory == nullptr) {
|
||||
view->unbind();
|
||||
} else {
|
||||
@ -494,23 +485,23 @@ static void p_set_inventory(UINode* node, int idx) {
|
||||
}
|
||||
}
|
||||
}
|
||||
static void p_set_focused(const std::shared_ptr<UINode> &node, int idx) {
|
||||
if (state->toboolean(idx) && !node->isFocused()) {
|
||||
scripting::engine->getGUI()->setFocus(node);
|
||||
static void p_set_focused(const std::shared_ptr<UINode> &node, lua::State* L, int idx) {
|
||||
if (lua::toboolean(L, idx) && !node->isFocused()) {
|
||||
engine->getGUI()->setFocus(node);
|
||||
} else if (node->isFocused()){
|
||||
node->defocus();
|
||||
}
|
||||
}
|
||||
|
||||
static int l_gui_setattr(lua_State* L) {
|
||||
auto docname = state->requireString(1);
|
||||
auto element = state->requireString(2);
|
||||
auto attr = state->requireString(3);
|
||||
static int l_gui_setattr(lua::State* L) {
|
||||
auto docname = lua::require_string(L, 1);
|
||||
auto element = lua::require_string(L, 2);
|
||||
auto attr = lua::require_string(L, 3);
|
||||
|
||||
auto docnode = getDocumentNode(L, docname, element);
|
||||
auto node = docnode.node;
|
||||
|
||||
static const std::unordered_map<std::string_view, std::function<void(UINode*,int)>> setters {
|
||||
static const std::unordered_map<std::string_view, std::function<void(UINode*,lua::State*,int)>> setters {
|
||||
{"color", p_set_color},
|
||||
{"hoverColor", p_set_hover_color},
|
||||
{"pressedColor", p_set_pressed_color},
|
||||
@ -539,42 +530,42 @@ static int l_gui_setattr(lua_State* L) {
|
||||
};
|
||||
auto func = setters.find(attr);
|
||||
if (func != setters.end()) {
|
||||
func->second(node.get(), 4);
|
||||
func->second(node.get(), L, 4);
|
||||
}
|
||||
static const std::unordered_map<std::string_view, std::function<void(std::shared_ptr<UINode>,int)>> setters2 {
|
||||
static const std::unordered_map<std::string_view, std::function<void(std::shared_ptr<UINode>,lua::State*,int)>> setters2 {
|
||||
{"focused", p_set_focused},
|
||||
};
|
||||
auto func2 = setters2.find(attr);
|
||||
if (func2 != setters2.end()) {
|
||||
func2->second(node, 4);
|
||||
func2->second(node, L, 4);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_gui_get_env(lua_State* L) {
|
||||
auto name = state->requireString(1);
|
||||
auto doc = scripting::engine->getAssets()->getLayout(name);
|
||||
static int l_gui_get_env(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto doc = engine->getAssets()->getLayout(name);
|
||||
if (doc == nullptr) {
|
||||
throw std::runtime_error("document '"+std::string(name)+"' not found");
|
||||
}
|
||||
lua_getglobal(L, lua::LuaState::envName(*doc->getEnvironment()).c_str());
|
||||
lua::getglobal(L, lua::env_name(*doc->getEnvironment()));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_gui_str(lua_State* L) {
|
||||
auto text = util::str2wstr_utf8(state->requireString(1));
|
||||
if (!lua_isnoneornil(L, 2)) {
|
||||
auto context = util::str2wstr_utf8(state->requireString(2));
|
||||
lua_pushstring(L, util::wstr2str_utf8(langs::get(text, context)).c_str());
|
||||
static int l_gui_str(lua::State* L) {
|
||||
auto text = lua::require_wstring(L, 1);
|
||||
if (!lua::isnoneornil(L, 2)) {
|
||||
auto context = lua::require_wstring(L, 2);
|
||||
lua::pushwstring(L, langs::get(text, context));
|
||||
} else {
|
||||
lua_pushstring(L, util::wstr2str_utf8(langs::get(text)).c_str());
|
||||
lua::pushwstring(L, langs::get(text));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_gui_reindex(lua_State* L) {
|
||||
auto name = state->requireString(1);
|
||||
auto doc = scripting::engine->getAssets()->getLayout(name);
|
||||
static int l_gui_reindex(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto doc = engine->getAssets()->getLayout(name);
|
||||
if (doc == nullptr) {
|
||||
throw std::runtime_error("document '"+std::string(name)+"' not found");
|
||||
}
|
||||
@ -583,29 +574,29 @@ static int l_gui_reindex(lua_State* L) {
|
||||
}
|
||||
|
||||
/// @brief gui.get_locales_info() -> table of tables
|
||||
static int l_gui_get_locales_info(lua_State* L) {
|
||||
static int l_gui_get_locales_info(lua::State* L) {
|
||||
auto& locales = langs::locales_info;
|
||||
lua_createtable(L, 0, locales.size());
|
||||
lua::createtable(L, 0, locales.size());
|
||||
for (auto& entry : locales) {
|
||||
lua_createtable(L, 0, 1);
|
||||
lua_pushstring(L, entry.second.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua_setfield(L, -2, entry.first.c_str());
|
||||
lua::createtable(L, 0, 1);
|
||||
lua::pushstring(L, entry.second.name);
|
||||
lua::setfield(L, "name");
|
||||
lua::setfield(L, entry.first);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_gui_getviewport(lua_State* L) {
|
||||
return lua::pushvec2_arr(L, scripting::engine->getGUI()->getContainer()->getSize());
|
||||
static int l_gui_getviewport(lua::State* L) {
|
||||
return lua::pushvec2_arr(L, engine->getGUI()->getContainer()->getSize());
|
||||
}
|
||||
|
||||
const luaL_Reg guilib [] = {
|
||||
{"get_viewport", lua_wrap_errors<l_gui_getviewport>},
|
||||
{"getattr", lua_wrap_errors<l_gui_getattr>},
|
||||
{"setattr", lua_wrap_errors<l_gui_setattr>},
|
||||
{"get_env", lua_wrap_errors<l_gui_get_env>},
|
||||
{"str", lua_wrap_errors<l_gui_str>},
|
||||
{"get_locales_info", lua_wrap_errors<l_gui_get_locales_info>},
|
||||
{"__reindex", lua_wrap_errors<l_gui_reindex>},
|
||||
{"get_viewport", lua::wrap<l_gui_getviewport>},
|
||||
{"getattr", lua::wrap<l_gui_getattr>},
|
||||
{"setattr", lua::wrap<l_gui_setattr>},
|
||||
{"get_env", lua::wrap<l_gui_get_env>},
|
||||
{"str", lua::wrap<l_gui_str>},
|
||||
{"get_locales_info", lua::wrap<l_gui_get_locales_info>},
|
||||
{"__reindex", lua::wrap<l_gui_reindex>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,6 +1,4 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "LuaState.hpp"
|
||||
|
||||
#include "../../../assets/Assets.hpp"
|
||||
#include "../../../content/Content.hpp"
|
||||
@ -16,7 +14,6 @@
|
||||
#include "../../../voxels/Chunks.hpp"
|
||||
#include "../../../voxels/voxel.hpp"
|
||||
#include "../../../world/Level.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <glm/glm.hpp>
|
||||
@ -24,65 +21,66 @@
|
||||
namespace scripting {
|
||||
extern Hud* hud;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static int l_hud_open_inventory(lua_State*) {
|
||||
if (!scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->openInventory();
|
||||
static int l_hud_open_inventory(lua::State*) {
|
||||
if (!hud->isInventoryOpen()) {
|
||||
hud->openInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_close_inventory(lua_State*) {
|
||||
if (scripting::hud->isInventoryOpen()) {
|
||||
scripting::hud->closeInventory();
|
||||
static int l_hud_close_inventory(lua::State*) {
|
||||
if (hud->isInventoryOpen()) {
|
||||
hud->closeInventory();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_open_block(lua_State* L) {
|
||||
auto x = lua_tointeger(L, 1);
|
||||
auto y = lua_tointeger(L, 2);
|
||||
auto z = lua_tointeger(L, 3);
|
||||
bool playerInventory = !lua_toboolean(L, 4);
|
||||
static int l_hud_open_block(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
bool playerInventory = !lua::toboolean(L, 4);
|
||||
|
||||
voxel* vox = scripting::level->chunks->get(x, y, z);
|
||||
auto vox = level->chunks->get(x, y, z);
|
||||
if (vox == nullptr) {
|
||||
throw std::runtime_error("block does not exists at " +
|
||||
std::to_string(x) + " " + std::to_string(y) + " " + std::to_string(z)
|
||||
);
|
||||
}
|
||||
auto def = scripting::content->getIndices()->getBlockDef(vox->id);
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto def = content->getIndices()->getBlockDef(vox->id);
|
||||
auto assets = engine->getAssets();
|
||||
auto layout = assets->getLayout(def->uiLayout);
|
||||
if (layout == nullptr) {
|
||||
throw std::runtime_error("block '"+def->name+"' has no ui layout");
|
||||
}
|
||||
|
||||
auto id = scripting::blocks->createBlockInventory(x, y, z);
|
||||
scripting::hud->openInventory(
|
||||
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id), playerInventory
|
||||
auto id = blocks->createBlockInventory(x, y, z);
|
||||
hud->openInventory(
|
||||
glm::ivec3(x, y, z), layout, level->inventories->get(id), playerInventory
|
||||
);
|
||||
|
||||
lua_pushinteger(L, id);
|
||||
lua_pushstring(L, def->uiLayout.c_str());
|
||||
lua::pushinteger(L, id);
|
||||
lua::pushstring(L, def->uiLayout);
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_hud_show_overlay(lua_State* L) {
|
||||
const char* name = lua_tostring(L, 1);
|
||||
bool playerInventory = lua_toboolean(L, 2);
|
||||
static int l_hud_show_overlay(lua::State* L) {
|
||||
auto name = lua::tostring(L, 1);
|
||||
bool playerInventory = lua::toboolean(L, 2);
|
||||
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto assets = engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
if (layout == nullptr) {
|
||||
throw std::runtime_error("there is no ui layout "+util::quote(name));
|
||||
}
|
||||
scripting::hud->showOverlay(layout, playerInventory);
|
||||
hud->showOverlay(layout, playerInventory);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
auto assets = scripting::engine->getAssets();
|
||||
static UiDocument* require_layout(const char* name) {
|
||||
auto assets = engine->getAssets();
|
||||
auto layout = assets->getLayout(name);
|
||||
if (layout == nullptr) {
|
||||
throw std::runtime_error("layout '"+std::string(name)+"' is not found");
|
||||
@ -90,54 +88,52 @@ static UiDocument* require_layout(lua_State* L, const char* name) {
|
||||
return layout;
|
||||
}
|
||||
|
||||
static int l_hud_open_permanent(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->openPermanent(layout);
|
||||
static int l_hud_open_permanent(lua::State* L) {
|
||||
auto layout = require_layout(lua::tostring(L, 1));
|
||||
hud->openPermanent(layout);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_close(lua_State* L) {
|
||||
auto layout = require_layout(L, lua_tostring(L, 1));
|
||||
scripting::hud->remove(layout->getRoot());
|
||||
static int l_hud_close(lua::State* L) {
|
||||
auto layout = require_layout(lua::tostring(L, 1));
|
||||
hud->remove(layout->getRoot());
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_pause(lua_State*) {
|
||||
scripting::hud->setPause(true);
|
||||
static int l_hud_pause(lua::State*) {
|
||||
hud->setPause(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_resume(lua_State*) {
|
||||
scripting::hud->setPause(false);
|
||||
static int l_hud_resume(lua::State*) {
|
||||
hud->setPause(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_get_block_inventory(lua_State* L) {
|
||||
auto inventory = scripting::hud->getBlockInventory();
|
||||
static int l_hud_get_block_inventory(lua::State* L) {
|
||||
auto inventory = hud->getBlockInventory();
|
||||
if (inventory == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return lua::pushinteger(L, 0);
|
||||
} else {
|
||||
lua_pushinteger(L, inventory->getId());
|
||||
return lua::pushinteger(L, inventory->getId());
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_hud_get_player(lua_State* L) {
|
||||
auto player = scripting::hud->getPlayer();
|
||||
lua_pushinteger(L, player->getId());
|
||||
return 1;
|
||||
static int l_hud_get_player(lua::State* L) {
|
||||
auto player = hud->getPlayer();
|
||||
return lua::pushinteger(L, player->getId());
|
||||
}
|
||||
|
||||
const luaL_Reg hudlib [] = {
|
||||
{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
|
||||
{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
|
||||
{"open_block", lua_wrap_errors<l_hud_open_block>},
|
||||
{"open_permanent", lua_wrap_errors<l_hud_open_permanent>},
|
||||
{"show_overlay", lua_wrap_errors<l_hud_show_overlay>},
|
||||
{"get_block_inventory", lua_wrap_errors<l_hud_get_block_inventory>},
|
||||
{"close", lua_wrap_errors<l_hud_close>},
|
||||
{"pause", lua_wrap_errors<l_hud_pause>},
|
||||
{"resume", lua_wrap_errors<l_hud_resume>},
|
||||
