diff --git a/doc/en/scripting/builtins/libhud.md b/doc/en/scripting/builtins/libhud.md index 72b1a4ed..06766422 100644 --- a/doc/en/scripting/builtins/libhud.md +++ b/doc/en/scripting/builtins/libhud.md @@ -62,4 +62,7 @@ hud.is_paused() -> bool -- Returns true if inventory is open or overlay is shown. hud.is_inventory_open() -> bool + +-- Sets whether to allow pausing. If false, the pause menu will not pause the game. +hud.set_allow_pause(flag: bool) ``` diff --git a/doc/en/scripting/builtins/libplayer.md b/doc/en/scripting/builtins/libplayer.md index 041bf442..e235377a 100644 --- a/doc/en/scripting/builtins/libplayer.md +++ b/doc/en/scripting/builtins/libplayer.md @@ -37,10 +37,10 @@ player.set_vel(playerid: int, x: number, y: number, z: number) Sets x, y, z player linear velocity ```lua -player.get_rot(playerid: int) -> number, number, number +player.get_rot(playerid: int, interpolated: bool) -> number, number, number ``` -Returns x, y, z of camera rotation (radians) +Returns x, y, z of camera rotation (radians). Interpolation is relevant in cases where the rotation refresh rate is lower than the frame rate. ```lua player.set_rot(playerid: int, x: number, y: number, z: number) diff --git a/doc/ru/scripting/builtins/libhud.md b/doc/ru/scripting/builtins/libhud.md index d43867ac..311542cb 100644 --- a/doc/ru/scripting/builtins/libhud.md +++ b/doc/ru/scripting/builtins/libhud.md @@ -65,4 +65,7 @@ hud.is_paused() -> bool -- Возвращает true если открыт инвентарь или оверлей. hud.is_inventory_open() -> bool + +-- Устанавливает разрешение на паузу. При значении false меню паузы не приостанавливает игру. +hud.set_allow_pause(flag: bool) ``` diff --git a/doc/ru/scripting/builtins/libplayer.md b/doc/ru/scripting/builtins/libplayer.md index a9662015..35dda747 100644 --- a/doc/ru/scripting/builtins/libplayer.md +++ b/doc/ru/scripting/builtins/libplayer.md @@ -37,10 +37,10 @@ player.set_vel(playerid: int, x: number, y: number, z: number) Устанавливает x, y, z линейной скорости игрока ```lua -player.get_rot(playerid: int) -> number, number, number +player.get_rot(playerid: int, interpolated: bool=false) -> number, number, number ``` -Возвращает x, y, z вращения камеры (в радианах) +Возвращает x, y, z вращения камеры (в радианах). Интерполяция актуальна в случаях, когда частота обновления вращения ниже частоты кадров. ```lua player.set_rot(playerid: int, x: number, y: number, z: number)