memory related refactor
This commit is contained in:
parent
8054d4ba55
commit
017c8722ae
@ -33,8 +33,10 @@ ContentLUT::ContentLUT(const Content* content, size_t blocksCount, size_t itemsC
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}
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}
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ContentLUT* ContentLUT::create(const fs::path& filename,
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const Content* content) {
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std::shared_ptr<ContentLUT> ContentLUT::create(
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const fs::path& filename,
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const Content* content
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) {
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auto root = files::read_json(filename);
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auto blocklist = root->list("blocks");
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auto itemlist = root->list("items");
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@ -47,7 +49,7 @@ ContentLUT* ContentLUT::create(const fs::path& filename,
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? std::max(itemlist->size(), indices->countItemDefs())
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: indices->countItemDefs();
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auto lut = std::make_unique<ContentLUT>(content, blocks_c, items_c);
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auto lut = std::make_shared<ContentLUT>(content, blocks_c, items_c);
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if (blocklist) {
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for (size_t i = 0; i < blocklist->size(); i++) {
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@ -74,7 +76,7 @@ ContentLUT* ContentLUT::create(const fs::path& filename,
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}
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if (lut->hasContentReorder() || lut->hasMissingContent()) {
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return lut.release();
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return lut;
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} else {
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return nullptr;
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}
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@ -70,7 +70,7 @@ public:
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}
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}
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static ContentLUT* create(
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static std::shared_ptr<ContentLUT> create(
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const fs::path& filename,
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const Content* content
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);
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@ -3,6 +3,7 @@
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#include <ctime>
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#include <iomanip>
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#include <chrono>
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#include <iostream>
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using namespace debug;
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@ -3,7 +3,6 @@
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#include <sstream>
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#include <fstream>
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#include <iostream>
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#include <mutex>
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namespace debug {
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@ -74,7 +74,8 @@ void langs::loadLocalesInfo(const fs::path& resdir, std::string& fallback) {
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auto langs = root->map("langs");
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if (langs) {
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std::cout << "locales ";
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auto logline = logger.info();
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logline << "locales ";
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for (auto& entry : langs->values) {
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auto langInfo = entry.second;
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@ -84,10 +85,10 @@ void langs::loadLocalesInfo(const fs::path& resdir, std::string& fallback) {
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} else {
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continue;
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}
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std::cout << "[" << entry.first << " (" << name << ")] ";
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logline << "[" << entry.first << " (" << name << ")] ";
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langs::locales_info[entry.first] = LocaleInfo {entry.first, name};
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}
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std::cout << "added" << std::endl;
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logline << "added";
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}
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}
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@ -97,17 +98,17 @@ std::string langs::locale_by_envlocale(const std::string& envlocale, const fs::p
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loadLocalesInfo(resdir, fallback);
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}
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if (locales_info.find(envlocale) != locales_info.end()) {
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std::cout << "locale " << envlocale << " is automatically selected" << std::endl;
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logger.info() << "locale " << envlocale << " is automatically selected";
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return envlocale;
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}
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else {
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for (const auto& loc : locales_info) {
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if (loc.first.find(envlocale.substr(0, 2)) != std::string::npos) {
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std::cout << "locale " << loc.first << " is automatically selected" << std::endl;
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logger.info() << "locale " << loc.first << " is automatically selected";
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return loc.first;
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}
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}
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std::cout << "locale " << fallback << " is automatically selected" << std::endl;
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logger.info() << "locale " << fallback << " is automatically selected";
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return fallback;
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}
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}
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@ -24,7 +24,7 @@
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static debug::Logger logger("level-screen");
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LevelScreen::LevelScreen(Engine* engine, Level* level)
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LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
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: Screen(engine), postProcessing(std::make_unique<PostProcessing>())
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{
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auto& settings = engine->getSettings();
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@ -32,7 +32,7 @@ LevelScreen::LevelScreen(Engine* engine, Level* level)
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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controller = std::make_unique<LevelController>(settings, level);
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controller = std::make_unique<LevelController>(settings, std::move(level));
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frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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@ -28,7 +28,7 @@ class LevelScreen : public Screen {
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void updateHotkeys();
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void initializeContent();
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public:
