add rigging.md english version
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doc/en/rigging.md
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doc/en/rigging.md
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# Rigging
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## Skeletons
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Entity skeletons are created via json files in the *skeletons* folder.
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> [!IMPORTANT]
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>
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> The skeleton is a non-indexable content unit. When loading it, the pack prefix is added to the name (example: *drop* in the base pack -> *base:drop*).
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A skeletal element, or bone, consists of a transformation matrix defining its position, rotation and scale relative to the parent element (bone) or entity if the element is the root, a model and a list of sub-elements.
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A skeleton file has the following structure:
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```json
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{
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"root": {
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"name": "name",
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"model": "model_name",
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"nodes": [
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...
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]
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}
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}
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```
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- root - root element
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- name - name of the element to get the index (field optional)
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- model - name of the model to display the element (field optional)
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- nodes - list of elements - descendants, which are affected by the matrix of this element (the field is optional)
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At the moment, positioning, rotation, scaling is done through scripting, as well as animation.
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The process of working with skeletons will be simplified in the future.
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## Models
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Models should be located in the models folder. Currently only OBJ format is supported.
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>[!IMPORTANT]
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> When loading an obj model, the \*.mtl file is ignored.
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A texture is defined by a material name that matches the texture naming format used in preload.json.
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Textures are loaded automatically; it is not necessary to specify the textures used by the model in preload.json.
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>
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> Скелет является неиндексируемой единицей контента. При его загрузке к имени добавляется префикс пака (пример: *drop* в паке base -> *base:drop*).
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Элемент скелета, или кость, состоит из матрицы транформации, определяющей её положение, вращение и масштаб относительно родительского элемента (кости) или сущности, если элемент является корневым.
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Элемент скелета, или кость, состоит из матрицы транформации, определяющей её положение, вращение и масштаб относительно родительского элемента (кости) или сущности, если элемент является корневым, модели и списка под-элементов.
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Файл скелета имеет следующую структуру:
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```json
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{
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"root": {
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"name": "имя",
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"model": "имя_модели",
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"nodes": [
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...
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]
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"name": "имя",
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"model": "имя_модели",
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"nodes": [
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...
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]
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}
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}
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```
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