{"get_player", lua_wrap_errors<l_hud_get_player>},
|
||||
{"open_inventory", lua::wrap<l_hud_open_inventory>},
|
||||
{"close_inventory", lua::wrap<l_hud_close_inventory>},
|
||||
{"open_block", lua::wrap<l_hud_open_block>},
|
||||
{"open_permanent", lua::wrap<l_hud_open_permanent>},
|
||||
{"show_overlay", lua::wrap<l_hud_show_overlay>},
|
||||
{"get_block_inventory", lua::wrap<l_hud_get_block_inventory>},
|
||||
{"close", lua::wrap<l_hud_close>},
|
||||
{"pause", lua::wrap<l_hud_pause>},
|
||||
{"resume", lua::wrap<l_hud_resume>},
|
||||
{"get_player", lua::wrap<l_hud_get_player>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,8 +1,4 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_util.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
#include "LuaState.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include "../../../window/input.hpp"
|
||||
#include "../../../window/Events.hpp"
|
||||
@ -13,32 +9,28 @@
|
||||
#include "../../../engine.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
extern Hud* hud;
|
||||
}
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_keycode(lua_State* L) {
|
||||
const char* name = state->requireString(1);
|
||||
lua_pushinteger(L, static_cast<int>(input_util::keycode_from(name)));
|
||||
return 1;
|
||||
static int l_keycode(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
return lua::pushinteger(L, static_cast<int>(input_util::keycode_from(name)));
|
||||
}
|
||||
|
||||
static int l_mousecode(lua_State* L) {
|
||||
const char* name = state->requireString(1);
|
||||
lua_pushinteger(L, static_cast<int>(input_util::mousecode_from(name)));
|
||||
return 1;
|
||||
static int l_mousecode(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
return lua::pushinteger(L, static_cast<int>(input_util::mousecode_from(name)));
|
||||
}
|
||||
|
||||
static int l_add_callback(lua_State*) {
|
||||
auto bindname = state->requireString(1);
|
||||
static int l_add_callback(lua::State* L) {
|
||||
auto bindname = lua::require_string(L, 1);
|
||||
const auto& bind = Events::bindings.find(bindname);
|
||||
if (bind == Events::bindings.end()) {
|
||||
throw std::runtime_error("unknown binding "+util::quote(bindname));
|
||||
}
|
||||
state->pushvalue(2);
|
||||
runnable actual_callback = state->createRunnable();
|
||||
lua::pushvalue(L, 2);
|
||||
runnable actual_callback = lua::create_runnable(L);
|
||||
runnable callback = [=]() {
|
||||
if (!scripting::engine->getGUI()->isFocusCaught()) {
|
||||
actual_callback();
|
||||
@ -52,29 +44,29 @@ static int l_add_callback(lua_State*) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_mouse_pos(lua_State* L) {
|
||||
static int l_get_mouse_pos(lua::State* L) {
|
||||
return lua::pushvec2_arr(L, Events::cursor);
|
||||
}
|
||||
|
||||
static int l_get_bindings(lua_State* L) {
|
||||
static int l_get_bindings(lua::State* L) {
|
||||
auto& bindings = Events::bindings;
|
||||
lua_createtable(L, bindings.size(), 0);
|
||||
lua::createtable(L, bindings.size(), 0);
|
||||
|
||||
int i = 0;
|
||||
for (auto& entry : bindings) {
|
||||
lua_pushstring(L, entry.first.c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, entry.first);
|
||||
lua::rawseti(L, i + 1);
|
||||
i++;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg inputlib [] = {
|
||||
{"keycode", lua_wrap_errors<l_keycode>},
|
||||
{"mousecode", lua_wrap_errors<l_mousecode>},
|
||||
{"add_callback", lua_wrap_errors<l_add_callback>},
|
||||
{"get_mouse_pos", lua_wrap_errors<l_get_mouse_pos>},
|
||||
{"get_bindings", lua_wrap_errors<l_get_bindings>},
|
||||
{"keycode", lua::wrap<l_keycode>},
|
||||
{"mousecode", lua::wrap<l_mousecode>},
|
||||
{"add_callback", lua::wrap<l_add_callback>},
|
||||
{"get_mouse_pos", lua::wrap<l_get_mouse_pos>},
|
||||
{"get_bindings", lua::wrap<l_get_bindings>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
@ -1,23 +1,21 @@
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_util.hpp"
|
||||
|
||||
#include "../scripting.hpp"
|
||||
#include "../../../content/Content.hpp"
|
||||
#include "../../../world/Level.hpp"
|
||||
#include "../../../items/ItemStack.hpp"
|
||||
#include "../../../items/Inventories.hpp"
|
||||
#include "../../../logic/BlocksController.hpp"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static void validate_itemid(itemid_t id) {
|
||||
if (id >= scripting::indices->countItemDefs()) {
|
||||
if (id >= indices->countItemDefs()) {
|
||||
throw std::runtime_error("invalid item id");
|
||||
}
|
||||
}
|
||||
|
||||
static std::shared_ptr<Inventory> get_inventory(int64_t id) {
|
||||
auto inv = scripting::level->inventories->get(id);
|
||||
auto inv = level->inventories->get(id);
|
||||
if (inv == nullptr) {
|
||||
throw std::runtime_error("inventory not found: "+std::to_string(id));
|
||||
}
|
||||
@ -25,7 +23,7 @@ static std::shared_ptr<Inventory> get_inventory(int64_t id) {
|
||||
}
|
||||
|
||||
static std::shared_ptr<Inventory> get_inventory(int64_t id, int arg) {
|
||||
auto inv = scripting::level->inventories->get(id);
|
||||
auto inv = level->inventories->get(id);
|
||||
if (inv == nullptr) {
|
||||
throw std::runtime_error("inventory not found: "+std::to_string(id)+
|
||||
" argument "+std::to_string(arg));
|
||||
@ -39,22 +37,22 @@ static void validate_slotid(int slotid, Inventory* inv) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_inventory_get(lua_State* L) {
|
||||
lua_Integer invid = lua_tointeger(L, 1);
|
||||
lua_Integer slotid = lua_tointeger(L, 2);
|
||||
static int l_inventory_get(lua::State* L) {
|
||||
auto invid = lua::tointeger(L, 1);
|
||||
auto slotid = lua::tointeger(L, 2);
|
||||
auto inv = get_inventory(invid);
|
||||
validate_slotid(slotid, inv.get());
|
||||
const ItemStack& item = inv->getSlot(slotid);
|
||||
lua_pushinteger(L, item.getItemId());
|
||||
lua_pushinteger(L, item.getCount());
|
||||
lua::pushinteger(L, item.getItemId());
|
||||
lua::pushinteger(L, item.getCount());
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_inventory_set(lua_State* L) {
|
||||
lua_Integer invid = lua_tointeger(L, 1);
|
||||
lua_Integer slotid = lua_tointeger(L, 2);
|
||||
lua_Integer itemid = lua_tointeger(L, 3);
|
||||
lua_Integer count = lua_tointeger(L, 4);
|
||||
static int l_inventory_set(lua::State* L) {
|
||||
auto invid = lua::tointeger(L, 1);
|
||||
auto slotid = lua::tointeger(L, 2);
|
||||
auto itemid = lua::tointeger(L, 3);
|
||||
auto count = lua::tointeger(L, 4);
|
||||
validate_itemid(itemid);
|
||||
|
||||
auto inv = get_inventory(invid);
|
||||
@ -65,91 +63,86 @@ static int l_inventory_set(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_inventory_size(lua_State* L) {
|
||||
lua_Integer invid = lua_tointeger(L, 1);
|
||||
static int l_inventory_size(lua::State* L) {
|
||||
auto invid = lua::tointeger(L, 1);
|
||||
auto inv = get_inventory(invid);
|
||||
lua_pushinteger(L, inv->size());
|
||||
return 1;
|
||||
return lua::pushinteger(L, inv->size());
|
||||
}
|
||||
|
||||
static int l_inventory_add(lua_State* L) {
|
||||
lua_Integer invid = lua_tointeger(L, 1);
|
||||
lua_Integer itemid = lua_tointeger(L, 2);
|
||||
lua_Integer count = lua_tointeger(L, 3);
|
||||
static int l_inventory_add(lua::State* L) {
|
||||
auto invid = lua::tointeger(L, 1);
|
||||
auto itemid = lua::tointeger(L, 2);
|
||||
auto count = lua::tointeger(L, 3);
|
||||
validate_itemid(itemid);
|
||||
|
||||
auto inv = get_inventory(invid);
|
||||
ItemStack item(itemid, count);
|
||||
inv->move(item, scripting::indices);
|
||||
lua_pushinteger(L, item.getCount());
|
||||
return 1;
|
||||
inv->move(item, indices);
|
||||
return lua::pushinteger(L, item.getCount());
|
||||
}
|
||||
|
||||
static int l_inventory_get_block(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
int64_t id = scripting::blocks->createBlockInventory(x, y, z);
|
||||
lua_pushinteger(L, id);
|
||||
return 1;
|
||||
static int l_inventory_get_block(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
int64_t id = blocks->createBlockInventory(x, y, z);
|
||||
return lua::pushinteger(L, id);
|
||||
}
|
||||
|
||||
static int l_inventory_bind_block(lua_State* L) {
|
||||
lua_Integer id = lua_tointeger(L, 1);
|
||||
lua_Integer x = lua_tointeger(L, 2);
|
||||
lua_Integer y = lua_tointeger(L, 3);
|
||||
lua_Integer z = lua_tointeger(L, 4);
|
||||
scripting::blocks->bindInventory(id, x, y, z);
|
||||
static int l_inventory_bind_block(lua::State* L) {
|
||||
auto id = lua::tointeger(L, 1);
|
||||
auto x = lua::tointeger(L, 2);
|
||||
auto y = lua::tointeger(L, 3);
|
||||
auto z = lua::tointeger(L, 4);
|
||||
blocks->bindInventory(id, x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_inventory_unbind_block(lua_State* L) {
|
||||
lua_Integer x = lua_tointeger(L, 1);
|
||||
lua_Integer y = lua_tointeger(L, 2);
|
||||
lua_Integer z = lua_tointeger(L, 3);
|
||||
scripting::blocks->unbindInventory(x, y, z);
|
||||
static int l_inventory_unbind_block(lua::State* L) {
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
blocks->unbindInventory(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_inventory_clone(lua_State* L) {
|
||||
lua_Integer id = lua_tointeger(L, 1);
|
||||
auto clone = scripting::level->inventories->clone(id);
|
||||
static int l_inventory_clone(lua::State* L) {
|
||||
auto id = lua::tointeger(L, 1);
|
||||
auto clone = level->inventories->clone(id);
|
||||
if (clone == nullptr) {
|
||||
lua_pushinteger(L, 0);
|
||||
return 1;
|
||||
return lua::pushinteger(L, 0);
|
||||
}
|
||||
lua_pushinteger(L, clone->getId());
|
||||
return 1;
|
||||
return lua::pushinteger(L, clone->getId());
|
||||
}
|
||||
|
||||
static int l_inventory_move(lua_State* L) {
|
||||
lua_Integer invAid = lua_tointeger(L, 1);
|
||||
lua_Integer slotAid = lua_tointeger(L, 2);
|
||||
static int l_inventory_move(lua::State* L) {
|
||||
auto invAid = lua::tointeger(L, 1);
|
||||
auto slotAid = lua::tointeger(L, 2);
|
||||
auto invA = get_inventory(invAid, 1);
|
||||
validate_slotid(slotAid, invA.get());
|
||||
|
||||
lua_Integer invBid = lua_tointeger(L, 3);
|
||||
lua_Integer slotBid = lua_isnil(L, 4) ? -1 : lua_tointeger(L, 4);
|
||||
auto invBid = lua::tointeger(L, 3);
|
||||
auto slotBid = lua::isnil(L, 4) ? -1 : lua::tointeger(L, 4);
|
||||
auto invB = get_inventory(invBid, 3);
|
||||
auto& slot = invA->getSlot(slotAid);
|
||||
if (slotBid == -1) {
|
||||
invB->move(slot, scripting::content->getIndices());
|
||||
invB->move(slot, content->getIndices());
|
||||
} else {
|
||||
invB->move(slot, scripting::content->getIndices(), slotBid, slotBid+1);
|
||||
invB->move(slot, content->getIndices(), slotBid, slotBid+1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg inventorylib [] = {
|
||||
{"get", lua_wrap_errors<l_inventory_get>},
|
||||
{"set", lua_wrap_errors<l_inventory_set>},
|
||||
{"size", lua_wrap_errors<l_inventory_size>},
|
||||
{"add", lua_wrap_errors<l_inventory_add>},
|
||||
{"move", lua_wrap_errors<l_inventory_move>},
|
||||
{"get_block", lua_wrap_errors<l_inventory_get_block>},
|
||||
{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
|
||||
{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
|
||||
{"clone", lua_wrap_errors<l_inventory_clone>},
|
||||
{"get", lua::wrap<l_inventory_get>},
|
||||
{"set", lua::wrap<l_inventory_set>},
|
||||
{"size", lua::wrap<l_inventory_size>},
|
||||
{"add", lua::wrap<l_inventory_add>},
|
||||
{"move", lua::wrap<l_inventory_move>},
|
||||
{"get_block", lua::wrap<l_inventory_get_block>},
|
||||
{"bind_block", lua::wrap<l_inventory_bind_block>},
|
||||
{"unbind_block", lua::wrap<l_inventory_unbind_block>},
|
||||
{"clone", lua::wrap<l_inventory_clone>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
|
||||
@ -1,53 +1,43 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "LuaState.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include "../../../content/Content.hpp"
|
||||
#include "../../../items/ItemDef.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