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LevelScreen(Engine* engine, Level* level);
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LevelScreen(Engine* engine, std::unique_ptr<Level> level);
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~LevelScreen();
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void update(float delta) override;
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@ -28,4 +28,4 @@ public:
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void solve();
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};
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#endif /* LIGHTING_LIGHTSOLVER_HPP_ */
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#endif // LIGHTING_LIGHTSOLVER_HPP_
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@ -1,5 +1,3 @@
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#include <memory>
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#include "Lighting.hpp"
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#include "LightSolver.hpp"
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#include "Lightmap.hpp"
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@ -9,9 +7,10 @@
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#include "../voxels/voxel.hpp"
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#include "../voxels/Block.hpp"
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#include "../constants.hpp"
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#include "../typedefs.hpp"
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#include "../util/timeutil.hpp"
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#include <memory>
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Lighting::Lighting(const Content* content, Chunks* chunks)
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: content(content), chunks(chunks) {
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auto indices = content->getIndices();
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@ -87,4 +87,4 @@ public:
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static std::unique_ptr<light_t[]> decode(const ubyte* buffer);
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};
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#endif /* LIGHTING_LIGHTMAP_HPP_ */
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#endif // LIGHTING_LIGHTMAP_HPP_
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@ -31,4 +31,4 @@ public:
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void update(int64_t maxDuration);
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};
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#endif /* VOXELS_CHUNKSCONTROLLER_HPP_ */
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#endif // VOXELS_CHUNKSCONTROLLER_HPP_
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@ -110,8 +110,8 @@ static void loadWorld(Engine* engine, fs::path folder) {
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auto& packs = engine->getContentPacks();
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auto& settings = engine->getSettings();
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Level* level = World::load(folder, settings, content, packs);
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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auto level = World::load(folder, settings, content, packs);
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engine->setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
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} catch (const world_load_error& error) {
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guiutil::alert(
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engine->getGUI(), langs::get(L"Error")+L": "+
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@ -197,13 +197,13 @@ void EngineController::createWorld(
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return;
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}
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Level* level = World::create(
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auto level = World::create(
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name, generatorID, folder, seed,
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engine->getSettings(),
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engine->getContent(),
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engine->getContentPacks()
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);
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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engine->setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
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}
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void EngineController::reopenWorld(World* world) {
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@ -10,11 +10,11 @@
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static debug::Logger logger("level-control");
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LevelController::LevelController(EngineSettings& settings, Level* level)
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: settings(settings), level(level),
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blocks(std::make_unique<BlocksController>(level, settings.chunks.padding.get())),
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chunks(std::make_unique<ChunksController>(level, settings.chunks.padding.get())),
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player(std::make_unique<PlayerController>(level, settings, blocks.get())) {
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LevelController::LevelController(EngineSettings& settings, std::unique_ptr<Level> level)
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: settings(settings), level(std::move(level)),
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blocks(std::make_unique<BlocksController>(this->level.get(), settings.chunks.padding.get())),
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chunks(std::make_unique<ChunksController>(this->level.get(), settings.chunks.padding.get())),
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player(std::make_unique<PlayerController>(this->level.get(), settings, blocks.get())) {
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scripting::on_world_load(this);
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}
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@ -20,7 +20,7 @@ class LevelController {
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std::unique_ptr<ChunksController> chunks;
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std::unique_ptr<PlayerController> player;
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public:
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LevelController(EngineSettings& settings, Level* level);
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LevelController(EngineSettings& settings, std::unique_ptr<Level> level);
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/// @param delta time elapsed since the last update
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/// @param input is user input allowed to be handled
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@ -34,7 +34,6 @@ const float RUN_ZOOM = 1.1f;
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const float C_ZOOM = 0.1f;
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const float CROUCH_SHIFT_Y = -0.2f;
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CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
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: player(player),
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camera(player->camera),
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@ -136,7 +135,7 @@ void CameraControl::switchCamera() {
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}
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}
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void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
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void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks) {
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offset = glm::vec3(0.0f, 0.7f, 0.0f);
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if (settings.shaking.get() && !input.cheat) {
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@ -1,14 +1,14 @@
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#ifndef PLAYER_CONTROL_HPP_
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#define PLAYER_CONTROL_HPP_
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#include "../settings.hpp"
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#include "../objects/Player.hpp"
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#include <memory>
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#include <vector>
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#include <functional>
