#include "WorldGenerator.hpp"

#include "content/Content.hpp"
#include "Block.hpp"
#include "Chunk.hpp"
#include "voxel.hpp"

WorldGenerator::WorldGenerator(const Content* content)
    : idStone(content->blocks.require("base:stone").rt.id),
      idDirt(content->blocks.require("base:dirt").rt.id),
      idGrassBlock(content->blocks.require("base:grass_block").rt.id),
      idSand(content->blocks.require("base:sand").rt.id),
      idWater(content->blocks.require("base:water").rt.id),
      idWood(content->blocks.require("base:wood").rt.id),
      idLeaves(content->blocks.require("base:leaves").rt.id),
      idGrass(content->blocks.require("base:grass").rt.id),
      idFlower(content->blocks.require("base:flower").rt.id),
      idBazalt(content->blocks.require("base:bazalt").rt.id) {
}