static int l_item_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua_Number id = lua_tointeger(L, 1);
|
||||
static int l_item_name(lua::State* L) {
|
||||
auto indices = content->getIndices();
|
||||
auto id = lua::tointeger(L, 1);
|
||||
if (static_cast<size_t>(id) >= indices->countItemDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getItemDef(id);
|
||||
lua_pushstring(L, def->name.c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, def->name);
|
||||
}
|
||||
|
||||
static int l_item_index(lua_State* L) {
|
||||
auto name = scripting::state->requireString(1);
|
||||
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
|
||||
return 1;
|
||||
static int l_item_index(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
return lua::pushinteger(L, content->requireItem(name).rt.id);
|
||||
}
|
||||
|
||||
static int l_item_stack_size(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua_Integer id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
|
||||
static int l_item_stack_size(lua::State* L) {
|
||||
auto indices = content->getIndices();
|
||||
auto id = lua::tointeger(L, 1);
|
||||
if (static_cast<size_t>(id) >= indices->countItemDefs()) {
|
||||
return 0;
|
||||
}
|
||||
auto def = indices->getItemDef(id);
|
||||
lua_pushinteger(L, def->stackSize);
|
||||
return 1;
|
||||
return lua::pushinteger(L, def->stackSize);
|
||||
}
|
||||
|
||||
static int l_item_defs_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countItemDefs());
|
||||
return 1;
|
||||
static int l_item_defs_count(lua::State* L) {
|
||||
return lua::pushinteger(L, indices->countItemDefs());
|
||||
}
|
||||
|
||||
const luaL_Reg itemlib [] = {
|
||||
{"index", lua_wrap_errors<l_item_index>},
|
||||
{"name", lua_wrap_errors<l_item_name>},
|
||||
{"stack_size", lua_wrap_errors<l_item_stack_size>},
|
||||
{"defs_count", lua_wrap_errors<l_item_defs_count>},
|
||||
{"index", lua::wrap<l_item_index>},
|
||||
{"name", lua::wrap<l_item_name>},
|
||||
{"stack_size", lua::wrap<l_item_stack_size>},
|
||||
{"defs_count", lua::wrap<l_item_defs_count>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,36 +1,28 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
#include "LuaState.hpp"
|
||||
|
||||
#include "../../../coders/json.hpp"
|
||||
#include "../../../data/dynamic.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
static int l_json_stringify(lua_State* L) {
|
||||
auto value = scripting::state->tovalue(1);
|
||||
static int l_json_stringify(lua::State* L) {
|
||||
auto value = lua::tovalue(L, 1);
|
||||
|
||||
if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
|
||||
bool nice = lua_toboolean(L, 2);
|
||||
bool nice = lua::toboolean(L, 2);
|
||||
auto string = json::stringify(mapptr->get(), nice, " ");
|
||||
lua_pushstring(L, string.c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, string);
|
||||
} else {
|
||||
throw std::runtime_error("table expected");
|
||||
}
|
||||
}
|
||||
|
||||
static int l_json_parse(lua_State* L) {
|
||||
auto string = scripting::state->requireString(1);
|
||||
static int l_json_parse(lua::State* L) {
|
||||
auto string = lua::require_string(L, 1);
|
||||
auto element = json::parse("<string>", string);
|
||||
scripting::state->pushvalue(element);
|
||||
return 1;
|
||||
return lua::pushvalue(L, element);
|
||||
}
|
||||
|
||||
const luaL_Reg jsonlib [] = {
|
||||
{"tostring", lua_wrap_errors<l_json_stringify>},
|
||||
{"parse", lua_wrap_errors<l_json_parse>},
|
||||
{"tostring", lua::wrap<l_json_stringify>},
|
||||
{"parse", lua::wrap<l_json_parse>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,7 +1,5 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
#include "../scripting.hpp"
|
||||
#include "../../../engine.hpp"
|
||||
#include "../../../assets/AssetsLoader.hpp"
|
||||
#include "../../../files/engine_paths.hpp"
|
||||
@ -14,76 +12,75 @@
|
||||
#include <filesystem>
|
||||
#include <algorithm>
|
||||
|
||||
static int l_pack_get_folder(lua_State* L) {
|
||||
std::string packName = lua_tostring(L, 1);
|
||||
using namespace scripting;
|
||||
|
||||
static int l_pack_get_folder(lua::State* L) {
|
||||
std::string packName = lua::tostring(L, 1);
|
||||
if (packName == "core") {
|
||||
auto folder = scripting::engine->getPaths()->getResources().u8string()+"/";
|
||||
lua_pushstring(L, folder.c_str());
|
||||
return 1;
|
||||
auto folder = engine->getPaths()->getResources().u8string()+"/";
|
||||
return lua::pushstring(L, folder);
|
||||
}
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
for (auto& pack : engine->getContentPacks()) {
|
||||
if (pack.id == packName) {
|
||||
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, pack.folder.u8string()+"/");
|
||||
}
|
||||
}
|
||||
lua_pushstring(L, "");
|
||||
return 1;
|
||||
return lua::pushstring(L, "");
|
||||
}
|
||||
|
||||
/// @brief pack.get_installed() -> array<string>
|
||||
static int l_pack_get_installed(lua_State* L) {
|
||||
auto& packs = scripting::engine->getContentPacks();
|
||||
lua_createtable(L, packs.size(), 0);
|
||||
static int l_pack_get_installed(lua::State* L) {
|
||||
auto& packs = engine->getContentPacks();
|
||||
lua::createtable(L, packs.size(), 0);
|
||||
for (size_t i = 0; i < packs.size(); i++) {
|
||||
lua_pushstring(L, packs[i].id.c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, packs[i].id);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// @brief pack.get_available() -> array<string>
|
||||
static int l_pack_get_available(lua_State* L) {
|
||||
static int l_pack_get_available(lua::State* L) {
|
||||
fs::path worldFolder("");
|
||||
if (scripting::level) {
|
||||
worldFolder = scripting::level->getWorld()->wfile->getFolder();
|
||||
if (level) {
|
||||
worldFolder = level->getWorld()->wfile->getFolder();
|
||||
}
|
||||
auto manager = scripting::engine->createPacksManager(worldFolder);
|
||||
auto manager = engine->createPacksManager(worldFolder);
|
||||
manager.scan();
|
||||
|
||||
const auto& installed = scripting::engine->getContentPacks();
|
||||
const auto& installed = engine->getContentPacks();
|
||||
for (auto& pack : installed) {
|
||||
manager.exclude(pack.id);
|
||||
}
|
||||
auto names = manager.getAllNames();
|
||||
|
||||
lua_createtable(L, names.size(), 0);
|
||||
lua::createtable(L, names.size(), 0);
|
||||
for (size_t i = 0; i < names.size(); i++) {
|
||||
lua_pushstring(L, names[i].c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, names[i]);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content* content) {
|
||||
lua_createtable(L, 0, 5);
|
||||
static int l_pack_get_info(lua::State* L, const ContentPack& pack, const Content* content) {
|
||||
lua::createtable(L, 0, 5);
|
||||
|
||||
lua_pushstring(L, pack.id.c_str());
|
||||
lua_setfield(L, -2, "id");
|
||||
lua::pushstring(L, pack.id);
|
||||
lua::setfield(L, "id");
|
||||
|
||||
lua_pushstring(L, pack.title.c_str());
|
||||
lua_setfield(L, -2, "title");
|
||||
lua::pushstring(L, pack.title);
|
||||
lua::setfield(L, "title");
|
||||
|
||||
lua_pushstring(L, pack.creator.c_str());
|
||||
lua_setfield(L, -2, "creator");
|
||||
lua::pushstring(L, pack.creator);
|
||||
lua::setfield(L, "creator");
|
||||
|
||||
lua_pushstring(L, pack.description.c_str());
|
||||
lua_setfield(L, -2, "description");
|
||||
lua::pushstring(L, pack.description);
|
||||
lua::setfield(L, "description");
|
||||
|
||||
lua_pushstring(L, pack.version.c_str());
|
||||
lua_setfield(L, -2, "version");
|
||||
lua::pushstring(L, pack.version);
|
||||
lua::setfield(L, "version");
|
||||
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto assets = engine->getAssets();
|
||||
std::string icon = pack.id+".icon";
|
||||
if (!AssetsLoader::loadExternalTexture(assets, icon, {
|
||||
pack.folder/fs::path("icon.png")
|
||||
@ -91,11 +88,11 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
|
||||
icon = "gui/no_icon";
|
||||
}
|
||||
|
||||
lua_pushstring(L, icon.c_str());
|
||||
lua_setfield(L, -2, "icon");
|
||||
lua::pushstring(L, icon);
|
||||
lua::setfield(L, "icon");
|
||||
|
||||
if (!pack.dependencies.empty()) {
|
||||
lua_createtable(L, pack.dependencies.size(), 0);
|
||||
lua::createtable(L, pack.dependencies.size(), 0);
|
||||
for (size_t i = 0; i < pack.dependencies.size(); i++) {
|
||||
auto& dpack = pack.dependencies.at(i);
|
||||
std::string prefix;
|
||||
@ -105,16 +102,16 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
|
||||
case DependencyLevel::weak: prefix = "~"; break;
|
||||
default: throw std::runtime_error("");
|
||||
}
|
||||
lua_pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
|
||||
lua_rawseti(L, -2, i+1);
|
||||
lua::pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
|
||||
lua::rawseti(L, i+1);
|
||||
}
|
||||
lua_setfield(L, -2, "dependencies");
|
||||
lua::setfield(L, "dependencies");
|
||||
}
|
||||
|
||||
auto runtime = content ? content->getPackRuntime(pack.id) : nullptr;
|
||||
if (runtime) {
|
||||
lua_pushboolean(L, runtime->getStats().hasSavingContent());
|
||||
lua_setfield(L, -2, "has_indices");
|
||||
lua::pushboolean(L, runtime->getStats().hasSavingContent());
|
||||
lua::setfield(L, "has_indices");
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -126,21 +123,21 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
|
||||
/// version: str,
|
||||
/// [optional] has_indices: bool
|
||||
/// } or nil
|
||||
static int l_pack_get_info(lua_State* L) {
|
||||
auto packid = lua_tostring(L, 1);
|
||||
static int l_pack_get_info(lua::State* L) {
|
||||
auto packid = lua::tostring(L, 1);
|
||||
|
||||
auto content = scripting::engine->getContent();
|
||||
auto& packs = scripting::engine->getContentPacks();
|
||||
auto content = engine->getContent();
|
||||
auto& packs = engine->getContentPacks();
|
||||
auto found = std::find_if(packs.begin(), packs.end(), [packid](const auto& pack) {
|
||||
return pack.id == packid;
|
||||
});
|
||||
if (found == packs.end()) {
|
||||
// TODO: optimize
|
||||
fs::path worldFolder("");
|
||||
if (scripting::level) {
|
||||
worldFolder = scripting::level->getWorld()->wfile->getFolder();
|
||||
if (level) {
|
||||
worldFolder = level->getWorld()->wfile->getFolder();
|
||||
}
|
||||
auto manager = scripting::engine->createPacksManager(worldFolder);
|
||||
auto manager = engine->createPacksManager(worldFolder);
|
||||
manager.scan();
|
||||
auto vec = manager.getAll({packid});
|
||||
if (!vec.empty()) {
|
||||
@ -152,21 +149,21 @@ static int l_pack_get_info(lua_State* L) {
|
||||
return l_pack_get_info(L, pack, content);
|
||||
}
|
||||
|
||||
static int l_pack_get_base_packs(lua_State* L) {
|
||||
auto& packs = scripting::engine->getBasePacks();
|
||||
lua_createtable(L, packs.size(), 0);
|
||||
static int l_pack_get_base_packs(lua::State* L) {
|
||||
auto& packs = engine->getBasePacks();
|
||||
lua::createtable(L, packs.size(), 0);
|
||||
for (size_t i = 0; i < packs.size(); i++) {
|
||||
lua_pushstring(L, packs[i].c_str());
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, packs[i]);
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
const luaL_Reg packlib [] = {
|
||||
{"get_folder", lua_wrap_errors<l_pack_get_folder>},
|
||||
{"get_installed", lua_wrap_errors<l_pack_get_installed>},
|
||||
{"get_available", lua_wrap_errors<l_pack_get_available>},
|
||||
{"get_info", lua_wrap_errors<l_pack_get_info>},
|
||||
{"get_base_packs", lua_wrap_errors<l_pack_get_base_packs>},
|
||||
{"get_folder", lua::wrap<l_pack_get_folder>},
|
||||
{"get_installed", lua::wrap<l_pack_get_installed>},
|
||||
{"get_available", lua::wrap<l_pack_get_available>},
|
||||
{"get_info", lua::wrap<l_pack_get_info>},
|
||||
{"get_base_packs", lua::wrap<l_pack_get_base_packs>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include "../../../world/Level.hpp"
|
||||
#include "../../../objects/Player.hpp"
|
||||
#include "../../../physics/Hitbox.hpp"
|
||||
@ -9,82 +8,69 @@
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
inline std::shared_ptr<Player> get_player(lua_State* L, int idx) {
|
||||