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#include <glm/glm.hpp>
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#include "../settings.hpp"
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#include "../objects/Player.hpp"
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class Camera;
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class Level;
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class Block;
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@ -38,7 +38,7 @@ class CameraControl {
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public:
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CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
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void updateMouse(PlayerInput& input);
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void update(PlayerInput& input, float delta, Chunks* chunks);
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void update(const PlayerInput& input, float delta, Chunks* chunks);
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void refresh();
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};
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@ -55,7 +55,7 @@ using on_block_interaction = std::function<void(
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class PlayerController {
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Level* level;
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std::shared_ptr<Player> player;
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PlayerInput input;
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PlayerInput input {};
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CameraControl camControl;
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BlocksController* blocksController;
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@ -34,7 +34,7 @@ static bool processCallback(
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try {
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return state->eval(*env, src, file) != 0;
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} catch (lua::luaerror& err) {
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std::cerr << err.what() << std::endl;
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logger.error() << err.what();
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return false;
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}
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}
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@ -1,11 +1,11 @@
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#ifndef LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_HPP_
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#define LOGIC_SCRIPTING_SCRIPTING_FUNCTIONAL_HPP_
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#include <glm/glm.hpp>
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#include <string>
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#include "../../typedefs.hpp"
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#include "../../delegates.hpp"
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#include <string>
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namespace scripting {
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runnable create_runnable(
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const scriptenv& env,
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@ -12,8 +12,11 @@
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#include "../items/Inventory.hpp"
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#include "../items/Inventories.hpp"
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Level::Level(World* world, const Content* content, EngineSettings& settings)
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: world(world),
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Level::Level(
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std::unique_ptr<World> world,
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const Content* content,
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EngineSettings& settings
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) : world(std::move(world)),
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content(content),
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chunksStorage(std::make_unique<ChunksStorage>(this)),
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physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
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@ -21,7 +24,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
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settings(settings)
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{
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auto inv = std::make_shared<Inventory>(
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world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
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this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
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);
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auto player = spawnObject<Player>(
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glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
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@ -32,7 +35,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
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settings.chunks.padding.get()
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) * 2;
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chunks = std::make_unique<Chunks>(
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matrixSize, matrixSize, 0, 0, world->wfile.get(), events.get(), content
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matrixSize, matrixSize, 0, 0, this->world->wfile.get(), events.get(), content
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);
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lighting = std::make_unique<Lighting>(content, chunks.get());
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@ -38,7 +38,11 @@ public:
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const EngineSettings& settings;
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Level(World* world, const Content* content, EngineSettings& settings);
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Level(
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std::unique_ptr<World> world,
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const Content* content,
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EngineSettings& settings
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);
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~Level();
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void loadMatrix(int32_t x, int32_t z, uint32_t radius);
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@ -11,7 +11,7 @@ enum lvl_event_type {
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EVT_CHUNK_HIDDEN,
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};
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typedef std::function<void(lvl_event_type, Chunk*)> chunk_event_func;
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using chunk_event_func = std::function<void(lvl_event_type, Chunk*)>;
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class LevelEvents {
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std::unordered_map<lvl_event_type, std::vector<chunk_event_func>> chunk_callbacks;
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@ -1,8 +1,10 @@
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#include "World.hpp"
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#include "Level.hpp"
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#include "../content/Content.hpp"
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#include "../content/ContentLUT.hpp"
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#include "../debug/Logger.hpp"
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#include "../files/WorldFiles.hpp"
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#include "../items/Inventories.hpp"
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#include "../objects/Player.hpp"
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@ -13,9 +15,10 @@
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#include "../world/WorldGenerators.hpp"
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#include <memory>
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#include <iostream>
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#include <glm/glm.hpp>
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static debug::Logger logger("world");
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world_load_error::world_load_error(std::string message)
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: std::runtime_error(message) {
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}