return scripting::level->getObject<Player>(lua_tointeger(L, idx));
|
||||
using namespace scripting;
|
||||
|
||||
inline std::shared_ptr<Player> get_player(lua::State* L, int idx) {
|
||||
return level->getObject<Player>(lua::tointeger(L, idx));
|
||||
}
|
||||
|
||||
static int l_player_get_pos(lua_State* L) {
|
||||
static int l_player_get_pos(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
return lua::pushvec3(L, player->hitbox->position);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_pos(lua::State* L) {
|
||||
auto player = get_player(L, 1);
|
||||
if (!player) {
|
||||
return 0;
|
||||
}
|
||||
glm::vec3 pos = player->hitbox->position;
|
||||
lua_pushnumber(L, pos.x);
|
||||
lua_pushnumber(L, pos.y);
|
||||
lua_pushnumber(L, pos.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
static int l_player_set_pos(lua_State* L) {
|
||||
auto player = get_player(L, 1);
|
||||
if (!player) {
|
||||
return 0;
|
||||
}
|
||||
auto x = lua_tonumber(L, 2);
|
||||
auto y = lua_tonumber(L, 3);
|
||||
auto z = lua_tonumber(L, 4);
|
||||
auto x = lua::tonumber(L, 2);
|
||||
auto y = lua::tonumber(L, 3);
|
||||
auto z = lua::tonumber(L, 4);
|
||||
player->hitbox->position = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_get_vel(lua_State* L) {
|
||||
auto player = get_player(L, 1);
|
||||
if (!player) {
|
||||
return 0;
|
||||
static int l_player_get_vel(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
return lua::pushvec3(L, player->hitbox->velocity);
|
||||
}
|
||||
glm::vec3 vel = player->hitbox->velocity;
|
||||
lua_pushnumber(L, vel.x);
|
||||
lua_pushnumber(L, vel.y);
|
||||
lua_pushnumber(L, vel.z);
|
||||
return 3;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_vel(lua_State* L) {
|
||||
static int l_player_set_vel(lua::State* L) {
|
||||
auto player = get_player(L, 1);
|
||||
if (!player) {
|
||||
return 0;
|
||||
}
|
||||
auto x = lua_tonumber(L, 2);
|
||||
auto y = lua_tonumber(L, 3);
|
||||
auto z = lua_tonumber(L, 4);
|
||||
auto x = lua::tonumber(L, 2);
|
||||
auto y = lua::tonumber(L, 3);
|
||||
auto z = lua::tonumber(L, 4);
|
||||
player->hitbox->velocity = glm::vec3(x, y, z);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_get_rot(lua_State* L) {
|
||||
auto player = get_player(L, 1);
|
||||
if (!player) {
|
||||
return 0;
|
||||
static int l_player_get_rot(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
return lua::pushvec3(L, player->cam);
|
||||
}
|
||||
const glm::vec3& rot = player->cam;
|
||||
lua_pushnumber(L, rot.x);
|
||||
lua_pushnumber(L, rot.y);
|
||||
lua_pushnumber(L, rot.z);
|
||||
return 3;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_rot(lua_State* L) {
|
||||
static int l_player_set_rot(lua::State* L) {
|
||||
auto player = get_player(L, 1);
|
||||
if (!player) {
|
||||
return 0;
|
||||
}
|
||||
glm::vec3& cam = player->cam;
|
||||
|
||||
lua_Number x = lua_tonumber(L, 2);
|
||||
lua_Number y = lua_tonumber(L, 3);
|
||||
lua_Number z = cam.z;
|
||||
if (lua_isnumber(L, 4)) {
|
||||
z = lua_tonumber(L, 4);
|
||||
auto x = lua::tonumber(L, 2);
|
||||
auto y = lua::tonumber(L, 3);
|
||||
auto z = cam.z;
|
||||
if (lua::isnumber(L, 4)) {
|
||||
z = lua::tonumber(L, 4);
|
||||
}
|
||||
cam.x = x;
|
||||
cam.y = y;
|
||||
@ -92,72 +78,66 @@ static int l_player_set_rot(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_get_inv(lua_State* L) {
|
||||
static int l_player_get_inv(lua::State* L) {
|
||||
auto player = get_player(L, 1);
|
||||
if (!player) {
|
||||
return 0;
|
||||
}
|
||||
lua_pushinteger(L, player->getInventory()->getId());
|
||||
lua_pushinteger(L, player->getChosenSlot());
|
||||
lua::pushinteger(L, player->getInventory()->getId());
|
||||
lua::pushinteger(L, player->getChosenSlot());
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_player_is_flight(lua_State* L) {
|
||||
static int l_player_is_flight(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
lua_pushboolean(L, player->isFlight());
|
||||
return 1;
|
||||
return lua::pushboolean(L, player->isFlight());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_flight(lua_State* L) {
|
||||
static int l_player_set_flight(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
player->setFlight(lua_toboolean(L, 2));
|
||||
player->setFlight(lua::toboolean(L, 2));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_is_noclip(lua_State* L) {
|
||||
static int l_player_is_noclip(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
lua_pushboolean(L, player->isNoclip());
|
||||
return 1;
|
||||
return lua::pushboolean(L, player->isNoclip());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_noclip(lua_State* L) {
|
||||
static int l_player_set_noclip(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
player->setNoclip(lua_toboolean(L, 2));
|
||||
player->setNoclip(lua::toboolean(L, 2));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_get_selected_block(lua_State* L) {
|
||||
static int l_player_get_selected_block(lua::State* L) {
|
||||
if (auto player = get_player(L, 1)) {
|
||||
if (player->selection.vox.id == BLOCK_VOID) {
|
||||
return 0;
|
||||
}
|
||||
const glm::ivec3 pos = player->selection.position;
|
||||
lua_pushinteger(L, pos.x);
|
||||
lua_pushinteger(L, pos.y);
|
||||
lua_pushinteger(L, pos.z);
|
||||
return 3;
|
||||
return lua::pushivec3(L, player->selection.position);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg playerlib [] = {
|
||||
{"get_pos", lua_wrap_errors<l_player_get_pos>},
|
||||
{"set_pos", lua_wrap_errors<l_player_set_pos>},
|
||||
{"get_vel", lua_wrap_errors<l_player_get_vel>},
|
||||
{"set_vel", lua_wrap_errors<l_player_set_vel>},
|
||||
{"get_rot", lua_wrap_errors<l_player_get_rot>},
|
||||
{"set_rot", lua_wrap_errors<l_player_set_rot>},
|
||||
{"get_inventory", lua_wrap_errors<l_player_get_inv>},
|
||||
{"is_flight", lua_wrap_errors<l_player_is_flight>},
|
||||
{"set_flight", lua_wrap_errors<l_player_set_flight>},
|
||||
{"is_noclip", lua_wrap_errors<l_player_is_noclip>},
|
||||
{"set_noclip", lua_wrap_errors<l_player_set_noclip>},
|
||||
{"get_selected_block", lua_wrap_errors<l_player_get_selected_block>},
|
||||
{"get_pos", lua::wrap<l_player_get_pos>},
|
||||
{"set_pos", lua::wrap<l_player_set_pos>},
|
||||
{"get_vel", lua::wrap<l_player_get_vel>},
|
||||
{"set_vel", lua::wrap<l_player_set_vel>},
|
||||
{"get_rot", lua::wrap<l_player_get_rot>},
|
||||
{"set_rot", lua::wrap<l_player_set_rot>},
|
||||
{"get_inventory", lua::wrap<l_player_get_inv>},
|
||||
{"is_flight", lua::wrap<l_player_is_flight>},
|
||||
{"set_flight", lua::wrap<l_player_set_flight>},
|
||||
{"is_noclip", lua::wrap<l_player_is_noclip>},
|
||||
{"set_noclip", lua::wrap<l_player_set_noclip>},
|
||||
{"get_selected_block", lua::wrap<l_player_get_selected_block>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,21 +1,18 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#include "../../../engine.hpp"
|
||||
#include "../../../window/Window.hpp"
|
||||
|
||||
static int l_time_uptime(lua_State* L) {
|
||||
lua_pushnumber(L, Window::time());
|
||||
return 1;
|
||||
static int l_time_uptime(lua::State* L) {
|
||||
return lua::pushnumber(L, Window::time());
|
||||
}
|
||||
|
||||
static int l_time_delta(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::engine->getDelta());
|
||||
return 1;
|
||||
static int l_time_delta(lua::State* L) {
|
||||
return lua::pushnumber(L, scripting::engine->getDelta());
|
||||
}
|
||||
|
||||
const luaL_Reg timelib [] = {
|
||||
{"uptime", lua_wrap_errors<l_time_uptime>},
|
||||
{"delta", lua_wrap_errors<l_time_delta>},
|
||||
{"uptime", lua::wrap<l_time_uptime>},
|
||||
{"delta", lua::wrap<l_time_delta>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,37 +1,30 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
#include "LuaState.hpp"
|
||||
|
||||
#include "../../../coders/toml.hpp"
|
||||
#include "../../../data/dynamic.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static int l_toml_stringify(lua_State* L) {
|
||||
auto value = state->tovalue(1);
|
||||
static int l_toml_stringify(lua::State* L) {
|
||||
auto value = lua::tovalue(L, 1);
|
||||
|
||||
if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
|
||||
auto string = toml::stringify(**mapptr);
|
||||
lua_pushstring(L, string.c_str());
|
||||
return 1;
|
||||
return lua::pushstring(L, string);
|
||||
} else {
|
||||
throw std::runtime_error("table expected");
|
||||
}
|
||||
}
|
||||
|
||||
static int l_toml_parse(lua_State*) {
|
||||
auto string = state->requireString(1);
|
||||
static int l_toml_parse(lua::State* L) {
|
||||
auto string = lua::require_string(L, 1);
|
||||
auto element = toml::parse("<string>", string);
|
||||
auto value = std::make_unique<dynamic::Value>(element);
|
||||
state->pushvalue(*value);
|
||||
return 1;
|
||||
return lua::pushvalue(L, *value);
|
||||
}
|
||||
|
||||
const luaL_Reg tomllib [] = {
|
||||
{"tostring", lua_wrap_errors<l_toml_stringify>},
|
||||
{"parse", lua_wrap_errors<l_toml_parse>},
|
||||
{"tostring", lua::wrap<l_toml_stringify>},
|
||||
{"parse", lua::wrap<l_toml_parse>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -1,7 +1,5 @@
|
||||
#include "lua_commons.hpp"
|
||||
#include "api_lua.hpp"
|
||||
|
||||
#include "../scripting.hpp"
|
||||
#include "../../../assets/Assets.hpp"
|
||||
#include "../../../assets/AssetsLoader.hpp"
|
||||
#include "../../../files/engine_paths.hpp"
|
||||
@ -12,21 +10,22 @@
|
||||
#include <cmath>
|
||||
#include <filesystem>
|
||||
|
||||
using namespace scripting;
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
static int l_world_get_list(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
static int l_world_get_list(lua::State* L) {
|
||||
auto paths = engine->getPaths();
|
||||
auto worlds = paths->scanForWorlds();
|
||||
|
||||
lua_createtable(L, worlds.size(), 0);
|
||||
lua::createtable(L, worlds.size(), 0);
|
||||
for (size_t i = 0; i < worlds.size(); i++) {
|
||||
lua_createtable(L, 0, 1);
|
||||
lua::createtable(L, 0, 1);
|
||||
|
||||
auto name = worlds[i].filename().u8string();
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua::pushstring(L, name);
|
||||
lua::setfield(L, "name");
|
||||
|
||||
auto assets = scripting::engine->getAssets();
|
||||
auto assets = engine->getAssets();
|
||||
std::string icon = "world:"+name+".icon";
|
||||
if (!AssetsLoader::loadExternalTexture(assets, icon, {
|
||||
worlds[i]/fs::path("icon.png"),
|
||||
@ -34,48 +33,43 @@ static int l_world_get_list(lua_State* L) {
|
||||
})) {
|
||||
icon = "gui/no_world_icon";
|
||||
}
|
||||
lua_pushstring(L, icon.c_str());
|
||||
lua_setfield(L, -2, "icon");
|
||||
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
lua::pushstring(L, icon);
|
||||
lua::setfield(L, "icon");
|
||||
lua::rawseti(L, i + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_get_total_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->getWorld()->totalTime);
|
||||
return 1;
|
||||
static int l_world_get_total_time(lua::State* L) {
|
||||
return lua::pushnumber(L, level->getWorld()->totalTime);
|
||||
}
|
||||
|
||||
static int l_world_get_day_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->getWorld()->daytime);
|
||||
return 1;
|
||||
static int l_world_get_day_time(lua::State* L) {
|
||||
return lua::pushnumber(L, level->getWorld()->daytime);
|
||||
}
|
||||
|
||||
static int l_world_set_day_time(lua_State* L) {
|
||||
double value = lua_tonumber(L, 1);
|
||||
scripting::level->getWorld()->daytime = fmod(value, 1.0);
|
||||
static int l_world_set_day_time(lua::State* L) {
|
||||
auto value = lua::tonumber(L, 1);
|
||||
level->getWorld()->daytime = fmod(value, 1.0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_world_get_seed(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::level->getWorld()->getSeed());
|
||||
return 1;
|
||||
static int l_world_get_seed(lua::State* L) {
|
||||
return lua::pushinteger(L, level->getWorld()->getSeed());
|
||||
}
|
||||
|
||||
static int l_world_exists(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
auto worldsDir = scripting::engine->getPaths()->getWorldFolder(name);
|
||||
lua_pushboolean(L, fs::is_directory(worldsDir));
|
||||
return 1;
|
||||
static int l_world_exists(lua::State* L) {
|
||||
auto name = lua::require_string(L, 1);
|
||||
auto worldsDir = engine->getPaths()->getWorldFolder(name);
|
||||
return lua::pushboolean(L, fs::is_directory(worldsDir));
|
||||
}
|
||||
|
||||
const luaL_Reg worldlib [] = {
|
||||
{"get_list", lua_wrap_errors<l_world_get_list>},
|
||||
{"get_total_time", lua_wrap_errors<l_world_get_total_time>},
|
||||
{"get_day_time", lua_wrap_errors<l_world_get_day_time>},
|
||||
{"set_day_time", lua_wrap_errors<l_world_set_day_time>},
|
||||
{"get_seed", lua_wrap_errors<l_world_get_seed>},
|
||||
{"exists", lua_wrap_errors<l_world_exists>},
|
||||
{"get_list", lua::wrap<l_world_get_list>},
|
||||
{"get_total_time", lua::wrap<l_world_get_total_time>},
|
||||
{"get_day_time", lua::wrap<l_world_get_day_time>},
|
||||
{"set_day_time", lua::wrap<l_world_set_day_time>},
|
||||
{"get_seed", lua::wrap<l_world_get_seed>},
|
||||
{"exists", lua::wrap<l_world_exists>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
9
src/logic/scripting/lua/lua_commons.cpp
Normal file
9
src/logic/scripting/lua/lua_commons.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
#include "../../../debug/Logger.hpp"
|
||||
|
||||
static debug::Logger logger("lua");
|
||||
|
||||
void lua::log_error(const std::string& text) {
|
||||
logger.error() << text;
|
||||
}
|
||||
@ -1,34 +1,35 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_HPP_
|
||||
#define LOGIC_SCRIPTING_LUA_HPP_
|
||||
|
||||
#include "../../../delegates.hpp"
|
||||
#include "../scripting.hpp"
|
||||
|
||||
#ifdef __linux__
|
||||
#include <luajit-2.1/luaconf.h>
|
||||
#include <luajit-2.1/lua.hpp>
|
||||
#else
|
||||
#include <lua.hpp>
|
||||
#endif
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
#ifndef LUAJIT_VERSION
|
||||
#error LuaJIT required
|
||||
#endif
|
||||
|
||||
#include <string>
|
||||
#include <exception>
|
||||
namespace lua {
|
||||
class luaerror : public std::runtime_error {
|
||||
public:
|
||||
luaerror(const std::string& message);
|
||||
};
|
||||
|
||||
template <lua_CFunction func> int lua_wrap_errors(lua_State *L) {
|
||||
int result = 0;
|
||||
try {
|
||||
result = func(L);
|
||||
}
|
||||
// transform exception with description into lua_error
|
||||
catch (std::exception &e) {
|
||||
luaL_error(L, e.what());
|
||||
}
|
||||
// Rethrow any other exception (lua error for example)
|
||||
catch (...) {
|
||||
throw;
|
||||
}
|
||||
return result;
|
||||
void log_error(const std::string& text);
|
||||
|
||||
using State = lua_State;
|
||||
using Number = lua_Number;
|
||||
using Integer = lua_Integer;
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_HPP_
|
||||
|
||||
101
src/logic/scripting/lua/lua_engine.cpp
Normal file
101
src/logic/scripting/lua/lua_engine.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
#include "lua_engine.hpp"
|
||||
|
||||
#include "api_lua.hpp"
|
||||
#include "../../../debug/Logger.hpp"
|
||||
#include "../../../util/stringutil.hpp"
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
|
||||
static debug::Logger logger("lua-state");
|
||||
static lua::State* main_thread = nullptr;
|
||||
|
||||
using namespace lua;
|
||||
|
||||
luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
|
||||
}
|
||||
|
||||
static void remove_lib_funcs(lua::State* L, const char* libname, const char* funcs[]) {
|
||||
if (getglobal(L, libname)) {
|
||||
for (uint i = 0; funcs[i]; i++) {
|
||||
pushnil(L);
|
||||
setfield(L, funcs[i], -2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void create_libs(lua::State* L) {
|
||||
openlib(L, "audio", audiolib);
|
||||
openlib(L, "block", blocklib);
|
||||
openlib(L, "console", consolelib);
|
||||
openlib(L, "core", corelib);
|
||||
openlib(L, "file", filelib);
|
||||
openlib(L, "gui", guilib);
|
||||
openlib(L, "input", inputlib);
|
||||
openlib(L, "inventory", inventorylib);
|
||||
openlib(L, "item", itemlib);
|
||||
openlib(L, "json", jsonlib);
|
||||
openlib(L, "pack", packlib);
|
||||
openlib(L, "player", playerlib);
|
||||
openlib(L, "time", timelib);
|
||||
openlib(L, "toml", tomllib);
|
||||
openlib(L, "world", worldlib);
|
||||
|
||||
addfunc(L, "print", lua::wrap<l_print>);
|
||||
}
|
||||
|
||||
void lua::initialize() {
|
||||
logger.info() << LUA_VERSION;
|
||||
logger.info() << LUAJIT_VERSION;
|
||||
|
||||
auto L = luaL_newstate();
|
||||
if (L == nullptr) {
|
||||
throw luaerror("could not to initialize Lua");
|
||||
}
|
||||
main_thread = L;
|
||||
// Allowed standard libraries
|
||||
luaopen_base(L);
|
||||
luaopen_math(L);
|
||||
luaopen_string(L);
|
||||
luaopen_table(L);
|
||||
luaopen_debug(L);
|
||||
luaopen_jit(L);
|
||||
luaopen_bit(L);
|
||||
|
||||
luaopen_os(L);
|
||||
const char* removed_os[] {
|
||||
"execute",
|
||||
"exit",
|
||||
"remove",
|
||||
"rename",
|
||||
"setlocale",
|
||||
"tmpname",
|
||||
nullptr
|
||||
};
|
||||
remove_lib_funcs(L, "os", removed_os);
|
||||
create_libs(L);
|
||||
|
||||
pushglobals(L);
|
||||
setglobal(L, env_name(0));
|
||||
|
||||
createtable(L, 0, 0);
|
||||
setglobal(L, LAMBDAS_TABLE);
|
||||
}
|
||||
|
||||
void lua::finalize() {
|
||||
lua_close(main_thread);
|
||||
}
|
||||
|
||||
bool lua::emit_event(lua::State* L, const std::string &name, std::function<int(lua::State*)> args) {
|
||||
getglobal(L, "events");
|
||||
getfield(L, "emit");
|
||||
pushstring(L, name);
|
||||
call_nothrow(L, args(L) + 1);
|
||||
bool result = toboolean(L, -1);
|
||||
pop(L, 2);
|
||||
return result;
|
||||
}
|
||||
|
||||
lua::State* lua::get_main_thread() {
|
||||
return main_thread;
|
||||
}
|
||||
21
src/logic/scripting/lua/lua_engine.hpp
Normal file
21
src/logic/scripting/lua/lua_engine.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
#define LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
|
||||
#include "lua_util.hpp"
|
||||
|
||||
#include "../scripting_functional.hpp"
|
||||
#include "../../../data/dynamic.hpp"
|
||||
#include "../../../delegates.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace lua {
|
||||
void initialize();
|
||||
void finalize();
|
||||
|
||||
bool emit_event(lua::State*, const std::string& name, std::function<int(lua::State*)> args=[](auto*){return 0;});
|
||||
lua::State* get_main_thread();
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_STATE_HPP_
|
||||
@ -1,24 +1,23 @@
|
||||
#include "api_lua.hpp"
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
/// @brief Modified version of luaB_print from lbaselib.c
|
||||
int l_print(lua_State* L) {
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
lua_getglobal(L, "tostring");
|
||||
int l_print(lua::State* L) {
|
||||
int n = lua::gettop(L); /* number of arguments */
|
||||
lua::getglobal(L, "tostring");
|
||||
for (int i=1; i<=n; i++) {
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
const char* s = lua_tostring(L, -1); /* get result */
|
||||
lua::pushvalue(L, -1); /* function to be called */
|
||||
lua::pushvalue(L, i); /* value to print */
|
||||
lua::call(L, 1, 1);
|
||||
const char* s = lua::tostring(L, -1); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i > 1)
|
||||
std::cout << "\t";
|
||||
std::cout << s;
|
||||
lua_pop(L, 1); /* pop result */
|
||||
lua::pop(L); /* pop result */
|
||||
}
|
||||
std::cout << std::endl;
|
||||
return 0;
|
||||
|
||||
221
src/logic/scripting/lua/lua_util.cpp
Normal file
221
src/logic/scripting/lua/lua_util.cpp
Normal file
@ -0,0 +1,221 @@
|
||||
#include "lua_util.hpp"
|
||||
|
||||
#include "../../../util/stringutil.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
|
||||
using namespace lua;
|
||||
|
||||
static int nextEnvironment = 1;
|
||||
|
||||
std::string lua::env_name(int env) {
|
||||
return "_ENV"+util::mangleid(env);
|
||||
}
|
||||
|
||||
int lua::pushvalue(State* L, const dynamic::Value& value) {
|
||||
using namespace dynamic;
|
||||
|
||||
if (auto* flag = std::get_if<bool>(&value)) {
|
||||
pushboolean(L, *flag);
|
||||
} else if (auto* num = std::get_if<integer_t>(&value)) {
|
||||
pushinteger(L, *num);
|
||||
} else if (auto* num = std::get_if<number_t>(&value)) {
|
||||
pushnumber(L, *num);
|
||||
} else if (auto* str = std::get_if<std::string>(&value)) {
|
||||
pushstring(L, *str);
|
||||
} else if (auto listptr = std::get_if<List_sptr>(&value)) {
|
||||
auto list = *listptr;
|
||||
createtable(L, list->size(), 0);
|
||||
for (size_t i = 0; i < list->size(); i++) {
|
||||
pushvalue(L, list->get(i));
|
||||
rawseti(L, i+1);
|
||||
}
|
||||
} else if (auto mapptr = std::get_if<Map_sptr>(&value)) {
|
||||
auto map = *mapptr;
|
||||
createtable(L, 0, map->size());
|
||||
for (auto& entry : map->values) {
|
||||
pushvalue(L, entry.second);
|
||||
setfield(L, entry.first);
|
||||
}
|
||||
} else {
|
||||
pushnil(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::wstring lua::require_wstring(State* L, int idx) {
|
||||
return util::str2wstr_utf8(require_string(L, idx));
|
||||
}
|
||||
|
||||
int lua::pushwstring(State* L, const std::wstring& str) {
|
||||
return pushstring(L, util::wstr2str_utf8(str));
|
||||
}
|
||||
|
||||
dynamic::Value lua::tovalue(State* L, int idx) {
|
||||
using namespace dynamic;
|
||||
auto type = lua::type(L, idx);
|
||||
switch (type) {
|
||||
case LUA_TNIL:
|
||||
case LUA_TNONE:
|
||||
return dynamic::NONE;
|
||||
case LUA_TBOOLEAN:
|
||||
return toboolean(L, idx) == 1;
|
||||
case LUA_TNUMBER: {
|
||||
auto number = tonumber(L, idx);
|
||||
auto integer = tointeger(L, idx);
|
||||
if (number == static_cast<Number>(integer)) {
|
||||
return integer;
|
||||
} else {
|
||||
return number;
|
||||
}
|
||||
}
|
||||
case LUA_TSTRING:
|
||||
return std::string(tostring(L, idx));
|
||||
case LUA_TTABLE: {
|
||||
int len = objlen(L, idx);
|
||||
if (len) {
|
||||
// array
|
||||
auto list = create_list();
|
||||
for (int i = 1; i <= len; i++) {
|
||||
rawgeti(L, i, idx);
|
||||
list->put(tovalue(L, -1));
|
||||
pop(L);
|
||||
}
|
||||
return list;
|
||||
} else {
|
||||
// table
|
||||
auto map = create_map();
|
||||
pushvalue(L, idx);
|
||||
pushnil(L);
|
||||
while (next(L, -2)) {
|
||||
pushvalue(L, -2);
|
||||
auto key = tostring(L, -1);
|
||||
map->put(key, tovalue(L, -2));
|
||||
pop(L, 2);
|
||||
}
|
||||
pop(L);
|
||||
return map;
|
||||
}
|
||||
}
|
||||
default:
|
||||
throw std::runtime_error(
|
||||
"lua type "+std::string(luaL_typename(L, type))+" is not supported"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
int lua::call(State* L, int argc, int nresults) {
|
||||
if (lua_pcall(L, argc, nresults, 0)) {
|
||||
throw luaerror(tostring(L, -1));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua::call_nothrow(State* L, int argc) {
|
||||
if (lua_pcall(L, argc, LUA_MULTRET, 0)) {
|
||||
log_error(tostring(L, -1));
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void lua::dump_stack(State* L) {
|
||||
int top = gettop(L);
|
||||
for (int i = 1; i <= top; i++) {
|
||||
std::cout << std::setw(3) << i << std::setw(20) << luaL_typename(L, i) << std::setw(30);
|
||||
switch (lua::type(L, i)) {
|
||||
case LUA_TNUMBER:
|
||||
std::cout << tonumber(L, i);
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
std::cout << tostring(L, i);
|
||||
break;
|
||||
case LUA_TBOOLEAN:
|
||||
std::cout << (toboolean(L, i) ? "true" : "false");
|
||||
break;
|
||||
case LUA_TNIL:
|
||||
std::cout << "nil";
|
||||
break;
|
||||
default:
|
||||
std::cout << topointer(L, i);
|
||||
break;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
static std::shared_ptr<std::string> createLambdaHandler(State* L) {
|
||||
auto ptr = reinterpret_cast<ptrdiff_t>(topointer(L, -1));
|
||||
auto name = util::mangleid(ptr);
|
||||
getglobal(L, LAMBDAS_TABLE);
|
||||
pushvalue(L, -2);
|
||||
setfield(L, name);
|
||||
pop(L, 2);
|
||||
|
||||