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@ -65,18 +68,18 @@ void World::write(Level* level) {
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wfile->write(this, content);
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auto playerFile = dynamic::Map();
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{
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auto& players = playerFile.putList("players");
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for (auto object : level->objects) {
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if (std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(object)) {
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if (auto player = std::dynamic_pointer_cast<Player>(object)) {
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players.put(player->serialize());
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}
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}
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}
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files::write_json(wfile->getPlayerFile(), &playerFile);
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}
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Level* World::create(std::string name,
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std::unique_ptr<Level> World::create(
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std::string name,
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std::string generator,
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fs::path directory,
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uint64_t seed,
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@ -84,15 +87,18 @@ Level* World::create(std::string name,
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const Content* content,
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const std::vector<ContentPack>& packs
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) {
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auto world = new World(name, generator, directory, seed, settings, content, packs);
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auto level = new Level(world, content, settings);
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return level;
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auto world = std::make_unique<World>(
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name, generator, directory, seed, settings, content, packs
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);
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return std::make_unique<Level>(std::move(world), content, settings);
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}
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Level* World::load(fs::path directory,
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std::unique_ptr<Level> World::load(
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fs::path directory,
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EngineSettings& settings,
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const Content* content,
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const std::vector<ContentPack>& packs) {
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const std::vector<ContentPack>& packs
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) {
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auto world = std::make_unique<World>(
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".", WorldGenerators::getDefaultGeneratorID(), directory, 0, settings, content, packs
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);
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@ -102,18 +108,22 @@ Level* World::load(fs::path directory,
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throw world_load_error("could not to find world.json");
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}
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auto level = new Level(world.get(), content, settings);
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auto level = std::make_unique<Level>(std::move(world), content, settings);
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{
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fs::path file = wfile->getPlayerFile();
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if (!fs::is_regular_file(file)) {
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std::cerr << "warning: player.json does not exists" << std::endl;
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logger.warning() << "player.json does not exists";
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} else {
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auto playerFile = files::read_json(file);
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if (playerFile->has("players")) {
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level->objects.clear();
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auto players = playerFile->list("players");
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for (size_t i = 0; i < players->size(); i++) {
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auto player = level->spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, level->inventories->create(DEF_PLAYER_INVENTORY_SIZE));
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auto player = level->spawnObject<Player>(
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE)
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);
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player->deserialize(players->map(i));
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level->inventories->store(player->getInventory());
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}
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@ -128,8 +138,10 @@ Level* World::load(fs::path directory,
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return level;
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}
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||||
|
||||
ContentLUT* World::checkIndices(const fs::path& directory,
|
||||
const Content* content) {
|
||||
std::shared_ptr<ContentLUT> World::checkIndices(
|
||||
const fs::path& directory,
|
||||
const Content* content
|
||||
) {
|
||||
fs::path indicesFile = directory/fs::path("indices.json");
|
||||
if (fs::is_regular_file(indicesFile)) {
|
||||
return ContentLUT::create(indicesFile, content);
|
||||
@ -181,7 +193,6 @@ void World::deserialize(dynamic::Map* root) {
|
||||
if (generator == "") {
|
||||
generator = WorldGenerators::getDefaultGeneratorID();
|
||||
}
|
||||
|
||||
auto verobj = root->map("version");
|
||||
if (verobj) {
|
||||
int major=0, minor=-1;
|
||||
@ -189,14 +200,12 @@ void World::deserialize(dynamic::Map* root) {
|
||||
verobj->num("minor", minor);
|
||||
std::cout << "world version: " << major << "." << minor << std::endl;
|
||||
}
|
||||
|
||||
auto timeobj = root->map("time");
|
||||
if (timeobj) {
|
||||
timeobj->num("day-time", daytime);
|
||||
timeobj->num("day-time-speed", daytimeSpeed);
|
||||
timeobj->num("total-time", totalTime);
|
||||
}
|
||||
|
||||
nextInventoryId = root->get("next-inventory-id", 2);
|
||||
}
|
||||
|
||||
|
||||
@ -12,13 +12,10 @@
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <filesystem>
|
||||
#include <stdexcept>
|
||||
|
||||
class Content;
|
||||
class WorldFiles;
|
||||
class Chunks;
|
||||
class Level;
|
||||
class Player;
|
||||
class ContentLUT;
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
@ -75,7 +72,9 @@ public:
|
||||
/// @param directory world directory
|
||||
/// @param content current Content instance
|
||||
/// @return ContentLUT if world convert required else nullptr
|
||||
static ContentLUT* checkIndices(const fs::path& directory, const Content* content);
|
||||
static std::shared_ptr<ContentLUT> checkIndices(
|
||||
const fs::path& directory, const Content* content
|
||||
);
|
||||
|
||||
/// @brief Create new world
|
||||
/// @param name internal world name
|
||||
@ -87,7 +86,7 @@ public:
|
||||
/// with all world content-packs applied
|
||||
/// @param packs vector of all world content-packs
|
||||
/// @return Level instance containing World instance
|
||||
static Level* create(
|
||||
static std::unique_ptr<Level> create(
|
||||
std::string name,
|
||||
std::string generator,
|
||||
fs::path directory,
|
||||
@ -105,7 +104,7 @@ public:
|
||||
/// @param packs vector of all world content-packs
|
||||
/// @return Level instance containing World instance
|
||||
/// @throws world_load_error on world.json load error
|
||||
static Level* load(
|
||||
static std::unique_ptr<Level> load(
|
||||
fs::path directory,
|
||||
EngineSettings& settings,
|
||||
const Content* content,
|
||||
@ -148,4 +147,4 @@ public:
|
||||
void deserialize(dynamic::Map *src) override;
|
||||
};
|
||||
|
||||
#endif /* WORLD_WORLD_HPP_ */
|
||||
#endif // WORLD_WORLD_HPP_
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user