return std::shared_ptr<std::string>(new std::string(name), [=](std::string* name) {
|
||||
getglobal(L, LAMBDAS_TABLE);
|
||||
pushnil(L);
|
||||
setfield(L, *name);
|
||||
pop(L);
|
||||
delete name;
|
||||
});
|
||||
}
|
||||
|
||||
runnable lua::create_runnable(State* L) {
|
||||
auto funcptr = createLambdaHandler(L);
|
||||
return [=]() {
|
||||
getglobal(L, LAMBDAS_TABLE);
|
||||
getfield(L, *funcptr);
|
||||
call_nothrow(L, 0);
|
||||
};
|
||||
}
|
||||
|
||||
scripting::common_func lua::create_lambda(State* L) {
|
||||
auto funcptr = createLambdaHandler(L);
|
||||
return [=](const std::vector<dynamic::Value>& args) {
|
||||
getglobal(L, LAMBDAS_TABLE);
|
||||
getfield(L, *funcptr);
|
||||
for (const auto& arg : args) {
|
||||
pushvalue(L, arg);
|
||||
}
|
||||
if (call(L, args.size(), 1)) {
|
||||
auto result = tovalue(L, -1);
|
||||
pop(L);
|
||||
return result;
|
||||
}
|
||||
return dynamic::Value(dynamic::NONE);
|
||||
};
|
||||
}
|
||||
|
||||
int lua::createEnvironment(State* L, int parent) {
|
||||
int id = nextEnvironment++;
|
||||
|
||||
// local env = {}
|
||||
createtable(L, 0, 1);
|
||||
|
||||
// setmetatable(env, {__index=_G})
|
||||
createtable(L, 0, 1);
|
||||
if (parent == 0) {
|
||||
pushglobals(L);
|
||||
} else {
|
||||
if (pushenv(L, parent) == 0) {
|
||||
pushglobals(L);
|
||||
}
|
||||
}
|
||||
setfield(L, "__index");
|
||||
setmetatable(L);
|
||||
|
||||
// envname = env
|
||||
setglobal(L, env_name(id));
|
||||
return id;
|
||||
}
|
||||
|
||||
|
||||
void lua::removeEnvironment(State* L, int id) {
|
||||
if (id == 0) {
|
||||
return;
|
||||
}
|
||||
pushnil(L);
|
||||
setglobal(L, env_name(id));
|
||||
}
|
||||
@ -1,135 +1,374 @@
|
||||
#ifndef LOGIC_SCRIPTING_LUA_UTIL_HPP_
|
||||
#define LOGIC_SCRIPTING_LUA_UTIL_HPP_
|
||||
|
||||
#include "LuaState.hpp"
|
||||
|
||||
#ifdef __linux__
|
||||
#include <luajit-2.1/luaconf.h>
|
||||
#include <luajit-2.1/lua.hpp>
|
||||
#else
|
||||
#include <lua.hpp>
|
||||
#endif
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <stdexcept>
|
||||
#include "lua_commons.hpp"
|
||||
|
||||
namespace lua {
|
||||
inline int pushivec3(lua_State* L, lua_Integer x, lua_Integer y, lua_Integer z) {
|
||||
inline std::string LAMBDAS_TABLE = "$L";
|
||||
|
||||
std::string env_name(int env);
|
||||
|
||||
template <lua_CFunction func> int wrap(lua_State *L) {
|
||||
int result = 0;
|
||||
try {
|
||||
result = func(L);
|
||||
}
|
||||
// transform exception with description into lua_error
|
||||
catch (std::exception &e) {
|
||||
luaL_error(L, e.what());
|
||||
}
|
||||
// Rethrow any other exception (lua error for example)
|
||||
catch (...) {
|
||||
throw;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
inline void pop(lua::State* L, int n=1) {
|
||||
lua_pop(L, n);
|
||||
}
|
||||
inline int gettop(lua::State* L) {
|
||||
return lua_gettop(L);
|
||||
}
|
||||
inline size_t objlen(lua::State* L, int idx) {
|
||||
return lua_objlen(L, idx);
|
||||
}
|
||||
inline int next(lua::State* L, int idx) {
|
||||
return lua_next(L, idx);
|
||||
}
|
||||
inline int type(lua::State* L, int idx) {
|
||||
return lua_type(L, idx);
|
||||
}
|
||||
inline const char* type_name(lua::State* L, int idx) {
|
||||
return lua_typename(L, idx);
|
||||
}
|
||||
inline int rawgeti(lua::State* L, int n, int idx=-1) {
|
||||
lua_rawgeti(L, idx, n);
|
||||
return 1;
|
||||
}
|
||||
inline void rawseti(lua::State* L, int n, int idx=-2) {
|
||||
lua_rawseti(L, idx, n);
|
||||
}
|
||||
|
||||
inline int createtable(lua::State* L, int narr, int nrec) {
|
||||
lua_createtable(L, narr, nrec);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline bool isnil(lua::State* L, int idx) {
|
||||
return lua_isnil(L, idx);
|
||||
}
|
||||
|
||||
inline bool getglobal(lua::State* L, const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (isnil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool hasglobal(lua::State* L, const std::string& name) {
|
||||
lua_getglobal(L, name.c_str());
|
||||
if (isnil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
pop(L);
|
||||
return true;
|
||||
}
|
||||
|
||||
// function wrappers with number of pushed values as return value
|
||||
|
||||
inline int pushnil(lua::State* L) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushinteger(lua::State* L, lua::Integer x) {
|
||||
lua_pushinteger(L, x);
|
||||
lua_pushinteger(L, y);
|
||||
lua_pushinteger(L, z);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushnumber(lua::State* L, lua::Number x) {
|
||||
lua_pushnumber(L, x);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushivec3(lua::State* L, lua::Integer x, lua::Integer y, lua::Integer z) {
|
||||
pushinteger(L, x);
|
||||
pushinteger(L, y);
|
||||
pushinteger(L, z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushivec3(lua_State* L, glm::ivec3 vec) {
|
||||
lua_pushinteger(L, vec.x);
|
||||
lua_pushinteger(L, vec.y);
|
||||
lua_pushinteger(L, vec.z);
|
||||
inline int pushivec3(lua::State* L, glm::ivec3 vec) {
|
||||
pushinteger(L, vec.x);
|
||||
pushinteger(L, vec.y);
|
||||
pushinteger(L, vec.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec3(lua_State* L, glm::vec3 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
inline int pushvec3(lua::State* L, glm::vec3 vec) {
|
||||
pushnumber(L, vec.x);
|
||||
pushnumber(L, vec.y);
|
||||
pushnumber(L, vec.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec4(lua_State* L, glm::vec4 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_pushnumber(L, vec.w);
|
||||
inline int pushvec4(lua::State* L, glm::vec4 vec) {
|
||||
pushnumber(L, vec.x);
|
||||
pushnumber(L, vec.y);
|
||||
pushnumber(L, vec.z);
|
||||
pushnumber(L, vec.w);
|
||||
return 4;
|
||||
}
|
||||
|
||||
inline int pushvec2_arr(lua_State* L, glm::vec2 vec) {
|
||||
lua_createtable(L, 2, 0);
|
||||
lua_getglobal(L, "vec2_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
inline void setmetatable(lua::State* L, int idx=-2) {
|
||||
lua_setmetatable(L, idx);
|
||||
}
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
inline int pushvec2_arr(lua::State* L, glm::vec2 vec) {
|
||||
createtable(L, 2, 0);
|
||||
getglobal(L, "vec2_mt");
|
||||
setmetatable(L);
|
||||
|
||||
pushnumber(L, vec.x);
|
||||
rawseti(L, 1);
|
||||
pushnumber(L, vec.y);
|
||||
rawseti(L, 2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec3_arr(lua_State* L, glm::vec3 vec) {
|
||||
lua_createtable(L, 3, 0);
|
||||
lua_getglobal(L, "vec3_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
inline int pushvec3_arr(lua::State* L, glm::vec3 vec) {
|
||||
createtable(L, 3, 0);
|
||||
getglobal(L, "vec3_mt");
|
||||
setmetatable(L);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
pushnumber(L, vec.x);
|
||||
rawseti(L, 1);
|
||||
pushnumber(L, vec.y);
|
||||
rawseti(L, 2);
|
||||
pushnumber(L, vec.z);
|
||||
rawseti(L, 3);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec4_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "vec4_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
inline int pushvec4_arr(lua::State* L, glm::vec4 vec) {
|
||||
createtable(L, 4, 0);
|
||||
getglobal(L, "vec4_mt");
|
||||
setmetatable(L);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushnumber(L, vec.w);
|
||||
lua_rawseti(L, -2, 4);
|
||||
pushnumber(L, vec.x);
|
||||
rawseti(L, 1);
|
||||
pushnumber(L, vec.y);
|
||||
rawseti(L, 2);
|
||||
pushnumber(L, vec.z);
|
||||
rawseti(L, 3);
|
||||
pushnumber(L, vec.w);
|
||||
rawseti(L, 4);
|
||||
return 1;
|
||||
}
|
||||
inline int pushcolor_arr(lua::State* L, glm::vec4 vec) {
|
||||
createtable(L, 4, 0);
|
||||
getglobal(L, "color_mt");
|
||||
setmetatable(L);
|
||||
|
||||
pushinteger(L, vec.x*255);
|
||||
rawseti(L, 1);
|
||||
pushinteger(L, vec.y*255);
|
||||
rawseti(L, 2);
|
||||
pushinteger(L, vec.z*255);
|
||||
rawseti(L, 3);
|
||||
pushinteger(L, vec.w*255);
|
||||
rawseti(L, 4);
|
||||
return 1;
|
||||
}
|
||||
inline int pushcfunction(lua::State* L, lua_CFunction func) {
|
||||
lua_pushcfunction(L, func);
|
||||
return 1;
|
||||
}
|
||||
inline int pushstring(lua::State* L, const std::string& str) {
|
||||
lua_pushstring(L, str.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushcolor_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "color_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushinteger(L, vec.x*255);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushinteger(L, vec.y*255);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushinteger(L, vec.z*255);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushinteger(L, vec.w*255);
|
||||
lua_rawseti(L, -2, 4);
|
||||
template<typename... Args>
|
||||
inline int pushfstring(lua_State *L, const char * fmt, Args... args) {
|
||||
lua_pushfstring(L, fmt, args...);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline glm::vec2 tovec2(lua_State* L, int idx) {
|
||||
int pushwstring(lua::State* L, const std::wstring& str);
|
||||
|
||||
inline int pushboolean(lua::State* L, bool value) {
|
||||
lua_pushboolean(L, value);
|
||||
return 1;
|
||||
}
|
||||
inline int pushvalue(lua::State* L, int idx) {
|
||||
lua_pushvalue(L, idx);
|
||||
if (!lua_istable(L, idx) || lua_objlen(L, idx) < 2) {
|
||||
return 1;
|
||||
}
|
||||
inline int pushglobals(lua::State* L) {
|
||||
return pushvalue(L, LUA_GLOBALSINDEX);
|
||||
}
|
||||
inline bool isnoneornil(lua::State* L, int idx) {
|
||||
return lua_isnoneornil(L, idx);
|
||||
}
|
||||
inline bool isboolean(lua::State* L, int idx) {
|
||||
return lua_isboolean(L, idx);
|
||||
}
|
||||
inline bool isnumber(lua::State* L, int idx) {
|
||||
return lua_isnumber(L, idx);
|
||||
}
|
||||
inline bool isstring(lua::State* L, int idx) {
|
||||
return lua_isstring(L, idx);
|
||||
}
|
||||
inline bool istable(lua::State* L, int idx) {
|
||||
return lua_istable(L, idx);
|
||||
}
|
||||
inline bool isfunction(lua::State* L, int idx) {
|
||||
return lua_isfunction(L, idx);
|
||||
}
|
||||
inline bool toboolean(lua::State* L, int idx) {
|
||||
return lua_toboolean(L, idx);
|
||||
}
|
||||
inline lua::Integer tointeger(lua::State* L, int idx) {
|
||||
return lua_tointeger(L, idx);
|
||||
}
|
||||
inline lua::Number tonumber(lua::State* L, int idx) {
|
||||
return lua_tonumber(L, idx);
|
||||
}
|
||||
inline const char* tostring(lua::State* L, int idx) {
|
||||
return lua_tostring(L, idx);
|
||||
}
|
||||
inline const void* topointer(lua::State* L, int idx) {
|
||||
return lua_topointer(L, idx);
|
||||
}
|
||||
inline glm::vec2 tovec2(lua::State* L, int idx) {
|
||||
pushvalue(L, idx);
|
||||
if (!istable(L, idx) || objlen(L, idx) < 2) {
|
||||
throw std::runtime_error("value must be an array of two numbers");
|
||||
}
|
||||
lua_rawgeti(L, -1, 1);
|
||||
lua_Number x = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 2);
|
||||
lua_Number y = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
lua_pop(L, 1);
|
||||
rawgeti(L, 1);
|
||||
auto x = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 2);
|
||||
auto y = tonumber(L, -1); pop(L);
|
||||
pop(L);
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
|
||||
inline glm::vec4 tocolor(lua_State* L, int idx) {
|
||||
lua_pushvalue(L, idx);
|
||||
if (!lua_istable(L, -1) || lua_objlen(L, idx) < 4) {
|
||||
inline glm::vec4 tocolor(lua::State* L, int idx) {
|
||||
pushvalue(L, idx);
|
||||
if (!istable(L, -1) || objlen(L, idx) < 4) {
|
||||
throw std::runtime_error("RGBA array required");
|
||||
}
|
||||
lua_rawgeti(L, -1, 1);
|
||||
lua_Number r = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 2);
|
||||
lua_Number g = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 3);
|
||||
lua_Number b = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 4);
|
||||
lua_Number a = lua_tonumber(L, -1); lua_pop(L, 1);
|
||||
lua_pop(L, 1);
|
||||
rawgeti(L, 1);
|
||||
auto r = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 2);
|
||||
auto g = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 3);
|
||||
auto b = tonumber(L, -1); pop(L);
|
||||
rawgeti(L, 4);
|
||||
auto a = tonumber(L, -1); pop(L);
|
||||
pop(L);
|
||||
return glm::vec4(r/255, g/255, b/255, a/255);
|
||||
}
|
||||
|
||||
int pushvalue(lua::State*, const dynamic::Value& value);
|
||||
dynamic::Value tovalue(lua::State*, int idx);
|
||||
|
||||
inline bool getfield(lua::State* L, const std::string& name, int idx=-1) {
|
||||
lua_getfield(L, idx, name.c_str());
|
||||
if (isnil(L, -1)) {
|
||||
pop(L);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void setfield(lua::State* L, const std::string& name, int idx=-2) {
|
||||
lua_setfield(L, idx, name.c_str());
|
||||
}
|
||||
|
||||
inline void setglobal(lua::State* L, const std::string& name) {
|
||||
lua_setglobal(L, name.c_str());
|
||||
}
|
||||
|
||||
inline const char* require_string(lua::State* L, int idx) {
|
||||
if (!isstring(L, idx)) {
|
||||
throw luaerror("string expected at "+std::to_string(idx));
|
||||
}
|
||||
return tostring(L, idx);
|
||||
}
|
||||
|
||||
std::wstring require_wstring(lua::State*, int idx);
|
||||
|
||||
inline bool rename(lua::State* L, const std::string& from, const std::string& to) {
|
||||
getglobal(L, from);
|
||||
if (isnil(L, -1)) {
|
||||
pop(L, 1);
|
||||
return false;
|
||||
}
|
||||
setglobal(L, to);
|
||||
|
||||
// remove previous
|
||||
pushnil(L);
|
||||
setglobal(L, from);
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void remove(lua::State* L, const std::string& name) {
|
||||
pushnil(L);
|
||||
setglobal(L, name);
|
||||
}
|
||||
|
||||
inline void loadbuffer(lua::State* L, int env, const std::string& src, const std::string& file) {
|
||||
if (luaL_loadbuffer(L, src.c_str(), src.length(), file.c_str())) {
|
||||
throw luaerror(tostring(L, -1));
|
||||
}
|
||||
if (env && getglobal(L, env_name(env))) {
|
||||
lua_setfenv(L, -2);
|
||||
}
|
||||
}
|
||||
|
||||
int call(lua::State*, int argc, int nresults=-1);
|
||||
int call_nothrow(lua::State*, int argc);
|
||||
|
||||
inline int eval(lua::State* L, int env, const std::string& src, const std::string& file="<eval>") {
|
||||
auto srcText = "return "+src;
|
||||
loadbuffer(L, env, srcText, file);
|
||||
return call(L, 0);
|
||||
}
|
||||
|
||||
inline int execute(lua::State* L, int env, const std::string& src, const std::string& file="<eval>") {
|
||||
loadbuffer(L, env, src, file);
|
||||
return call_nothrow(L, 0);
|
||||
}
|
||||
|
||||
runnable create_runnable(lua::State*);
|
||||
scripting::common_func create_lambda(lua::State* );
|
||||
|
||||
inline int pushenv(lua::State* L, int env) {
|
||||
if (getglobal(L, env_name(env))) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
int createEnvironment(lua::State*, int parent);
|
||||
void removeEnvironment(lua::State*, int id);
|
||||
void dump_stack(lua::State*);
|
||||
|
||||
inline void addfunc(lua::State* L, const std::string& name, lua_CFunction func) {
|
||||
pushcfunction(L, func);
|
||||
setglobal(L, name);
|
||||
}
|
||||
|
||||
inline void openlib(lua::State* L, const std::string& name, const luaL_Reg* libfuncs) {
|
||||
createtable(L, 0, 0);
|
||||
luaL_setfuncs(L, libfuncs, 0);
|
||||
setglobal(L, name);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_UTIL_HPP_
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
#include "scripting.hpp"
|
||||
|
||||
#include "lua/lua_engine.hpp"
|
||||
|
||||
#include "../../content/ContentPack.hpp"
|
||||
#include "../../debug/Logger.hpp"
|
||||
#include "../../engine.hpp"
|
||||
@ -16,39 +18,32 @@
|
||||
#include "../../util/timeutil.hpp"
|
||||
#include "../../voxels/Block.hpp"
|
||||
#include "../../world/Level.hpp"
|
||||
#include "lua/LuaState.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
|
||||
static debug::Logger logger("scripting");
|
||||
|
||||
Engine* scripting::engine = nullptr;
|
||||
lua::LuaState* scripting::state = nullptr;
|
||||
Level* scripting::level = nullptr;
|
||||
const Content* scripting::content = nullptr;
|
||||
const ContentIndices* scripting::indices = nullptr;
|
||||
BlocksController* scripting::blocks = nullptr;
|
||||
LevelController* scripting::controller = nullptr;
|
||||
|
||||
void load_script(const fs::path& name) {
|
||||
static void load_script(const fs::path& name) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path file = paths->getResources()/fs::path("scripts")/name;
|
||||
|
||||
std::string src = files::read_string(file);
|
||||
state->execute(0, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), 0, src, file.u8string());
|
||||
}
|
||||
|
||||
void scripting::initialize(Engine* engine) {
|
||||
scripting::engine = engine;
|
||||
|
||||
state = new lua::LuaState();
|
||||
lua::initialize();
|
||||
|
||||
load_script(fs::path("stdlib.lua"));
|
||||
load_script(fs::path("stdcmd.lua"));
|
||||
@ -59,46 +54,49 @@ scriptenv scripting::get_root_environment() {
|
||||
}
|
||||
|
||||
scriptenv scripting::create_pack_environment(const ContentPack& pack) {
|
||||
int id = state->createEnvironment(0);
|
||||
state->pushenv(id);
|
||||
state->pushvalue(-1);
|
||||
state->setfield("PACK_ENV");
|
||||
state->pushstring(pack.id);
|
||||
state->setfield("PACK_ID");
|
||||
state->pop();
|
||||
auto L = lua::get_main_thread();
|
||||
int id = lua::createEnvironment(L, 0);
|
||||
lua::pushenv(L, id);
|
||||
lua::pushvalue(L, -1);
|
||||
lua::setfield(L, "PACK_ENV");
|
||||
lua::pushstring(L, pack.id);
|
||||
lua::setfield(L, "PACK_ID");
|
||||
lua::pop(L);
|
||||
return std::shared_ptr<int>(new int(id), [=](int* id) {
|
||||
state->removeEnvironment(*id);
|
||||
lua::removeEnvironment(L, *id);
|
||||
delete id;
|
||||
});
|
||||
}
|
||||
|
||||
scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
|
||||
int id = state->createEnvironment(*parent);
|
||||
state->pushenv(id);
|
||||
state->pushvalue(-1);
|
||||
state->setfield("DOC_ENV");
|
||||
state->pushstring(name.c_str());
|
||||
state->setfield("DOC_NAME");
|
||||
auto L = lua::get_main_thread();
|
||||
int id = lua::createEnvironment(L, *parent);
|
||||
lua::pushenv(L, id);
|
||||
lua::pushvalue(L, -1);
|
||||
lua::setfield(L, "DOC_ENV");
|
||||
lua::pushstring(L, name);
|
||||
lua::setfield(L, "DOC_NAME");
|
||||
|
||||
if (state->getglobal("Document")) {
|
||||
if (state->getfield("new")) {
|
||||
state->pushstring(name.c_str());
|
||||
if (state->callNoThrow(1)) {
|
||||
state->setfield("document", -3);
|
||||
if (lua::getglobal(L, "Document")) {
|
||||
if (lua::getfield(L, "new")) {
|
||||
lua::pushstring(L, name);
|
||||
if (lua::call_nothrow(L, 1)) {
|
||||
lua::setfield(L, "document", -3);
|
||||
}
|
||||
}
|
||||
state->pop();
|
||||
lua::pop(L);
|
||||
}
|
||||
state->pop();
|
||||
lua::pop(L);
|
||||
return std::shared_ptr<int>(new int(id), [=](int* id) {
|
||||
state->removeEnvironment(*id);
|
||||
lua::removeEnvironment(L, *id);
|
||||
delete id;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::process_post_runnables() {
|
||||
if (state->getglobal("__process_post_runnables")) {
|
||||
state->callNoThrow(0);
|
||||
auto L = lua::get_main_thread();
|
||||
if (lua::getglobal(L, "__process_post_runnables")) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -110,38 +108,42 @@ void scripting::on_world_load(LevelController* controller) {
|
||||
scripting::controller = controller;
|
||||
load_script("world.lua");
|
||||
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emit_event(pack.id + ".worldopen");
|
||||
lua::emit_event(L, pack.id + ".worldopen");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_tick() {
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emit_event(pack.id + ".worldtick");
|
||||
lua::emit_event(L, pack.id + ".worldtick");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_save() {
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emit_event(pack.id + ".worldsave");
|
||||
lua::emit_event(L, pack.id + ".worldsave");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_quit() {
|
||||
auto L = lua::get_main_thread();
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emit_event(pack.id + ".worldquit");
|
||||
lua::emit_event(L, pack.id + ".worldquit");
|
||||
}
|
||||
|
||||
state->getglobal("pack");
|
||||
lua::getglobal(L, "pack");
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->getfield("unload");
|
||||
state->pushstring(pack.id);
|
||||
state->callNoThrow(1);
|
||||
lua::getfield(L, "unload");
|
||||
lua::pushstring(L, pack.id);
|
||||
lua::call_nothrow(L, 1);
|
||||
}
|
||||
state->pop();
|
||||
lua::pop(L);
|
||||
|
||||
if (state->getglobal("__scripts_cleanup")) {
|
||||
state->callNoThrow(0);
|
||||
if (lua::getglobal(L, "__scripts_cleanup")) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
scripting::level = nullptr;
|
||||
scripting::content = nullptr;
|
||||
@ -152,77 +154,73 @@ void scripting::on_world_quit() {
|
||||
|
||||
void scripting::on_blocks_tick(const Block* block, int tps) {
|
||||
std::string name = block->name + ".blockstick";
|
||||
state->emit_event(name, [tps] (lua::LuaState* state) {
|
||||
state->pushinteger(tps);
|
||||
return 1;
|
||||
lua::emit_event(lua::get_main_thread(), name, [tps] (auto L) {
|
||||
return lua::pushinteger(L, tps);
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".update";
|
||||
state->emit_event(name, [x, y, z] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
return 3;
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z] (auto L) {
|
||||
return lua::pushivec3(L, x, y, z);
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::random_update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".randupdate";
|
||||
state->emit_event(name, [x, y, z] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
return 3;
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z] (auto L) {
|
||||
return lua::pushivec3(L, x, y, z);
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".placed";
|
||||
state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
return 4;
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (auto L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name + ".broken";
|
||||
state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (auto L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
|
||||
std::string name = block->name + ".interact";
|
||||
return state->emit_event(name, [pos, player] (lua::LuaState* state) {
|
||||
state->pushivec3(pos.x, pos.y, pos.z);
|
||||
state->pushinteger(player->getId());
|
||||
return lua::emit_event(lua::get_main_thread(), name, [pos, player] (auto L) {
|
||||
lua::pushivec3(L, pos.x, pos.y, pos.z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_item_use(Player* player, const ItemDef* item) {
|
||||
std::string name = item->name + ".use";
|
||||
return state->emit_event(name, [player] (lua::LuaState* state) {
|
||||
state->pushinteger(player->getId());
|
||||
return 1;
|
||||
return lua::emit_event(lua::get_main_thread(), name, [player] (lua::State* L) {
|
||||
return lua::pushinteger(L, player->getId());
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name + ".useon";
|
||||
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (auto L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name + ".blockbreakby";
|
||||
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
return lua::emit_event(lua::get_main_thread(), name, [x, y, z, player] (auto L) {
|
||||
lua::pushivec3(L, x, y, z);
|
||||
lua::pushinteger(L, player->getId());
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
@ -233,9 +231,9 @@ void scripting::on_ui_open(
|
||||
) {
|
||||
auto argsptr = std::make_shared<std::vector<dynamic::Value>>(std::move(args));
|
||||
std::string name = layout->getId() + ".open";
|
||||
state->emit_event(name, [=] (lua::LuaState* state) {
|
||||
lua::emit_event(lua::get_main_thread(), name, [=] (auto L) {
|
||||
for (const auto& value : *argsptr) {
|
||||
state->pushvalue(value);
|
||||
lua::pushvalue(L, value);
|
||||
}
|
||||
return argsptr->size();
|
||||
});
|
||||
@ -243,37 +241,37 @@ void scripting::on_ui_open(
|
||||
|
||||
void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
|
||||
std::string name = layout->getId() + ".progress";
|
||||
state->emit_event(name, [=] (lua::LuaState* state) {
|
||||
state->pushinteger(workDone);
|
||||
state->pushinteger(workTotal);
|
||||
lua::emit_event(lua::get_main_thread(), name, [=] (auto L) {
|
||||
lua::pushinteger(L, workDone);
|
||||
lua::pushinteger(L, workTotal);
|
||||
return 2;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
|
||||
std::string name = layout->getId() + ".close";
|
||||
state->emit_event(name, [inventory] (lua::LuaState* state) {
|
||||
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
|
||||
return 1;
|
||||
lua::emit_event(lua::get_main_thread(), name, [inventory] (auto L) {
|
||||
return lua::pushinteger(L, inventory ? inventory->getId() : 0);
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
|
||||
if (state->pushenv(env) == 0) {
|
||||
state->pushglobals();
|
||||
auto L = lua::get_main_thread();
|
||||
if (lua::pushenv(L, env) == 0) {
|
||||
lua::pushglobals(L);
|
||||
}
|
||||
if (state->getfield(name)) {
|
||||
state->pop();
|
||||
state->getglobal("events");
|
||||
state->getfield("on");
|
||||
state->pushstring(id);
|
||||
state->getfield(name, -4);
|
||||
state->callNoThrow(2);
|
||||
state->pop();
|
||||
if (lua::getfield(L, name)) {
|
||||
lua::pop(L);
|
||||
lua::getglobal(L, "events");
|
||||
lua::getfield(L, "on");
|
||||
lua::pushstring(L, id);
|
||||
lua::getfield(L, name, -4);
|
||||
lua::call_nothrow(L, 2);
|
||||
lua::pop(L);
|
||||
|
||||
// remove previous name
|
||||
state->pushnil();
|
||||
state->setfield(name);
|
||||
lua::pushnil(L);
|
||||
lua::setfield(L, name);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -283,7 +281,7 @@ void scripting::load_block_script(const scriptenv& senv, const std::string& pref
|
||||
int env = *senv;
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "script (block) " << file.u8string();
|
||||
state->execute(env, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
funcsset.init = register_event(env, "init", prefix+".init");
|
||||
funcsset.update = register_event(env, "on_update", prefix+".update");
|
||||
funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
|
||||
@ -297,7 +295,7 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
|
||||
int env = *senv;
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "script (item) " << file.u8string();
|
||||
state->execute(env, src, file.u8string());
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
|
||||
funcsset.init = register_event(env, "init", prefix+".init");
|
||||
funcsset.on_use = register_event(env, "on_use", prefix+".use");
|
||||
@ -310,9 +308,7 @@ void scripting::load_world_script(const scriptenv& senv, const std::string& pref
|
||||
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "loading world script for " << prefix;
|
||||
|
||||
state->loadbuffer(env, src, file.u8string());
|
||||
state->callNoThrow(0);
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
|
||||
register_event(env, "init", prefix+".init");
|
||||
register_event(env, "on_world_open", prefix+".worldopen");
|
||||
@ -327,17 +323,14 @@ void scripting::load_layout_script(const scriptenv& senv, const std::string& pre
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "loading script " << file.u8string();
|
||||
|
||||
state->loadbuffer(env, src, file.u8string());
|
||||
state->callNoThrow(0);
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
script.onopen = register_event(env, "on_open", prefix+".open");
|
||||
script.onprogress = register_event(env, "on_progress", prefix+".progress");
|
||||
script.onclose = register_event(env, "on_close", prefix+".close");
|
||||
}
|
||||
|
||||
void scripting::close() {
|
||||
delete state;
|
||||
|
||||
state = nullptr;
|
||||
lua::finalize();
|
||||
content = nullptr;
|
||||
indices = nullptr;
|
||||
level = nullptr;
|
||||
|
||||
@ -1,42 +1,42 @@
|
||||
#include "scripting_functional.hpp"
|
||||
|
||||
#include "lua/LuaState.hpp"
|
||||
#include "lua/lua_engine.hpp"
|
||||
#include "../../debug/Logger.hpp"
|
||||
#include "../../util/stringutil.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static debug::Logger logger("scripting_func");
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
runnable scripting::create_runnable(
|
||||
const scriptenv& env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
auto L = lua::get_main_thread();
|
||||
try {
|
||||
state->loadbuffer(*env, src, file);
|
||||
return state->createRunnable();
|
||||
lua::loadbuffer(L, *env, src, file);
|
||||
return lua::create_runnable(L);
|
||||
} catch (const lua::luaerror& err) {
|
||||
logger.error() << err.what();
|
||||
return [](){};
|
||||
}
|
||||
}
|
||||
|
||||
static bool processCallback(
|
||||
static lua::State* process_callback(
|
||||
const scriptenv& env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
auto L = lua::get_main_thread();
|
||||
try {
|
||||
return state->eval(*env, src, file) != 0;
|
||||
if (lua::eval(L, *env, src, file) != 0) {
|
||||
return L;
|
||||
}
|
||||
} catch (lua::luaerror& err) {
|
||||
logger.error() << err.what();
|
||||
return false;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
wstringconsumer scripting::create_wstring_consumer(
|
||||
@ -45,9 +45,9 @@ wstringconsumer scripting::create_wstring_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
state->callNoThrow(1);
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushwstring(L, x);
|
||||
lua::call_nothrow(L, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -58,12 +58,12 @@ wstringsupplier scripting::create_wstring_supplier(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (processCallback(env, src, file)) {
|
||||
if (state->isfunction(-1)) {
|
||||
state->callNoThrow(0);
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
auto str = state->tostring(-1); state->pop();
|
||||
return util::str2wstr_utf8(str);
|
||||
auto str = lua::require_wstring(L, -1); lua::pop(L);
|
||||
return str;
|
||||
}
|
||||
return std::wstring(L"");
|
||||
};
|
||||
@ -75,10 +75,10 @@ wstringchecker scripting::create_wstring_validator(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
if (state->callNoThrow(1))
|
||||
return state->toboolean(-1);
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushwstring(L, x);
|
||||
if (lua::call_nothrow(L, 1))
|
||||
return lua::toboolean(L, -1);
|
||||
}
|
||||
return false;
|
||||
};
|
||||
@ -90,9 +90,9 @@ boolconsumer scripting::create_bool_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](bool x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushboolean(x);
|
||||
state->callNoThrow(1);
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushboolean(L, x);
|
||||
lua::call_nothrow(L, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -103,11 +103,11 @@ boolsupplier scripting::create_bool_supplier(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (processCallback(env, src, file)) {
|
||||
if (state->isfunction(-1)) {
|
||||
state->callNoThrow(0);
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
bool x = state->toboolean(-1); state->pop();
|
||||
bool x = lua::toboolean(L,-1); lua::pop(L);
|
||||
return x;
|
||||
}
|
||||
return false;
|
||||
@ -120,9 +120,9 @@ doubleconsumer scripting::create_number_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](double x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushnumber(x);
|
||||
state->callNoThrow(1);
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
lua::pushnumber(L, x);
|
||||
lua::call_nothrow(L, 1);
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -133,12 +133,12 @@ doublesupplier scripting::create_number_supplier(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (processCallback(env, src, file)) {
|
||||
if (state->isfunction(-1)) {
|
||||
state->callNoThrow(0);
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
auto x = state->tonumber(-1);
|
||||
state->pop();
|
||||
auto x = lua::tonumber(L, -1);
|
||||
lua::pop(L);
|
||||
return x;
|
||||
}
|
||||
return 0.0;
|
||||
@ -150,12 +150,12 @@ int_array_consumer scripting::create_int_array_consumer(
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const int arr[], size_t len){
|
||||
if (processCallback(env, src, file)) {
|
||||
return [=](const int arr[], size_t len) {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
for (uint i = 0; i < len; i++) {
|
||||
state->pushinteger(arr[i]);
|
||||
lua::pushinteger(L, arr[i]);
|
||||
}
|
||||
state->callNoThrow(len);
|
||||
lua::call_nothrow(L, len);
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -165,13 +165,13 @@ vec2supplier scripting::create_vec2_supplier(
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](){
|
||||
if (processCallback(env, src, file)) {
|
||||
if (state->isfunction(-1)) {
|
||||
state->callNoThrow(0);
|
||||
return [=]() {
|
||||
if (auto L = process_callback(env, src, file)) {
|
||||
if (lua::isfunction(L, -1)) {
|
||||
lua::call_nothrow(L, 0);
|
||||
}
|
||||
auto y = state->tonumber(-1); state->pop();
|
||||
auto x = state->tonumber(-1); state->pop();
|
||||
auto y = lua::tonumber(L, -1); lua::pop(L);
|
||||
auto x = lua::tonumber(L, -1); lua::pop(L);
|
||||
return glm::vec2(x, y);
|
||||
}
|
||||
return glm::vec2(0, 0);
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
#include "scripting.hpp"
|
||||
|
||||
#include "lua/api_lua.hpp"
|
||||
#include "lua/LuaState.hpp"
|
||||
#include "lua/lua_engine.hpp"
|
||||
|
||||
#include "../../debug/Logger.hpp"
|
||||
#include "../../frontend/hud.hpp"
|
||||
@ -10,9 +10,7 @@
|
||||
#include "../../files/files.hpp"
|
||||
#include "../../engine.hpp"
|
||||
|
||||
namespace scripting {
|
||||
extern lua::LuaState* state;
|
||||
}
|
||||
using namespace scripting;
|
||||
|
||||
static debug::Logger logger("scripting-hud");
|
||||
|
||||
@ -20,21 +18,21 @@ Hud* scripting::hud = nullptr;
|
||||
|
||||
void scripting::on_frontend_init(Hud* hud) {
|
||||
scripting::hud = hud;
|
||||
scripting::state->openlib("hud", hudlib);
|
||||
lua::openlib(lua::get_main_thread(), "hud", hudlib);
|
||||
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emit_event(pack.id + ".hudopen", [&] (lua::LuaState* state) {
|
||||
state->pushinteger(hud->getPlayer()->getId());
|
||||
return 1;
|
||||
for (auto& pack : engine->getContentPacks()) {
|
||||
lua::emit_event(lua::get_main_thread(), pack.id + ".hudopen",
|
||||
[&] (lua::State* L) {
|
||||
return lua::pushinteger(L, hud->getPlayer()->getId());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_frontend_close() {
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
state->emit_event(pack.id + ".hudclose", [&] (lua::LuaState* state) {
|
||||
state->pushinteger(hud->getPlayer()->getId());
|
||||
return 1;
|
||||
for (auto& pack : engine->getContentPacks()) {
|
||||
lua::emit_event(lua::get_main_thread(), pack.id + ".hudclose",
|
||||
[&] (lua::State* L) {
|
||||
return lua::pushinteger(L, hud->getPlayer()->getId());
|
||||
});
|
||||
}
|
||||
scripting::hud = nullptr;
|
||||
@ -45,8 +43,7 @@ void scripting::load_hud_script(const scriptenv& senv, const std::string& packid
|
||||
std::string src = files::read_string(file);
|
||||
logger.info() << "loading script " << file.u8string();
|
||||
|
||||
state->loadbuffer(env, src, file.u8string());
|
||||
state->callNoThrow(0);
|
||||
lua::execute(lua::get_main_thread(), env, src, file.u8string());
|
||||
|
||||
register_event(env, "init", packid+".init");
|
||||
register_event(env, "on_hud_open", packid+".hudopen");
|
||||
|
||||
@ -234,9 +234,6 @@ bool Chunks::checkReplaceability(const Block* def, blockstate state, glm::ivec3
|
||||
for (int sy = 0; sy < size.y; sy++) {
|
||||
for (int sz = 0; sz < size.z; sz++) {
|
||||
for (int sx = 0; sx < size.x; sx++) {
|
||||
blockstate segState = state;
|
||||
segState.segment = segment_to_int(sx, sy, sz);
|
||||
|
||||
auto pos = origin;
|
||||
pos += rotation.axisX * sx;
|
||||
pos += rotation.axisY * sy;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user